Poll

Looking for what people want/must have to participate in an FGC.

Use of megamek to resolve duels/trials (see option 15 for larger battles)
10 (6.5%)
Don't want megamek involved at all
8 (5.2%)
Don't care about the use of megamek
6 (3.9%)
Inner Sphere and/vs. Clan
10 (6.5%)
Clan only
9 (5.9%)
IS only
9 (5.9%)
Prior to 3rd SW
6 (3.9%)
3rd SW
9 (5.9%)
4th SW
10 (6.5%)
Clan Invasion
9 (5.9%)
Dark ages
11 (7.2%)
Resource management
17 (11.1%)
Tech advancement
14 (9.2%)
Random events
17 (11.1%)
Use Megamek for larger battles (invasions/assaults)
4 (2.6%)
Would be willing to GM/co-GM
4 (2.6%)

Total Members Voted: 27

Voting closed: 26 June 2013, 15:35:06

Author Topic: FGC options  (Read 19291 times)

monbvol

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Re: FGC options
« Reply #60 on: 02 July 2013, 17:06:47 »
*nod*

With some of the MegaMek/MekHQ/MekWars stuff coming on line these days I'm more and more convinced we can have something workable and it will be built on a lot of the aforementioned programs/servers.

Ruud

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Re: FGC options
« Reply #61 on: 18 July 2013, 15:45:35 »
I got in on the last one right near the end of it.  I liked the combo of MegaMek playing contributors and non-MM contributors.  I do not have the time for scheduling MM games and letting them play out.  I really like the RP and strategic part of it.  The only reason i am an Orloff fan is because it was the option i choose when i joined the FWL.  If it got started again, i would join in a heart beat.
3025 is my kind of old school

 
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Hugin

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Re: FGC options
« Reply #62 on: 06 March 2014, 07:22:51 »
Now I've missed this topic :(

Being out of the CBT loop for quite some time...

Anyhow.

I'd not mind any of the above (although I learned to like the new (current) timeline with some clans and reduced IS strength).

Maybe there would be enough interest to keep this running?

Who else would be willing to join a Team to write up a rules and mechanics draft? (Please send PM ^^)
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Daemonknight228

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Re: FGC options
« Reply #63 on: 18 March 2014, 13:11:43 »
*sneaks in*

hai gaiz

*sneaks out*
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Ruud

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Re: FGC options
« Reply #64 on: 24 July 2014, 19:24:21 »
well, the FGC 3040 is up and running.  We have a GM, we have a set of rules, and we have fun.  Lots of RP stuff and plenty of tactics and strategy too.  No Clans (yet), no Comstar splinter groups (yet), options of simple resolution or MegaMek.  it is working pretty good and i'm enjoying it.  (even though i am not Orloff)
3025 is my kind of old school

 
OHMS, Portland OR
https://ipms-oregon.org/about-us

Ruud

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Re: FGC options
« Reply #65 on: 03 December 2014, 16:14:41 »
Plenty of room for people to join and learn the game/enjoy parts of the game/or take on a bigger roll.
3025 is my kind of old school

 
OHMS, Portland OR
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worktroll

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Re: FGC options
« Reply #66 on: 03 December 2014, 17:09:47 »
TO be honest, we'd prefer if people didn't come here just to bump old threads. We prefer to let them sink, or rise, on their merits.

Cheers,

Worktroll, Administrator.
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Ruud

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Re: FGC options
« Reply #67 on: 05 December 2014, 15:48:18 »
coolio.  No problemo.
3025 is my kind of old school

 
OHMS, Portland OR
https://ipms-oregon.org/about-us