Author Topic: Unit Rosters for AS, SBF, and ACS  (Read 5763 times)

Alexander Knight

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Unit Rosters for AS, SBF, and ACS
« on: 21 October 2015, 18:27:54 »
Starting off with a canon unit, here is the roster for the 1st Knights of the Inner Sphere as of Task Force Serpent.  Full ASC, SBF, and AS values are enclosed, although PV is not modified by experience, but that's simple enough for people to do.


EDIT:
Corrected some errors on the Regimental page.  Some of the calculations were looking at the wrong cells.
« Last Edit: 25 October 2015, 14:32:13 by Alexander Knight »

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #1 on: 21 October 2015, 21:33:41 »
And here is the 11th Lyran Guards, also from Huntress!


EDIT:

Uploaded corrected file, same mistakes as the Knights one.
« Last Edit: 25 October 2015, 14:35:19 by Alexander Knight »

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #2 on: 22 October 2015, 23:33:38 »
If anyone has a request, I'll do a specific unit.

atlask

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #3 on: 24 October 2015, 11:53:31 »
since you are doing huntress. love to see a few of the clan units worked up.. 
Catalyst Demo Agent #881, Tulsa, OK

Weirdo

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #4 on: 24 October 2015, 19:05:17 »
A Leviathan III battle group! >:D
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Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #5 on: 24 October 2015, 19:07:18 »
I'll see what I can do.

Weirdo

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #6 on: 24 October 2015, 19:11:20 »
Feel free to simplify by using single-chassis fighter stars, and using RATs to overcome any organizer's block. :)
My wife writes books
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Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #7 on: 24 October 2015, 19:39:17 »
Lemme finish the Jaguar's 48th Battle Cluster.

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #8 on: 25 October 2015, 00:25:11 »
Speak of the devil.  Here is the 48th Battle Cluster, composed of 3 BattleMech Trinaries, 1 Elemental Binary, and 1 ProtoMech Binary.

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #9 on: 26 October 2015, 21:50:10 »
Now.  Because I like the cut of Wierdo's jibb I present Battlegroup Jormangundr.

Consisting of the squadrons Jormangundr, Surt, Garm, and Fenrir as well as six trinaries of Aerospace Fighters.  Each squadron has one Aesir, one Vanir, and two Nagasawas, while Jormangundr Squadron has the big guy himself in addition.

I need to lie down now.

Weirdo

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #10 on: 27 October 2015, 08:30:42 »
Very nice, thank you! O0

...now I just need to figure out which record sheet these go on...
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Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #11 on: 27 October 2015, 12:31:17 »
Well...oops!  Made a mistake on the large craft formations.  Add up all the arcs and divide by 2.  That'll make them easier to understand.  Will post a corrected sheet later.

Weirdo

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #12 on: 27 October 2015, 12:41:15 »
How do I convert the PVs back to the Alpha Strike level? I don't have ACS values for other large craft, and clearly this force needs opponents. Maybe a Thera group, or a Star League line division. :)
My wife writes books
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Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #13 on: 27 October 2015, 12:47:44 »
Multiply PV by 9 to get a rough estimate of AS PV levels.  That said, here's the Jormangundr in AS terms:

Code: [Select]
Leviathan III (Battleship) Leviathan III (Battleship) WS 4 3 1,980 660 150 4,948 AT60D5,CK51.5,CRW8,DT20,HPG,IT225,KF,LF,ST10D2
Leviathan III (Battleship) Bow Leviathan III (Battleship) Bow CAP 432 432 432 312 CAP
Leviathan III (Battleship) Bow Leviathan III (Battleship) Bow MSL 12 12 12 12 MSL
Leviathan III (Battleship) Bow Leviathan III (Battleship) Bow STD 99 90 57 21 PNT6
Leviathan III (Battleship) Side Leviathan III (Battleship) Side CAP 348 348 348 288 CAP
Leviathan III (Battleship) Side Leviathan III (Battleship) Side MSL 17 17 6 6 MSL
Leviathan III (Battleship) Side Leviathan III (Battleship) Side STD 106 91 61 25 PNT6
Leviathan III (Battleship) Stern Leviathan III (Battleship) Stern CAP 186 186 186 126 CAP
Leviathan III (Battleship) Stern Leviathan III (Battleship) Stern MSL 12 12 12 12 MSL
Leviathan III (Battleship) Stern Leviathan III (Battleship) Stern STD 92 83 57 21 PNT6

Weirdo

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #14 on: 27 October 2015, 13:12:49 »
Well...oops!  Made a mistake on the large craft formations.  Add up all the arcs and divide by 2.  That'll make them easier to understand.  Will post a corrected sheet later.

Does this mean that CAP or MSL specials go away, or are we talking about consolidating each kind of damage type into a single firing arc?
My wife writes books
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"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
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Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #15 on: 27 October 2015, 13:34:02 »
Does this mean that CAP or MSL specials go away, or are we talking about consolidating each kind of damage type into a single firing arc?

It seems unclear, but the logical method is to consolidate each damage type, so the Jormangunder squadron would have a CAP damage value, a MSL damage value, and a standard damage value at each range bracket.

Weirdo

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #16 on: 27 October 2015, 13:44:03 »
Makes sense, given that ACS retains modifiers for capital and capmissile attacks.

Hmmm...looking at PV costs, the Alliance Naval Star is not that far off PV-wise from a single Lev III, and reinforcing that group with CSR Magpie means a difference of only 82 PV at Alpha Strike scale. Throw in some DropShips and fighters of their own, and I think we might have a good ACS fight brewing...
My wife writes books
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #17 on: 03 November 2015, 21:24:56 »
New unit!  Zeta Battalion of Wolf's Dragoons pre-Misery!

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #18 on: 05 November 2015, 20:55:22 »
The Kell Hounds as they stood on Mallory's World, facing off against Yoriniga Kurita for the first time.

Also included, the jumpship and dropship assets!

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #19 on: 11 November 2015, 00:03:27 »
Thanks, these are great examples on how to do conversion.  It was interesting to see the DropShip stats in the Kell Hounds regiment -- can you share the original Alpha Strike stats that you used for the Overlord and Union (and any other DropShips if you have them)?  As far as I know this information is not available in the MUL, but would be very useful to have for unit creation and abstract aerospace.

Alexander Knight

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #20 on: 04 December 2015, 23:55:15 »
Remember, Children.

If anyone wants to organize a unit like the 3025 ELH....you are justified in killing them.  The roster is "legal" so long as you allow for some really stretched lance sizes (really, 4 'mechs and 3 tanks in a lance???)

The Purist

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Re: Unit Rosters for AS, SBF, and ACS
« Reply #21 on: 08 December 2015, 22:56:57 »
Thanks very much for this post Alexander. That obviously took a lot of work.

I converted the 1st Armoured Infantry and 8th Recon Battalion to BF to see what the lances would look like and they proved difficult to fight with just standard three lance companies. I do, however, disagree with your advice to players who would want to develop similar heresies to canon.  :)

The ELH are an excellent example that the rules, if adhered to too rigidly, can remove a lot of the character that makes SO and (Adv)BF such a great expansion/evolution to the original BT game. While I agree that regiments running around with 6 and 7 Elements to a lance/platoon should be strictly limited by the campaign GM, there is certainly room for operating outside 'canon'.

After all, when dealing with late SW scenarios/campaigns the succession wars may have threatened technologies but military theory as practised back in pre-space flight/early expansion Terra is alive and well. If anything it has likely evolved further to incorporate the Battlemech into combined arms doctrine (with the Mech at the top of the pyramid for obvious reasons). There is nothing particularly wrong with companies having three fighting platoons *and* a Command/HQ  section/lance/platoon. It is even possible to incorporate logistics into BF campaigns that would require "A" and "B" Echelons at company, battalion and regimental levels.

The more I have read in the SO manual and the new historical source books the more it has become apparent that our group (even if diminished now by age and other real life commitments) has long followed (unknowingly) the advice found in Reunification War, pg 168:

Quote
"...Remember also the two "prime directives" in playing BattleTech:

1. HAVE FUN
2. DON'T LET YOURSELF GET SO CAUGHT UP IN THE RULES THAT YOU STOP HAVING FUN"


So if a particular player or group wants to incorporate non-canon aspects into their version of the BT Universe, well,.... fly! Be free!!   ;)

Cheers.
« Last Edit: 08 December 2015, 23:01:44 by The Purist »
Words ought to be a little wild for they are the assault of thought upon the unthinking - John Maynard Keynes.

"...Remember also the two "prime directives" in playing BattleTech:
1. HAVE FUN
2. DON'T LET YOURSELF GET SO CAUGHT UP IN THE RULES THAT YOU STOP HAVING FUN"
Page 168 - Reunification War