kinda breakign the theme of this thread, in not mounting a bloodhound probe. but i noticed that after 3136 the keystone factory that was the main production site is in Wolf Empire hands. so i decided to play around with a "C" conversion. something the mech strapped wolf empire might put out while they refit the place to produce clan designs and more extensive C refits. so the chassis is pretty much left as is with IS tech (basically using up existing stockpiles of parts), but the weapons have been swapped around.. Clan ER mediums for the lasser, and an ER flamer in the arm for anti-infantry. all tried into a targeting computer to make them even more effective. in an oddity, the missiles replaced with an MML-5 pulled from stockpiles originally used for Thunderbolt -10M production, supplied with a single ton each of SRM and LRM ammo and clan CASE. it's electronic warfare gear has been pulled to mount a watchdog CEWS, giving both active probe and ECM capability. to top it off a supercharger was fitted to give it boosts of extra speed. to fit the supercharger and targeting computer however two DHS had to be removed, leaving it only 12. this reduction in heat dissipation does not notably reduce it's capability in the anti-mech role, particularly in the hands of clan pilots used to running heat curves, but does make it somewhat less effective in an anti-insurgency role. the Wolf Touman however has assigned it primarily to direct combat roles.
Bloodhound C
Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
1 MML 5
3 ER Medium Laser
1 ER Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3140
Tech Rating/Availability: F/X-X-X-F
Cost: 14,207,390 C-bills
Type: Bloodhound
Technology Base: Mixed (Standard)
Tonnage: 45
Battle Value: 1,825
Equipment Mass
Internal Structure Endo Steel 2.5
Engine 315 XL 11
Walking MP: 7
Running MP: 11(14)
Jumping MP: 0
Double Heat Sink 12 [24] 2
Gyro 4
Cockpit 3
Armor Factor 152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
R/L Torso 11 16
R/L Torso (rear) 6
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Targeting Computer CT 1 - 1.0
Supercharger CT 1 - 1.5
MML 5 SRM Ammo (20) RT 1 - 1.0
MML 5 RT 3 3 3.0
Watchdog Composite Electronic Warfare System RT 2 - 1.5
MML 5 LRM Ammo (24) RT 1 - 1.0
ER Medium Laser LA 1 5 1.0
ER Flamer LA 1 4 1.0
ER Medium Laser HD 1 5 1.0
ER Medium Laser RA 1 5 1.0
edit: and here is a hypothetical "ideal anti-insurgency" design, the kind of thing that might have been the on paper concept before the good idea fairy visited too many times. basically the B1-HND but with standard SRM (allowing for variant ammo), a machinegun for anti-infantry work, and a pair of remote sensor dispensers to augment the mech's ability to detect enemies attempting to move combat forces around covertly. (the remote sensors also give it an advantage the active probe can't in being able to pick up non-armored infantry targets.)
this makes it less of a fast strike unit and more of a patrolling unit. it can lay down a web of sensors around a region that insurgents are believed to be operating in, and either hit any targets that pop up itself or direct its lancemates towards them, depending on the level of enemy forces. one would imagine that someone afflicted with the good idea fairy would decide using the sensor dispensers and monitoring the sensor net would be too complex for most FWL mechwarriors, and pushed for the inclusion of the Streak SRM system to help increase the unit's endurance in the field. resulting in the need to drop the MG and ammo for the ER small laser to make it fit.
Bloodhound B0-HND
Mass: 45 tons
Chassis: Endo Steel Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
3 ER Medium Laser
1 Machine Gun
1 SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3064
Tech Rating/Availability: E/X-X-E-D
Cost: 9,305,665 C-bills
Type: Bloodhound
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,147
Equipment Mass
Internal Structure Endo Steel 2.5
Engine 315 XL 11
Walking MP: 7
Running MP: 11
Jumping MP: 0
Double Heat Sink 14 [28] 4
Gyro 4
Cockpit 3
Armor Factor 152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
R/L Torso 11 16
R/L Torso (rear) 6
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Active Probe CT 2 - 1.5
CASE RT 1 - 0.5
SRM 6 RT 2 4 3.0
Double Heat Sink RT 3 - 1.0
Half Machine Gun Ammo (100) RT 1 - 0.5
SRM 6 Ammo (15) RT 1 - 1.0
ER Medium Laser LA 1 5 1.0
2 Remote Sensors/Dispenser LT 2 - 1.0
Double Heat Sink LT 3 - 1.0
ER Medium Laser HD 1 5 1.0
Machine Gun RA 1 0 0.5
ER Medium Laser RA 1 5 1.0