OK, let me rethink this whole thing a bit. My idea was to build a Star League era (ie. around 2600) Wasp that would serve as a specialty platform for militia and defensive units, while maximizing how many parts it shared with standard militia Wasps. The idea had been to build a scout version that wouldn't fight if it could avoid it, but instead would provide data to militia commanders on advancing enemy forces.
But...why stop there? We know that, even into the Succession Wars era, there are often specialty lances or companies attached to larger units, like incendiary units equipped with Firestarters. So, how about four variants that can work together?
Going back to my original idea, my Recon Wasp drops the vehicular mine dispensers, drops the medium laser for TAG, and drops the recon camera to instead mount a Beagle probe. With a Beagle probe, TAG and remote sensor dispenser, it's not going to hurt anything directly, but will do a good job of feeding data to those that will.
Wasp WSP-1R
Mass: 20 tons
Chassis: 1A Type 3
Power Plant: Hermes 120
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 TAG
Manufacturer: Alliance Defenders Limited,Bordello Military Goods Inc,Diplass BattleMechs,Majesty Metals and Manufacturing,King Dumount Defense Facility,Defiance Industries,Pride of Granada Industries,Kali Yama Weapons Industries Inc,Orguss Industries,General Mechanics,Achernar Battlemechs,Lyran 'Mech Corporation,Amalgamated Sword and Steel,Rim Motors,Pinard Protectorates Limited,Interstellar Arms,Irian BattleMechs Unlimited,Hellespont 'Mech Works,Taurus Territorial Industries, Majesty Metals and Manufacturing
Primary Factory: Alpheratz,Antwerp,Apollo,Canopus IV,Castile,Furillo,Granada,Kalidasa,Marcus,Mars,New Avalon,Nichol's Rest, Oldsmith,Otisberg,Perdition,Rockwellawan,Shiro III,Sian,Taurus,Tetski
Communication System: Duotech 65
Targeting & Tracking System: RadCom TXX
Introduction Year: 2630
Tech Rating/Availability: E/E-F(F*)-D-D
Cost: 1,915,440 C-bills
Type: Wasp
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 284
Equipment Mass
Internal Structure 2
Engine 120 Fusion 4
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor 48 3
Internal Armor
Structure Value
Head 3 4
Center Torso 6 6
Center Torso (rear) 4
R/L Torso 5 6
R/L Torso (rear) 2
R/L Arm 3 4
R/L Leg 4 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Remote Sensors/Dispenser LL 1 - 0.5
Jump Jet LL 1 - 0.5
2 Jump Jet CT 2 - 1.0
3 Heat Sink RT 3 - 3.0
Jump Jet RT 1 - 0.5
3 Heat Sink LT 3 - 3.0
Jump Jet LT 1 - 0.5
Active Probe LT 2 - 1.5
Jump Jet RL 1 - 0.5
TAG RA 1 0 1.0
Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans)
Minelaying duties have now shifted to the WSP-1Y. Unlike the WSP-1L, which mounts its SRM-4 in the arm, I chose to stick with mounting my missile launcher, a single LRM-5, in the leg, with the ammo remaining in the torso. This leaves the right arm empty, but I liked the congruity. Note the ammo type: "Thunder" (still called FASCAM) ammo allows it to lay far larger minefields than a pair of vehicular mine dispensers would, and while they're 5-point minefields per hex, it can lay up to 24 hexes worth of mines, rather than 2 per mine dispenser.
Wasp WSP-1Y
Mass: 20 tons
Chassis: 1A Type 3
Power Plant: Hermes 120
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 LRM 5
Manufacturer: Alliance Defenders Limited,Bordello Military Goods Inc,Diplass BattleMechs,Majesty Metals and Manufacturing,King Dumount Defense Facility,Defiance Industries,Pride of Granada Industries,Kali Yama Weapons Industries Inc,Orguss Industries,General Mechanics,Achernar Battlemechs,Lyran 'Mech Corporation,Amalgamated Sword and Steel,Rim Motors,Pinard Protectorates Limited,Interstellar Arms,Irian BattleMechs Unlimited,Hellespont 'Mech Works,Taurus Territorial Industries, Majesty Metals and Manufacturing
Primary Factory: Alpheratz,Antwerp,Apollo,Canopus IV,Castile,Furillo,Granada,Kalidasa,Marcus,Mars,New Avalon,Nichol's Rest, Oldsmith,Otisberg,Perdition,Rockwellawan,Shiro III,Sian,Taurus,Tetski
Communication System: Duotech 65
Targeting & Tracking System: RadCom TXX
Introduction Year: 2630
Tech Rating/Availability: E/D-X-D-D
Cost: 1,662,240 C-bills
Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 20
Battle Value: 422
Equipment Mass
Internal Structure 2
Engine 120 Fusion 4
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor 48 3
Internal Armor
Structure Value
Head 3 4
Center Torso 6 6
Center Torso (rear) 4
R/L Torso 5 6
R/L Torso (rear) 2
R/L Arm 3 4
R/L Leg 4 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet LL 1 - 0.5
LRM 5 LL 1 2 2.0
2 Jump Jet CT 2 - 1.0
3 Heat Sink RT 3 - 3.0
Jump Jet RT 1 - 0.5
3 Heat Sink LT 3 - 3.0
Jump Jet LT 1 - 0.5
LRM 5 Thunder Ammo (24) LT 1 - 1.0
Jump Jet RL 1 - 0.5
Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans)
Along with our minelayer Wasp, I came up with an incendiary Wasp, swapping the WSP-1A's medium laser for a flamer. I retained the SRM-2 in its usual place, but for ammo I went with Smoke SRMs. I did briefly consider Infernos, but the idea is this is supposed to slow approach of enemy forces, and using a flamer is a much more controlled method of doing that than Infernos, and smoke SRMs are still handy to obscure sections of the battlefield.
Wasp WSP-1F
Mass: 20 tons
Chassis: 1A Type 3
Power Plant: Hermes 120
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 SRM 2
1 Flamer
Manufacturer: Alliance Defenders Limited,Bordello Military Goods Inc,Diplass BattleMechs,Majesty Metals and Manufacturing,King Dumount Defense Facility,Defiance Industries,Pride of Granada Industries,Kali Yama Weapons Industries Inc,Orguss Industries,General Mechanics,Achernar Battlemechs,Lyran 'Mech Corporation,Amalgamated Sword and Steel,Rim Motors,Pinard Protectorates Limited,Interstellar Arms,Irian BattleMechs Unlimited,Hellespont 'Mech Works,Taurus Territorial Industries, Majesty Metals and Manufacturing
Primary Factory: Alpheratz,Antwerp,Apollo,Canopus IV,Castile,Furillo,Granada,Kalidasa,Marcus,Mars,New Avalon,Nichol's Rest, Oldsmith,Otisberg,Perdition,Rockwellawan,Shiro III,Sian,Taurus,Tetski
Communication System: Duotech 65
Targeting & Tracking System: RadCom TXX
Introduction Year: 2630
Tech Rating/Availability: D/D-E-D-D
Cost: 1,591,440 C-bills
Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 20
Battle Value: 308
Equipment Mass
Internal Structure 2
Engine 120 Fusion 4
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor 48 3
Internal Armor
Structure Value
Head 3 4
Center Torso 6 6
Center Torso (rear) 4
R/L Torso 5 6
R/L Torso (rear) 2
R/L Arm 3 4
R/L Leg 4 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet LL 1 - 0.5
SRM 2 LL 1 2 1.0
2 Jump Jet CT 2 - 1.0
3 Heat Sink RT 3 - 3.0
Jump Jet RT 1 - 0.5
3 Heat Sink LT 3 - 3.0
Jump Jet LT 1 - 0.5
SRM 2 Smoke Ammo (50) LT 1 - 1.0
Jump Jet RL 1 - 0.5
Flamer RA 1 3 1.0
Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans)
Last up, speaking as we were of comm gear, I decided to concentrate that on a single Wasp. Ripping out the SRM rack got me two tons for communications gear which, when added to the 1-ton equivalent combat vehicles and BattleMechs are considered to have standard, you hit the 3-ton threshold mark. On its own, it can track three sensor pods, it can generate an ECCM field, and it's enough to grant you a +1 initiative bonus for your side.
Unfortunately, by itself, that's not enough to give it the ability to do a satellite uplink. I'm throwing the Improved Communications quirk on there, and I'm sorely tempted to drop the medium laser entirely for more communications equipment too, but that would leave you completely unarmed, which is its own issue. I'd love to hear everyone's thoughts on that.
Wasp WSP-1C
Mass: 20 tons
Chassis: 1A Type 3
Power Plant: Hermes 120
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 Medium Laser
Manufacturer: Alliance Defenders Limited,Bordello Military Goods Inc,Diplass BattleMechs,Majesty Metals and Manufacturing,King Dumount Defense Facility,Defiance Industries,Pride of Granada Industries,Kali Yama Weapons Industries Inc,Orguss Industries,General Mechanics,Achernar Battlemechs,Lyran 'Mech Corporation,Amalgamated Sword and Steel,Rim Motors,Pinard Protectorates Limited,Interstellar Arms,Irian BattleMechs Unlimited,Hellespont 'Mech Works,Taurus Territorial Industries, Majesty Metals and Manufacturing
Primary Factory: Alpheratz,Antwerp,Apollo,Canopus IV,Castile,Furillo,Granada,Kalidasa,Marcus,Mars,New Avalon,Nichol's Rest, Oldsmith,Otisberg,Perdition,Rockwellawan,Shiro III,Sian,Taurus,Tetski
Communication System: Duotech 65
Targeting & Tracking System: RadCom TXX
Introduction Year: 2630
Tech Rating/Availability: D/C-E-D-D
Cost: 1,626,240 C-bills
Type: Wasp
Technology Base: Inner Sphere (Standard)
Tonnage: 20
Battle Value: 358
Equipment Mass
Internal Structure 2
Engine 120 Fusion 4
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor 48 3
Internal Armor
Structure Value
Head 3 4
Center Torso 6 6
Center Torso (rear) 4
R/L Torso 5 6
R/L Torso (rear) 2
R/L Arm 3 4
R/L Leg 4 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet LL 1 - 0.5
2 Jump Jet CT 2 - 1.0
3 Heat Sink RT 3 - 3.0
Jump Jet RT 1 - 0.5
3 Heat Sink LT 3 - 3.0
Jump Jet LT 1 - 0.5
Communications Equipment (2 tons) LT 1 - 2.0
Jump Jet RL 1 - 0.5
Medium Laser RA 1 3 1.0
Features the following design quirks: Easy to Maintain, Extended Torso Twist, Ubiquitous (Inner Sphere), Ubiquitous (Clans), Improved Communications
Wow. That ended up taking on a life of its own, didn't it?