Next up, a mild upgrade to the SHD-1R Shadow Hawk, keeping the standard medium laser, but swapping the AC/5 for an ER large laser:
Shadow Hawk SHD-1R (C)
Mass: 50 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Primitive
Armament:
1 Medium Laser
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 3,507,000 C-bills
Type: Shadow Hawk
Technology Base: Mixed (Advanced)
Tonnage: 50
Battle Value: 1,101
Equipment Mass
Internal Structure 5
Engine 240 Fusion 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 3
Heat Sink 15 5
Gyro 3
Primitive Cockpit 5
Armor Factor (Primitive) 150 14
Internal Armor
Structure Value
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
R/L Torso 12 18
R/L Torso (rear) 6
R/L Arm 8 16
R/L Leg 12 16
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Jump Jet CT 1 - 0.5
Jump Jet RT 1 - 0.5
4 Heat Sink LT 4 - 4.0
Jump Jet LT 1 - 0.5
ER Large Laser LT 1 12 4.0
Heat Sink RL 1 - 1.0
Medium Laser RA 1 3 1.0
Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Life Support, Rugged (1 Point), Ubiquitous (Inner Sphere), Ubiquitous (Clans)
I'm not completely thrilled with it due to the heat added on by the laser, and wanted to also try an autocannon build, too:
Shadow Hawk SHD-1R (C 2)
Mass: 50 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Primitive
Armament:
1 Micro Pulse Laser
1 ER Medium Laser
1 ProtoMech AC/2
1 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 3,875,250 C-bills
Type: Shadow Hawk
Technology Base: Mixed (Advanced)
Tonnage: 50
Battle Value: 1,005
Equipment Mass
Internal Structure 5
Engine 240 Fusion 11.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink 10 0
Gyro 3
Primitive Cockpit 5
Armor Factor (Primitive) 150 14
Internal Armor
Structure Value
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
R/L Torso 12 18
R/L Torso (rear) 6
R/L Arm 8 16
R/L Leg 12 16
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet CT 2 - 1.0
Jump Jet RT 1 - 0.5
LRM 5 RT 1 2 1.0
LRM 5 Ammo (24) LT 1 - 1.0
ProtoMech AC/2 LT 2 1 3.5
Heat Sink LT 1 - 1.0
Jump Jet LT 1 - 0.5
CASE II LT 1 - 0.5
ProtoMech AC/2 Ammo (40) LT 1 - 1.0
Flak ProtoMech AC/2 Ammo (40) LT 1 - 1.0
Micro Pulse Laser HD 1 1 0.5
ER Medium Laser RA 1 5 1.0
Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Improved Life Support, Rugged (1 Point), Ubiquitous (Inner Sphere), Ubiquitous (Clans)
That concentrates the ammo in one location protected by CASE II, gives you flexibility of ammo for the ProtoMech AC, and gives the primitive Shadow Hawk back its LRM launcher, even giving it a full jump.