Over on OBT Ice Hellion pointed out that O5P is the center for martial arts training in the Draconis Combine. So why not have MechWarrior as just another martial art?
To that end he suggested applying the Dan system to their ranks which I did along with some other Japanese terms.
The size you suggest also fits with a 'Mech battalion (I was thinking two at most in the early 3050s anyway), an infantry battalion (moving towards Armored Infantry), and an aerospace wing.
As I understand, O5P itself is a manifestation of this, being much like Heimdall, empowered to "discipline" any Kurita found not to be serving the nation's greater good.
The idea of naming the unit after a Japanese Deity is horrible. Is there one that has a special relationship to the number 5?
Good thoughts on the duelists Tai Dai Cultist, I'd still love to establish some sort of Kurita Dueling Guide which would be similar to zellbrigen. How about heroes of the Clan invasion? What was the name of that one Kurita errant MechWarrior who fought the Jaguars in the Periphery? Folks who maybe stuck out during the war.
How about a direct Japanese translation? What would did you guys think of Mechasenshi? Takes 'Mecha' which was originally a Japanese abbreviation for mechanical and inspired the term Mech in the first place. Originally I added 'senshi' which means warrior but we could class up the term with high ranks we may not use any longer. Sosho (Grand Master), Keijin (Living treasure) or Hanshi (unified mastery) would all be good especially placing ‘Mecha’ in front.
Looking good so far 05P_Ghost. The only change I'd make is the Venom to a Spider as in this setting it might not exist yet. I have a few more characters to detail myself when I get some time. Other personalities are welcome!
Shodan George Hayashi Crab 30
The CRB-30 is introduced in 3061, and it´s a ComStar/WoB model with C3i computer. You´ll probably want a CRB-20 or -27 - or go for the CRB-C with C3 Slave unit.
The idea of naming the unit after a Japanese Deity is horrible.
An excellent suggestion Ice! Two good ones so far, anyone else?
Sharpnel this is a wee bit before Pocket Warships but it would be interesting if I militarized a Jumpship. Part of a Combine experiment to develop a pseudo warship that may have existed even prior to the Clans, rushed development afterwards which really didn't work out, and somehow became the center piece of this fleet. See if I can find my old TRO. ;)
I agree with you Kidd but the Sohei are undergoing a fundamental change from their old established canon selves in this version.
Here they are being publicly acknowledged for the first time by the Coordinator while simultaneously starting to compete with the Clans one on one aka dueling.
So for the units being discussed here funding is being expanded as well as their pool of available equipment.
Who said anything about a low profile!
Exactly in much the same way that Battletech has done. I can see folks who don't like the PMA using other means such as Sixth Sense, Natural Ability (Mech/Gunnery or Piloting), etc to explain why the Sohei are so gifted.
IMHO I would keep all the supporting elements small. Otherwise you are just turning the unit into a standard DCMS unit with fancy names. No more than a fighter wing and a reinforced battalion of armor and infantry each. Should a mission require additional support, then their superiors would pull them from other assignments (guarding O5P facilities, jumpships, safehouses, etc) across the district (or even the Combine). For example, most of the O5P's aerospace fighters are assigned to merchant escort duty in contingents numbering no more than a squadron each. Infantry are likewise spread across dozens, if not hundreds of different assignments, ranging from guarding O5P facilities to marine contingents aboard their merchant fleet to bodyguard duty and like their aerospace brethren are usually in smaller detachments no more than a company.
For example, a DCMS regiment usually has no more than a regiment of armor and a regiment of infantry assigned to it on a semi-permanent basis. If ordered to invade a planet, they would frequently be assigned additional conventional forces on a temporary basis. Once the invasion was complete, the surviving forces would return to their previous assignments or be given a new assignment on the newly acquired planet. The only supporting elements to be permanently assigned to the DCMS would be those requested by its commander and whose transfer was approved by his/her superiors or the DCMS High Command.
I'm for no organic support whatsoever. Not even transport... the O5P has an entire navy of spacecraft as is. Any one of their jumpships or dropships can be assigned to transport the Sohei for whatever mission they're on... and the allegedly civilian transports are a great way for the Sohei to show up by surprise virtually anywhere.
I think the Sohei would work better as a Death Commando style unit rather than a crack/frontline formation. I'm talking 3rd/4th SW style Death Commandoes, before they became just another elite Mech outfit. The kinds of guys who do their killing outside the cockpit even more often than inside.
I disagree...
The problem there is that the Death Commandos can draw their recruits from any unit within the CCAF, the O5P or more specifically the Sohei have a much smaller pool to draw from. Replacing each lost MechWarrior would be more difficult unless one lowered the qualification necessary to join the unit. Replacing groundpounders is far easier.
Kidd it appears that there are several different spellings for Kannon. This one which does appear to be valid was suggested by Archangel so I think I am going to stick with it.indeed. but Kwannon is the romanised spelling used in Battletech.
Shizuko is of Rasalhagian stock, with her grandfather maintaining his loyalty to the Dragon following the creation of the Free Rasalhague Republic. Her grandfather was a former Battalion in a Rasalhague Regulars regiment [...]
Thanks again Flieger for the great artwork!
The second incarnation of the Ronin would be a tough sell to me. Loyalty is a big deal to the Sohei perhaps surpassing all other concerns. That being said I suppose there might be a way to fit such a character in (an undercover agent who was Ronin only to betray them yet may still be distrusted by even his brothers). Be an interesting idea I suppose.
Nice DOC_Agren, I have added both the characters to our growing personnel pool! I will take the 'Darkside Lilly' for serious consideration. Do you have any reasons for choosing that name? I do have thoughts on the Monolith as a primitive naval experiment for the House Kurita which was going from an experimental test bed to serve as the Coordinator's flagship./Quote
Darkside = because the ship is a Black Ops unit and operates in Deep Space
Lily = Because the Japanese is a Hardy plant that can grow well in a number of areas
And I like the idea of it being experiment, can you refit it with Lithium-Fusion Battery?
Other than the one special Jumpship I have in mind there will be an Overlord to carry the Mechs, a Seeker to carry the Hands of Kannon and the Oniwaka, two Achilles to serve as naval escorts, and a Mule to supplement any transportation needs (extra cargo and what ever else the Sohei needs). The Jumpship and five dropships would bring the total number of crew to 233. The only other name I have in mind for a ship is Ninigi-no-Mikoto (from Ice Hellion) who was a Japanese diety that came on Earth with 5 rice seeds. So besides characters I could use some ship names.
Excellent thoughts on the early history (almost pre-historic) of the Sohei. I was sure how really to write it up but you have some very good points detailed Archangel. I think the key is making it vague, no one is sure but there are certain ideas out there. I do have a delicious sidebar concept I am working on with Irose detailing a Robinson native which has a conspiracy theory tone to it in which he speculates with certainty on the existence of some super secret O5P strike team which he is sure he faced off against during the 1st Succession War.
Also regarding the Hands of Kannon I was speaking to my friend this weekend about the unit and he thought that the 'helping hands' was for their techs, medics, and support personnel. It would not be a bad idea I thought if these supporting elements were all part of this fifth conventional unit. however, I wanted to see what you all thought of that intriguing idea first
What do you think their views on LAMs would be??
I also posted a unit breakdown which called for a lance (4) of LAMs in this O5P unit.
Well might I offer to the 'Red Seal Fleet'Can we have a 隠された虎 (Kakusareta Tora)[Hidden Tiger], too? ;)
for 1 of the Achilles-class Assault Droppers: Fukuryu (Japanese: 伏龍) The name means "Crouching Dragon."
Your help is very useful - if you didn't notice way back in the thread I asked -Ice Hellion, I can't wait to see who you submit, hopefully yours close to be full quailified in a LAM, and yes Takiro, it is important that whoever leads the LAM Lance knows the limits of what they can and can't do. They work great as a special ops unit dropped behind the lines to hit and raid, but if you get them into stand and fight battle you will get hurt fighting.QuoteQuote from: Takiro on January 15, 2017, 01:06:45
What do you think their views on LAMs would be??
The Sohei are trying to use the best possible equipment they can with their high skill to defeat the Clans. After you submitted Makiko Itagaki I also posted a unit breakdown which called for a lance (4) of LAMs in this O5P unit. I think they would still have access to these advanced Star League technologies even though Irece was recently captured by the Clans and LexaTech Industries destroyed. So there are three more LAM pilots to come up with. I was thinking of the lance commander who would be a very old veteran of the 3rd Succession War but I have yet to name this character. Think a veteran in both areas (who could truly master both) and someone who has learned that LAMs have limitations in combat.
Okay folks we just need to name that Mule! ;)Well I had this guy just pop into my head
The LAM lance will be a special recon force which will help project the power of the technologically advanced Sohei. I was thinking of calling the commander Shepherd or something like that in Japanese. Might be one of the oldest combatants in the unit.
The LAM lance will be a special recon force which will help project the power of the technologically advanced Sohei. I was thinking of calling the commander Shepherd or something like that in Japanese. Might be one of the oldest combatants in the unit.
How about "Kobayashi Maru"? ::)
Sorry Daryk, I don't believe in a no win scenario.;) However Maru is frequently attached to Japanese ship names so I would not be opposed to the ________ Maru. So still looking to name that Mule, any suggestions?
Welcome to the thread deathfrombeyond, do you mean a commissar type in a Sword of Light unit? I suppose it is possible and somewhat interesting to have O5P assign personnel to particular DCMS folks to certain units. Heck you could have a Coordinator in the future disband the Sohei sort of like happened to Ryuken and Genyosha spreading their brand of fighting to the wider DCMS. Right at the moment I have no such plans as the unit assembles. Perhaps in the future it is an interesting idea.
Sorry Daryk, I don't believe in a no win scenario.;) However Maru is frequently attached to Japanese ship names so I would not be opposed to the ________ Maru. So still looking to name that Mule, any suggestions?
No, my idea wasn't really to have the O5P sub unit behave as commissars.
It was to have the O5P sub unit(s) fill out a line company (or whatever) at a time when the DCMS proper might be experiencing a manpower shortage.
I again reference USMC units serving within US Navy and US Army formations, such as the modern CVW-11 and the 2nd Infantry Division during World War 1. The Marines certainly did not serve in a commissar role in either example.
I was not trying to be so literal in calling support staff 'helping hands' Archangel just saying how I saw them fitting into the Hands of Kannon if you will.
Do you think grouping techs, medics, and combat support personnel with conventional vehicle assets is appropriate?
Very nice Ice Hellion! Still waiting to hear from Doc_Argen on the nickname for the LAM Lance - Ryuunosuke - which means Forerunner/Herald of the Dragon. Ice and I both went to name our LAM pilots with that name and I think it fits the whole unit.I like the Herald of the Dragon name
Certainly 05P_Ghost, the exact year for the Sohei coming into being would be 3053. I should also fill you in on the setting details behind this too which is really starting to change from the canon BattleTech timeline. Thanks to a powerful source the existence of the Black Dragon Society has been revealed to the Coordinator and Gunji no Karnei. Its leadership has been dealt with but the fact that a reactionary segment of the Combine exists is enough to spur several traditionalist moves like the creation of the Sohei to serve as examples of the gloried heritage that is the Dragon's.
Skill Levels TN
Martial Arts 5 3
Demolitions 5 4
Small Arms 4 3
Melee Weapons 4 4
Climbing 4 3 (2 with claws deployed)
Perception 3 4
Support Weapons 3 4
Tactics/Infantry 3 5
MedTech 2 5
Running 2 5
Stealth 2 6
Prestidigitation 2 5
Security Systems 2 7
Survival/Forest 2 7
Career/Soldier 1 6
Acrobatics/Free-Fall 1 6
Acrobatics/Gymnastics 1 6
Navigation/Ground 1 6
Technician/Mechanical 1 8
Technician/Myomer 1 8
Tracking/Wilds 1 6
Communications/Conv. 1 6
Training 1 8
I figured Archangel but to address the techs and medics being grouped with the Hands of Kannon I figure they including the Vehicles are all viewed equally as important auxiliaries. Actually I was thinking of it the other way around - would these support personnel be able to fight? They are motorized (MASH Vehicle, Coolant Truck, Recovery Vehicle, Engineering Vehicle, Flatbed Truck, Ordinance Transport, etc) certainly and we know standard O5P training imparts martial arts but wouldn't the Sohei go further? I mean after all the Mechasenshi can fight outside their cockpits so why not the Techs, Medics, and Support Personnel attached to the unit? Could make for a very nasty surprise for any would be opponent.
Currently as I envision the Hands of Kannon you'd have an artillery company of slow heavy vehicles that would almost never see frontline action. Then you have two fast companies (one VTOL, one Hover) that would go forward and serve but they are more recon assets than actual combatants. A Tech/Engineer Company could also serve in forward areas recovering vital salvage, building necessary field works, etc and Medics are key to maintaining the highly trained personnel that unit depends on. Each has a different task true but they are all vehicle driven combat support personnel.
So that is a no? Just an idea Archangel. I guess we can keep them separate. Any other further thoughts on the Hands of Kannon?
So that is a no? Just an idea Archangel. I guess we can keep them separate. Any other further thoughts on the Hands of Kannon?
Names of Japanese ships must sound strange to foreign readers. Many Westerners during the Pacific War called a Japanese ship “Maru.” It must be noted, however, that warships or other government ships do not have names ending with Maru. Maru has always been and still is used only for merchant ships or fishing boats.https://faroutliers.wordpress.com/2016/08/27/japanese-navy-ship-names/
Maru literally means circle, round or chubby. In medieval Japan, Maru was frequently used for childhood names of boys. For example, in his childhood Hideyoshi Toyotomi, the famed warlord of the 16th century, often considered Japan’s Napoleon, was called Hiyoshi Maru, which may be translated literally as “chubby (or lucky) sunny boy”; and as a youth Yoshitsune Minamoto, the great 12th century general, was called Ushiwaka Maru, meaning “healthy and strong as a calf.”
The Japanese people, by way of personification, came to add Maru to ship names. In the last 100 years Maru has been dropped from the names of all government ships. Japanese warships, like those of other nations, are classified so that all ships of a given type have names of the same category. Hence anyone familiar with the system can tell at once from its name whether a ship is a battleship, cruiser, destroyer, and so on.
Japanese battleships were always named after ancient provinces or mountains. Famed Yamato was christened for the province of Japan’s most ancient capital city, Nara, in Central Honshu. This word was also used in ancient times to mean the whole country of Japan. This may explain the close attachment felt by the Imperial Navy for the greatest battleship ever built. Her sister ship, Musashi, was named after the province immediately north of Tokyo. […]
Heavy cruisers were traditionally named after mountains, and light cruisers were given the names of rivers. Carriers usually bore poetic names having to do with flight. Hosho, the world’s first keel-up carrier, built in 1921, means “Soaring Phoenix.” Hiryu and Sory, of the Pearl Harbor attack, may be translated “Flying Dragon” and “Blue Dragon,” respectively.
If I may change the topic slightly should the Sohei deploy any light mechs at this time or rather have a bare minimum? We have LAMs, VTOLs, and Hovercraft already which fulfill that scout/recon role so why would we need Light BattleMechs? The whole point of the Sohei is to successful out duel the Clans and I just do not see a Light Mech doing that. A Spider and Jenner with a C3 Slave could work famously if used sparingly but what the heck is a Panther going to do? Other than serving in a Training Units, which would never see combat versus the Clans, I see no other role for them in the Sohei. I am leaning toward Heavy Mechs with a good mix of Assaults and Mediums with just a pinch of Lights for our 40 Mech unit. What do you guys think??
Skills Level TN
Martial Arts 6 1
Piloting/Mech 6 1
Sensor Operations 4 4
Gunnery/Mech 4 3
Perception 4 3
Protocol/Combine 4 5
Small Arms 4 3
Technician/'Mech 4 5
Career/Soldier 3 4
Computers 3 5
Navigation/Ground 3 4
Gunnery/Artillery 3 4
Acrobatics/Gymnastics 3 3
Climbing 3 4
Communications/Conventional 3 4
Tactics/Land 3 6
Language/Japanese 3 5
Leadership 2 6
MedTech 2 5
Melee Weapons 2 5
Survival/Forest 2 7
Interrogation 2 7
Investigation 2 7
Streetwise/Combine 1 7
Not only have you helped staff the unit Doc Argen but you've also come up with some pretty cool sub unit concepts as well as help define the unit as a whole. Hope you will keep it going!
Ah ha, I got ya Daryk! That does sound like a good lance wonder if we can make it work. What and see Ice Hellion MechWarrior and her ride. I planned to station them in the one Medium Lance remaining. ;)
The Munin are an interesting story Doc especially one that shows the Sohei can learn from an enemy of the Dragon if they use the 'Munin configuration'. Also make for an interesting story of rebels versus the Clans.Thank you
Nice job once again DOC_Agren on the Suzumebachi Lance! I was thinking of something a little different but this works very nicely.So Takiro, what did your recovery force look like?
Avenging Angle Upgrade
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3070
Cost: 4,187,020 C-Bills
Battle Value: 1,344
Chassis: Unknown Standard
Power Plant: Unknown 225 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 Medium Laser
1 LRM-5
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Fusion Engine 225 10.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 20
Center Torso (rear) 7
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
LRM-5 LT 2 1 2.00
ER PPC RA 15 3 7.00
Small Pulse Laser LA 2 1 1.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5j 2 2 2 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA
I was just going to integrate them into an existing vehicle command like the 1st Company for example but I like what you have here much better. I had to look up the Soar VTOL, looks very appropriate. Where is the Ibex RV, same TRO?I found it here
Here's the 34th Design Bureau's proposal (I think this is OK here since this is still the fan section):
I found it hereLooking at the stats on Sarna, I think I'd rather stick with Ferrets. They're faster, lighter and are basically the UH-1 with 31st century armor plating.
http://www.sarna.net/wiki/Ibex_RV
Once more the SOAR is one of those designs that should have always been in the cbt universe
I used to use Ferrets for the same role
Special Recovery Force (Sparrow Bee / Suzumebachi)
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL
Tatsou Izumo, Green, SOAR VTOL
Looking at the stats on Sarna, I think I'd rather stick with Ferrets. They're faster, lighter and are basically the UH-1 with 31st century armor plating.Yep.. But the SOAR is a DC design so... I used it, Plus Takiro realy didn't want Custom designs
So who is the second pilot for the SOAR VTOL then? BTW Doc if you'd like to expand to a full company with the Special Recovery Service you certainly may. :)The SOAR, only needs 1 Pilot. Medic might be "qualified" fly in a pinch. I see the Issue for some reason it is listed with 2 SOARs not 1
Artillery was an afterthought for the designers I think. I suspect the easiest way to add artillery to a Kurita formation would be with infantry. Since Mechanized infantry can only be carried by large support vehicles, it's probably best to go with Motorized and throw them on the back of a large truck for mobility.
Makes sense... speaking of infantry, here's an idea for your conventional organization, splitting the difference between a base 5 organization and standard 7 trooper squads:
5 Intek Laser Rifles and 1 Automatic Grenade Launcher per squad
5 squads per platoon (25 Inteks plus 5 Auto Grenade Launchers)
This gets them 3 points of damage per squad (2.54, rounds up to 3) at range 3/6/9 with no movement penalty. When lumped together as platoons it's only 13, but that's still not bad. Inteks are hyper efficient, and can be made more so by applying the custom weapon rules form the AToW Companion (i.e., down to only 1 Power Point per shot; see page 161). This means the troops can carry truly ridiculous amounts of ammunition, giving them tremendous staying power.
SOH-E1 ONOMy only issue with it is at this time the DC mechwarriors had issues with Hatchets, to quote Sarna
Daimyo HQ 67-KMy vote is yes, to be honest it a better MHQ
I like the two new member but where should I post them with the Hand of Kannon? If so I'd prefer to get them in Combat Vehicles rather than BattleMechs. The characters I like very much. I will hold off on posting them until I hear from you.To be honest, they should be grouped with our support personnel, Along with Combat Engineering, Medical, Admin staff, Tech Staff. Yes they have Mechs, but well they use them do their JOB. Hatchet makes a good building/modify or digging tooI. That why I had them in Mule as Cargo. But this couple jumped out of my head and well needed to get out. Now the rest of the Combat Sappers will be vehicles or infantry.
I love the Jurassic JakeO0 It would make sense that the Mule was transferred from the Covert O5P fleet. And well Kevin is a covert operative as well
Regarding the Ono and new technologies in general the DCMS seems slow to adopt anything innovative. Even C3 Computers really didn't take off that fast in my opinion but here in the Sohei whose mission is to engage the Clan's in duels and win technological innovation is a must. The Ono reflects this effort well as it showcases several level 2 innovations like the hatchet, triple strength myomer, and C3 Computer that the samurai of the DCMS will not do immediately. There is also a historic link about the hatchet and the Sohei with its usage being an old norm.
Skill Level TN
Gunnery/Mech 6 2
Martial Arts 5 3
Piloting/Mech 5 3
Protocol/Combine 5 4
Perception 4 3
Small Arms 4 3
Sensor Operations 3 5
Technician/'Mech 3 6
Career/Soldier 3 4
Computers 3 5
Navigation/Ground 3 4
Tactics/Land 3 6
Language/Japanese 3 5
Leadership 3 5
Melee Weapons 3 4
Climbing 2 5
MedTech 2 5
Interest/Homeworld History 2 6
Survival/Forest 2 7
Interrogation 2 7
Training 2 7
Acrobatics/Gymnastics 1 6
Communications/Conventional 1 6
Investigation 1 8
Streetwise/Combine 1 7
Interest/Military History 1 7
Stealth 1 7
Cryptography 1 8
Running 1 6
Swimming 1 6
Gunnery/Artillery 1 7
Administration 1 7
I really like the idea Doc! I could maybe lower the height requirement a little for them but they have to make it physically. Other than that I really like this platoon a lot.
For Doc's latest idea, I think the height requirement should definitely be relaxed. These are the people dedicated enough for special forces, but simply not big enough to pilot BA.Thank you for your support here
Thanks Takiro! I like Hisoka, so I'm glad he's found a home that will help him hit back at the Clans for his parents. Also, thanks for making me find out a 2 gunner/3 pilot was possible in a chosen (faction) Assault 'mech with OCS. It's not something I would have considered otherwise.
As far as the infantry question, I like the idea of a larger force that the Oniwaka are just a part of. There are a HUGE variety of infantry roles that don't require giants to do, and Doc's is definitely one of them.
I also like Ice Hellion's idea, but not being a native speaker (or any kind of speaker, for that matter) of Japanese, I'm not sure how useful they'll be. English is still the default language of the BattleTech universe, so there's nothing inherently wrong with using "standard" names.
I have a #of people here, including 1 who is “Irish” Dubhlainn O’Malley yet from Tok Do. Another Kevin Sinclair has been acting the part of a Fed Sun expat for so long he is convincing.. Part of the charm of the universe just because your name is ex, doesn’t mean you aren’t from here.
3 of my characters have non English names. I was going to chose an Azami too but I figured since the Order was about Combine culture and the Azami are a Nation within a NAtion they would be less inclined to be part of the Sohei. Hell, THEODORE Kurita is Coordinatoor so why not a George Hayashi or a Hyi-joo Wantanabe (Korean/Japanese mix) or Anna Sokolov (lots of Russians in Combine space)
Hey gang been pretty busy of late just a quick check in now. Doc I added Tanya “Xena” Skrypnikova to the Oniwaka but have placed the Kris 'Hantā' Stuer and her Recon Commandos or the Burakkureidāsu (Black Raiders) in limbo. Yes I want them in the Sohei - just trying to place them as either a support force or one of five infantry forces. What do you think of them having a rivalry with DEST? I imagine O5P have had such special commandos for years. And what of the Nekakami, any relation?
I have plans for the Rikusentai as well - think you may see the DCA field some regiments soon. Any other subunit names for the Mech companies?I will be interested in how you use them.
Hey gang been pretty busy of late just a quick check in now. Doc I added Tanya “Xena” Skrypnikova to the Oniwaka but have placed the Kris 'Hantā' Stuer and her Recon Commandos or the Burakkureidāsu (Black Raiders) in limbo. Yes I want them in the Sohei - just trying to place them as either a support force or one of five infantry forces. What do you think of them having a rivalry with DEST? I imagine O5P have had such special commandos for years. And what of the Nekakami, any relation?
I have plans for the Rikusentai as well - think you may see the DCA field some regiments soon. Any other subunit names for the Mech companies?
The benefits of have such a massive star empire with a population of billions is a certain cosmopolitan diversity. ;)
I don't want to get off topic but I had planned to use the Rikusentai (Naval Landing Forces) as Draconis Marines for this campaign in the future. Assembled by the DCA these formations take pride in their ability to fight in almost any kind of environment. Yes, I had envisioned them with 'Mechs.I'm think I might suggest the name to Dragon Cat for his DCA force using LAMs.
Would the Burakkureidāsu fit with the Kunoichi? I was thinking female ninjas would fit nicely with the O5P. ;)I have no idea what you might be talking about 8) :-X All the great Ninjas clans disappeared many hundreds of years ago. Don't you remember Storm Shadow's Original File Card (http://www.i-mockery.com/minimocks/stormshadow/stormshadow-card.jpg) and the quote at the bottom. ;D
https://en.wikipedia.org/wiki/Kunoichi
IJNAS | IJAAS | Inner Sphere equivalent |
Kantai | Hikoshidan | |
Sentai | Hikōdan | Regiment |
Kōkūtai | Sentai | Wing |
Hikōtai | Chūtai | Squadron |
Shotai | Shotai | Flight |
Doc, I like the Sledgehammer Lance. Don't forget they are also a command lance for Battle Company as well. Tanaka is just an archetype bad ass with crazy skills and a quiet demeanor. I really picture him as respected or feared by all. Kind of an above it all attitude.
Ice, any thoughts on who should be Flight Lead in our Sais? Either Kim Mi Sun or Yoko Kijo? Very good with the Japanese unit names, is there a translation for Lance and Company?
I do agree with Doc, so let's make Yoko the Flight Leader.Good Luck Yoko, keeping Kim on a leash when there are Clanners around to kill ::)
I like it Doc for a nickname, any thoughts on a formal designation? Battle Company is a little dry and especially if we can do something with a Japanese translation.
What would be the significance of Raijin?Raijin (雷神) is a god of lightning, thunder, and storms in the Shinto religion and in Japanese mythology. You wanted something different then Battle Company. Raijin Gurūpu or Raijin Group we bring the Thunder and the Lightning to our enemies
Ice I was thinking of something far more general. Strike, Assault, Battle, Dragoon, Light Horse, Hussar, etc designations are all western themed monikers applied to units describing their weight and capabilities. You see it for the Clans, the SLDF, FedCom, Mercenaries but are their Japanese themes we can do for companies?
Very nice, Doc Argen! Adding her to the roster now. Thought I'd give you all a list of what is left opened. We are getting down there. Let me know if you have any planned.Takiro, 1st it is Doc_Agren not Doc_Argen ::)
Open billets for Mechasenshi (7 - 3 in Mobile Assault Company, 4 in Strike Company)
Open billets for Tennyo (6)
Open billets for Hand of Kannon (27 - 7 VTOL Company, 10 Hover Company, 10 Artillery Company)
Open billets for Oniwaka (1 - need one new contributor for this one)
I'll call you whatever you like if you keep cranking out these cool characters! ;)Never considered it a contest your unit just happened to come along when my mind was having PC design work and ideas. And don't think the Sparrowbees have bios. Just a design plan for operations.
Seriously though nice job and I am so sorry about that Doc_Agren.
By my count you have created over 25 characters for the Sohei and are blowing away the competition. I am slacking behind with only 15 created, Ice Hellion has done 12, Bradshaw has got 8, O5P_Ghost and Sharpnel have each contributed 5, Daryk did 3, and both Calderon (another in the works) and my buddy Gus (not on the forum, perhaps another in the works).
Plus I don't even think I counted your Sparrowbees in your overall count. I have to look through the bios again.
Great stuff!!!
...
Ice are there any BattleTech sources were Draconis units are broken down into their component units (battalions, companies, lances, etc.) in detail??
...
The only sources that go into that level of detail are the very early FASA stuff. A dozen or so DCMS regiments are spelled out down to the lance in the NAIS Atlases of the 4th SW. Albeit, those rosters are more of a BattleForce (1st ed) resource than a fluff "phone book", so lance/company/battalion names aren't always given. The sources that do come to mind list DCMS forces as having names much like the rest of the House Armies: So and So's Battalion, Insert Role Here Company, etc.
Very nice Ice, those we can certainly use.
We could call the 3rd Mech Company the Raiding Company rather than Strike Company.
Is there any thing for heavier units; like Attack, Assault, Battle, Cavalry, Heavy...
Skills Level TN
Tactics/Land 6 2
Leadership 5 3
Martial Arts 5 3
Protocol/Combine 5 4
Driving/Ground 4 4
Perception 4 2
Small Arms 4 3
Sensor Operations 4 3
Artillery 4 3
Career/Soldier 3 3
Computers 3 4
Navigation/Ground 3 3
Language/Japanese 3 4
Melee Weapons 3 4
Survival/Desert 3 5
Gunnery/Ground Vehicle 2 6
Technician/Mechanical 2 6
Communications/Conventional 2 4
Climbing 2 5
MedTech 2 4
Interrogation 2 7
Acrobatics/Gymnastics 1 6
Investigation 1 7
It is interesting that the 9th engaged in old school duels with their Clan opponents and were considered honorable something the Sohei are hoping to pull off albeit more successfully.
Sacrificing your support assets I would hardly call combined arms tactics. Plus losing such duels is hardly desirable.
Well there goes the slimmest chance of me ever catching you for number of character produced for the Sohei.
By my count you have completed 31 or more characters, very impressive. I am currently on my 24th with Ice Hellion on his 20th.
Well there are 8 more characters who have yet to be claimed so I could come close to a tie. ;)
He was issued a prototype SOH-E1 Ono BattleMech upon his return to Soul.Are there any stats for this Mech?
Are there any stats for this SOH-E1 Ono BattleMech?http://bg.battletech.com/forums/index.php?topic=56029.msg1313434#msg1313434
Cool
I'm interested to see how they do in the field..
4. Freedom? Mentioned in the Invading Clans SB and repeated again in the summary there seems to be a spirit of liberty and independence here unusual for a Draconis world. With the capital called Maverick it seems to be almost American or Periphery like than a Kurita world.
My general conclusion so far is that Rockland was a remote planet with little importance, before the Clans, that had a large degree of autonomy mostly because the Combine didn't really care.
I'm just interested as invested many PC/NPC for the unit.
I could just simplify it by having McAlister and Barca swapped for Korushima and Derdowski (sorry Doc I know they are your guys) call it a day. While Sainze, Ishikawa, and Werner didn't make your list they are elite Mechwarriors piloting Assault Mechs. Of course this leaves out two of our favorites which are Nakamora and Tagai.Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Having solid elements in reserve should the Jaguars break their bid is vital to the survival of the unit as a whole.
Doc, Watanabe was able to beat the Bears because she was a melee machine... if melee is out, she won't do so well.Would it help if I said I believed in her, she still an Elite rated mechjockey.
Doc, Watanabe was able to beat the Bears because she was a melee machine... if melee is out, she won't do so well.
I'm guessing this will be fought by zellbrigen, what we need are 12 mech to their 10.
I doubt a backwater rock like Rockland will have anything other then what Tenth Provisional Garrison Cluster had in canon 3054.
We should not be having to deal with frontline troops, but lets not plan on a small # of them being here.
If we bring in nothing but Assault Mechs.. They will will feel free go 1 on 1 with no limits, But having mechs like Katsumi Watanabe's wolverine is going to leave us someone that their faster mechs can play with and challenge with "honor" even though most will select a heavy mech to start with, but if they are all heavy or assaults they might bid away part of their firepower at the start to engage our machines. I have played a few games set in this time frame and Zell is the key..
My next thought is if we loose, and vrs clan tech we have to fighter smart then the average Smoked Jag warrior, we lost the 12 pilots to them (either as POW/Bond(wo)men or as KIA's) so while selecting our best options I need to look at what gave a strong reserve force, and more important that was the command structure, because while this is a O5P unit, this is our 1st major engagement vrs Clan Forces as a Whole.
What would stop someone from pulling a Tai-sa Mark Graham of 9th Pesht Regulars fame, and use our conventional forces as a "roadblock force" to allow the rest of the mechs to get away, this would become doubly important when/if we start loosing command members, command will fall to 2nd or lower, in the field when you start loosing command structure, sometime it hard to recover it until you can get a "breather".
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]
Iraho Tagai, Elite, Shadow Hawk [Takiro]
I will be honest, I left them both off my list, because between them if the round 1 goes sideways, they will have to reform 2 Companies from what left and having good command structure already in place will be very helpful.. I would rather have Tagai job at the point then Nakamora, as I only removed 1 mech from that company, so thing should reform smoothly.
But it is your call Takiro, I just gave my 2 Cbill worth based on "fluff background" and backed it up with my reasoning why I selected who I did. Besides Daryk putting out Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk] no one else put out a list of 12 options, and why they selected them. I would be interested in seeing others and reasons why pilots are selected.
Would it help if I said I believed in her, she still an Elite rated mechjockey.
Honestly I didn't see anything to explain what it meant to the DC, but then again it is kinda what Zell mean to a clanner.. I think it "up to the person" within a "Code of Conduct"
and no Takiro I was not overconfidence that we should have an easy time with the Tenth Provisional Garrison Cluster, but I am "surprised" to hear we are dealing with mostly Clan Vet Pilots, I was expecting this far back, that we are not dealing with a Few "vets" and mix of older Solhma and newer pilots, in mixed of 2nd line and well honestly Inner Sphere "C" models. It is 2 years post Tukayyid, and as is canon "Like all Clans, the Jaguars' future was shaped by their performance on Tukayyid. The heavy losses suffered by its most elite Galaxies could not be easily replaced and unceasing raiding from both the Draconis Combine Mustered Soldiery and Clan Nova Cat prevented them from fully regaining their pre-Tukayyid strength." from here, near the end (http://www.sarna.net/wiki/Battle_of_Tukayyid#Clan_Smoke_Jaguar) I was expecting most of them to be transferred to "Frontline forces in need" forces.
I started looking up the 1st Hidden War and the Ronin, they were 1 on 1 duels of honor with live fire, the same idea was the Star League "Gunslinger" Program which was design to counter the Ronin.
But I'm not sure how well that will do as a "battlefield" Company on Binary as a function. I mean they talk Ronin vrs Gunslinger battles might go 30 mins. Also if they play by Zell, we might not have any mechs "free" as they might choice to choice I will take more then one of our mechs as away to gain honor.
I know someone here, did a fanfic about a Gunslinger and Ronin. [urlhttps://bg.battletech.com/forums/index.php?topic=60041.0] The Sword Will Never Depart[/url] by Dubble_g. It was well done and can give you a kinda POV for ideas.
Yeah I looked but didn't find much. Probably gonna ask the question on the greater forum just to get everyone's opinion.just make sure to share the question so I know where to read, please and hanks
I think you may be in large part correct when describing their forces but the 10 here should probably be their best available, aff?
I don't think Elementals would be in the spirit of dueling, but that's just my thought...I have to 2nd that.. unless you are removing a mech for them
I don't think Elementals would be in the spirit of dueling, but that's just my thought...
I have to 2nd that.. unless you are removing a mech for them
Also remembering this is a Provisional Garrison Cluster, who should be limited on "Decent Mechs" because Smoked Kats, were in canon struggling to restock front line forces, they should reassigned most clan designs to the front lines. Instead we might be facing more WHM-6R (C). ARC-2R (C), MAD-3R (C) and other Inner Sphere mechs retrofited intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the originals with Clan equivalents
I think Watanabe is going to have a hard time winning if physicals are off the table. She's only a 3 Gunner. If physicals are permitted, though, no sweat.
As O5P is aware of this I was planning on having McAlister equipped with an Atlas I worked up. EndoSteel structure, standard 300 Fusion Engine, 3 Large Lasers (one each in the arms and center torso), and two Gauss Rifles (side torsos). It is a pretty solid variant which will hopefully provide him with some chance of taking down his opponent but might still be a tall order.
VTF-9K Matsumoto
Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 8,269,320 C-Bills
Battle Value: 1,833
Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 (CL) Gauss Rifle
2 (IS) Medium Pulse Lasers
1 (IS) SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: (IS) Single Heat Sink 16 6.00
Heat Sink Locations: 4 LT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 247 15.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) SRM-4 LT 3 1 2.00
(CL) Gauss Rifle RA 1 6 12.00
2 (IS) Medium Pulse Lasers LA 8 2 4.00
@SRM-4 (25) LT - 1 1.00
@Gauss Rifle (16) RA - 2 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4j 4 4 2 0 4 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA
WVR-6M Watanabe
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 5,067,932 C-Bills
Battle Value: 1,433
Construction Options: Fractional Accounting
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 (IS) Large Laser
2 (CL) SRM-6s
2 (IS) Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 2.750
Internal Locations: 1 CT, 2 LT, 3 RT, 3 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 275 15.500
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: (IS) Single Heat Sink 16 6.000
Heat Sink Locations: 5 LT
Gyro: Standard 3.000
Cockpit: Standard 3.000
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 180 11.250
Internal Armor
Structure Factor
Head 3 8
Center Torso 18 30
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Medium Laser HD 3 1 1.000
2 (CL) SRM-6s LT 8 2 3.000
(IS) Large Laser RA 8 2 5.000
(IS) Medium Laser LA 3 1 1.000
@SRM-6 (15) LT - 1 1.000
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5j 3 3 0 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
WVR-6M Watanabe
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-X-A
Production Year: 3070
Cost: 4,885,807 C-Bills
Battle Value: 1,449
Construction Options: Fractional Accounting
Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 (IS) Large Laser
1 (CL) Streak SRM-6
2 (IS) Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.500
Engine: Fusion Engine 275 15.500
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: (IS) Single Heat Sink 14 4.000
Heat Sink Locations: 3 LT
Gyro: Standard 3.000
Cockpit: Standard 3.000
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.500
Internal Armor
Structure Factor
Head 3 8
Center Torso 18 30
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Medium Laser HD 3 1 1.000
(CL) Streak SRM-6 LT 4 2 3.000
(IS) Large Laser RA 8 2 5.000
(IS) Medium Laser LA 3 1 1.000
@Streak SRM-6 (15) LT - 1 1.000
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5j 3 3 0 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
WVR-6M Watanabe
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 5,005,932 C-Bills
Battle Value: 1,488
Construction Options: Fractional Accounting
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 (IS) Large Laser
1 (CL) Streak SRM-6
2 (IS) Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 2.750
Internal Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 275 15.500
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: (IS) Single Heat Sink 16 6.000
Heat Sink Locations: 5 LT
Gyro: Standard 3.000
Cockpit: Standard 3.000
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 180 11.250
Internal Armor
Structure Factor
Head 3 8
Center Torso 18 30
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 25
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Medium Laser HD 3 1 1.000
(CL) Streak SRM-6 LT 4 2 3.000
(IS) Large Laser RA 8 2 5.000
(IS) Medium Laser LA 3 1 1.000
@Streak SRM-6 (15) LT - 1 1.000
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 3 0 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
Thanks Sharpnel! I just informed Bradshaw all mods can use InnerSphere Level 2 (Star League LosTech) and with a rare exception- a single Clan weapon. The AS7-GLL Atlas is a difficult modification using EndoSteel (not in full production, so a custom job for now) but it is possible. The WHM-PP3 is more straight line refit using Double Heat Sinks and available Star League tech.WHM-PP3 if we get a Clan Weapon.. while I would love a Clan ERPPC I know everyone wants them... I would be happy with Clan SPL
Also please let us know what the actual skill numbers are.
Griffin GRF-1S Irena
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 5,115,207 C-Bills
Battle Value: 1,512
Chassis: Earthwerks GRF Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Rawlings 55
Jump Capacity: 150 meters
Armor: Starshield A Standard Armor
Armament:
1 ER PPC
1 Medium Laser
3 Streak SRM-2s
Manufacturer: Earthwerks Incorporated, Defiance Industries, Kallon Industries
Primary Factory: Keystone (Earthwerks), Hesperus II (Defiance), Talon (Kallon)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac, System C
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 176 11.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Streak SRM-2s LT 6 3 4.50
ER PPC RA 15 3 7.00
Medium Laser LA 3 1 1.00
@Streak SRM-2 (50) RT - 1 1.00
Free Critical Slots: 34
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 3 1 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA
Across the force. Please include a damn good reason you have it and can maintain it going forth.Ahh then I'm all set with the Popcorn Popper 3
Would you like to post the PP3 here Doc? Might give folks an idea of what the force is looking likeHere you go, it is in the update that should have been done in 3050..
Dare I ask... Blazer Cannon? 8)
Warhammer 6D+ (Popcorn Popper 3)
Mass: 100 tons
Chassis: Foundation Special 10X EndoSteel
Power Plant: Vlar 300
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Special Heavy
Armament:
2 Dragon’s Fire Gauss Rifles
3 Magna Mk III Large Lasers
Manufacturer: Defiance Industries & Independence Weaponry
Primary Factory: Hesperus & Quentin
Communications System: Army Comm Class 5
Targeting and Tracking System: Army Comp Type 29K
Type: Atlas
Technology Base: Inner Sphere - Level 2
Tonnage: 100 tons
Equipment Mass
Internal Structure: EndoSteel 5
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 (24) 2
Gyro: 3
Cockpit: 3
Armor Factor: 304 19
Internal Structure Armor Value
Head 3 9
Center Torso 31 47 / 14
R/L Torso 21 32 / 10
R/L Arm 17 34
R/L Leg 21 41
Weapons and Ammo Location Critical Tonnage
Gauss Rifle Right Torso 7 15
Ammo (Gauss) 16 Right Torso 2 2
Gauss Rifle Left Torso 7 15
Ammo (Gauss) 16 Left Torso 2 2
Large Laser Right Arm 2 5
Large Laser Left Arm 2 5
Large Laser Center Torso 2 5
Dare I ask... Blazer Cannon? 8)Well in theory if you could find a mad scientist/weapon designer to build/juryrig one, because they were never really more then a bunch of one of designs. Write some good fluff.
Dare I ask... Blazer Cannon? 8)You need counseling. Your obsession, it controls you. ;)
VTR-9K Matsumoto
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 8,839,200 C-Bills
Battle Value: 1,961
Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Gauss Rifle
2 SRM-6s
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 3 LT, 2 RT, 5 LA, 2 LL, 2 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 1 CT, 1 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 247 14.00
Armor Locations: 1 HD, 1 CT, 2 LT, 8 RT, 2 LA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 40
Center Torso (rear) 10
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 SRM-6s LT 8 4 6.00
Gauss Rifle RA 1 7 15.00
2 Medium Pulse Lasers LA 8 2 4.00
@SRM-6 (15) LT - 1 1.00
@Gauss Rifle (16) RA - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 20
4j 4 5 2 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
I won't argue that, but DOC has it right... it's never gone extinct, and the narrow window between the reintroduction of DHS and the development of the Heavy PPC is its sweet spot.You can always stick a Peeper on a Wolverine or twin ER larges with some tweaking.
For Watanabe, it's a way to cram a head capper into a Wolverine. As a 3 gunner, she's going to need an edge unless the Jags do something to put physical combat on the table.
I won't argue that, but DOC has it right... it's never gone extinct, and the narrow window between the reintroduction of DHS and the development of the Heavy PPC is its sweet spot.
For Watanabe, it's a way to cram a head capper into a Wolverine. As a 3 gunner, she's going to need an edge unless the Jags do something to put physical combat on the table.
Mass: 50 tons
Chassis: Crucis Type VI Deluxe EndoSteel
Power Plant: Magna 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: None
Jump Capacity: None
Armor: Aldis Heavy Ferro-Fibrous with CASE
Armament:
1 Kali Yama Big Bore Autocannon/20
3 Hellion V Medium Lasers
Manufacturer: Kali Yama Weapons Industries
Primary Factory: Kalidasa
Communications System: Omicron 4002 Networking Channel
Targeting and Tracking System: TRSS Eagle Eye
Type: Hunchback
Technology Base: Inner Sphere - Level 2
Tonnage: 50
Equipment Mass
Internal Structure: EndoSteel 2.5
Engine: 250 12.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 (20) 0
Gyro: 3
Cockpit: 3
Armor Factor: 169 9.5
Internal Structure Armor Value
Head 3 9
Center Torso 16 27 / 5
R/L Torso 12 20 / 4
R/L Arm 8 16
R/L Leg 12 24
Weapons and Ammo Location Critical Tonnage
AC/20 Right Torso 10 14
Ammo (AC) 10 Left Torso 2 2
CASE Left Torso 1 .5
Medium Laser Right Arm 1 1
Medium Laser Left Arm 1 1
Medium Laser Head 1 1
Hitomi Barca, Elite (2/2), Battlemaster [Takiro]
Jirou Sainze, Elite (1/2), Shogun [Takiro]
Haruna Takahashi, Elite (0/1), Katana [Takiro]
Donald Werner, Elite (2/2), Victor [Takiro]
Catherine Kennedy, Elite, Grasshopper [Dragon Cat]
Katana CRK-5003-2 Haruna
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 7,995,700 C-Bills
Battle Value: 2,084
Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
1 Gauss Rifle
2 ER Large Lasers
2 SRM-6s
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 232 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 34
Center Torso (rear) 15
L/R Torso 18 25
L/R Torso (rear) 10
L/R Arm 14 22
L/R Leg 18 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 RT 4 2 3.00
SRM-6 LT 4 2 3.00
Gauss Rifle LT 1 7 15.00
ER Large Laser RA 12 2 5.00
Small Pulse Laser RA 2 1 1.00
ER Large Laser LA 12 2 5.00
Small Pulse Laser LA 2 1 1.00
@SRM-6 (30) RT - 2 2.00
@Gauss Rifle (16) RT - 2 2.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
3j 4 4 3 0 4 0 Structure: 7
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0
Battlemaster BLR-1G Hitomi
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 9,263,443 C-Bills
Battle Value: 1,692
Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
1 SRM-6 w/ Artemis IV FCS
4 Martell Medium Lasers
2 Medium Pulse Lasers
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 2 RT, 1 LA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 241 13.50
Armor Locations: 1 HD, 2 CT, 2 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 38
Center Torso (rear) 14
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 24
L/R Leg 18 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RT 6 2 2.00
(R) Medium Pulse Laser RT 4 1 2.00
2 Medium Lasers LT 6 2 2.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
(R) Medium Pulse Laser LT 4 1 2.00
ER PPC RA 15 3 7.00
2 Small Pulse Lasers LA 4 2 2.00
@SRM-6 (Artemis) (30) LT - 2 2.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17
4 5 4 1 0 4 0 Structure: 7
Special Abilities: SRCH, ES, SEAL, SOA
Shogun SHG-2F Jirou
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3029
Cost: 8,077,100 C-Bills
Battle Value: 2,049
Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
2 LRM-15s
2 SRM-6s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 263 16.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 27 39
Center Torso (rear) 15
L/R Torso 18 26
L/R Torso (rear) 10
L/R Arm 14 28
L/R Leg 18 36
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-6 RT 4 2 3.00
ER PPC RT 15 3 7.00
SRM-6 LT 4 2 3.00
LRM-15 RA 5 3 7.00
LRM-15 LA 5 3 7.00
@SRM-6 (15) RT - 1 1.00
@LRM-15 (16) RT - 2 2.00
@SRM-6 (15) LT - 1 1.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
3j 4 4 3 0 4 0 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0, LRM 1/2/2, IF 2
Victor VTR-9K Donald
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3049
Cost: 8,542,920 C-Bills
Battle Value: 1,583
Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
3 Medium Lasers
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 7 LT, 7 RT
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 1 HD, 2 LA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 216 13.50
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 35
Center Torso (rear) 14
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 21
L/R Leg 17 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RT 3 1 1.00
2 Streak SRM-2s LT 4 2 3.00
LB 10-X AC RA 2 6 11.00
2 Medium Lasers LA 6 2 2.00
@LB 10-X (Cluster) (20) RT - 2 2.00
@LB 10-X (Slug) (10) RT - 1 1.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 3 3 1 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Grasshopper GHR-5H Catherine
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 6,905,173 C-Bills
Battle Value: 1,515
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
4 Medium Pulse Lasers
2 Small Pulse Lasers
1 Anti-Missile System
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 13
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
ER Large Laser CT 12 2 5.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Beagle Active Probe LT 0 2 1.50
Medium Pulse Laser RA 4 1 2.00
Small Pulse Laser RA 2 1 1.00
Medium Pulse Laser LA 4 1 2.00
Small Pulse Laser LA 2 1 1.00
@Anti-Missile System (24) RT - 2 2.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4j 4 4 1 0 3 0 Structure: 6
Special Abilities: AMS, PRB, RCN, ENE, SRCH, ES, SEAL, SOA
Grasshopper GHR-5H Catherine 2
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3052
Cost: 6,760,673 C-Bills
Battle Value: 1,576
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
4 Medium Pulse Lasers
1 Streak SRM-2
2 Small Pulse Lasers
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 30
Center Torso (rear) 13
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 22
L/R Leg 15 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-2 HD 2 1 1.50
ER Large Laser CT 12 2 5.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
Guardian ECM Suite LT 0 2 1.50
Medium Pulse Laser RA 4 1 2.00
Small Pulse Laser RA 2 1 1.00
Medium Pulse Laser LA 4 1 2.00
Small Pulse Laser LA 2 1 1.00
@Streak SRM-2 (50) RT - 1 1.00
Free Critical Slots: 19
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 4 4 1 0 3 0 Structure: 6
Special Abilities: ECM, SRCH, ES, SEAL, SOA
Technology Base: InnerSphere Level 2
Tonnage: 80 tons
Equipment Mass
Internal Structure: EndoSteel 4
Engine: 320 XL 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 13 (26) 3
Gyro: 4
Cockpit: 3
Armor Factor: 240 15
Internal Structure Armor Value
Head 3 9
Center Torso 25 37 / 12
R/L Torso 17 25 / 8
R/L Arm 13 25
R/L Leg 17 33
Weapons and Ammo: Location Criticals Mass
Autocannon/20 Right Arm 10 14
Ammo (AC) 15 Right Torso 3 3
CASE Right Torso 1 .5
2 Streak SRM-2s Left Torso 2 3
Ammo (Streak SRM) 50 Right Torso 1 1
2 Large Pulse Lasers Left Arm 4 14
2 Jump Jets Center Torso 2 2
Jump Jet Right Leg 1 1
Jump Jet Left Leg 1 1
Type: WRH 6rk+ Technology Base: Inner Sphere / 3055
Ruleset: Standard (5th edition)
Tonnage: 70
Cost: 16,097,867 C-bills
Battle Value: 1,433
Equipment Mass
Internal Structure: Endo Steel 3.5
Engine: 350 15.0
Type: Fusion XL
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 17 [34] 7.0
Gyro: Standard 4.0
Cockpit: 3.0
Armor Factor: 216 13.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 22 32
Center Torso (rear) 11
L/R Torso 15/15 22/22
L/R Torso (rear) 8/8
L/R Arms 11/11 22/22
L/R Legs 15/15 30/30
Weapons and Ammo Location Crits Tons
ER PPC LA 3 7.0
ER PPC RA 3 7.0
Pulse Laser (Medium) LT 1 2.0
Pulse Laser (Medium) RT 1 2.0
Pulse Laser (Small) RT 1 1.0
Pulse Laser (Small) LT 1 1.0
Streak SRM 2 LT 1 1.5
Streak SRM 2 RT 1 1.5
Ammo (SSRM 2) 50 CT 1 1.0
BattleForce 2
MP Damage PB/M/L Overheat Class
5 5/4/2 4 H
Armor/Structure Point Value Specials
5/3 15 -
WVR-6BC Watanabe
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 5,420,557 C-Bills
Battle Value: 1,580
Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Binary Laser Cannon
1 SRM-6
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 4 LT, 1 RT, 5 LA, 2 LL, 2 RL
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 185 10.50
Armor Locations: 1 CT, 2 LT, 6 RT, 2 LA, 3 RA
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 30
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
SRM-6 LT 4 2 3.00
Binary Laser Cannon RA 16 4 9.00
Medium Laser LA 3 1 1.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
5j 3 3 0 0 2 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Improved Cooling Jacket (1 Point)
One weapon’s design incorporates a highly effective cooling jacket. When fired, this weapon generates 1 point less heat (never less than 1 point).
No worries... I would have felt foolish if I didn't at least ask since the jacket is present on the Zeus.I would try to help, but.. even I got nothing to try my counterpoint on.. ;D ::) 8)
Shiori Noriko [Ice Hellion] bought down the Thunder Stallion with her first shot, a well-placed ER PPC blast directly to the cockpit.
Sorry Doc, I always seem to mangle your name. You do have to admit that I am consistent though.Yes yes you do :beer:
I'd say four BattleMechs could return to service for the battle folks. The WHM-PP3 Warhammer is in the worst shape with the Behemoth, Warhammer IIC and Thunder Stallion all much more easily repaired. Unfortunately Daryk not one has a hand actuator, sorry!Aika Gunma (Upgrade to the Warhammer IIC)
Two questions for you all - do you think the Sohei would have bought any extra BattleMechs with them? The Sohei have personnel who can fight in a Mech - should they mobilize them?I doubt we would have brought any extra mech along.. parts yes
It was a fine shot Ice and probably the most stunning pulled off during the battle shocking the Jaguars into action other than they wished.Jak “Two Guns” Warren would have bought you a beer.. Jeremiah “Bullfrog” Bullton will be steal the story for his next there I was moment 8)
Exactly, rules be damned now. Its a Grand Melee from here on out.and as I said in a PM Takiro all options are now on the table 8)
Two questions for you all - do you think the Sohei would have bought any extra BattleMechs with them? The Sohei have personnel who can fight in a Mech - should they mobilize them?
and as I said in a PM Takiro all options are now on the table 8)
So... just to be clear, where exactly are we with regard to the planet? Did the jags actually surrender it to us?
For the Jaguars as well >:D I am thinking a Jaguar Naval Force (small warship supported by assault droppers) may blockade the planet while a Headhunter mission is launched but I will have to talk to the Clan players about that.
Finding their main repair and refit base seems a good thing to do (with eyes on our flanks).And then bomb to hell and gone with the Jagoffs still in it.
And then bomb to hell and gone with the Jagoffs still in it.follow it up with Arty
Did we not just win the trial of possession? Shouldn't they be leaving now? ???Well u see, like most pirates, when you beat them at their own rules, they took the ball and went home, and went nope we didn't beat them
Glad to hear it's still progressing! :thumbsup::thumbsup: :thumbsup:
Warships will definitely be a problem... The Sohei need more fleet capability, the Admiralty's objections be damned! 8)I'll take any Warship, even an Inazuma plus a Star Lord or a couple of Invader droppersto move this unit around.
Escalation has its limits guys. First is what your imagination can generate, two you need the capabilities to do it. ;)
Unless the Tennyo can draw the jags into some AAA, I can't see them winning this. They just don't have the throw weight to deal with 20 clan fighters.
I think the former will have a better chance of working than the latter. An Achilles is good, but still can't match the range of those clan weapons.
Yep, this is going to get ugly for the Sohei
Where did the Psi Galaxy Command Trinary pop up from?
Do they have a warship in system?
And just like allclanpirates when we beat them by their own rules, now they want to make this personal.
Because this going to very ugly and messy for our side, a couple things going for us.
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
have trained to fly, as 1 unit, with "Pikushi" sweeping for "Būmubūmu" attack/strike missions
I fully expect to loose Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren] given her goal is to kill any and all Clan Smoke Jaguar she can get her sights, she will take extreme risks to make it happen.
did we not have time to unload Arty on Airfield to keep them grounded?
And before I forget to ask, are they the 3025 versions or the upgrades?
Where did the Psi Galaxy Command Trinary pop up from?The Uehara sisters have been flying since they put on their 1st flight suits.
Do they have a warship in system?
And just like allclanpirates when we beat them by their own rules, now they want to make this personal.
Because this going to very ugly and messy for our side, a couple things going for us.
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
have trained to fly, as 1 unit, with "Pikushi" sweeping for "Būmubūmu" attack/strike missions
I fully expect to loose Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren] given her goal is to kill any and all Clan Smoke Jaguar she can get her sights, she will take extreme risks to make it happen.
did we not have time to unload Arty on Airfield to keep them grounded?
Interesting notes on the pilots Doc, thanks. In general I expect the Tennyo to be better skill wise then their Clan counterparts which could repeat events of the initial Trial. I think the Jaguars were stunned by the skill exhibited by the Sohei which may happen again here. Also don't forget that initiative bonus which Aerotech grants InnerSphere pilots over the Clanners. I think they will be able to control the tempo of the battle far better than the aerospace pilot reflexes would expect. ;)Okay so we pickup the encounter ASAP, with no time. Good the know
During the battle I will say the Tennyo and Charlie Command Star were airborne maintaining an air cap over their respective positions. Once the signal was given the Rogue Aerospace Star of the 10th was launched and this action began. Obviously they are not carrying bombs and are at full thrust to chase down the Tennyo.
We can go up or down. Yes we have some AAA awaiting if we go for the deck as well as conventional fighters but I'm in favor of going orbital with those two Achilles attempting to level the playing field which is probably ok with the Clanners.
The Uehara sisters have been flying since they put on their 1st flight suits.So teamwork, they most likely can think as 1
Dang... I should have asked for point defenses too... ::)
The Uehara sisters have been flying since they put on their 1st flight suits.
Are their dropships parked? If so
We should have maps of the Military base, we need to preplan arty strikes on runways.
We need to prep recover teams
We need to send a copy video of the smoked jags fighting back home and to as many planets as possible, 1 to show they can be beat, 2 to show they have no honor. I recommand ground transport
Also what intel do we have on the Comstar unit here.
First, pull all the AC/5s (four of them for 32 tons, plus 4 HS and 16 tons of ammo).
Second, install 2 Gauss Rifles, and upgrade the 2 AC/10s to Gauss Rifles as well (at a cost of 1 ton each, due to heat sinks).
Third, use the remaining 12 tons to install four pairs of Small Lasers (as point defenses) fore, aft, and in each forward wing with the required 8 HS.
This should leave the Achilles with 4 total Gauss Rifles with 4 tons of ammo each, and 2 Small Lasers in each forward arc, plus aft with complete heat neutrality.
Last, pull 7 tons of cargo to add Artemis IV to all seven LRM launchers.
Where is our LZ to the base they are using
Ok gang, there are three characters currently in the works for the Sohei by Calderon (Oniwaka), Ice Hellion (Mechasenshi), and Bradshaw (Tennyo). Maybe I will try one this weekend as well. Here is the latest roster, enjoy!
SOHEI
(as of 3053)
Unit Status: Elite
Unit Insignia: the five ivory rings surrounded in three different shades of red set against a gray House Kurita crest itself circled in red
Uniforms: Standard traveling grab resembles that of other O5P members with certain exceptions. The hood and collar of their robes are lightly armored just in case they have to fight in unforeseen circumstances. Their trademark visors which appear to be one-way mirrors are rumored to be similar to DEST commandos. Also concealed beneath their robes are Ivory Blades which are rarely ever seen. The style of knotting the belt and collar tie indicate the rank of the Sohei. On the battlefield, they wear simple and relatively common combat apparel.
Unit Type: Heavy
Equipment Rating: A (Excellent)
Specialty: Dueling Masters
Command Lance
Daniel McAlister, Elite, Hatamoto Hi [Takiro]
Siriwan Kuna, Veteran, Grand Dragon [Takiro]
Hitomi Barca, Elite, Battlemaster [Takiro]
Walter Kato, Veteran, Ono [Gus]
Mobile Assault Company
Mobile Assault Lance 1
Takehiko Kurita, Elite, Highlander [Takiro]
Jirou Sainze, Elite, Shogun [Takiro]
Haruna ‘Katsuo’ Takahashi, Elite, Katana [Takiro]
Naomi ‘Chika’ Ishikawa, Elite, Katana [Takiro]
Mobile Assault Lance 2
Hisoka Matsumoto, Elite, VTR-9K Victor [Daryk]
{open billet – VTR-9B Victor}
{open billet – CGR-3K Charger}
Kasia ‘U~izādo’ Derdowski, Veteran, GLT-5M Guillotine [Doc_Agren]
Mobile Assault Lance 3
Reika Sato, Elite, MAD-5D Marauder [Takiro]
Shiori Noriko, Elite, CTF-1X Cataphract [Ice Hellion]
{open billet – Grasshopper}
Arturo Santiago Guzman, Veteran, CRD-3L Crusader [Sharpnel]
Battle Company (Tanaka's Tanegashima)
Battle Lance 1 (Surejjihanmā Lance - Sledgehammer)
Tanaka ‘Shadow’ Nakamora, Elite, WHM-6Rk Warhammer [Takiro]Jak ‘Two Guns’ Warren, Veteran, WHM-6D Warhammer [Doc_Agren]Dead
Tomoe ‘Banshee’ Yoshinaka, Veteran, ARK-5R Archer [Doc_Agren]
Jeremiah ‘Bulldog’ Bullton, Veteran, TDR-7M Thunderbolt [Doc_Agren]
Battle Lance 2 (Bravo Lance)
Aika Gunma, Elite (2/3), WHM-7K Warhammer [O5P Ghost]
Hyi-joo Wantanabe, Veteran (3/4), ARC-5R Archer [O5P Ghost]
Leo Mertens, Elite (2/3), SPR-9K Venom [O5P Ghost]
George Hayashi, Veteran (2/4), CRB-27 Crab [O5P Ghost]
Battle Lance 3 (Four Claws of the Dragon)
Ryu Shirou, Elite, Atlas [Bradshaw]
Jin Shirou, Elite, Flashman [Bradshaw]
Ryo Shirou, Elite, Lancelot [Bradshaw]
Wo Shirou, Elite, Phoenix Hawk [Bradshaw]
Strike Company
Strike Lance 1 (Double Nickel, all Mechs 55 tons)
Iraho Tagai, Elite, Shadow Hawk [Takiro]
Tai Maeda, Elite, Ono [Calderon]
Katsumi Watanabe, Elite, Wolverine [Daryk]
{IN THE WORKS - Griffin} [Sharpnel]
Strike Lance 2 (upgraded with C3 network)
Gregory Kawamura, Elite, Kintaro [Takiro] swaps Narc for C3 Master
Kiyamora Takashi, Veteran, Dervish [Ice Hellion]
{IN THE WORKS – Grand Dragon} [Ice Hellion]
{open billet – Wolf Trap}
Strike Lance 3 (Herald of the Dragon / Ryuunosuke)
Daiki Jiro, Veteran, Stinger LAM [Takiro]
Makiko Itagaki, Regular, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Jay Paul Retilter, Veteran, PHX-HK1 Phoenix Hawk LAM [Doc_Agren]
Takashi Mitsuko, Elite, Stinger LAM [Ice Hellion]
Tennyo
Flight 1
1st Lance
Noriki Sorenson, Elite, Slayer [Takiro] {Flight Commander}
Nana Yamada, Elite, Slayer [Takiro]
2nd Lance
Shizukana Kaze, Elite, Stuka [Bradshaw] {Lance Commander}
{IN THE WORKS} [Bradshaw]
3rd Lance
Zuzanne ‘Būmubūmu’ Agnika, Elite, D36b Thunderbird [Doc_Agren] {Lance Commander}
Mariah ‘Pikushī’ Cassetti, Regular, D46 Thunderbird [Doc_Agren]
Flight 2
1st Lance
Cecilia Utchakov, Elite, SL-17R Shilone [Takiro] {Flight Commander}
Donna Black, Elite, TR-16 Transgressor [Takiro]
2nd Lance
Haruka Uehara, Elite, SL-25 Samurai [Sharpnel] {Lance Commander}
Asuka Uehara, Elite, SL-25 Samurai [Sharpnel]
3rd Lance
Yoko Kijo, Veteran, S-4 Sai [Ice Hellion] {Lance Commander}
Kim Mi Sun, Veteran, S-4 Sai [Doc_Agren]
Hand of Kannon
Command Elements
Miyuki Suzuki, Elite, Daimyo HQ 67-K [Takiro]
VTOL Company
VTOL Lance 1
{open billet – Company Commander}
Patricia ‘Trish’ Roselyn. Elite, Cyrano VTOL [Bradshaw]
{open billet}
{open billet}
VTOL Lance 2 (Kaze no Senshi)
Hehiro Sumitomo, Veteran, Warrior H-7A [Sharpnel]
Inara Fillion, Veteran, Warrior H-7A [Sharpnel]
Boris Kamarov, Elite, Warrior H-7C [Sharpnel]
Tae-jin Kwan, Veteran, Warrior H-7 [Sharpnel]
Conventional Fighter Lance
John “Diver” Tamura, Veteran, Inseki II Heavy Strike Fighter [Ice Hellion]
Byron Conrad, Regular, Inseki II Heavy Strike Fighter [Ice Hellion]
Igor Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
Sophia Hisashi, Green, Inseki II Heavy Strike Fighter [Ice Hellion]
Hover Company
Hover Lance 1
Arisu Maki, Elite, Pegasus [Daryk]{Company Commander}
Jasmine Auliya, Elite, Scimitar [Ice Hellion]
Mochi Chihiro, Elite, Beagle Hovertank [Ice Hellion]
Adriana Hibiki, Elite, Pegasus Scout Hovertank [Ice Hellion]
Hover Lance 2
{open billet – Lance Commander – Drillson}
{open billet – Drillson}
{open billet – Plainsmen}
{open billet – Plainsmen}
Hover Lance 3
{open billet – Lance Commander – Saracen}
{open billet – Saracen}
{open billet – Saladin}
{open billet – Saladin}
Artillery Company (Heavy Vehicles)
1st Battery (Long Toms and Ballista)
{open billet – Company Commander – LT-MOB-25 Mobile Long Tom Artillery}
{open billet – LT-MOB-25 Mobile Long Tom Artillery}
Yoriko Detlefsen, Elite, Ballista Self-Propelled Artillery Tank [Sharpnel]
{open billet – Ballista Self-Propelled Artillery Tank}
2nd Battery (Thumper)
Sakura Rei, Elite, Thumper Combat Vehicle [Ice Hellion]
Nao Deguchi, Veteran, Thumper Combat Vehicle [Bradshaw]
{open billet – Thumper Artillery Vehicle}
{open billet – Thumper Artillery Vehicle}
3rd Battery (Chaparral)
{IN THE WORKS – Lance Commander – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
{IN THE WORKS – Chaparral Missile Artillery Tank} [Takiro]*
Special Recovery Force (Sparrow Bee / Suzumebachi) [Doc_Agren]
Tamio Kamiya, Green, Karnov UR Transport (Bushmaster)
Sousuke Komori, Green, Ibex RV
George Yamamori, Green, Ibex RV
Coran Wimbleton, Green, Karnov UR Transport (Hercules)
Frank Chaney, Green, Karnov UR Transport (Thor)
Kai Shinobu, Green, SOAR VTOL (Red)
Oniwaka
Kenji Minamoto (Battalion Commander) [Takiro]
Akane Oshiro (Platoon Commander) [Daryk]
Tetsujin (Platoon Commander) [Bradshaw]
Olgr Gangleri (Company Commander) [Ice Hellion]
{IN THE WORKS - David Sakamoto} (Platoon Commander) [Calderon]*
Tanya ‘Xena’ Skrypnikova (Platoon Commander) [Doc_Agren]
Shizuko Lofgren (Company Commander) [Sharpnel]
Anna Sokolov (Platoon Commander) [O5P_Ghost]
{IN THE WORKS} (Platoon Commander) [Gus]*
Shuinsen
Terada ‘the Old Man’ Kitakazu (Captain Dakusaidoriri & Commander Shuinsen) [Doc_Agren]
Noriko ‘Anjin’ Haruka (XO of the Dakusaidoriri and Second Officer) [Ice Hellion]
Johnny Semer (Navigator of the Dakusaidoriri and Third Officer) [Doc_Agren]
Yasou Mutsu (Chief Engineer of the Dakusaidoriri) [Doc_Agren]
Timothy Ellender Jr. (Bosun of the Dakusaidoriri) [Doc_Agren]
Kenji “Kong” Araki (Dākusaidorirī Marine Commander) [Doc_Agren]
Natasha Vasquez “La Llorona" (Dākusaidorirī Small Craft Commander) [Doc_Agren]
Tamiko Yukimura (Captain of the Fukuryu) [Doc_Agren]
Abishok Fonseca (Captain of the Kakusareta Tora) [Sharpnel]
Kaya Hishikari (Captain of the Yakaze) [Doc_Agren]
Seiichi Tomioka (Captain of the Ninigi-no-Mikoto) [Doc_Agren]
Kevin Sinclair (Captain of the Juraki Jakku) [Doc_Agren]
Support Personnel
Medics
Doctor Quincy Tsenovi, Elite Doctor [Doc_Agren]
Technicians
Nishizo Hogogaya, Elite, Master Tech for the Surejjihanmā Lance [Doc_Agren]
Combat Sappers
Dubhlainn O’Malley, Regular, Hatchetman [Doc_Agren]
Aya Fujioka, Regular, FS9-K Firestarter [Doc_Agren]
Recon Commandos or the Burakkureidāsu (Black Raiders)
Kris ‘Hanta’ Stuer, Elite, Infantry Platoon [Doc_Agren]
This was the last roster I found, do we hace a complete TOE I missed.
Jak Warren is still with us? ???Yes his spirit is still with us... but if you see him up and moving around.. SHOOT HIM IN THE HEAD BECAUSE HE A U~ōkā (https://the-walking-dead-tvseries.fandom.com/wiki/Walkers)
Before I forget to ask, was Watanabe able to talk her way back into a 'mech? None of the four first out of the repair bays had hands, but that just means she has to kick them to death (two kicks/round FTW!).
Yeah, we did it three times in MegaMek which was an experience but at no time did any of the Tennyo fighters make it through the battle. The Dropships always remained and there were a various number of surviving Clan fighters.I have some questions:
There seems to be a real lack of ejection scenarios where pilots survive in space after battle. Love to hear what everyone thinks.
I'll try to summon Bradshaw as he did alot of the work setting this all up in MegaMek. Setting up all 34 units including the custom Achilles which help alot. Don't forget the setup two pages ago and some time ago.Yep even back in the day BT 1640, The BattleTech Compendium pg 77 states that the average Clan pilot is 4/4 to the Sphere's 4/5. I was not expecting a win, there were just 2 many of them, but I was hoping for 2 or 3 of ours to still by operational.
The Sohei: O5P Warrior Monks
https://bg.battletech.com/forums/index.php?topic=56029.msg1570667#msg1570667
As previously posted above 20 Clan Fighters versus 12 InnerSphere Fighters was a lopsided matchup. While I feel that there is more parity between forces here then anywhere else the Jags were pretty solid with a number of factors. Numbers is one, tech superiority is another with range and firepower going to their side by a huge margin and then there is skill rating. Remembering a Clan Green is equal to an InnerSphere Regular and so on the Tennyo's experience factor was somewhat negated. MegaMek did factor in tactics to its simulation as well with Jag aggression reflected in their reckless behavior and singular attack nature at least early on. The Tennyo and the Dropships worked as an effective team with discipline on the other hand. Unfortunately Clan stuff is just very good and sadly they were outnumbered at this time.
Good thoughts Doc on ejection possibilities and solid info Daryk. Please keep your thoughts coming on the search and rescue operation currently underway. The Achilles control the area and have launched their 4 small craft in the effort.
trust me, I didn't expect that we would win, just that we might have some still working beside the dropships.(https://static.miraheze.org/allthetropeswiki/e/e4/GenieInTheShower_2043.jpg)I have been summoned. Boy was that a long bath
We used a mix of ranges for the skills for the Clans mainly Clan Regulars with a smattering of veterans and a few elites for the frontline fighters, easily based upon standards the IS had better skills but as Tak said Clan regulars are IS veterans. I'd have to reinstall Megamek I've recently had to reboot my laptop but did save all my custom designs, but the IS had a decidedly larger BV mainly due to the twin dropships which saved what would have been a trouncing otherwise to shear numbers.
Unfortunately, our entire RP season has not come together here. Combination of real life events have really conspired to completely waylay BattleTech fun, sad. :'( I have many events planned including the next chapter of the Battle for Rockland between the Jaguar Psi Galaxy (mostly the 10th PGC) and the Sohei. Hopefully things will start coming together soon and we will get to this bloodbath in the making. Meanwhile, I'm working on complying my Book of Locusts. ;)I understand that 1 of my regular game night has been more off then on.. Sucks when Real Life gets in the way of Gaming
The book of Locust???
The results of our Optimization contests over on OBT. Also working on a Quicksilver item as well.Ahh I thought maybe it was another group of Raiders.. maybe in need of crazy members
Not as of yet Doc, hopefully this fall we will get back to this and other RPG scenarios which I can then detail out for you. ;)Someone had to beat the drum like we will beat the Smoked Kitty Pirates
Perhaps I was unclear... "us" is who I'm crossing my fingers for... :Dit will be us, if we can play "outside" the box. these Pirates have already shown they have no honor so...
On the other hand, we can take off the gloves and fight this battle groundside the way we want. Arty the base, aim for storage and maintance locations. Speaking of which they are on an ex-DC base. Do we have maps of it, etc..
I figured the two combat engineering mechs might be deployed in the other Mech commands that lost units in the first trial.Well they will not be worth much in a fight but an extra "Mech and Pilot to dies"
Olgr Gangleri (Ice Hellion)
Born on Rasalhague, Olgr Gangleri was an oddity in the ‘Mech oriented DCMS as an expert infantry leader, able to stubbornly defend any position in spite of overwhelming odds or to launch and take fortified positions and stay there until reinforcements came.
He proved it time after time during the War of 3039 and the early battles of the Clan Invasion, leading whole platoons and earning for himself the nickname of Fudō for the protective deity in Buddhism, the Immovable One.
In spite of being born on what became the capital of the Free Rasalhague Republic, Shujin Gangleri decided to stay with the Draconis Combine seeing this as “his duty” and never displayed any lack of motivation to perform it.
However because of his noticeable Scandinavian origins (Olgr Gangleri is a blonde giant more akin to a Viking warrior of old than to a Samurai) and of an obscure reference written in his personal file about “the Arteson’s mark”, he was sent on some Periphery worlds facing only bandits and pirates, until he came across Kenji Minamoto that brought Fudō with him in the Oniwaka unit.
David Sakamoto and Serina Akiyama (Calderon)
When growing up, David was always larger than all the other children. He found himself being picked on and bullied by the other children for his size quite often. When he was 13 years old and already well over 6 foot, this not only continued but got worse. At this point in his life he was in a much better position not to take it anymore. He started fighting back against these bullies and fought back effectively. No matter how well trained his adversaries his brute force always made him the victor on the playground. But since he was usually the victor over the children from more influential families he tended to come out the loser with school policy. It wasn’t until he put four boys in the hospital (including a Duke’s son) when he was 14, that they decided to send him to a special school for children with disciplinary problems.
Now Serina was one of those girls who was never really noticed. She took this to her advantage and was the class prankster. When she pranked the wrong person, she was noticed that day. She was badly beaten and after that her parents enrolled her into martial arts, self-defense classes. She took to this training quite well and paired it with her abilities to blend in and vanish in the crowds to enhance her pranks. One of these pranks got her a one-way ticket straight to the very same school that David found himself a part of.
David experienced the same issues in the new school that he had in regular schools until he met Serina. The two were practically inseparable. Serina began to train David in the martial arts she knew and in turn David offered her protection when those pranks were noticed by the other students. Eventually they were both noticed and recruited by the Sohei. David now measuring at 7’10” was a shoe in for the Oniwaka. Serina with her small physical size and training become a marine with many special talents including zero-g fighting. To keep the bond that these two had together, David’s infantry unit is usually travels with Serina’s ship.
Tanya “Xena” Skrypnikova
Born on Dnepropetrovsk in 3027 and standing in at 6’4” and just under 200 lbs. she has been mistaken before more as a man then woman. Her hand to hand training is in Sambo. As well as being a crack shot with her Sternsnacht Claymore Heavy Pistol. She command a platoon of Motorized Heavy Armored Infantry or as they are known Heruhaundo.
Motorized Heavy Armored Infantry or Heruhaundo ヘルハウンド “Hellhounds” Vet
based on this idea http://www.sarna.net/wiki/Heavy_Infantry
Ours will be carrying Laser Rifles backed by Semi-Portable Particle Cannon. If they are deployed correctly they can hold off a lance, and require you to send a Company worth of assets to dig them out. They were raised by the O5P as a defensive force, yet have been transferred to Sohei as a combat unit against the clans.
Our Sappers should be deployed "shoring up" our defense seeing as we are "bunker down on a plains.
My question on the dropships are how close to offloading everything are we. Emptied Dropships can be locked down, leaving only single opening, perferable personal sized not mech size which limits "boarding actions" to try to enter the door which you can defend.
Any chance the O5P could spring for some of the fancy laser rifles from Steiner or Marik stocks? ^-^
What type does Kurita have? I'd likely go with them first.Well Captain of Juraki Jakku
Sho-sa (Commander) Kevin Sinclair
Kevin while he sounds like he is from the Davion Outback is in fact from Pondicherry born in 2990. He has served in the Covert Arm of the O5P fleet for years traveling the stars. Working his way up from mere crew member to becoming the Captain of the Juraki Jakku 10 years ago.
To help keep up the image as a ex-pat Davion he packs a Serek 7875D and he has a old battered Zues Heavy Rifle that he a decent shot with
Makes sense... speaking of infantry, here's an idea for your conventional organization, splitting the difference between a base 5 organization and standard 7 trooper squads:
5 Intek Laser Rifles and 1 Automatic Grenade Launcher per squad
5 squads per platoon (25 Inteks plus 5 Auto Grenade Launchers)
This gets them 3 points of damage per squad (2.54, rounds up to 3) at range 3/6/9 with no movement penalty. When lumped together as platoons it's only 13, but that's still not bad. Inteks are hyper efficient, and can be made more so by applying the custom weapon rules form the AToW Companion (i.e., down to only 1 Power Point per shot; see page 161). This means the troops can carry truly ridiculous amounts of ammunition, giving them tremendous staying power.
Those calculations were sadly blown away by Shrapnel... the laser rifles on offer from Steiner and Marik are BETTER than OG Support Lasers. The only thing that bests them are the Sniper Rifles, ALSO from Shrapnel. I don't know what kind of "rebalancing" TPTB were shooting for, but I daresay they overcompensated... :oI'm not sure they knew what they were rebalancing.. Like I said back when we started his ride that what we were working with.
The availabilities of almost all the Shrapnel weapons extend deep back into the Succession Wars.
It is true that you can justify many different types of infantry weapons from different regions of the InnerSphere. We could go outside the norm in a few cases but should stick with Kurita equipment for the most part.
Keep forgetting to post this outline I started last weekend off the three infantry platoons based on TRO 3085 section. Please add your thoughts (especially if you are the creators) and relevant construction info. Thanks!
Doc: for the BEST girls, you want Div 2 armor without a movement penalty (however you get it in the Combine, probably generic Ballistic Plate Vests) plus the best weapons you can get. Sadly, none of them are Combine sourced. You want two Sniper Rifles with 7/14/21 range (either Davion or Liao), and Standard weapons that do at least 0.60 damage (Lyran or Marik) for the Heavy Burst Special. Platoons that do Heavy BurstSo Daryk. how would you upgrade this Heavy Infantry (https://www.sarna.net/wiki/Heavy_Infantry) to do the same job.
(and probably max 4 per squad/16 or 17 per platoon in two-point groups damage) at 7/14/21 range are straight SCARY! 8)
If you're looking for raw damage, you can go with 6 modified Bartons and 1 actual Support Weapon per squad. That will keep the range at 7/14/21 with the Heavy Burst special. For the Support Weapon, it's hard to beat an Auto-Grenade Launcher (unless you can lay your hands on a clanner Bear Hunter or Heavy Auto-Grenade Launcher). With 3.6 as the base, the AGL's 1.49 gets you up to 5 damage per squad (20 per platoon). A straight Heavy Grenade Launcher's 1.76 won't change the damage per squad (5.36 rounds to 5), but you do get another point at the platoon level (21). The clanner weapons can make it 22 (Heavy AGL) or 24 (Bear Hunter). None of the above options inflict a mobility penalty, and sticking with Ballistic Plate Vests (from my post above) will get you the Armor Divisor of 2 without one either.So AGL as a support weapon with Barton for everyone else, if we got the HGL do we get a mobility penalty?
If you REALLY want to explore edge cases, you need five, six-trooper squads per platoon... >:D