final Bench SLAS 3
final Bench MLAS 14
final Bench LLAS 45
final Bench PPC 63
final Bench AC2 9
final Bench AC5 23
final Bench AC10 62
final Bench AC20 125
final Bench MG 2
final Bench LRM5 11
final Bench LRM10 42
final Bench LRM15 103
final Bench LRM20 179
final Bench SRM2 6
final Bench SRM4 12
final Bench SRM6 18
Final Value LBX10C
Benchmark: 37.5
Avg Number of Shots: 45.6
Avg Number of Hits: 21.9
Avg Number of Critical: 25.3
Avg Number of Headshots: 3.9
Reasons of Destruction:
Center Torso Destroyed:71.9
2 Gyro Hits:0.9
3 Engine Hits:0.7
Pilot Dead:38.9
Ammo Explosion:1.5
-----------------
Final Value LBX10S
Benchmark: 74.6
Avg Number of Shots: 35.5
Avg Number of Hits: 11.6
Avg Number of Critical: 4.5
Avg Number of Headshots: 0.3
Reasons of Destruction:
Center Torso Destroyed:101.5
2 Gyro Hits:0.6
3 Engine Hits:0.2
Pilot Dead:10.0
Ammo Explosion:1.7
-----------------
Avg Number of Shots: 49.0 with a Minimum of 0 and with a Maximum of 151
I'm not certain that's a great way of doing it either, you're missing things like hole-punching/crit-seeking combos... I mean, it's certainly better than the standard BV2 system, but I don't know if it's much better.
Anyway, there was one thing that looked strange in the file :
I figure this is number of shots needed to kill the target... So how can it be zero? ???
Anyway, there was one thing that looked strange in the file :
I figure this is number of shots needed to kill the target... So how can it be zero? ???
I've seen an Enforcer fail the PSR for rubble terrain and fall on the back, critting the AC 10 ammo. But that shouldn't effect weapon Battle Value.
I'm not certain that's a great way of doing it either, you're missing things like hole-punching/crit-seeking combos... I mean, it's certainly better than the standard BV2 system, but I don't know if it's much better.In a later "update" i want to do that - consider weapons and heat of a mech and see if there are some synergy effects
Name | BV |
Large Laser | 47.6 |
ER-Large Laser | 62.9 |
Large Pulse Laser | 61.2 |
Medium Laser | 15.4 |
Medium Pulse Laser | 22.9 |
Small Laser | 3.5 |
Small Pulse Laser | 5.4 |
Flammer | 2.1 |
PPC | 67.6 |
ER-PPC | 94.4 |
Autocannon/2 | 9.3 |
Autocannon/5 | 24.2 |
Ultra AC/5 - Single Mode | 25.9 |
Ultra AC/5 - Ultra Mode | 37.4 |
Autocannon/10 | 67.5 |
LB10-X Slug Shot | 80.0 |
LB10-X Cluster Shot | 38.6 |
Autocannon/20 | 127.5 |
Gauss Rifle | 175.2 |
Machine Gun | 2.1 |
LRM/5 | 12.0 |
LRM/10 | 26.6 |
LRM/15 | 40.8 |
LRM/20 | 49.3 |
LRM/5 + Artemis IV | 15.3 |
LRM/10 + Artemis IV | 32.8 |
LRM/15 + Artemis IV | 49.5 |
LRM/20 + Artemis IV | 61.1 |
SRM/2 | 6.9 |
SRM/4 | 13.0 |
SRM/6 | 20.1 |
SRM/2 + Artemis IV | 8.4 |
SRM/4 + Artemis IV | 15.3 |
SRM/6 + Artemis IV | 23.5 |
Streak SRM/2 | 9.8 |
Some of those values does seem a bit off... IME the AC/20 isn't ~60% more powerful than a GR (when both hit). 40% maybe, but the extra cluster size usually only make a big difference if the target has 15-19 armor.The current calculation only considers damage and range. you see it with the MG vs Flammer -same range same damage.
Name | BV |
Binary Laser | 82.5 |
Large Laser | 33.1 |
Medium Laser | 11.4 |
Small Laser | 2.7 |
---- | --- |
ER-Large Laser | 43.4 |
ER-Medium Laser | 16.3 |
ER-Small Laser | 4.2 |
---- | --- |
Large Pulse Laser | 40.9 |
Medium Pulse Laser | 17.1 |
Small Pulse Laser | 4.2 |
---- | --- |
Large X Pulse Laser | 58.6 |
Medium X Pulse Laser | 23.8 |
Small X Pulse Laser | 6.3 |
---- | --- |
Large Variable Speed Pulse Laser | 58.1 |
Medium Variable Speed Pulse Laser | 27.0 |
Small Variable Speed Pulse Laser | 11.2 |
---- | --- |
Flammer | 1.7 |
PPC | 45.2 |
ER-PPC | 63.8 |
Light PPC | 17.4 |
Heavy PPC | 102.7 |
Snub Noose PPC | 53.0 |
---- | --- |
Autocannon/2 | 7.2 |
Ultra AC/2 - Single Mode | 8.1 |
Ultra AC/2 - Ultra Mode | 11.8 |
Rotary AC/2 - 4 Shot Mode | 19.0 |
Rotary AC/2 - 6 Shot Mode | 28.9 |
LB2-X Slug Shot | 8.3 |
LB2-X Cluster Shot | 9.1 |
---- | --- |
Autocannon/5 | 17.5 |
Ultra AC/5 - Single Mode | 20.5 |
Ultra AC/5 - Ultra Mode | 29.3 |
Rotary AC/5 - 4 Shot Mode | 47.3 |
Rotary AC/5 - 6 Shot Mode | 71.2 |
LB5-X Slug Shot | 20.7 |
LB5-X Cluster Shot | 17.0 |
---- | --- |
Autocannon/10 | 45.6 |
Ultra AC/10 - Single Mode | 53.6 |
Ultra AC/10 - Ultra Mode | 76.3 |
LB10-X Slug Shot | 54.1 |
LB10-X Cluster Shot | 33.2 |
---- | --- |
Autocannon/20 | 82.9 |
Ultra AC/20 - Single Mode | 90.7 |
Ultra AC/20 - Ultra Mode | 120.2 |
LB20-X Slug Shot | 31.5 |
LB20-X Cluster Shot | 41.4 |
---- | --- |
Gauss Rifle | 152.2 |
Light Gauss Rifle | 47.2 |
Heavy Gauss Rifle | 133.2 |
Improved Heavy Gauss Rifle | 151.1 |
Machine Gun | 1.7 |
---- | --- |
LRM/5 | 9.0 |
LRM/10 | 19.6 |
LRM/15 | 30.1 |
LRM/20 | 36.7 |
---- | --- |
LRM/5 + Artemis IV | 11.4 |
LRM/10 + Artemis IV | 24.2 |
LRM/15 + Artemis IV | 36.7 |
LRM/20 + Artemis IV | 45.4 |
---- | --- |
SRM/2 | 5.5 |
SRM/4 | 10.3 |
SRM/6 | 15.7 |
---- | --- |
SRM/2 + Artemis IV | 6.6 |
SRM/4 + Artemis IV | 12.1 |
SRM/6 + Artemis IV | 18.7 |
Streak SRM/2 | 7.9 |
---- | --- |
Clan ER-Large Laser | 68.8 |
Clan ER-Medium Laser | 28.7 |
Clan ER-Small Laser | 8.2 |
---- | --- |
Clan Large Pulse Laser | 90.6 |
Clan Medium Pulse Laser | 36.0 |
Clan Small Pulse Laser | 6.9 |
---- | --- |
Clan ER-PPC | 141.2 |
Clan Flammer | 1.7 |
---- | --- |
Clan Ultra AC/2 - Single Mode | 9.8 |
Clan Ultra AC/2 - Ultra Mode | 14.1 |
Clan LB2-X Slug Shot | 9.3 |
Clan LB2-X Cluster Shot | 10.1 |
---- | --- |
Clan Ultra AC/5 - Single Mode | 24.1 |
Clan Ultra AC/5 - Ultra Mode | 34.5 |
Clan LB5-X Slug Shot | 23.3 |
Clan LB5-X Cluster Shot | 19.2 |
---- | --- |
Clan Ultra AC/10 - Single Mode | 53.6 |
Clan Ultra AC/10 - Ultra Mode | 75.6 |
Clan LB10-X Slug Shot | 53.3 |
Clan LB10-X Cluster Shot | 33.4 |
---- | --- |
Clan Ultra AC/20 - Single Mode | 106.9 |
Clan Ultra AC/20 - Ultra Mode | 140.7 |
Clan LB20-X Slug Shot | 37.4 |
Clan LB20-X Cluster Shot | 41.7 |
---- | --- |
Clan Gauss Rifle | 134.4 |
Clan Hyper Assault Gauss 20 | 64.1 |
Clan Hyper Assault Gauss 30 | 105.8 |
Clan Hyper Assault Gauss 40 | 140.5 |
Clan Machine Gun | 1.7 |
---- | --- |
Clan LRM/5 | 14.1 |
Clan LRM/10 | 30.2 |
Clan LRM/15 | 45.9 |
Clan LRM/20 | 55.6 |
---- | --- |
Clan LRM/5 + Artemis IV | 17.8 |
Clan LRM/10 + Artemis IV | 36.9 |
Clan LRM/15 + Artemis IV | 55.7 |
Clan LRM/20 + Artemis IV | 68.4 |
---- | --- |
Clan SRM/2 | 5.5 |
Clan SRM/4 | 10.3 |
Clan SRM/6 | 15.7 |
---- | --- |
Clan SRM/2 + Artemis IV | 6.7 |
Clan SRM/4 + Artemis IV | 12.2 |
Clan SRM/6 + Artemis IV | 18.6 |
---- | --- |
Clan Streak SRM/2 | 9.9 |
Clan Streak SRM/4 | 10.3 |
Clan Streak SRM/6 | 30.3 |
how the various benches were used to calculate the "final bench" for each weapon.Unless I misunderstand completely...
the justification for saying that a weapon's bench # should drop just because a target has 'advanced tech', even though the weapon itself has not changed
why weapon benches do not take range into consideration anymore -- actual ranges, not just the abstract range brackets.