Author Topic: Graves' Dancers: Crazy Like a Fox  (Read 90198 times)

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #30 on: 02 September 2011, 21:40:47 »
It was a pretty awesome game despite the slow speed. The Marik Militia took the west flank, the Dancers took the east flank and the Knights went straight up the middle. Fortunately, by the time the Knights had started retreating the Jacks had just begun to withdraw themselves, but it was a pretty brutal fight. And obviously extremely large, too. The Dancers brought four lances of 'Mechs, the Knights brought the same plus two aerospace fighters, and the Marik Militia had a 'Mech company, a platoon each of Regulators and Mantis VTOLs, and two airmobile jump infantry companies. And all that against 52 'Mechs (mostly heavies and assaults) from the Jacks. It was truly epic.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #31 on: 07 September 2011, 21:27:57 »
Now that the long, bloody campaign for Giausar has finally wrapped up, there are going to be a series of updates here, including an updated unit history, a repost of the full kill list and other miscellaneous info, bios and a TO&E for the new fourth 'Mech company, new upgrades for many of the other 'Mechs in the unit, and a fancy-ass new ride for Jean. Stay tuned.

Quick update, this is still going to happen, but recent medical issues have prevented me from getting this completely finished. It is mostly done, I just have to find a couple of free hours to format and post all of this stuff.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #32 on: 07 September 2011, 21:37:26 »
Here's a quick taste, though, before I sit down for dinner. It's Jean's new 'Mech, which cost just over 130 million C-bills. And yes, I know technically ferro-lamellor hasn't actually entered production yet: hence the pricetag and the 10x multiplier for repairs to this 'Mech from here on.

Mad Cat Mk II GD

Mass: 90 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 3069
Cost: 26,303,600 C-Bills
Battle Value: 3,525

Chassis: DSAM Endo 4 Endo-Steel
Power Plant: Type 79 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Grandthrust Mk. 5
    Jump Capacity: 120 meters
Armor: Forging ZM15 Ferro-Lamellor
Armament:
    2 Type DDS Kingston ER PPCs
    2 Series 14a Medium Pulse Lasers
    2 Series 2d ER Medium Lasers
    2 Series 2D-2 Heavy Medium Lasers
    1 Zippo-C ER Flamer
    1 Active Probe
    1 Angel ECM
Manufacturer: Manufacturing Plant DSF-94
    Primary Factory: Unknown
Communications System: Megaband System 21
Targeting and Tracking System: Dtrac Suite 4

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   138 points                4.50
    Internal Locations: 2 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 CT, 1 LT
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Lamellor               AV - 279                 20.00
    Armor Locations: 1 RT, 5 LA, 4 RA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           45       
                                 Center Torso (rear)                  13       
                                           L/R Torso     19           30       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     15           30       
                                             L/R Leg     19           38       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Flamer                                    HD        4         1         1.00
ER Medium Laser                              RT        5         1         1.00
Heavy Medium Laser                           RT        7         2         1.00
Targeting Computer                           RT        -         4         4.00
ER Medium Laser                              LT        5         1         1.00
Heavy Medium Laser                           LT        7         2         1.00
Active Probe                                 LT        0         1         1.00
Angel ECM                                    LT        0         2         2.00
ER PPC                                       RA        15        2         6.00
Medium Pulse Laser                           RA        4         1         2.00
ER PPC                                       LA        15        2         6.00
Medium Pulse Laser                           LA        4         1         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     11    Points: 35
4j         5       5       2       0      4     2   Structure:  5
Special Abilities: PRB, RCN, AECM, ENE, SRCH, ES, SOA


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #33 on: 08 September 2011, 03:19:12 »
Alright, the main posts have been updated. I will post 4th Company and the other miscellany soon.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Hawkeye Jim

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #34 on: 08 September 2011, 15:02:24 »
Looking forward to it.

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #35 on: 08 September 2011, 15:07:00 »
It occurs to me that I never actually posted the updated TO&E for the Dancers, so I'll post that with the 4th Company added in, followed by the bios and the kill list.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #36 on: 08 September 2011, 15:24:13 »
Graves' Dancers
Mixed Regiment/Veteran/Reliable

The Dancers are a flexible, mobility-oriented unit. They field no 'Mech (or vehicle) with a cruising speed under 54 KPH unless it is jump-capable.


1st Battalion

1st Company
Command Lance
BV: 17,751
Colonel Jean Graves (1/1) -- Mad Cat Mk II GD
Leftenant Albert "Big Al" Murphy (2/3) -- Victor VTR-10L
Mechwarrior Jason Bouchard (2/3) -- Lynx LNX-9R
Mechwarrior Isabelle Rodriguez (3/3) -- Enforcer III ENF-6M

Fire Lance
BV: 13,662
Leftenant Ukla Mauok (2/3) -- Black Hawk-KU BHKU-OGD
Sergeant Matthew "Rawhide" Francis (2/4) -- Dervish DV-8D
Mechwarrior Michiko McCloud (3/4) -- Dervish DV-8D
Mechwarrior Manny Calavera (2/3) -- Enforcer III ENF-6T

Scout Lance
BV: 8,768
Leftenant Alan "Hawkeye" Hawkins (2/3) -- Firestarter FS9-OF
Sergeant Major Frederick Jacob "Red" Nelson (3/4) -- Bishamon BSN-3KG
Mechwarrior Furio Castelluccio (3/3) -- Phoenix Hawk PXH-3PL
Mechwarrior William Sanderson (2/4) -- Wolfhound WLF-3S


2nd Company
Striker Lance
BV: 15,923
Major Eric McClair (2/3) -- Templar TLR1-OGD
Leftenant "Anxious" Andrea Reimer (3/2) -- Stealth STH-2DG
Mechwarrior Deandra Voss (3/4) -- Salamander PPR-7SG
Mechwarrior Ian Sharpe (3/4) -- Thunderbolt TDR-10SEG

Backboard Lance
BV: 11,624
Leftenant Jack McClintock (3/4) -- Night Gyr A
Sergeant Gina Conlon (3/5) -- Cataphract CTF-3LG
Mechwarrior Max Reynaud (3/3) -- Thunderbolt TDR-7SE
Mechwarrior Jerome Thomas (3/4) -- Guillotine GLT-8D

Skirmisher Lance
BV: 11,121
Leftenant Dietrich Hoffmann (2/3) -- Griffin GRF-6S
Sergeant Noah Levine (3/4) -- Wolverine WVR-8DG
Mechwarrior Carl Sigurdsson (3/2) -- Beowulf BEO-13
Mechwarrior Quinn Dexter (3/4) -- Phoenix Hawk PXH-6D


3rd Company
Juggernaut Lance
BV: 14,716
Captain Ivan "Crazy Ivan" Surikov (2/3) -- Yu Huang Y-H10G
Leftenant Anna Pryde (2/2) -- Night Gyr Prime
Mechwarrior Dominic Yamamoto (3/4) -- Tempest TMP-3M
Mechwarrior Giovanni Agnelli (3/4) -- Axman AXM-3S

Cavalry Lance
BV: 11,868
Leftenant Cheyenne Black (2/3) -- Warhammer WHM-9DG
Sergeant Ross Barrett (2/5) -- Ostsol OTL-7M
Mechwarrior Sanjiv Singh (3/4) -- Ostsol OTL-7M
Mechwarrior Tommy Zhao (3/5) -- Huron Warrior HUR-W0-R4O

Pursuit Lance
BV: 8,020
Leftenant Omar Little (2/3) -- Wraith TR2
Sergeant Tina MacArthur (3/3) -- Cicada CDA-3G
Mechwarrior Marlowe Freeman (3/4) -- Spector SPR-5F
Mechwarrior Xavier Davis (3/4) -- Osiris OSR-4D


4th Company
Battle Lance
BV: 12,221
Captain Peter Takeda (2/3) -- Sunder SD1-OGD
Leftenant Gerard Ventress (2/4) -- Avatar AV1-OGD
Mechwarrior Rosa Morales (3/4) -- Blackjack BJ2-OF
Mechwarrior Renard Duval (3/4) -- Enforcer ENF-4D

Vanguard Lance
BV: 11,191
Leftenant Sofia Carter (3/2) -- Warhammer WHM-10T
Sergeant Alexander bin Harud (3/4) -- Falconer FLC-8RG
Mechwarrior Athena Zhai (3/5) -- Falconer FLC-8R
Mechwarrior Zbigniew "Z-Big" Kowalski (3/4) -- Black Hawk-KU BHKU-O

Force Recon Lance
BV: 9,942
Leftenant Ezra Graves (1/2) -- Grendel Prime
Sergeant Giorgos "Gorgeous George" Georgousopoulos (3/3) -- Bloodhound B2-HND
Mechwarrior Callum "Doc" Cochrane (3/4) -- Hussar HSR-200-Db
Mechwarrior Daphne Bristow (3/4) -- Hermes HER-4S





2nd Battalion
 
1st Company
Headbanger Lance
BV: 7,514
Major John Purcell (2/4) -- Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Leftenant Nelle Moon (2/3) -- Regulator Hovertank
Driver Desmond Overholt
Gunner Steve Greenwood
Corporal Randall Johnston (3/4) -- Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) -- Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert

Foxtrot Lance
BV: 5,551
Leftenant Solomon Pullman (2/3) -- Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) -- Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) -- Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) -- Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed

Tango Lance
BV: 4,520
Leftenant Julius Bennett (2/3) -- Pegasus Scout Hovertank (GD)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) -- Pegasus Scout Hovertank (GD)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) -- Pegasus Scout Hovertank (GD)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) -- Pegasus Scout Hovertank (GD)
Driver Benjamin Glover
Gunner Abby Baughman


2nd Company
Jive Lance
BV: 6,643
Captain Darryl Schlatter (3/3) -- Musketeer Hovertank
Driver Lonnie Dalhquist
Gunner Neil Perrella
Leftenant Lance Cray (3/4) -- Musketeer Hovertank
Driver Hillary Macintosh
Gunner Kurt Davin
Corporal Cody Okada (3/4) -- Regulator Hovertank
Driver Ted Nicola
Gunner Tyrone Stokely
Corporal Christian Loreto (3/4) -- Regulator Hovertank
Driver Aimee Lamarck
Gunner Fernando Peron

Tarantella Lance
BV: 5,585
Leftenant Giovanni Cavallaro (3/4) -- Regulator Hovertank
Driver Dale Rafer
Gunner Charlie Allan
Sergeant David Stapler (3/4) -- Condor Heavy Hover Tank (Laser)
Driver Lee Nowak
Gunner Steffen Bouland
Corporal Mary Garcia (3/4) -- Drillson Heavy Hover Tank (SSRM)
Driver Ron Stockdale
Gunner James Dasari
Corporal Pjotr Wassermann (3/4) -- Stygian Strike Tank (Armor)
Driver Steve Stogdon
Gunner Joe Sisto

Samba Lance
BV: 5,982
Leftenant Cynthia Balmaceda (3/4) -- Fulcrum Heavy Hovertank
Driver Anthony Tyzack
Gunner Cathan Foster
Sergeant Patrick Cordero (3/4) -- Fulcrum Heavy Hovertank
Driver Michael Kadlec
Gunner Steven Walker
Corporal Victor Ames (3/4) -- Stygian Strike Tank (A)
Driver Vlastislav Lenska
Gunner Chris Sellers
Corporal Jeff Kwan (3/4) -- Stygian Strike Tank (A)
Driver Marko Raskovic
Gunner Rusty Rothwell


3rd Company
Troika Lance
BV: 4,500
Captain Tomas Rodri­guez (3/4) -- Myrmidon Medium Tank
Driver Gabriel Hong
Gunner Elizabeth Raferty
Sergeant Tobias Zarikos (3/4) -- Myrmidon Medium Tank
Driver You-liang Zeng
Gunner Alec Eliassen
Corporal Sara Wynn (3/4) -- Myrmidon Medium Tank
Driver Simon Mason
Gunner Cliff MacInnes
Corporal Matheiu Bourges (3/4) -- Myrmidon Medium Tank
Driver Nancy Kandic
Gunner David Timson

Pavane Lance
BV: 4,500
Leftenant Abdul-Mujib bin Saad (3/4) -- Myrmidon Medium Tank
Driver Marianne Jez
Gunner Tom Kamida
Sergeant Joseph Chau (3/4) -- Myrmidon Medium Tank
Driver Sofia Maddock
Gunner Ryan Harper
Corporal Elliott Godden (3/4) -- Myrmidon Medium Tank
Driver Orazio Fausti
Gunner Ken Ichikawa
Corporal Nathan Garnett (3/4) -- Myrmidon Medium Tank
Driver Casimir Schulberg
Gunner Shane Quarell

Jitterbug Lance
BV: 4,044
Leftenant Magnus Nyhuus (3/4) -- Striker Light Tank (Laser)
Driver Isabella Coney
Gunner Kong Wu
Sergeant Louis Constantinescu (3/4) -- Striker Light Tank (Laser)
Driver Bruno Andretta
Gunner William Ivens
Corporal Russell Melendez (3/4) -- Striker Light Tank (LRM)
Driver Gianna Marchand
Gunner Joswa bin Yasser
Corporal Guy Kingwell (3/4) -- Striker Light Tank (LRM)
Driver Stuart Potts
Gunner Jean-Marie Neveu



3rd Battalion

1st Company
BV: 4,145
Infiltrator Mk II Squad (2)
   Major Pavel Kovelevsky
   Sergeant Harry Carrick
   Corporal Donovan Udell
   Corporal Shaun Ryan
Infiltrator Mk II Squad (3)
   Leftenant Gerard Philippe
   Sergeant Heath Dougan
   Corporal Al Zhang
   Corporal Demetrio Vizzoni
Achileus Squad (3)
   Leftenant Rory Sheppard
   Sergeant Nick Usachev
   Corporal Paul MacGillreick
   Corporal Neal Schutzhauer
Achileus Squad (3)
   Leftenant Raymond Morello
   Sergeant Kyle Hodge
   Corporal Nathan Grant
   Corporal Lester Borland

Pilot Dan Subodh (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tyrone Raguraman
Pilot Robert Joneson (3/4) -- Hawk Moth Gunship (Armor)
Gunner Gregor Goudie
Pilot Henry Shenton (3/4) -- Karnov BA Transport
Gunner Dwayne Wells
Pilot Jason Oglethorpe (3/4) -- Karnov BA Transport
Gunner Nelson Blanco


2nd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Keith Rousseau
   Sergeant Dylan Ritchie
   Corporal Carl Subbanna
   Corporal Ethan Bennett
Infiltrator Mk II Squad (3)
   Leftenant Patrick Logan
   Sergeant Tamir Jones
   Corporal Rajminder Shraddha
   Corporal Andreas Pannett
Achileus Squad (3)
   Leftenant Stanley Durand
   Sergeant Isaac Bashlakov
   Corporal Ethan Ritchie
   Corporal Greg van de Voorst
Achileus Squad (3)
   Leftenant Vic Whittleton
   Sergeant Oscar Hulland
   Corporal Kazuki Hagashi
   Corporal Sam Hughes

Pilot Ewan Naysmith (3/4) -- Hawk Moth Gunship (Armor)
Gunner Jay Nance
Pilot Gil McKaig (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tim Winterflood
Pilot Pat Marchington (3/4) -- Karnov BA Transport
Gunner Claude Magnin
Pilot Owen Powell (3/4) -- Karnov BA Transport
Gunner Gary Mbugua


3rd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Liam Pascoe
   Sergeant Marek Cobanoglu
   Corporal Philippe Berger
   Corporal Ignacio Rodriguez
Infiltrator Mk II Squad (3)
   Leftenant Lance Hambley
   Sergeant Preston Brauer
   Corporal Donal McBride
   Corporal Marcus Yang
Achileus Squad (3)
   Leftenant Tony Sousa
   Sergeant Larry Scroggs
   Corporal Emil Flannery
   Corporal Orrin Kelly
Achileus Squad (3)
   Leftenant Connor Miller
   Sergeant Renny Tyler
   Corporal Jon Bailey
   Corporal Sharif bin Wasim

Pilot Adam Barrera (3/4) -- Hawk Moth Gunship (Armor)
Gunner Mike Ho
Pilot Craig Aston (3/4) -- Hawk Moth Gunship (Armor)
Gunner Glen Knight
Pilot Brad Eckstein (3/4) -- Karnov BA Transport
Gunner Kieran Cranworth
Pilot Rolf de Ruijter (3/4) -- Karnov BA Transport
Gunner Paul Kiyomizu



Dancers Air
Squadron/Veteran/Reliable

These six fighters provide efficient air cover for the Dancers' operations.

Captain Norm Houston (2/3) -- Stuka STU-D6
Sergeant "Little John" Washington (3/4) -- Stuka STU-D6
Leftenant Beauregard Travis (3/3) -- Corsair CSR-V14
Pilot Aaron Whittaker (3/4) -- Corsair CSR-V14
Leftenant Yulia Chelekova (3/3) -- Sparrowhawk SPR-7D
Pilot Rafael Herrera (3/4) -- Sparrowhawk SPR-7D
« Last Edit: 30 October 2011, 16:20:19 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #37 on: 08 September 2011, 15:49:18 »

Born: 8-29-3017
Homeworld: Luthien, Draconis Combine
Rank: Captain
The newest Captain in Graves' Dancers, Peter Takeda is a man with a past as checkered as it is storied.  Just another orphan fending for survival on the streets of Luthien, Takeda fell in with a yakuza gang at a young age, where his combination of tenacity, street smarts and leadership skills ensured his rapid ascent through the ranks. As a member of the Yamaguchi-gumi, a venerable yakuza clan over a thousand years old, he was one of the initial candidates selected for membership in Theodore Kurita's nascent Ghost Regiments. Takeda first saw action against the AFFS in the war of 3039, where his unit, the Second Ghost, was ultimately shattered by the Gray Death Legion on Altais. Like the other survivors, he was transferred into the Third Ghost to help bolster the understrength regiment. Just a year later, the regimental oyabun, Yasir Nezumi, was executed following a failed assassination attempt against Takashi Kurita, and any latent loyalty that the Third Ghost might have had to the DCMS died with him. In the wake of Operation Bulldog, the regiment was moved to Dumaring, along the new Ghost Bear border, where they languished for several years. During the Dominion War, the Ghosts attempted to raid the world of Marawi and were demolished by the Bears' Seventeenth and Thirtieth PGCs. Takeda himself was taken bondsman by the Bears, and once again he fought his way up through the ranks. Becoming a member of the warrior caste, he managed to get his hands on a salvaged Sunder, which he customized with Clan omnipods shortly before escaping from the Bears during a raid on Shirotori. From there he smuggled his new 'Mech to Galatea, where he was recruited by Jean Graves' to head up the fourth and final company of Dancers' reinforced First Battalion. With over thirty years of combat experience and a powerful assault 'Mech with which to lead his new company, Jean is certain that Takeda will quickly shape Fourth Company into a force to be reckoned with. Takeda is covered in elaborate tattoos from his neck down to his ankles, a mark of his time in the yakuza. He is also a firm believer in keeping one's body in peak condition, and leads his company in calisthenics drills every morning.



Born: 1-7-3033
Homeworld: Glengarry, Lyran Alliance
Rank: Leftenant
Gerard Ventress is one of the few survivors of the Gray Death Legion, the famed Lyran mercenary force that was almost completely wiped out holding off the Free Skye assault against the Defiance Industries complex on Hesperus II. He was one of the most talented Mechwarriors in Hassan's Assassins, the Legion's elite second battalion. A Glengarry native who'd joined up with the Legion at the age of eighteen, the deaths of most of the Legion hit Ventress hard. He retired to Glengarry, where he found a job as a "security consultant" for Gray Death Technologies. In 3068, he decided to once again take up the mercenary profession, and traveled to Galatea. Hired to be the new fourth 'Mech company's executive officer, Ventress pilots a heavily-modified Avatar that mounts several pieces of Clan weaponry and advanced electronics. On the battlefield he is a patient hunter, wearing down his opponents at range before leaping in for the kill with a lethal pointblank barrage.



Born: 3-3-3036
Homeworld: Cerillos, Free Worlds League
Rank: Mechwarrior
Rosa Morales hails from the "southwestern" world of Cerillos, a hardbitten frontier world on the anti-spinward end of the Free Worlds League. She is a tough and skilled fighter, a veteran of the Sixth Orloff Grenadiers who has seen combat against both the Lyrans and the Circinians. As a fiercely independent woman, she left the FWLM due to their constant attempts to stamp out the unique traditions of the Orloff regiments. Mercenary life suited her well, and she drifted through various mercenary units until her recent hiring by the Dancers.



Born: 12-29-3037
Homeworld: Labouchere, Free Worlds League
Rank: Mechwarrior
Renard Duval is a man who lives by the motto "Fight smart, not hard." A LoaderMech pilot turned merc, he prides himself on having never once been shot out of his 'Mech. He prefers to be the backboard of his lance, staying toward the back of formations and laying down long-range support rather than closing in. Some might consider it cowardly; Duval just sees it as the smart way to make a living.



Born: 10-25-3034
Homeworld: Hardcore, Magistracy of Canopus
Rank: Leftenant
Sofia Carter grew up on Hardcore, a glitzy entertainment world in the Magistracy of Canopus. Her mother was a BattleMech gladiator who'd achieved some minor success in the arenas of Hardcore, and she brought up her daughter to follow in her footsteps. After training under her mother to become a Mechwarrior, she enlisted in the MAF, but her lack of monies and social connections resulted her being relegated to the 3rd Canopian Light Horse, a sink unit left to fester at a dead-end posting on Andherlwin. Like so many dissatisfied soldiers before her, she eventually resigned from the MAF, and freelanced her way to Outreach and then Galatea. That was where the Dancers found her, and in the rigorous testing prior to formation of First Battalion's new Fourth Company, her skills both in command and at the controls of her Warhammer secured the leadership of the new Vanguard Lance.



Born: 10-17-3040
Homeworld: Markab, Federated Suns
Rank: Sergeant
Alexander bin-Harud is another Addicks DMM veteran who spent the war as POW in the wake of the DMM's surrender at the war's outset. Due to two separate escape attempts, bin-Harud was cashiered from the AFFS when the civil war concluded. Quickly burning through what little savings he had remaining, bin-Harud used what was left to get to Galatea, where he offered to join the Dancers after learning of their pedigree.




Born: 5-2-3038
Homeworld: Tantara, Capellan Confederation
Rank: Mechwarrior
Athena Zhai is a St. Ives expatriate, a former member of Aliesha's Mounted Fusiliers. Her dislike of House Liao turned to hatred when her husband and two sons were killed in the horrific Black May nerve gas attacks. When the Compact rejoined the Confederation following the conclusion of the Xin Sheng War, she was one of the many SIMC soldiers who mustered out, unable to serve under the enemy she had fought so hard against. With only her skills as a Mechwarrior to live on, she turned to the mercenary trade. Now a member of Graves' Dancers, Zhai pilots her Falconer with the reckless abandon of someone who has nothing left to lose.



Born: 2-7-3024
Homeworld: Circinus, Circinus Federation
Rank: Mechwarrior
Zbigniew Kowalski, better known as "Z-Big", is a Circinian pirate turned Solaris gladiator turned mercenary 'Mechjock. A Circinus native, he tried to join the Black Warriors but was rejected in the final phase of his hazing. In spite of this setback, Kowalski managed to gain passage to Solaris to ply his skills as a Mechwarrior in the Game World's famed arenas. Although he never achieved much fame (or success, for that matter), Solaris proved to be an excellent test of his mettle, sharpening his skills and giving him enough of a reputation to gain the attention of several mercenary recruiters. After several stints with various merc units, he ended up with Graves' Dancers, hired to round out Vanguard Lance.



Born: 7-29-3039
Homeworld: Sheridan, Clan Homeworlds
Rank: Leftenant
Ezra Graves' relation to Graves' Dancers is complicated, to say the least. Born on the Clan Star Adder capital world of Sheridan into a Mechwarrior sibko, he experienced the brutal upbringing that all Clan warriors undergo. His sibko was bred directly from the legacy of Ezekiel Graves, founder of the Graves Bloodhouse and twin brother of Jeremiah Graves, of whom Jean is a direct descendant. Ezekiel, always the more adventurous of the two brothers, had left with Aleksandr Kerensky and the SLDF, but Jeremiah elected to stay behind and return to his homeworld. Ezra's sibko trainers often remarked that he was possessed by that same wandering spirit, a portent of things to come. He won his Trial of Possession with two kills and was assigned to the 73rd Adder Cavaliers, who were immediately thrown into the frenzied fury of the Absorption War. Leading the charge on Priori, the Cavaliers smashed the Blood Spirits' 12th Blood Drinkers and then swept through the remnants of the 19th and 65th Assault Clusters. Ezra personally downed eight Blood Spirit 'Mechs in the course of the campaign, including an audacious zellbrigen duel where he simultaneously challenged two Spirit assault 'Mechs in his Grendel and emerged victorious. Following the fighting on Priori, Ezra was sponsored for and won the Graves Bloodname, cementing his place in the Adders' genetic program. The Cavaliers were then reassigned to Marshall, where the Adders were in the middle of a major territorial war with Clan Goliath Scorpion. Ezra, now a Star Captain, led his Trinary in a series of stunning victories that attracted the personal attention of Galaxy Commander Colin Yeh, the highest-ranking Scorpion officer on Marshall. Yeh sought out him on the battlefield, and after a vicious duel, Ezra found himself a bondsman of the Galaxy Commander. Yeh saw a great deal of potential in Ezra, and after declaring him abtakha, he took Ezra under his wing and taught him the ways of the Goliath Scorpions. Yeh also helped induct Ezra into the Seeker movement, where his restless ways proved an excellent fit. He soon set out on a necrosia-inspired quest to the "paradise" worlds of the Inner Sphere, searching for artifacts related to his Bloodhouse founder. When a newsfeed he was monitoring made a passing reference to Graves' Dancers, Ezra knew he had finally found what he was looking for, and immediately sought out Jean Graves, hoping to test his mettle against a man who seemed to be his genetic equal. The duel that followed was the most challenging of his life. For the second time in his career as a warrior, he found himself taken bondsman; Ezra was quickly adopted into the Dancers and given command of the newly-formed Force Recon Lance. Though young, Ezra has more battlefield experience than many officers twice his age, and his phenomenal skills at the joysticks of a BattleMech are matched only by Jean's own.



Born: 3-6-3036
Homeworld: Thermopolis, Free Worlds League
Rank: Sergeant
Giorgos Georgousopoulos, better known by his nickname "Gorgeous George", is a former Oriente Hussar who was cashiered from the FWLM for participating in illegal underground boxing leagues while stationed on Van Diemen IV. His skills in a boxing ring were equaled by his skills at the controls of a BattleMech, and he soon found himself fighting in the arenas of Solaris. He was off-world when the Word of Blake struck the Game World in mid-3068, and when he got word of the situation, he knew his career as a gladiator was over. Turning to mercenary work, he signed on with the Dancers shortly after they left Giausar. Gorgeous George firmly believes in the old boxing adage "float like a butterfly, sting like a bee", and uses his swift Bloodhound to make repeated passes at his opponents, wearing them down until they are forced to retreat or fall.



Born: 9-22-3023
Homeworld: Inarcs, Lyran Alliance
Rank: Mechwarrior
Callum Cochrane is the son of a lostech prospector from the far reaches of Lyran space, near the old Rim Worlds Republic. His father struck big in 3037, when he found the wreckage of an old SLDF Hussar built as a testbed for what would become the Royal model. Cochrane's father spent the rest of his savings (and life) rebuilding the machine by hand, and when he died of heart failure in 3056, Cochrane decided to finish what his father had started. By 3063, he had restored it to fully functional status and began hiring himself out as a professional scout for lostech hunters throughout the near Periphery. He was hired by the Dancers through Jack McClintock's vast network of contacts, and now pilots his hyper-advanced light BattleMech as part of the new Force Recon Lance.




Born: 6-15-3040
Homeworld: Markesan, Federated Suns
Rank: Mechwarrior
Daphne Bristow is yet another ex-Loyalist scooped up the Dancers. A veteran of the 15th Deneb Light Cavalry, Daphne saw combat on Algol and Tikonov, fighting alongside the Dancers on both worlds; when the Cavalry made their last stand on Marlette, she was among the final bitter holdouts who were taken prisoner by the Allied forces at the end of the civil war. Like many of the other former Loyalists in the Dancers, Daphne left the AFFS after the war; she now rounds out the 4th Company's Force Recon Lance, using the jamming capabilities of her Hermes to sneak behind enemy lines and strike at vulnerable support units and supplies.
« Last Edit: 31 January 2012, 10:14:53 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Sir Chaos

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #38 on: 08 September 2011, 16:14:03 »
I see a lot of Mechs whose model code ends with a "GD" or just "G". I assume those are customized Graves´ Dancers units?
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #39 on: 08 September 2011, 16:16:20 »
Yes, and I will be posting their stats shortly.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #40 on: 08 September 2011, 16:16:47 »
Black Hawk-KU BHKU-O

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3058
Cost: 13,554,000 C-Bills
Battle Value: 891

Chassis: Alshain 52 Standard
Power Plant: Vlar 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Icarus Standard
    Jump Capacity: 150 meters
Armor: Mitchell Argon Standard Armor
Armament:
    17.0 tons of pod space.
Manufacturer: Luthien Armor Works, Coventry Metalworks
    Primary Factory: Luthien, Coventry
Communications System: Sipher CommSys 4b
Targeting and Tracking System: Matabushi Sentinel Plus

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           30       
                                 Center Torso (rear)                  9         
                                           L/R Torso     14           20       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     10           20       
                                             L/R Leg     14           28       

================================================================================
Loadout Name: GD                                             Cost: 15,734,000
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,887
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 5  (Standard)
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   0.00
Heat Sinks:         Double Heat Sink             19(38)                    5.00
    Heat Sink Locations: 3 LT, 2 RT, 1 LA, 1 RA
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 HD        0         1         1.00
ECM Suite                                    CT        0         1         1.00
Targeting Computer                           RT        -         2         2.00
4 (CL) ER Medium Lasers                      RA        20        4         4.00
4 (CL) ER Medium Lasers                      LA        20        4         4.00
                                            Free Critical Slots: 7

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 29
5j         6       6       0       0      3     0   Structure:  3
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SOA


Bishamon BSN-3KG

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3067
Cost: 9,532,663 C-Bills
Battle Value: 1,673

Chassis: Fortune VII Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: Rawlings 75
    Jump Capacity: 210 meters
Armor: Nimakachi Type 3 Standard Armor
Armament:
    4 Diverse Optics ER Medium Lasers
    1 Tronel XII Medium Pulse Laser
    1 Diverse Optics ER Small Laser
Manufacturer: Nimakachi Fusion Products Ltd.
    Primary Factory: Tematagi
Communications System: Omicron 5000
Targeting and Tracking System: Eagle Eye B-18

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 2 LT, 4 RT, 2 FLL, 2 FRL, 2 RLL, 2 RRL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: H+UL+LL+F    R: H+UL+LL+F
Armor:              Standard Armor               AV - 168                 10.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           22       
                                 Center Torso (rear)                  5         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                       L/R Front Leg     11           22       
                                        L/R Rear Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
(R) ER Small Laser                           CT        2         1         0.50
2 ER Medium Lasers                           RT        10        2         2.00
2 ER Medium Lasers                           LT        10        2         2.00
Targeting Computer                           LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
7j         3       3       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SOA


Templar TLR1-O

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3062
Cost: 23,130,010 C-Bills
Battle Value: 1,052

Chassis: Kallon Type XIX Endo-Steel
Power Plant: KalTek 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Specials (Reinforced)
    Jump Capacity: 0 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    40.0 tons of pod space.
Manufacturer: Kallon Industries
    Primary Factory: Talon
Communications System: Newberg Telescan 17
Targeting and Tracking System: Spar 3C MegaTrak

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   130 points                4.50
    Internal Locations: 1 HD, 2 LT, 2 RT, 4 LA, 1 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             340                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 263                 16.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           44       
                                 Center Torso (rear)                  10       
                                           L/R Torso     18           26       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     14           28       
                                             L/R Leg     18           36       

================================================================================
Loadout Name: GD                                             Cost: 29,669,760
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,493
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 CT, 1 LT, 1 RT                                   4.00
Heat Sinks:         Double Heat Sink             14(28)                    1.00
    Heat Sink Locations: 1 LA
    CASE Locations: 1 RT                                                   0.50
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              RT        5         1         1.00
Streak SRM-4                                 RT        3         1         3.00
ECM Suite                                    RT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
C3 Computer (Master)                         LT        0         5         5.00
Gauss Rifle                                  RA        1         7        15.00
(CL) ER PPC                                  LA        15        2         6.00
@Gauss Rifle (8)                             RT        -         1         1.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Gauss Rifle (8)                             RA        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 25
4j         5       5       3       0      4     0   Structure:  4
Special Abilities: OMNI, C3M, TAG, ECM, CASE, MHQ5, SRCH, ES, SOA


Stealth STH-2DG

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 3068
Cost: 10,991,290 C-Bills
Battle Value: 1,523

Chassis: GM Stealth Endo-Steel
Power Plant: GM 315 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 100AFVTA
    Jump Capacity: 210 meters
Armor: Durallex Medium Light Ferro-Fibrous w/ CASE
Armament:
    1 Harpoon-6S Streak SRM-6
    3 Bright Blossom ER Medium Lasers
    1 Angel ECM
    1 C3 Computer (Slave)
Manufacturer: General Motors
    Primary Factory: Kathil
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    75 points                2.50
    Internal Locations: 1 RT, 6 LA, 5 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             315                      11.00
    Walking MP: 7
    Running MP: 11
    Jumping MP: 7 Standard
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   3.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Light Ferro-Fibrous          AV - 152                  9.00
    Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           21       
                                 Center Torso (rear)                  6         
                                           L/R Torso     11           17       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
ER Medium Laser                              RT        5         1         1.00
Angel ECM                                    RT        0         2         2.00
C3 Computer (Slave)                          RT        0         1         1.00
ER Medium Laser                              LT        5         1         1.00
Streak SRM-6                                 LT        4         2         4.50
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
7j         3       3       0       0      2     0   Structure:  2
Special Abilities: AECM, C3S, CASE, SRCH, ES, SOA


Salamander PPR-7SG

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3068
Cost: 18,054,720 C-Bills
Battle Value: 2,660

Chassis: Chariot Type IV Endo-Steel
Power Plant: Pitban 320 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: HildCo Model 12
    Jump Capacity: 120 meters
Armor: Glasgow Limited Standard Armor w/ CASE
Armament:
    3 Type XV-S (CL) Streak LRM-15s
    2 Defiance Model XII (IS) ER Medium Lasers
    1 Angel ECM
    1 C3 Computer (Slave)
Manufacturer: Defiance Industries
    Primary Factory: Hesperus II
Communications System: TharHes Hm-10
Targeting and Tracking System: TharHes Ares-7

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 2 LT, 2 RT, 4 LA, 6 RA
Engine:             Light Fusion Engine          320                      17.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         (IS) Double Heat Sink        10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 240                 15.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     25           41       
                                 Center Torso (rear)                  8         
                                           L/R Torso     17           27       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     13           25       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Angel ECM                                    CT        0         2         2.00
(CL) Streak LRM-15                           RT        5         3         7.00
(IS) ER Medium Laser                         RT        5         1         1.00
(CL) Streak LRM-15                           LT        5         3         7.00
(IS) ER Medium Laser                         LT        5         1         1.00
(CL) Streak LRM-15                           LA        5         3         7.00
@Streak LRM-15 (24)                          RT        -         3         3.00
@Streak LRM-15 (24)                          LT        -         3         3.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 27
4j         1       1       0       0      4     0   Structure:  4
Special Abilities: AECM, C3S, CASE, SRCH, ES, SOA, LRM 4/4/4


Thunderbolt TDR-10SEG

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 7,100,885 C-Bills
Battle Value: 1,813

Chassis: Earthwerks TDR II Endo-Steel
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Chilton 465
    Jump Capacity: 120 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    1 Fusigon Longtooth ER PPC
    1 Delta Dart LRM-10
    3 Diverse Optics Sunfire ER Medium Lasers
    1 Flame Tech Flamer
    1 Guardian ECM Suite
    1 C3 Computer (Slave)
Manufacturer: Earthwerks Incorporated
    Primary Factory: Keystone
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 2 LT, 4 RT, 4 LA, 4 RA
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           31       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
Flamer                                       RT        3         1         1.00
Targeting Computer                           RT        -         3         3.00
3 ER Medium Lasers                           LT        15        3         3.00
LRM-10                                       LT        4         2         5.00
ER PPC                                       RA        15        3         7.00
@LRM-10 (12)                                 LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
4j         3       3       2       0      3     0   Structure:  5
Special Abilities: ECM, C3S, CASE, SRCH, ES, SOA
« Last Edit: 08 September 2011, 18:54:47 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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  • Posts: 4610
  • Melancon Lives!
Re: Graves' Dancers: Crazy Like a Fox
« Reply #41 on: 08 September 2011, 17:06:41 »
Cataphract CTF-3LG

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F
Production Year: 3068
Cost: 16,315,353 C-Bills
Battle Value: 2,078

Chassis: Earthwerks CTF II Standard
Power Plant: GM 280 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Chilton 360
    Jump Capacity: 120 meters
Armor: Riese 400 Standard Armor
Armament:
    1 Ceres Arms Warrior ER PPC
    1 Mydron Excel LB 10-X AC
    4 Ceres Arms ER Medium Lasers
    1 Diverse Optics ER Small Laser
    1 Firmir LaserLite Small Laser
    1 Guardian ECM Suite
Manufacturer: Earthwerks Incorporated
    Primary Factory: Grand Base
Communications System: Datacom 60
Targeting and Tracking System: Dynatec Special

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LA, 2 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
    TSM Locations: 2 LA, 2 LL, 2 RL
Armor:              Standard Armor               AV - 216                 13.50
    CASE II Locations: 1 LT                                                1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
LB 10-X AC                                   RT        2         6        11.00
(R) ER Medium Laser                          RT        5         1         1.00
(R) ER Medium Laser                          LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
Small Laser                                  LT        1         1         0.50
ER PPC                                       RA        15        3         7.00
ER Medium Laser                              RA        5         1         1.00
ER Medium Laser                              LA        5         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
4j         3       3       2       0      3     0   Structure:  3
Special Abilities: TSM, ECM, CASEII, SRCH, ES, SOA, FLK 1/1/1


Wolverine WVR-8DG

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 11,493,457 C-Bills
Battle Value: 2,031

Chassis: Crucis-A Endo-Steel
Power Plant: Nissan 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: Northrup 12000
    Jump Capacity: 150 meters
Armor: Starshield A Standard Armor w/ CASE
Armament:
    1 Fusigon Strongtooth Heavy PPC
    1 Harpoon-6S Streak SRM-6
    1 Blazefire Longshot ER Medium Laser
Manufacturer: Kallon Industries
    Primary Factory: Nanking
Communications System: Garret T11-B
Targeting and Tracking System: Garret T11fc

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 CT, 4 LT, 6 LA, 3 RA
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   2.50
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 185                 12.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           27       
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              HD        5         1         1.00
MASC                                         RT        -         3         3.00
Targeting Computer                           RT        -         3         3.00
Streak SRM-6                                 LT        4         2         4.50
Heavy PPC                                    RA        15        4        10.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 20
6/5j       3       3       2       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SOA


Beowulf BEO-13

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 9,489,090 C-Bills
Battle Value: 1,654

Chassis: Beowulf 3 Standard
Power Plant: GM 270 Fusion XL Engine
Walking Speed: 64.8 km/h (75.6 km/h)
Maximum Speed: 97.2 km/h (118.8 km/h)
Jump Jets: Odin Type II
    Jump Capacity: 180 meters
Armor: Wall Type 6 Ferro-Fibrous
Armament:
    1 Lord's Light 2 ER PPC
    2 Diverse Optics Type 20X ER Medium Lasers
    2 Diverse Optics Type 10X ER Small Lasers
    1 Hatchet
    2 Diverse Optics Type 10 Small Lasers
    1 Guardian ECM Suite
Manufacturer: Odin Manufacturing
    Primary Factory: Orestes
Communications System: Dash-2 Standard
Targeting and Tracking System: Blade 12

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      75 points                4.50
Engine:             XL Fusion Engine             270                       7.50
    Walking MP: 6 (7)
    Running MP: 9 (11)
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 4 LA, 1 LL, 1 RL
Armor:              Ferro-Fibrous                AV - 152                  8.50
    Armor Locations: 1 HD, 4 LT, 4 RT, 1 LA, 4 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     14           20       
                                 Center Torso (rear)                  7         
                                           L/R Torso     11           16       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     7            14       
                                             L/R Leg     11           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
ER Medium Laser                              RT        5         1         1.00
ER Small Laser                               RT        2         1         0.50
Small Laser                                  RT        1         1         0.50
ER Medium Laser                              LT        5         1         1.00
ER Small Laser                               LT        2         1         0.50
Small Laser                                  LT        1         1         0.50
ER PPC                                       RA        15        3         7.00
Hatchet                                      LA        -         3         3.00
                                            Free Critical Slots: 1

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 17
6j         2       2       1       0      2     0   Structure:  2
Special Abilities: TSM, MEL, ECM, ENE, SRCH, ES, SOA


Warhammer WHM-9DG

Mass: 70 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3068
Cost: 16,725,167 C-Bills
Battle Value: 3,061

Chassis: StarFrame Heavy Endo-Steel
Power Plant: Magna 350 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Audi-Fokker Mk. IV
    Jump Capacity: 150 meters
Armor: Durallex Heavy Standard Armor
Armament:
    2 Type DDS Kingston (CL) ER PPCs
    2 Defiance Model XII (IS) ER Medium Lasers
Manufacturer: StarCorps Industries
    Primary Factory: Crofton
Communications System: Garret T60
Targeting and Tracking System: Garret F-22c

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 1 HD, 1 CT, 2 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Engine                    350                      15.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5.00
Heat Sinks:         (IS) Double Heat Sink        18(36)                    8.00
    Heat Sink Locations: 2 RT, 1 LA, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(IS) ER Medium Laser                         RT        5         1         1.00
(IS) ER Medium Laser                         LT        5         1         1.00
(IS) Targeting Computer                      LT        -         4         4.00
(CL) ER PPC                                  RA        15        2         6.00
(CL) ER PPC                                  LA        15        2         6.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 31
5j         4       4       3       0      3     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SOA


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

  • Major
  • *
  • Posts: 4610
  • Melancon Lives!
Re: Graves' Dancers: Crazy Like a Fox
« Reply #42 on: 08 September 2011, 18:46:55 »
Sunder SD1-O

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3054
Cost: 25,702,250 C-Bills
Battle Value: 1,071

Chassis: Alshain Class 98 Standard
Power Plant: Hermes 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 0 meters
Armor: Mitchel Argon Standard Armor
Armament:
    36.0 tons of pod space.
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher Security Plus
Targeting and Tracking System: Matabushi Sentinel

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     138 points                9.00
Engine:             XL Fusion Engine             360                      16.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
    Heat Sink Locations: 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 264                 16.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     29           41       
                                 Center Torso (rear)                  12       
                                           L/R Torso     19           28       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     15           30       
                                             L/R Leg     19           33       

================================================================================
Loadout Name: GD                                             Cost: 29,919,063
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,391
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         8.00
    CASE II Locations: 1 LA                                                1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Active Probe                                 CT        0         1         1.00
ECM Suite                                    CT        0         1         1.00
5 (CL) ER Small Lasers                       RT        10        5         2.50
5 (CL) ER Small Lasers                       LT        10        5         2.50
2 (CL) ER Large Lasers                       RA        24        2         8.00
(CL) LB 10-X AC                              LA        2         5        10.00
@LB 10-X (Slug) (10)                         LA        -         1         1.00
@LB 10-X (Cluster) (10)                      LA        -         1         1.00
                                            Free Critical Slots: 16

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 24
4j         5       5       2       0      4     1   Structure:  4
Special Abilities: OMNI, PRB, RCN, ECM, CASEII, SRCH, ES, SOA, FLK 1/1/1


Avatar AV1-O

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3059
Cost: 15,103,792 C-Bills
Battle Value: 896

Chassis: Alshain Hagetaka-O7 Standard
Power Plant: Hermes 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Lexington Ltd. Lifters
    Jump Capacity: 0 meters
Armor: Star Slab/4 Standard Armor w/ CASE
Armament:
    2 Victory 23R Medium Lasers
    34.0 tons of pod space.
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher CommCon SCU-9
Targeting and Tracking System: Matabushi Stalker

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             XL Fusion Engine             280                       8.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 192                 12.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           16       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00
                                            Free Critical Slots: 41

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 9
4          1       1       0       0      3     0   Structure:  3
Special Abilities: OMNI, ENE, SRCH, ES, SOA

================================================================================
Loadout Name: GD                                             Cost: 18,295,542
Tech Rating/Era Availability: X/X-X-X                         BV2: 2,509
Rules Level: Experimental Tech                          Tech Base: Mixed

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
    Heat Sink Locations: 1 LT, 1 LA, 1 RA
    CASE Locations: 1 LT, 1 RT                                             1.00
    Actuators:      L: SH+UA    R: SH+UA

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Medium Lasers                              CT        6         2         2.00
2 (CL) Medium Pulse Lasers                   RT        8         2         4.00
(CL) Targeting Computer                      RT        -         2         2.00
2 (CL) Medium Pulse Lasers                   LT        8         2         4.00
(CL) LRM-20                                  RA        6         4         5.00
    Artemis V FCS                            RA        -         2         1.50
(CL) LRM-20                                  LA        6         4         5.00
    Artemis V FCS                            LA        -         2         1.50
@LRM-20 (Art-V) (12)                         RT        -         2         2.00
@LRM-20 (Art-V) (12)                         LT        -         2         2.00
                                            Free Critical Slots: 6

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 25
4j         7       7       3       0      3     0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 2


Falconer FLC-8RG

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 18,905,250 C-Bills
Battle Value: 2,136

Chassis: McLarren-75B Endo-Steel
Power Plant: GM 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Devil A7
    Jump Capacity: 150 meters
Armor: Valiant Ringmail Light Ferro-Fibrous w/ CASE
Armament:
    1 Fusigon Strongtooth Heavy PPC + PPC Capacitor
    1 Mydron Tornado Rotary AC/5
Manufacturer: General Motors
    Primary Factory: New Valencia
Communications System: TharHes Calliope ZE-2
Targeting and Tracking System: TharHes Ares-7i

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 6 LT, 4 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LL, 2 RL                                   5.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Light Ferro-Fibrous          AV - 203                 12.00
    Armor Locations: 1 HD, 1 CT, 1 LT, 1 RT, 2 LA, 1 RA
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           32       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     12           23       
                                             L/R Leg     16           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Rotary AC/5                                  RA        1         6        10.00
Heavy PPC + PPC Capacitor                    LA        20        4        10.00
    Heavy PPC + PPC Capacitor                LA        5*        1         1.00
@Rotary AC/5 (60)                            RT        -         3         3.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
5j         3       3       1       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SOA


Enforcer ENF-4D

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3067
Cost: 4,675,000 C-Bills
Battle Value: 1,370

Chassis: Dorwinion Endo-Steel
Power Plant: Magna 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: McCloud Special
    Jump Capacity: 120 meters
Armor: StarGuard CIV Standard Armor w/ CASE
Armament:
    1 Fusigon Longtooth ER PPC
    1 Mydron Excel LB 10-X AC
    1 Guardian ECM Suite
Manufacturer: Achernar BattleMechs
    Primary Factory: New Avalon
Communications System: Achernar Electronics HICS-11
Targeting and Tracking System: Federated Hunter

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    83 points                2.50
    Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 160                 10.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  6         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     8            16       
                                             L/R Leg     12           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Guardian ECM Suite                           CT        0         2         1.50
LB 10-X AC                                   RA        2         6        11.00
ER PPC                                       LA        15        3         7.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 14
4j         2       2       2       0      2     0   Structure:  4
Special Abilities: ECM, CASE, SRCH, ES, SOA, FLK 1/1/1
« Last Edit: 08 September 2011, 19:13:10 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #43 on: 08 September 2011, 19:05:18 »
Master Quirk List

Mad Cat Mk II GD: Combat Computer, Cowl, Extended Torso Twist, Protected Actuators, Reinforced Legs, Stable, Improved Cooling Jacket (ER PPC) [x2], Non-Standard Parts, Difficult to Maintain

Victor VTR-10L: Reinforced Legs

Enforcer III ENF-6M: Fast Reload, Accurate (UAC/10), Improved Cooling Jacket (UAC/10)

Black Hawk-KU BHKU-OGD: Easy to Maintain, Narrow/Low Profile, Modular Weapons

Enforcer III ENF-6T: Fast Reload, Accurate (Gauss Rifle), Improved Cooling Jacket (Gauss Rifle)

Firestarter FS9-OF: Easy to Maintain, Modular Weapons

Bishamon BSN-3KG: Stable

Phoenix Hawk PXH-3PL: Improved Sensors, Improved Targeting (Long)

Templar TLR1-OGD: Command BattleMech, Easy to Maintain, Fast Reload, Modular Weapons, Protected Actuators, Reinforced Legs

Stealth STH-2DG: Improved Sensors, Reinforced Legs

Guillotine GLT-8D: Easy to Pilot

Griffin GRF-6S: Protected Actuators

Wolverine WVR-8DG: Improved Sensors

Phoenix Hawk PXH-6D: Improved Sensors, Improved Targeting (Long)

Warhammer WHM-9DG: Searchlight

Ostsol OTL-7M: Improved Sensors

Wraith TR2: Cowl, Difficult to Maintain

Cicada CDA-3G: No/Minimal Arms

Spector SPR-5F: Improved Sensors, Improved Targeting (S/M/L), Non-Standard Parts

Osiris OSR-4D: No/Minimal Arms

Sunder SD1-OGD: Stable

Enforcer ENF-4D: Fast Reload, Accurate (LB10X), Improved Cooling Jacket (LB10X)

Warhammer WHM-10T: Searchlight

Black Hawk-KU BHKU-O: Easy to Maintain, Narrow/Low Profile, Modular Weapons

Hussar HSR-200-Db: Narrow/Low Profile, Improved Sensors, Non-Standard Parts

Hermes HER-4S: Improved Sensors

Stuka STU-D6: Easy to Pilot

Corsair CSR-V14: Atmospheric Flyer, Accurate (Aft Small Lasers)


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #44 on: 08 September 2011, 19:09:39 »
The Kill Board

Mechwarriors

Jean Graves: Yu Huang Y-H10G, Highlander HGN-734, Cerberus MR-V3, Emperor EMP-6A, Crockett CRK-5003-1, Longbow LGB-12C, Penetrator PTR-4D, Huron Warrior HUR-WO-R4O, Enforcer ENF-4D, Hatchetman HCT-6D, Maxim Heavy Hover Transport (I), Karnov UR Transport (BA) [x2], Cavalry Attack Helicopter [x2]

Albert "Big Al" Murphy: Cerberus MR-V3, Salamander PPR-6S, Tempest TMP-3M, Crab CRB-27b, Firestarter FS9-OD, Drillson Heavy Hovertank (SSRM), Regulator Hovertank [x2]

Jason Bouchard: Stalker STK-8S, Toyama TYM-1A, Tempest TMP-3M, Minion ATV (TC)

Isabelle Rodriguez: Goliath GOL-4S, Archer ARC-8M, Gallowglas GAL-1GLS, Lineholder KWI-LH2

Ukla Maouk: War Dog WR-DG-03FC, Tempest TMP-3M, Rifleman RFL-8D, Spirit, Javelin JVN-10P, Regulator Hovertank

Matthew "Rawhide" Francis: War Dog WR-DG-02FC, Tempest TMP-3M, Partisan Air Defense Tank (XL), Karnov UR Transport (BA)

Michiko McCloud: Hatchetman HCT-5S

Manny Calavera: Falconer FLC-8R, Tempest TMP-3M, Ostsol OTL-7M, Huron Warrior HUR-W0-R4L

Alan "Hawkeye" Hawkins: Cerberus MR-V3, Vindicator VND-3L, Hitman HM-1, Tarantula ZPH-1A (x2), Cavalry Attack Helicopter, Pinto Attack VTOL

Frederick Jacob "Red" Nelson: Archer ARC-6S, Shadow Hawk SHD-5D, Phoenix Hawk PXH-6D, Cicada CDA-3M, Hollander BZK-F3, Regulator Hovertank

Furio Castellucio: Thunderbolt TDR-9M, Stygian Strike Tank, Cavalry Attack Helicopter, Pinto Attack VTOL

Eric McClair: Thunderbolt TDR-9M, Komodo KIM-2, Pegasus Scout Hovertank, Cavalry Attack Helicopter

"Anxious" Andrea Reimer: Longbow LGB-7V, Raptor RTX1-OC, Po Heavy Tank (LBX), LRM Carrier, Maxim Heavy Hover Transport (I)

Deandra Voss: Wraith TR1, Hunchback HBK-5S, Huron Warrior HUR-W0-R4O, Hatchetman HCT-6S, Hellspawn HSN-7D

Ian Sharpe: Archer ARC-8M, Gallowglas GAL-1GLS, Musketeer Hovertank

Jack McClintock: Myrmidon Medium Tank, Goblin Medium Tank

Max Reynaud: Tempest TMP-3M, Myrmidon Medium Tank, Hetzer Wheeled Assault Gun

Jerome Thomas: Condor Heavy Hovertank (Laser)

Dietrich Hoffmann: Summoner Prime, Karnov UR Transport (BA)

Noah Levine: Fire Falcon Prime

Carl Sigurdsson: Summoner C, Emperor EMP-6A, Stalker STK-8S

Quinn Dexter: Nightstar NSR-9J, Myrmidon Medium Tank

Ivan "Crazy Ivan" Surikov: Bandersnatch BNDR-01B, Hellbringer C, Nightsky NGS-4S, Karnov UR Transport (BA)

Cheyenne Black: Warrior H-7 Attack Helicopter

Xavier Davis: LRM Carrier


Tank Crews

John Purcell, Zachariah Sandblom [KIA], Calvin Woodward [KIA]: Victor VTR-10L

Nelle Moon, Desmond Overholt, Steve Greenwood: War Dog WR-DG-02FC, Wraith TR1

Geoffrey Kava, Karen Leach, Yaron Eckert: Warhammer WHM-7M, Hunchback HBK-5P

Joel Sommer, Sid Meyer, Winter Marcotte: Regulator Hovertank

Yukiko Hasegawa, Honor Campbell, Galen Reed: SRM Carrier

Park Lee San, Benjamin Glover, Abby Baughman: Cataphract CTF-3L

Darryl Schlatter, Lonnie Dahlquist, Neil Perrella: Grand Titan T-IT-N10M

Tomas Rodriguez, Gabriel Hong, Elizabeth Raferty: Vedette Medium Tank

Abdul-Mujib bin Saad, Marianne Jez, Tom Kamida: Myrmidon Medium Tank

Elliott Godden, Orazio Fausti, Ken Ichikawa: Vedette Medium Tank


Fighter Pilots

Norm Houston: Schrek PPC Carrier

"Little John" Washington: Warhammer WHM-7M, Schrek PPC Carrier, LRM Carrier (x2)

Yulia Chelekova: Hetzer Wheeled Assault Gun
« Last Edit: 30 October 2011, 16:27:57 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Hawkeye Jim

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #45 on: 08 September 2011, 20:24:08 »
i love the detail you put into your unit, especially the info on the pilots. That adds a great deal to the flavor.

I notice you refilled Captain Surikov's lance. Any info on his new pilot?

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #46 on: 08 September 2011, 20:28:18 »
Yes, Giovanni Agnelli's bio has been added to main set of bios; it's right below Dominic Yamamoto's.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Hawkeye Jim

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  • I'm small but sneaky
Re: Graves' Dancers: Crazy Like a Fox
« Reply #47 on: 08 September 2011, 20:37:58 »
Thanks, I'll look it up. Might as well read it, I've read the rest of them.

Marwynn

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #48 on: 29 October 2011, 15:11:46 »
Wow, solid stuff Kojak. Just finished reading all the bio stuff, though sadly there are those weird characters showing up (and by that I mean – not the personnel).

« Last Edit: 29 October 2011, 15:45:45 by Marwynn »

Hawkeye Jim

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #49 on: 29 October 2011, 15:25:27 »
Some of the personnel made be weird characters, too. Always seems to be one or two in every outfit.   ;)

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #50 on: 30 October 2011, 16:29:34 »
Wow, solid stuff Kojak. Just finished reading all the bio stuff, though sadly there are those weird characters showing up (and by that I mean – not the personnel).

Thanks for the praise, it's especially appreciated coming from you, because the various iterations of Morimoto's Immortals were one of the major inspirations for this unit.

BTW, those weird characters you mentioned have now been removed.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #51 on: 26 January 2012, 21:21:44 »
Just finished the latest mission two nights ago. A series of updates will be forthcoming.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Kojak

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #52 on: 27 January 2012, 00:32:17 »
[Dancer Eight]: “Once more into the breach, eh Colonel?”
[Dancer One]: “Seems that way, Eight. Tighten up formation.”
[Dancer Two]: “I’m reading several bogies on long-range radar. We’re being tagged, One.”
[Dancer One]: “All right, boys, let’s get ready. Dracs’re here, just like the paymaster said. My mark, execute Alpha-Five maneuver.”
[Dancer Eight]: “Six and Seven, with me. Prep LRMs for maximum spread, then drop to the deck.”
[Dancer Three]: “Roger that, Six. Getting visual confirmation now...holy crap! Are those Onis?”
[Dancer Four]: “Seems the Ghost is better armed than our AFFS buddies let on.”
[Dancer One]: “Can it, boys. Let’s make those Dracs wish they never got out of bed…Mark!”


SITUATION
Outskirts of Deber City, Benjamin
Benjamin Military District, Draconis Combine
2 December 3068


After several weeks of rest and refit, Graves' Dancers went back to work. Finding someone to pay them to blow stuff up was easy. The Feddies were hiring for a secret operation that didn’t involve the Confederation, and they couldn't pass up the salvage rights. With war engulfing the entire Inner Sphere, it was a mercenary’s dream—there were contracts aplenty and the pay was good, even if many higher-profile commands ended up on the nightly news getting the short end. Fact was, a merc commander had his choice of contracts, and the Feddie operation looked like a nice plum—even if it did pit the Dancers against the Sixth Ghost regiment on a Drac prefecture capital.

Victory!
-------------------

Winner is: TEAM #1

Graves' Dancers: 40359 BV remaining (from 50202 initially) 0 BV fled
2nd New Ivaarsen Chasseurs: 24587 BV remaining (from 41989 initially) 0 BV fled
6th Ghost Regiment: 24349 BV remaining (from 105460 initially) 3984 BV fled

Survivors are:
Mad Cat Mk II GD (Graves' Dancers)
Pilot : Colonel Jean Graves [1/1]
Kills : 1

Victor VTR-10L (Graves' Dancers)
Pilot : Leftenant Albert Murphy [2/3] ( 1 hit(s) )
Kills : 2

Lynx LNX-9R (Graves' Dancers)
Pilot : Jason Bouchard [2/3]
Kills : 0

Enforcer III ENF-6M (Graves' Dancers)
Pilot : Isabelle Rodriguez [3/3] ( 2 hit(s) )
Kills : 0

Black Hawk-KU BHKU-OGD (Graves' Dancers)
Pilot : Leftenant Ukla Mauok [2/3]
Kills : 2

Dervish DV-8D (Graves' Dancers)
Pilot : Sergeant Matthew Francis [2/4]
Kills : 1

Dervish DV-8D #2 (Graves' Dancers)
Pilot : Michiko McCloud [3/4] ( 1 hit(s) )
Kills : 0

Enforcer III ENF-6GD (Graves' Dancers)
Pilot : Manny Calavera [2/3]
Kills : 2

Firestarter FS9-OGD (Graves' Dancers)
Pilot : Leftenant Alan Hawkins [2/3]
Kills : 1

Bishamon BSN-3KG (Graves' Dancers)
Pilot : Sergeant Major Frederick Jacob Nelson [3/4]
Kills : 0

Phoenix Hawk PXH-3PL (Graves' Dancers)
Pilot : Furio Castelluccio [3/3] ( 1 hit(s) )
Kills : 2

Wolfhound WLF-3S (Graves' Dancers)
Pilot : William Sanderson [2/4] ( 1 hit(s) )
Kills : 2

Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)
Pilot : Leftenant Durvarana Gupte [3/3]
Kills : 3

Guillotine GLT-8D (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Luke Tosh [3/4]
Kills : 1

Thunderbolt TDR-9NAIS (2nd New Ivaarsen Chasseurs)
Pilot : Leftenant David Duncan [3/3]
Kills : 0

Argus AGS-4D (2nd New Ivaarsen Chasseurs)
Pilot : Sergeant Scott Tran [3/4]
Kills : 0

Ostsol OTL-6D (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Jarek Piotrowski [3/4]
Kills : 1

Enforcer III ENF-6G (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Max MacGill [3/4]
Kills : 1

Dagger DARO-1A (2nd New Ivaarsen Chasseurs)
Driver : Leftenant Mattias Zhernov [3/3]
Kills : 1

Dagger DARO-1B (2nd New Ivaarsen Chasseurs)
Driver : Tyler Lamont [3/4]
Kills : 1

Patton Tank (Ultra) (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0

Patton Tank (Ultra) #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0

Rommel Tank (Gauss) (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 2

Condor Heavy Hover Tank (Laser) #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 1

Grenadier Battle Armor [MagShot] #2 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0

Grenadier Battle Armor [MagShot] #3 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 1

Hauberk Battle Armor #2 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0

Sunder SD1-OD (6th Ghost Regiment)
Pilot : Chu-i Kazushi Shirahata [2/2]
Kills : 0

Avatar AV1-OF (6th Ghost Regiment)
Pilot : Go-cho Misha Balenkov [2/4] ( 1 hit(s) )
Kills : 0

Warhammer WHM-7K (6th Ghost Regiment)
Pilot : Go-cho Yoritomo Nogushi [3/2] ( 1 hit(s) )
Kills : 0

Ha Otoko 3 (6th Ghost Regiment)
Pilot : Go-cho Wilson Morimoto [3/3]
Kills : 0

Ostroc OSR-4K (6th Ghost Regiment)
Pilot : Go-cho Aleksy Pulyakov [3/4]
Kills : 0

Black Hawk-KU BHKU-OE (6th Ghost Regiment)
Pilot : Kashira Takao Nataga [2/3] ( 1 hit(s) )
Kills : 0

Ishtar Heavy Fire Support Tank (Gauss) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0

Myrmidon Medium Tank (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0

Maxim (I) Heavy Hover Transport #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 1

Kanazuchi Assault Battle Armor [Battle Claw] (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Kanazuchi Assault Battle Armor [Battle Claw] #2 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Kanazuchi Assault Battle Armor [Battle Claw] #4 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 1

Kanazuchi Assault Battle Armor [Battle Claw] #5 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Raiden Battle Armor [Tsunami] #2 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Shilone SL-18 (6th Ghost Regiment)
Driver : Sho-i Ismail Inagaki [2/3]
Kills : 0

Oni ON-1 (6th Ghost Regiment)
Driver : Go-cho Tomislava Honda [3/3]
Kills : 0

Oni ON-1 #2 (6th Ghost Regiment)
Driver : Go-cho Haru Tang [3/4]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [2]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [2]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [3]
Kills : 0

Vehicle Crew 3rd Pathfinders Tank Crew (6th Ghost Regiment)
Gunnery Skill : 3rd Pathfinders Tank Crew [2]
Kills : 0

The following units never entered the field of battle:
Stuka STU-D6 #2 (Graves' Dancers)
Driver : Sergeant John Washington [3/4]
Kills : 2

Hauberk Battle Armor #3 (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0

Raiden Battle Armor [Tsunami] (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0

Void Medium Battle Armor (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0


The following units are in retreat:
Shilone SL-18 #2 (6th Ghost Regiment)
Driver : Gunsho Leona Yasuda [2/4]
Kills : 0

Demolisher Heavy Tank (Arrow IV) #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0


Graveyard contains:
Stuka STU-D6 (Graves' Dancers)
Driver : Captain Norm Houston [2/3]
Kills : 1
Destroyed by pilot error.

Condor Heavy Hover Tank (Laser) (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by Kingfisher Prime (6th Ghost Regiment)

Maxim (I) Heavy Hover Transport #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by SM1 Tank Destroyer SM1 (6th Ghost Regiment)

Grenadier Battle Armor [MagShot] (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0
Destroyed by pilot error.

Manticore Heavy Tank #4 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0
Destroyed by Wolfhound WLF-3S (Graves' Dancers)

Manticore Heavy Tank (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0
Destroyed by Phoenix Hawk PXH-3PL (Graves' Dancers)

Hauberk Battle Armor (2nd New Ivaarsen Chasseurs)
Gunnery Skill : AFFS Battlesuit Troopers [3]
Kills : 0
Destroyed by pilot error.

No-Dachi NDA-2KO (6th Ghost Regiment)
Pilot : Gunsho Daniel Ikeuchi [2/2]
Kills : 0
Destroyed by Firestarter FS9-OGD (Graves' Dancers)

Firestarter FS9-OF #2 (6th Ghost Regiment)
Pilot : Go-cho Toshikuni Shimazu [1/3] ( 2 hit(s) )
Kills : 0
Destroyed by pilot error.

Manticore Heavy Tank #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0
Destroyed by Ostsol OTL-6D (2nd New Ivaarsen Chasseurs)

Clint IIC 2 (6th Ghost Regiment)
Pilot : Chu-i Aisha Nasir [2/2]
Kills : 0

SM1 Tank Destroyer SM1 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 1

Pegasus Scout Hover Tank (3058 Upgrade) #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0

J. Edgar Light Hover Tank (TAG) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0

Marauder II MAD-4S (2nd New Ivaarsen Chasseurs)
Pilot : Captain Gavin de Koster [2/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Kanazuchi Assault Battle Armor [Battle Claw] #3 (6th Ghost Regiment)

Victor VTR-10D (2nd New Ivaarsen Chasseurs)
Pilot : Corporal Denny Moreno [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Ishtar Heavy Fire Support Tank (6th Ghost Regiment)

Wolverine WVR-8KX (6th Ghost Regiment)
Pilot : Chu-i Mutsuhito Suga [2/4] ( 1 hit(s) )
Kills : 0
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Firestarter FS9-OF (6th Ghost Regiment)
Pilot : Gunsho Yobuko Sawada [3/2]
Kills : 0
Destroyed by Wolfhound WLF-3S (Graves' Dancers)

Myrmidon Medium Tank #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0
Destroyed by Enforcer III ENF-6G (2nd New Ivaarsen Chasseurs)

Von Luckner Heavy Tank VNL-K75N (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0
Destroyed by Rommel Tank (Gauss) (2nd New Ivaarsen Chasseurs)

Maxim (I) Heavy Hover Transport (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0
Destroyed by Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)

Kanazuchi Assault Battle Armor [Battle Claw] #6 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)

J. Edgar Light Hover Tank (TAG) #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0
Destroyed by Mad Cat Mk II GD (Graves' Dancers)

Void Medium Battle Armor #2 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by pilot error.

Ishtar Heavy Fire Support Tank (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 1

Wolverine WVR-7K (6th Ghost Regiment)
Pilot : Go-cho Hien-Nang Vu-Pham [1/3] ( 2 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Void Medium Battle Armor #3 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)

Kingfisher Prime (6th Ghost Regiment)
Pilot : Sho-sa Julian Nonomura [1/2] ( 6 hit(s)  )
Kills : 1
Destroyed by Black Hawk-KU BHKU-OGD (Graves' Dancers)

Marauder II MAD-4K (6th Ghost Regiment)
Pilot : Tai-i Cassandra Hitoshi [2/3] ( 3 hit(s) )
Kills : 0
Destroyed by Condor Heavy Hover Tank (Laser) #2 (2nd New Ivaarsen Chasseurs)

Shogun SHG-2H (6th Ghost Regiment)
Pilot : Kashira Elias Dubaku [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Phoenix Hawk PXH-3PL (Graves' Dancers)

Firestarter FS9-OX (6th Ghost Regiment)
Pilot : Go-cho Noritada Amagawa [1/4] ( 1 hit(s) )
Kills : 0
Destroyed by Victor VTR-10L (Graves' Dancers)

Von Luckner Heavy Tank VNL-K75N #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4]
Kills : 0
Destroyed by Guillotine GLT-8D (2nd New Ivaarsen Chasseurs)

Myrmidon Medium Tank #3 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0
Destroyed by Grenadier Battle Armor [MagShot] #3 (2nd New Ivaarsen Chasseurs)

Myrmidon Medium Tank #4 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4]
Kills : 0
Destroyed by Rommel Tank (Gauss) (2nd New Ivaarsen Chasseurs)

Pegasus Scout Hover Tank (3058 Upgrade) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/3]
Kills : 0
Destroyed by Dervish DV-8D (Graves' Dancers)

Kanazuchi Assault Battle Armor [Battle Claw] #3 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 1
Destroyed by Sagittaire SGT-8R (2nd New Ivaarsen Chasseurs)

Void Medium Battle Armor #4 (6th Ghost Regiment)
Gunnery Skill : 13th Pesht Volunteers [4]
Kills : 0
Destroyed by Enforcer III ENF-6GD (Graves' Dancers)


The following utterly destroyed units are not available for salvage:
Shoden Assault Vehicle (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Stuka STU-D6 #2 (Graves' Dancers)

Shoden Assault Vehicle #2 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Stuka STU-D6 (Graves' Dancers)

SM1A Tank Destroyer SM1A (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [2/4] ( 6 hit(s)  )
Kills : 0
Destroyed by Dagger DARO-1A (2nd New Ivaarsen Chasseurs)

Manticore Heavy Tank #3 (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3] ( 6 hit(s)  )
Kills : 0
Destroyed by Stuka STU-D6 #2 (Graves' Dancers)

Maxim (I) Heavy Hover Transport (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by Kanazuchi Assault Battle Armor [Battle Claw] #4 (6th Ghost Regiment)

Demolisher Heavy Tank (Arrow IV) (6th Ghost Regiment)
Driver : 3rd Pathfinders Tank Crew [3/3]
Kills : 0
Destroyed by Dagger DARO-1B (2nd New Ivaarsen Chasseurs)

Rommel Tank (Gauss) #2 (2nd New Ivaarsen Chasseurs)
Driver : AFFS Tank Crew [3/4]
Kills : 0
Destroyed by Maxim (I) Heavy Hover Transport #2 (6th Ghost Regiment)
« Last Edit: 31 January 2012, 10:53:51 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
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Re: Graves' Dancers: Crazy Like a Fox
« Reply #53 on: 27 January 2012, 00:42:13 »


Mission: Graveyard Shift
Location: Benjamin, Draconis Combine
Optional Bonuses: Elite Defenders (+200 WP)
Outcome: Partial Victory
Payment: 20,000,000 C-bills

-----------------------------------------------------------------------------------

AFTERMATH
The fighting on Benjamin was brutal, with several mercenary commands going in to “soften up” the Combine defenders. The Sixth Ghost used every scrap of their speed and maneuverability, but in the end they succumbed to the pressing Suns attack.

While it disheartened most of the Dancers to see such a storied force go down like a mandre-stag to a pack of wolfin, what really stung was watching the Suns forces throw down with all the gloves off. Urban fighting cost just as much blood as combat outside civilian population centers. Seems the Suns learned some nasty lesson in the civil war—targets like hospitals and high-rise complexes came under fire from the Davion guns, as if they were ammo dumps and headquarters.  Jean and his men watched one quartet of Suns ’Mechs decimate a hospital complex near the south end of Deber City—a rumor made the rounds that the Dracs had stashed a large ammunition depot in the underground parking complex. Depressing to watch—but at least the Dancers didn’t pull the trigger. No bad dreams for Jean's boys tonight.

-----------------------------------------------------------------------------------


Benjamin Under Attack!
 
11 December 3068 [ISAP] In what has been described as a completely unprovoked attack, elements of the Armed Forces of the Federated Suns from the Draconis March have attacked the Combine prefecture capital Benjamin. While we have not yet been able to identify the Draconis March unit responsible for the attacks, we can confirm that they have done heavy damage to the defending Sixth Ghost regiment and caused untold millions of ryu in damage in and around Kyoto City.

Heidi Schanks, embedded with the Sixth Ghost’s Third Battalion, captured this recording during a retreat:

-----

LEAD: Two, Lead. Report status, over.

TWO: Lead, Two. We’re half a klick back and falling toward your position. There’s better than two lances after us, Tai-i. All heavy Davion machines, and all with the Draconis March insignia on them, over.

LEAD: Can you make phase line bravo, over?

TWO: Hai, Tai-i. Have a reception ready for them, out!

LEAD: Dekashita!

-----

Unfortunately ISAP cannot recount the results of that battle. Heidi’s embedded unit was overrun during the engagement and all of her recording equipment was destroyed. We cannot confirm the fate of Heidi Schanks or her crew, but we’re confident that the AFFS forces have captured her and are holding her in protective custody until the conflict is over.

Reports of civilian damage continue to flood our networks. At this time, we can confirm that several hospitals have been hit during the savage city battle, including the Pillar of Wisdom Clinic, the Gorman Medical Facility, and the Chrysanthemum Sanctuary of the Order of the Five Pillars. Other civic centers, including the Friendly Persuader headquarters in Kyoto City, appear to have been overrun by rioters during a lull in the fighting.

We will continue to report on this conflict as more information emerges.
« Last Edit: 29 June 2012, 23:19:36 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #54 on: 27 January 2012, 05:11:28 »
I will be posting further updates with new upgrades and updates to the history, bios and TO&E, along with an updated kill board and other miscellaneous info. However, this likely won't be for another few days, due to internet connectivity issues.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

snakespinner

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #55 on: 27 January 2012, 19:23:09 »
Planning any write ups of these battles.
Looks like you are having some interesting ones.
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #56 on: 31 January 2012, 10:49:54 »
Well, I don't generally do write-ups if only because most of the battles I'm in are too large for me to properly portray. However, I can certainly share my thoughts on the most recent fight.

- First off, 'Zuchis are absolute murder machines in tight quarters; they eat assault 'Mechs for breakfast and use the bones to pick their teeth. Two squads of those single-handedly took down that Marauder II from the Chasseurs, and overall they probably did two or three times their BV in damage.

- You can't tell from the victory screen I posted, but I just barely pulled out a win here; it was only due to forced withdrawal being in effect for the Kuritans that I was able to survive at all. Literally every one of the Dancers' 'Mechs had taken some internal damage, and after repairs I actually lost money. It was only by selling that nearly-cherry Kingfisher Prime (along with a good portion of the rest of the salvage) that I managed to make any profit at all.

- Apparently, you can live through a failed lawn-dart roll, because Norm Houston plowed his Stuka into a hill and yet somehow managed to survive unscathed.

- Arrow-IV homing missiles are insanely powerful when used correctly. Those two Demolishers took out an entire lance of Dancers out of the fight (either through leggings or heavy internal damage). My next priority for the Dancers is to get my hands on some Arrow-IV units.

- Always, always kill the No-Dachi first. Why? Because it's charging at you waving a ****** sword, that's why.
« Last Edit: 01 February 2012, 08:33:30 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

snakespinner

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #57 on: 31 January 2012, 18:50:52 »
Artillery, very useful in a large battle.
Not good if all the salvage has to go just to cover costs.
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #58 on: 08 February 2012, 01:13:57 »
Major update coming very soon. Just three more bios to go and the Dancers will be getting a full, post-Benjamin update.


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

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Re: Graves' Dancers: Crazy Like a Fox
« Reply #59 on: 08 February 2012, 05:20:44 »
GRAVES' DANCERS: CRAZY LIKE A FOX

Jean Graves is the son of a traditional Davion military family from Bonneau. He progressed through military school, where he took advanced studies in strategy, to the Point Barrow Military Academy. At that controversial school, he worked hard to live up to the family tradition. As a result, he became a skilled Mechwarrior and an early selection for OCS.

Then the dreams started.

At first they were merely annoying. Jean resolved to ignore them, and threw himself into his studies with renewed vigor. But as time passed, the dreams became clearer and more vivid, waking him sweating at night. Or screaming.

It is a credit to Jean's persistence that he managed to keep up his performance in one of the Federated Suns' most demanding schools, graduating with honors to a commission in the Addicks Draconis March Militia. There, he was given command of a company, and showed what seemed to be an instinctual flair for tactics. His on-the-spot improvisations changed the course of many a skirmish, both simulated and real.

Little did anyone know, Jean was actually listening to the voices in his head.

As the visions continued to intensify, Jean tried to find distractions, as he had in school. He got involved in politics, taking Katherine's side just for the sake of school tradition. But that quickly proved to be even more troublesome, and Jean finally turned to drinking to calm his nerves. Eventually, his superiors noticed, and Jean was ordered to seek medical help during his unit's regular rotation. The doctors thought his problem was treatable; Jean hoped they were right.

As it turned out, they weren't.

The exact sequence of events is unclear, but historically, the base where Jean's unit was stationed was bombarded by artillery from the Davion Assault Guards during the opening stages of the FedCom civil war. Jean says that he doesn't remember what exactly happened, but his men say that he led them through the chaos as if he knew where every single shell was going to fall. Guided by Jean's uncanny instincts, the Dancers fought their way to their DropShip, lifted off, hijacked a Merchant JumpShip, and escaped Addicks.

For the next several years, Jean's company, Graves’ Dancers, was the terror of the Draconis March. Being a Davion unit stationed on Davion ground, the Dancers knew where and when to hit Victor's forces and DCMS invaders alike. And with the aid of other loyalists, they hit them hard. But in late June of 3066, a massive Allied task force landed on New Avalon. It seemed clear that both Katrina and the last Loyalist bastion in the Federated Suns would fall, and with it would fall the Dancers' cause. Jean's men say that he seemed utterly unsurprised at the news. And then he led them to the Chaos March, where they sought to take refuge from Davion retaliation until the war was finally declared over.

After languishing on Outreach for nearly six months, they had built up a mountain of debt, forcing it to liquidate virtually all of its salvage and hock its JumpShip and DropShip to local arms dealers in order to stay afloat. Jean was right on the verge of disbanding the unit when he was approached by a representative of the Word of Blake. The Blakist recruiter offered a simple deal: perform a highly covert, extremely dangerous deep-penetration data raid against a target in the Draconis Combine, and the Word of Blake would pay the Dancers enough to buy their transport assets back.

Seeing no choice but to take the contract, Jean dispatched the Dancers’ scout lance, which was transported by a series of Blakist-owned “civilian” JumpShips to the planet Tok Do. After being snuck onto the planet in the cargo hold of a Blakist Aurora, Hawkeye’s lance executed a tightly planned, textbook nighttime raid which immediately went wrong. Having sent in a squad of Achileus-equipped battlesuit troopers to sneak into the compound and steal weapons data from a remote Alshain Weapons testing site, the Dancers had been planning on simply dashing in before the corporate security forces could react and extract the advance team without ever having to fire a shot. But the battlesuit troopers were forced to fight their way out of the weapons facility, and the Dancers encountered a lance of corporate BattleMechs. After a fierce firefight in which the Dancers skillfully eviscerated the entire opposing force, the mercenaries managed to escape with all four pilots, and three of their ‘Mechs. Alshain Weapons, fearful of the DCMS cutting back its research subsidies as punishment, declined to inform the Combine government of the raid, allowing the Dancers to escape detection on their journey back out of the Combine.

Leveraging the guncam footage as evidence of his unit’s prowess, Jean managed to score a lucrative contract with Interstellar Expeditions, a private organization devoted to historical research and Spherewide archaeology. Hired on to essentially act as a troubleshooter unit with the option to accept additional contracts on the side, the Dancers were given generous salvage rights and compensation.

Their first job, a corporate revenge raid against some warehouses just outside of Keid’s primary spaceport, was a resounding success. Jean personally led the Dancers on the mission, a surgical strike made under the cover of an intense blizzard. While the raid was not a particularly notable one, it did the mark the beginning of a recurring trend among the fledgling mercenary unit: striking their target in the midst of impairing or extreme weather conditions. It was a tactic they would continue to hone as time went on.

Upon returning to Outreach, Jean began to use the Dancers’ newfound largesse to finance the expansion of the unit, beginning with a lance of Pegasus hovertanks. Though this lance would eventually expand to a full company, its baptism of fire was in the Temptown Uprising on Outreach. Hired on the spot by Blackwell Industries to escort a high-ranking corporate executive and his entourage out of the urban-center-turned-warzone, the Dancers fought off a large detachment from the rogue 51st Dark Panzer Jaegers and shepherded the Blackwell convoy to safety. Soon afterward, Jean became convinced that Outreach was no longer a safe base of operations for the unit, and convinced their employers to transfer them to Galatea, the famed “Mercenary’s Star”.

Time spent on Galatea gave Jean the opportunity to expand the Dancers even further, adding another two lances of hovertanks along with a team of crack mechanics specializing in combat hovercraft repair. Those new assets were immediately put to good use, when the unit was subcontracted by Earthwerks Ltd. for a retaliation strike against a Capellan competitor on Styk. It was another resounding success the netted the Dancers two salvageable BattleMechs and another hefty chunk of C-bills. As ever, Jean reinvested a portion of those earnings to enlarge the unit, adding another lance of ‘Mechs and Mechwarriors. He also reshuffled the unit slightly, giving Eric McClair command of his own C3-eqiupped force.

A quiet garrison assignment in the northern tundras of Acamar promised to be a period of rest and recreation for the Dancers. But as per the mercenaries’ usual luck, a roving band of pirates showed up in-system just a week after the Dancers’ arrival. Landing near the mining complex the Dancers had been tasked with protecting, the so-called “Lafayette Legion” clearly intended to loot the mines for the extremely valuable refined germanium they produced. But the would-be raiders never made it near their targets. Almost immediately after they disembarked, the Dancers smashed into them in a massive cavalry charge. The pirates were overrun and killed to the man, and the Dancers managed to salvage a dozen ‘Mechs and another lance of hovertanks. This salvage, along with a particularly fruitful recruiting run on Galatea, allowed Jean to expand Eric’s new lance into a full company. Newly-minted Captain McClair immediately began putting the force through its paces, and the latest additions to the Dancers quickly began to show a great deal of promise.

Those new recruits got their chance to prove that their training together had paid off just a few weeks later. Shortly after arriving for a new assignment on Skye babysitting an archaeological site, a Free Worlds League invasion force jumped in-system at a pirate point, landing forces on Skye before defenders could respond. While most of the Leaguers dropped outside of New Glasgow, a small detachment of unidentified mercenaries took control of a deserted LCAF airstrip and began running bombing missions against the planetary capital. With Skye’s regular forces committed to the defense of New Glasgow, Duke Robert Kelswa-Steiner contacted the Dancers with promise of a handsome reward if they would neutralize the airfield. Jean led both ‘Mech companies through the swamp just outside the air base’s southeastern perimeter. Waiting until most of the mysterious mercenaries had powered down their ‘Mechs for maintenance, the Dancers rushed out of the swamp and swept through their foes like a thresher through wheat. The C3-equipped Striker Lance was particularly devastating, using their deadly-accurate firepower to dislodge a force more than twice their number from an entrenched position. Only a handful of the unknown invaders managed to escape, and though the Dancers’ ‘Mechs took a great deal of damage, all of them were able to leave the field under their own power.

With a spate of successful missions under their belt, the once-fledgling mercenaries were now flush with both victory and profit. Little did they know of the tragedy that awaited them in the deserts of Solaris. Sent once again to guard an archaeological dig, the Dancers detected the breakout of fighting in Solaris City and mounted up in their ‘Mechs to safeguard the site in the event an enterprising gladiator decided to get nosy. But what happened next was what they least expected. A combined-arms battalion from the Word of Blake’s 18th Division swept in out of the desert wastes to strike at the mercenaries with devastating force. While the Dancers finally managed to force the Blakists to retreat, they did so at the cost of three of their Mechwarriors and serious damage to almost all of their ‘Mechs. Only the generous salvage rights granted by their contract with Interstellar Expeditions allowed them to make a profit from the endeavor, and it came at the cost of a serious blow to the unit’s morale. Since their career as mercenaries had begun, the Dancers had managed to make it more or less unscathed. But the deaths of three of their comrades pierced their sense of invincibility. Jean made a stop at Galatea to repair their BattleMechs and hire three new Mechwarriors to fill the empty slots, and then continued on to their latest destination: a two-month rest period on the Lyran world of Tomans.

Or at least, what they’d assumed would be restful. Stationed near a beachfront IE research complex, the Dancers were the closest force on hand when the enigmatic Green Ghosts launched a snatch-and-grab raid against the campus. Graves managed to get four ‘Mech lances, including the command lance, into the field, and proceeded to fend off the pirates. But just when the Dancers were on the verge of forcing the Ghosts to retreat, they were struck by a Trinary of Jade Falcon OmniMechs. The Falcons, who’d landed on Tomans to test the mettle of some of their newest warriors, nearly dealt a crushing blow to the Dancers; it was only Jean’s leadership and the Dancers’ skills that allowed them to carry the day, ultimately turning the Falcon forces back and taking several bondsmen, including a Bloodnamed Star Captain, Anna Pryde. Most of the salvaged Clan technology was sold to Interstellar Expeditions and the LAAF for an astronomical profit; only a largely-intact Night Gyr was retained, in order to prevent undue strain on the Dancers’ technical teams. However, the damage the research complex sustained during combat, while not enough to reduce the Dancers’ payment for their contract, left Interstellar Expeditions very unhappy with their employees, and they declined to renew the Dancers’ contract at the end of August.

Eric McClair, still back on Galatea with the rest of the Dancers, had not been idle while Jean and the others were away. A virtual hiring spree, combined with the massive payout from the conclusion of their IE contract, allowed for the expansion of the unit to a full combined-arms regiment. Composed of a BattleMech battalion, a tank battalion and a third battalion made of airmobile battlesuit infantry, the Dancers were now starting to get attention from major employers, Great House and megacorp alike. With the chaos erupting around the Inner Sphere making reliable mercenaries such a valuable commodity, Graves’ Dancers were able to score a choice contract with the Free Worlds League. Attached to an FWLM assault force tasked with capturing Giausar, a key Lyran border world and major logistical hub for the LAAF, Jean knew that the Dancers were in for some heavy combat. The entirety of Graves’ Dancers lifted off of Galatea almost immediately after Jean’s return, headed for their new assignment.

The fighting on Giausar was difficult – two more Mechwarriors were killed in the fighting – but it was also a highly profitable venture. The final push to drive the Lyran mercenaries known as the One-Eyed Jacks off Giausar resulted in nearly two companies worth of salvaged ‘Mechs and the capture of the Overlord-class Royal Flush. Jean sold off the vast majority of the salvage upon the Dancers’ return to Galatea and then invested some of the resulting profits into replacing his trusty Penetrator with an incredibly expensive customized Mad Cat Mk II from the Diamond Sharks. He also decided that the Dancers as a whole needed a break after the constant action of the last few years. For the following year, he rarely dispatched more than a company at a time from the Dancers’ new home on Galatea. He took the time to expand the logistical arm of the Dancers, making sure they were able to handle the increased size of the unit and the Clantech and other advanced technology that appeared throughout the unit. He also slowly began to form a fourth company for the Dancers’ First Battalion, along with filling out the crew for their new Overlord.

Following a contract on Benjamin that dealt devastating damage to the Dancer force due largely to the precise application of Arrow-IV homing artillery by the defending 6th Ghost Regiment, Jean decided to spend a large portion of the unit's built-up warchest to expand his Dancers even further. He rearranged the 'Mech battalion so that it included a separate battalion command lance, bringing the total number of BattleMechs to fifty-two. He also added a fourth company to Second Battalion, equipped with a two lances of Manteuffels (one lance configured as MBTs and the other as Arrow IV carriers), along with a lance of Myrmidon Type 2s, giving the Dancers a powerful new tool in their bag of tricks.

Jean still drinks, and still dreams. But he has come to terms with his madness. His skills are sharp, his instincts are scary accurate, and his growing unit is highly effective. Only time...or Jean's visions...will tell what the future may hold for the Dancers.

The unit logo of Graves' Dancers is a skull surrounded by red roses. The Dancers' ‘Mechs are painted black, and decorated with individual motifs of roses and thorns, cavorting skeletons, and similar macabre images. The Dancers wear Davion-style uniforms and equipment, with their own personal touches.

Dragoons Rating: A-


TACTICS
The Dancers use mobile raiding tactics, in the tradition of units like the Eridani Light Horse. Their battle plans are often improvised on the fly, according to whatever is guiding Jean's thoughts at the time; the Dancers have learned not to question their Colonel's quick judgment, and follow his orders to the letter.

A few tactics, however, have become trademarks of the Dancers since their transition to the mercenary lifestyle. They have become quite skilled at fighting in adverse weather and lighting conditions, and often time their raids to coincide with storms or blizzards in order to impair the ability of their foes to detect them. In the same vein, the numerous ECM suites the unit deploys are often used to put up a screen of electronic interference in advance of the main force.

[Abilities: Graves’ Dancers have the Maneuvering Ace ability (A Time of War, page 223), and may use the Hidden Units rules (Total Warfare, page 259) unless a scenario specifically disallows it.

The Dancers have become adept at using foul weather to their advantage. All units receive a -1 modifier to all Gunnery Skill rolls when the battle takes place in non-standard weather or lighting conditions, so long as those conditions cause their own to-hit modifiers.]


SUPPORT
The Dancers have the Merchant JumpShip (the Toorna Prophet) that they hijacked during the civil war, and they still possess the Union DropShip (the Charon) that they used when they were an AFFC unit. Their rapid expansion, however, has left them unable to transport more than a small portion of the unit at once, leaving them heavily dependent on their employers for travel from system to system. This was alleviated to a degree when the Dancers captured the Overlord-class DropShip Royal Flush from the One-Eyed Jacks, but they are still forced to rely on their employers for the transportation of their 2nd and 3rd Battalions. They have 100% tech support; being a graduate of the hands-on PBMA, Jean fully understands the value of self-sufficiency, especially in a guerrilla raiding unit.


Graves' Dancers
Mixed Regiment/Veteran/Reliable

The Dancers are a flexible, mobility-oriented unit. They field no ‘Mech (or vehicle) with a cruising speed under 54 KPH unless it is jump-capable.


Headquarters Lance
BV: 20,517
Colonel Jean Graves (1/1) – Mad Cat Mk II GD
Leftenant Albert “Big Al” Murphy (2/3) – Victor VTR-10L
Mechwarrior Robert Kotare (2/4) – Templar TLR1-OS
Mechwarrior Tucker Case (2/3) – Sasquatch SQS-TH-005


1st Battalion

1st Company
Command Lance
BV: 17,692
Major Eric McClair (2/3) – Templar TLR1-OGD
Leftenant “Anxious” Andrea Reimer (2/2) – Stealth STH-2DG
Mechwarrior Deandra Voss (2/4) – Salamander PPR-7SG
Mechwarrior Ian Sharpe (2/4) – Thunderbolt TDR-10SEG

Fire Lance
BV: 14,518
Leftenant Ukla Mauok (2/3) – Black Hawk-KU BHKU-OGD
Sergeant Matthew “Rawhide” Francis (2/4) – Dervish DV-8D
Mechwarrior Michiko McCloud (3/4) – Dervish DV-8D
Mechwarrior Manny Calavera (2/3) – Enforcer III ENF-6GD

Hunter Lance
BV: 11,699
Leftenant William Sanderson (2/4) – Wolverine WVR-8KX
Sergeant Major Frederick Jacob “Red” Nelson (3/4) – Bishamon BSN-3KG
Mechwarrior Sasha Kovelevsky (3/2) – No-Dachi NDA-2GD
Mechwarrior Furio Castelluccio (3/3) – Phoenix Hawk PXH-7M



2nd Company
Striker Lance
BV: 13,360
Captain Alan “Hawkeye” Hawkins (2/3) – Firestarter FS9-OGD
Leftenant Aisha Nair (2/2) – Clint IIC 2
Mechwarrior Jason Bouchard (2/3) – Lynx LNX-9R
Mechwarrior Isabelle Rodriguez (3/3) – Enforcer III ENF-6M

Backboard Lance
BV: 11,624
Leftenant Jack McClintock (3/4) – Night Gyr A
Sergeant Gina Conlon (3/5) – Cataphract CTF-3LG
Mechwarrior Max Reynaud (3/3) – Thunderbolt TDR-7SE
Mechwarrior Jerome Thomas (3/4) – Guillotine GLT-8D

Skirmisher Lance
BV: 11,121
Leftenant Dietrich Hoffmann (2/3) – Griffin GRF-6S
Sergeant Noah Levine (3/4) – Wolverine WVR-8DG
Mechwarrior Carl Sigurdsson (3/2) – Beowulf BEO-13
Mechwarrior Quinn Dexter (3/4) – Phoenix Hawk PXH-6D


3rd Company
Juggernaut Lance
BV: 14,716
Captain Ivan “Crazy Ivan” Surikov (2/3) – Yu Huang Y-H10G
Leftenant Anna Pryde (2/2) – Night Gyr Prime
Mechwarrior Dominic Yamamoto (3/4) – Tempest TMP-3M
Mechwarrior Giovanni Agnelli (3/4) – Axman AXM-3S

Cavalry Lance
BV: 11,868
Leftenant Cheyenne Black (2/3) – Warhammer WHM-9DG
Sergeant Ross Barrett (2/5) – Ostsol OTL-7M
Mechwarrior Sanjiv Singh (3/4) – Ostsol OTL-7M
Mechwarrior Tommy Zhào (3/5) – Huron Warrior HUR-W0-R4O

Pursuit Lance
BV: 8,020
Leftenant Omar Little (2/3) – Wraith TR2
Sergeant Tina MacArthur (3/3) – Cicada CDA-3G
Mechwarrior Marlowe Freeman (3/4) – Spector SPR-5F
Mechwarrior Xavier Davis (3/4) – Osiris OSR-4D


4th Company
Battle Lance
BV: 12,221
Captain Peter Takeda (2/3) – Sunder SD1-OGD
Leftenant Gerard Ventress (2/4) – Avatar AV1-OGD
Mechwarrior Rosa Morales (3/4) – Blackjack BJ2-OF
Mechwarrior Renard Duval (3/4) – Enforcer ENF-4D

Vanguard Lance
BV: 11,191
Leftenant Sofia Carter (3/2) – Warhammer WHM-10T
Sergeant Alexander bin Harud (3/4) – Falconer FLC-8RG
Mechwarrior Athena Zhai (3/5) – Falconer FLC-8R
Mechwarrior Zbigniew “Z-Big” Kowalski (3/4) – Black Hawk-KU BHKU-O

Force Recon Lance
BV: 9,942
Leftenant Ezra Graves (1/2) – Grendel Prime
Sergeant Giorgos “Gorgeous George” Georgousopoulos (3/3) – Bloodhound B2-HND
Mechwarrior Callum “Doc” Cochrane (3/4) – Hussar HSR-200-Db
Mechwarrior Daphne Bristow (3/4) – Hermes HER-4S





2nd Battalion
 
1st Company
Headbanger Lance
BV: 7,514
Major John Purcell (2/4) -- Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Leftenant Nelle Moon (2/3) -- Regulator Hovertank
Driver Desmond Overholt
Gunner Steve Greenwood
Corporal Randall Johnston (3/4) -- Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) -- Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert

Foxtrot Lance
BV: 5,551
Leftenant Solomon Pullman (2/3) -- Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) -- Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) -- Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) -- Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed

Tango Lance
BV: 4,520
Leftenant Julius Bennett (2/3) -- Pegasus Scout Hovertank (GD)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) -- Pegasus Scout Hovertank (GD)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) -- Pegasus Scout Hovertank (GD)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) -- Pegasus Scout Hovertank (GD)
Driver Benjamin Glover
Gunner Abby Baughman


2nd Company
Jive Lance
BV: 6,643
Captain Darryl Schlatter (3/3) -- Musketeer Hovertank
Driver Lonnie Dalhquist
Gunner Neil Perrella
Leftenant Lance Cray (3/4) -- Musketeer Hovertank
Driver Hillary Macintosh
Gunner Kurt Davin
Corporal Cody Okada (3/4) -- Regulator Hovertank
Driver Ted Nicola
Gunner Tyrone Stokely
Corporal Christian Loreto (3/4) -- Regulator Hovertank
Driver Aimee Lamarck
Gunner Fernando Peron

Tarantella Lance
BV: 5,585
Leftenant Giovanni Cavallaro (3/4) -- Regulator Hovertank
Driver Dale Rafer
Gunner Charlie Allan
Sergeant David Stapler (3/4) -- Condor Heavy Hover Tank (Laser)
Driver Lee Nowak
Gunner Steffen Bouland
Corporal Mary Garcia (3/4) -- Drillson Heavy Hover Tank (SSRM)
Driver Ron Stockdale
Gunner James Dasari
Corporal Pjotr Wassermann (3/4) -- Stygian Strike Tank (Armor)
Driver Steve Stogdon
Gunner Joe Sisto

Samba Lance
BV: 5,982
Leftenant Cynthia Balmaceda (3/4) -- Fulcrum Heavy Hovertank
Driver Anthony Tyzack
Gunner Cathan Foster
Sergeant Patrick Cordero (3/4) -- Fulcrum Heavy Hovertank
Driver Michael Kadlec
Gunner Steven Walker
Corporal Victor Ames (3/4) -- Stygian Strike Tank (A)
Driver Vlastislav Lenska
Gunner Chris Sellers
Corporal Jeff Kwan (3/4) -- Stygian Strike Tank (A)
Driver Marko Raskovic
Gunner Rusty Rothwell


3rd Company
Troika Lance
BV: 4,500
Captain Tomás Rodríguez (3/4) -- Myrmidon Medium Tank
Driver Gabriel Hong
Gunner Elizabeth Raferty
Sergeant Tobias Zarikos (3/4) -- Myrmidon Medium Tank
Driver You-liang Zeng
Gunner Alec Eliassen
Corporal Sara Wynn (3/4) -- Myrmidon Medium Tank
Driver Simon Mason
Gunner Cliff MacInnes
Corporal Matheiu Bourges (3/4) -- Myrmidon Medium Tank
Driver Nancy Kandic
Gunner David Timson

Pavane Lance
BV: 4,500
Leftenant Abdul-Mujib bin Saad (3/4) -- Myrmidon Medium Tank
Driver Marianne Jez
Gunner Tom Kamida
Sergeant Joseph Chau (3/4) -- Myrmidon Medium Tank
Driver Sofia Maddock
Gunner Ryan Harper
Corporal Elliott Godden (3/4) -- Myrmidon Medium Tank
Driver Orazio Fausti
Gunner Ken Ichikawa
Corporal Nathan Garnett (3/4) -- Myrmidon Medium Tank
Driver Casimir Schulberg
Gunner Shane Quarell

Jitterbug Lance
BV: 4,044
Leftenant Magnus Nyhuus (3/4) -- Striker Light Tank (Laser)
Driver Isabella Coney
Gunner Kong Wu
Sergeant Louis Constantinescu (3/4) -- Striker Light Tank (Laser)
Driver Bruno Andretta
Gunner William Ivens
Corporal Russell Melendez (3/4) -- Striker Light Tank (LRM)
Driver Gianna Marchand
Gunner Joswa bin Yasser
Corporal Guy Kingwell (3/4) -- Striker Light Tank (LRM)
Driver Stuart Potts
Gunner Jean-Marie Neveu


4th Company
Bolero Lance
BV: 9,878
Captain Steven Fox (2/3) – Manteuffel Attack Tank GD
Driver Connor Fiacconi
Gunner Lewis Browning
Gunner Rafe Arrieta
Loader Henry Scheffers
Sergeant Lisa Ito (3/3) – Manteuffel Attack Tank GD
Driver Neal de Weerdt
Gunner Rod Fahad
Gunner Greg O’Finnerty
Loader Preston Howell
Corporal Micah Cool (3/4) – Manteuffel Attack Tank GD
Driver Ruben Rodriguez
Gunner Sang-Wook Fa
Gunner Emanuel Johnsen
Loader Les Seccombe
Corporal Tycho Mohr (3/4) – Manteuffel Attack Tank GD
Driver Andre Lung
Gunner Frank Watson
Gunner Tan Danh
Loader Matthew Kramer

Disco Lance
BV: 5,609
Leftenant Jonasz Weich (3/3) – Myrmidon Medium Tank (Type 2)
Driver James MacColl
Gunner Marvin Dupree
Sergeant Colin Armistead (3/4) – Myrmidon Medium Tank (Type 2)
Driver Edgar van Ginderen
Gunner Carl Naadir
Corporal Kamal bin Hakem (3/4) – Myrmidon Medium Tank (Type 2)
Driver Ysabelle Savonarola
Gunner Doug Orza
Corporal Laurie Falkenberg (3/4) – Myrmidon Medium Tank (Type 2)
Driver Miguel Czomak
Gunner Murray Dodd

Watusi Lance
BV: 6,760
Leftenant Lucas Walden (3/4) – Manteuffel Attack Tank W
Driver Tarik Omoro
Gunner Adam Schmitt
Gunner Eddie Arkle
Loader Simon Putman
Sergeant Samuel Da Costa (3/4) – Manteuffel Attack Tank W
Driver Neel Lakhani
Gunner Sully Peters
Gunner De-wei Xue
Loader Marian Sullivan
Corporal Anthony Quinn (3/4) – Manteuffel Attack Tank W
Driver Jacek Anguissola
Gunner Clive Green
Gunner Sierra Fou
Loader Silas Rose
Corporal Su’ud bin Saud (3/4) – Manteuffel Attack Tank W
Driver Tobias Holowczyc
Gunner Tim Milan
Gunner Brian Panagoulias
Loader Nathan Howard



3rd Battalion

1st Company
BV: 4,145
Infiltrator Mk II Squad (2)
   Major Pavel Kovelevsky
   Sergeant Harry Carrick
   Corporal Donovan Udell
   Corporal Shaun Ryan
Infiltrator Mk II Squad (3)
   Leftenant Gérard Philippe
   Sergeant Heath Dougan
   Corporal Al Zhang
   Corporal Demetrio Vizzoni
Achileus Squad (3)
   Leftenant Rory Sheppard
   Sergeant Nick Usachev
   Corporal Paul MacGillreick
   Corporal Neal Schutzhauer
Achileus Squad (3)
   Leftenant Raymond Morello
   Sergeant Kyle Hodge
   Corporal Nathan Grant
   Corporal Lester Borland

Pilot Dan Subodh (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tyrone Raguraman
Pilot Robert Joneson (3/4) -- Hawk Moth Gunship (Armor)
Gunner Gregor Goudie
Pilot Henry Shenton (3/4) -- Karnov BA Transport
Gunner Dwayne Wells
Pilot Jason Oglethorpe (3/4) -- Karnov BA Transport
Gunner Nelson Blanco


2nd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Keith Rousseau
   Sergeant Dylan Ritchie
   Corporal Carl Subbanna
   Corporal Ethan Bennett
Infiltrator Mk II Squad (3)
   Leftenant Patrick Logan
   Sergeant Tamir Jones
   Corporal Rajminder Shraddha
   Corporal Andreas Pannett
Achileus Squad (3)
   Leftenant Stanley Durand
   Sergeant Isaac Bashlakov
   Corporal Ethan Ritchie
   Corporal Greg van de Voorst
Achileus Squad (3)
   Leftenant Vic Whittleton
   Sergeant Oscar Hulland
   Corporal Kazuki Hagashi
   Corporal Sam Hughes

Pilot Ewan Naysmith (3/4) -- Hawk Moth Gunship (Armor)
Gunner Jay Nance
Pilot Gil McKaig (3/4) -- Hawk Moth Gunship (Armor)
Gunner Tim Winterflood
Pilot Pat Marchington (3/4) -- Karnov BA Transport
Gunner Claude Magnin
Pilot Owen Powell (3/4) -- Karnov BA Transport
Gunner Gary Mbugua


3rd Company
BV: 4,034
Infiltrator Mk II Squad (3)
   Captain Liam Pascoe
   Sergeant Marek Cobanoglu
   Corporal Philippe Berger
   Corporal Ignacio Rodriguez
Infiltrator Mk II Squad (3)
   Leftenant Lance Hambley
   Sergeant Preston Brauer
   Corporal Donal McBride
   Corporal Marcus Yang
Achileus Squad (3)
   Leftenant Tony Sousa
   Sergeant Larry Scroggs
   Corporal Emil Flannery
   Corporal Orrin Kelly
Achileus Squad (3)
   Leftenant Connor Miller
   Sergeant Renny Tyler
   Corporal Jon Bailey
   Corporal Sharif bin Wasim

Pilot Adam Barrera (3/4) -- Hawk Moth Gunship (Armor)
Gunner Mike Ho
Pilot Craig Aston (3/4) -- Hawk Moth Gunship (Armor)
Gunner Glen Knight
Pilot Brad Eckstein (3/4) -- Karnov BA Transport
Gunner Kieran Cranworth
Pilot Rolf de Ruijter (3/4) -- Karnov BA Transport
Gunner Paul Kiyomizu



Dancers Air
Squadron/Veteran/Reliable

These six fighters provide efficient air cover for the Dancers’ operations.

Captain Norm Houston (2/3) -- Stuka STU-D6
Sergeant “Little John” Washington (3/4) -- Stuka STU-D6
Leftenant Beauregard Travis (3/3) –- Corsair CSR-V14
Pilot Aaron Whittaker (3/4) –- Corsair CSR-V14
Leftenant Yulia Chelekova (3/3) -- Sparrowhawk SPR-7D
Pilot Rafael Herrera (3/4) -- Sparrowhawk SPR-7D
« Last Edit: 29 June 2012, 23:22:57 by Kojak »


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

 

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