Hello, everyone.
I created the Armsman for one propose, for the use of hand held weapons, and to maximize their use.
Armsman GMW-1A
Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3056
Cost: 4,513,860 C-Bills
Battle Value: 1,209
Chassis: Arc Royal/KH/3 Endo-Steel
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 64.8 km/h (75.6 km/h)
Maximum Speed: 97.2 km/h (118.8 km/h)
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor
Armament:
5 Medium Lasers
1 C3 Computer (Slave)
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 2 LT, 2 RT, 5 LA, 5 RA
Engine: Fusion Engine 210 9.00
Walking MP: 6 (7)
Running MP: 9 (11)
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT, 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 3 LA, 3 RA
Armor: Standard Armor AV - 119 7.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 17
enter Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 16
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Equipment Location Heat Critical Mass
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Guardian ECM Suite RT 0 2 1.50
C3 Computer (Slave) CT 0 1 1.00
Medium Laser HD 3 1 1.00
2 Medium Lasers RL 6 2 2.00
2 Medium Lasers LL 6 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6j 2 2 0 0 1 1 Structure: 3
Special Abilities: TSM, C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA
The 3.5 Ton weapon Pods are meant as a ready weapon, for when the Armsman has little time to heat up before getting a heavier weapon load.
Model 35 AF: 8 (.5 tons)
Type A Equipment – SRM4, ammo (SRM)25
Type B Equipment - LRM5, ammo(LRM)24
Type C Equipment – 4 Flamers(Vehicle), ammo (Flamer)20
Type D Equipment – 5 MGs, ammo (MG)100
Available further down the time line
Type E Equipment – STREAK SRM2, Ammo (SRM)50, RL10
The 7 ton weapon pods are intended for when the Armsman has time to prep for battle. Either carrying the weapon on an external sling and then equipping on rout. Or by heating up just before leaving the mech bay.
Model 70 AF: 16 (1 ton)
Type A Equipment - Narc Launcher, ammo (Narc), SRM 2, ammo(SRM)50
Type B Equipment - LRM 10, ammo(LRM)12
Type C Equipment - Hatchet, SRM 6, ammo(SRM)15
Type D Equipment – Medium Pulse Laser, 4 heat sinks
Available further down the time line
Type E Equipment –STREAK SRM6, ammo (STREAK) 15, 3 RL 10s
Type F Equipment – ER Medium Laser, 5 Heat sinks
Type G Equipment - 2 MRM10s, ammo (MRM) 24
Type H Equipment – Medium Rifle, ammo (Rifle)9