Interference isn't really a problem if i shoot a shutdown unit.
Simple tactic, run or jump adjacent to your target, shoot the tsemp, if the target goes shutdown, kick him (since it goes shutdown in the weapon attack phase, it is immobile in the physical attack phase, so you should hit).
It falls down (1 automatic pilot damage).
Next turn walk into its rear, even with interference a prone shutdown unit should be easy enough to hit, even if aiming for the head, then kick again.
Result: Additional pilot hits or head destruction at best or at least a gutted rear.
A unit might survive that maybe 1 time, 2 times if really lucky.
And that is not even counting the option of "stun-locking" units through repeated shutdowns each turn.
Also of note: when hardened armor came out, I was terrified of it. Within a few weeks of playing out scenarios, I was totally cool with it. And that was before I found out yesterday the Re-Lasers completely dominate it!
Hardened armor is a very good example about what i don't like about tsemp. Hardened armor has multiple counters (AP AC ammo, TC missiles and now RE lasers). TSEMP has none....
Anther thing i don't like about TSEMP is more of a meta reason:
It destroys fun for the player. Being unable to act is boring. Especially in a game like battletech where this might mean "Sorry your mech is shutdown, now sit around 30 minutes while everybody else does their turn".
I had the opinion that TPTB entered the "max 15 heat from outside sources" in Total Warfare to prevent stuff like "I am shutting down all units and then you can go take a coffee break while I have all the fun"
I am sorry if you think i am just your random overreacting to new stuff guy, normally i am not.
So if everybody complains in two months I will point to this thread and say "told you so".