Author Topic: Abraxas Assault Quadvee - With Art  (Read 1445 times)

marauder648

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Abraxas Assault Quadvee - With Art
« on: 09 September 2018, 00:30:42 »
Starting life as a thought experiment the design that would eventually become the Abraxas would start off as nothing more than a side project by a small team of Horse Scientists who wanted to see how far they could expand the Quadvee concept.

With the electronic models and projections looking good and the approval to build a single testbed approved the design moved ahead slowly, delayed by limited resources and other projects that were far higher priority.   Although the joints and conversion equipment worked correctly on the units legs, there was issues when armour was added which hadn’t been accounted for in the digital design.  Although not a fatal flaw, it did slow the conversion from Vehicle to Mech and was seen as far too unwieldy and vulnerable during a conversion.  This lead to the legs and armour layout being re-worked whilst the design was then put on hold to incorporate a split cockpit layout instead of the shared cockpit of the Generation 1 Quadvees.
The resulting alterations to the legs and the cockpit layout hunkered the whole design down, making it more squat and aggressive looking despite only being as fast as a standard 100 ton assault Mech with a maximum speed of 56kph in either mode.

Despite having a fairly limited amount of internal space there was still a lot of Mech/Vehicle for the designers to work with and despite several visual redesigns the Scientists involved found that Insectoid looks were definitely easier to make threatening appearing, rather than equine.  Not always the case, but usually.  So, with 100 tons to play with and their love of vehicles the Horse Scientists pretty much got it looking right.  They realized the "torsos" can be in whatever shape they like, so it became more turret-like, and the legs are just about as well put together as they could manage.  The designers were especially proud of how whichever mode the mech is in, the equipment not currently in use is acting as spaced armour for that which is.  When walking the tracks provide protection, and when driving the legs protect the tracks.
In either mode the insectoid looking design looked imposing and fearsome whilst also giving the gunner excellent situational awareness and both crew were heavily shielded from incoming fire by the armour of the Mech and its hull shape.

 If there is a flaw, it is the distance between the pilots.  The drivers position is WAY down low, just above the Medium pulse laser.  Whilst in vehicle mode the driver only has a narrow range of vision and has to rely on the sensors and cameras dotted around the hull.  This is a different story for the gunner who has a clear view from up above the large pulse laser’s emitter port in between the ‘mandible’ like protusions for the major weapons.  So, constant coordinating training of the crews is always on the menu.
 

Variants

Prime – Built to engage at long to mid-range the Prime’s armament is a pologot mix of ballistic and energy weapons with an eye towards flexibility.  To this end a HAG-20 fed by a 3-ton ammunition hopper can engage ground and air targets with ease and an ER PPC can add its formidable punch at long range.  As the range drops a large pulse laser can be brought to bear before an ER Medium laser and a single Medium pulse laser also open fire.  Although this produces a vicious heat surge that can easily overwhelm the 15 double heatsinks built into the Abraxas, careful weapons choice when firing can limit the heat issues that so often plague Quadvee designs.


Code: [Select]
Abraxas Prime
Base Tech Level: Advanced (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-F

Weight: 100 tons
BV: 2,661
Cost: 24,395,000 C-bills

Movement: 3/5
Tracked: 3/5
Engine: 300 XL
Laser Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 160
Armor: 323/323
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               15   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Front Right Leg            21     42   
Front Left Leg             21     42   
Rear Right Leg             21     42   
Rear Left Leg              21     42   

Weapons             Loc  Heat 
-------------------------------
ER PPC               LT   15   
Large Pulse Laser    CT   10   
HAG/20               RT    4   
Medium Pulse Laser   LT    4   
ER Medium Laser      LT    5   
ER Medium Laser      HD    5   

Ammo                               Loc  Shots 
-----------------------------------------------
Hyper-Assault Gauss Rifle/20 Ammo   RT      6 
Hyper-Assault Gauss Rifle/20 Ammo   RT      6 
Hyper-Assault Gauss Rifle/20 Ammo   RT      6 

Equipment  Loc 
----------------
Tracks     RLL 






A - Another long-range design with a heavy punch the A’s armament is built around a pair of ER large lasers and a single Gauss rifle.  At shorter ranges a single Improved heavy large laser provides plenty of knock down punch and for point defence a small pulse laser is installed for anti-infantry work.  A full alpha strike can easily overwhelm the A’s sixteen double heatsinks but it will only start overheating if a gunner uses all its weapons at once whilst at long range it runs quite cool.

Code: [Select]
Abraxas A
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-F

Weight: 100 tons
BV: 2,589
Cost: 24,380,000 C-bills

Movement: 3/5
Tracked: 3/5
Engine: 300 XL
Laser Heat Sinks: 16 [32]
Gyro: Standard Gyro

Internal: 160
Armor: 323/323
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               15   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Front Right Leg            21     42   
Front Left Leg             21     42   
Rear Right Leg             21     42   
Rear Left Leg              21     42   

Weapons                     Loc  Heat 
---------------------------------------
ER Large Laser               CT   12   
ER Large Laser               HD   12   
Gauss Rifle                  RT    1   
Improved Heavy Large Laser   LT   18   
Small Pulse Laser            LT    2   

Ammo                     Loc  Shots 
-------------------------------------
Gauss Rifle Ammo [Clan]   RT      8 
Gauss Rifle Ammo [Clan]   RT      8 
Gauss Rifle Ammo [Clan]   CT      8 

Equipment  Loc 
----------------
Tracks     RLL 






B – Like the Prime and A, the B config is built for long range engagements with a pair of Streak LRM-20’s each fed by 2-tons of ammunition.  A large pulse laser provides accurate saturation firepower, whilst a quartet of ER Small lasers can do considerable damage at short ranges.  Finally, an ECM is installed to foul hostile targeting systems.  Although the main armament does not stress the Quadvee’s heatsinks a full alpha strike will cause a notable heat spike but one that is not too severe and easily dealt with by simply dropping some of the ER small lasers.

Code: [Select]
Abraxas B
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-F

Weight: 100 tons
BV: 2,669
Cost: 26,522,000 C-bills

Movement: 3/5
Tracked: 3/5
Engine: 300 XL
Laser Heat Sinks: 11 [22]
Gyro: Standard Gyro

Internal: 160
Armor: 323/323
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               15   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Front Right Leg            21     42   
Front Left Leg             21     42   
Rear Right Leg             21     42   
Rear Left Leg              21     42   

Weapons            Loc  Heat 
------------------------------
Streak LRM 20       LT    6   
Streak LRM 20       RT    6   
Large Pulse Laser   CT   10   
ER Small Laser      LT    2   
ER Small Laser      RT    2   
ER Small Laser      LT    2   
ER Small Laser      RT    2   

Ammo                Loc  Shots 
--------------------------------
Streak LRM 20 Ammo   LT      6 
Streak LRM 20 Ammo   LT      6 
Streak LRM 20 Ammo   RT      6 
Streak LRM 20 Ammo   RT      6 

Equipment         Loc 
-----------------------
Tracks            RLL 
ECM Suite [Clan]   HD 


C – Built for operating in built up areas in support of friendly infantry forces and Aithon Assault tanks and their variants, the C is built to engage infantry and tanks.  To this end a LB-20 autocannon forms its main punch although the 4-tons of ammunition is somewhat precariously spread around the Quadvee’s hull.  A pair of plasma rifles each with their own ammunion bin can do horrific damage to infantry forces and vehicles whilst a pair of medium pulse lasers, a pair of small pulse lasers and an ER medium laser can add to the carnage.  Finally, an active probe lets the C hunt for targets.  The Abraxas C is very capable in its role, but its main constraint is its lack of ammunition as well as a lack of ranged weapons, meaning it is reliant on both friendly supporting units, and readily available supply drops.  But as part of a combined arms approach it performs very well.

Code: [Select]
Abraxas C
Base Tech Level: Experimental (Clan)
Level          Era
-------------------
Experimental    - 
Advanced      3145+
Standard        - 
Tech Rating: F/X-X-X-F

Weight: 100 tons
BV: 2,332
Cost: 26,624,000 C-bills

Movement: 3/5
Tracked: 3/5
Engine: 300 XL
Laser Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 160
Armor: 323/323
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               31     47   
Center Torso (rear)               15   
Right Torso                21     32   
Right Torso (rear)                10   
Left Torso                 21     32   
Left Torso (rear)                 10   
Front Right Leg            21     42   
Front Left Leg             21     42   
Rear Right Leg             21     42   
Rear Left Leg              21     42   

Weapons              Loc  Heat 
--------------------------------
LB 20-X AC           RT     6   
Plasma Cannon        LT     7   
Plasma Cannon        LT     7   
Medium Pulse Laser   LT     4   
Medium Pulse Laser   LT     4   
Small Pulse Laser    LT     2   
Small Pulse Laser    LT     2   
ER Medium Laser     None    5   

Ammo                  Loc  Shots 
----------------------------------
LB 20-X AC Ammo        RT      5 
LB 20-X Cluster Ammo   CT      5 
Plasma Cannon Ammo     LT     10 
Plasma Cannon Ammo     LT     10 
LB 20-X AC Ammo        CT      5 

Equipment            Loc 
--------------------------
Tracks               RLL 
Active Probe [Clan]   HD 







Drawn by the amazing Matt Plog - https://www.deviantart.com/mattplog 


as always, thoughts/comments are most welcome!
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Kojak

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Re: Abraxas Assault Quadvee - With Art
« Reply #1 on: 09 September 2018, 00:41:59 »
Wow, this is both a really fantastic design and truly incredible art to match. You mind if I use this thing in my Hell's Horses campaign at some point?


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marauder648

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Re: Abraxas Assault Quadvee - With Art
« Reply #2 on: 09 September 2018, 00:59:39 »
Wow, this is both a really fantastic design and truly incredible art to match. You mind if I use this thing in my Hell's Horses campaign at some point?

Crack on, there's also the Phaeton - https://bg.battletech.com/forums/index.php?topic=59166.0 and Anansi https://bg.battletech.com/forums/index.php?topic=59153.0  if you want to use them too :)
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Maingunnery

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Re: Abraxas Assault Quadvee - With Art
« Reply #3 on: 09 September 2018, 06:42:40 »

It has a fantastic menacing head.  :thumbsup:

It has inspired me....
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Dragon Cat

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Re: Abraxas Assault Quadvee - With Art
« Reply #4 on: 09 September 2018, 11:34:09 »
That's cool
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Phobos

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Re: Abraxas Assault Quadvee - With Art
« Reply #5 on: 10 September 2018, 11:29:35 »
Kill it with fire!

beachhead1985

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Re: Abraxas Assault Quadvee - With Art
« Reply #6 on: 10 September 2018, 17:30:26 »
See? These look and feel a LOT more like the mature product of a well-understood technology than what we have seen so far.

I have been looking at QuadVees A LOT for my own AU and the canon offerings are picture-perfect as early-adoption and pre-production troop-trials equipment, but not up to it as an end product of the tech.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Kojak

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Re: Abraxas Assault Quadvee - With Art
« Reply #7 on: 11 September 2018, 03:38:58 »
Hey, I can't seem to replicate this in MML without the Prime being one crit shy of what it needs. How many fixed heat sinks does this thing have?


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
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Kojak

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Re: Abraxas Assault Quadvee - With Art
« Reply #8 on: 24 September 2018, 23:17:57 »
Just looking at this again and wondering if Deadborder would be willing to work up MegaMek sprites for this thing. Seriously, I really wanna take a few Points for a spin.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
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Deadborder

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Re: Abraxas Assault Quadvee - With Art
« Reply #9 on: 25 September 2018, 01:39:47 »
Just looking at this again and wondering if Deadborder would be willing to work up MegaMek sprites for this thing. Seriously, I really wanna take a few Points for a spin.

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