Author Topic: Mech of the week: Gunslinger  (Read 17508 times)

Scotty

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Re: Mech of the week: Gunslinger
« Reply #60 on: 20 February 2023, 18:28:30 »
XL Gyros don't have no downsides, but their doensides are statistically pretty trivial even in those cases.  If your CT is already stripped and you're taking crits the problem is not that you have an XL Gyro.
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BrianDavion

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Re: Mech of the week: Gunslinger
« Reply #61 on: 20 February 2023, 18:31:45 »
Wait, it is now 20 down to 16 rounds of fire?

But honestly, I do not mind a XL Gyro on long range fire support and fast light mechs- the equipment is ideal for them.  A long range sniper should not be in a position to be taking a ton of fire to generate TACs- like MLs & SRMs or heavier LBX cannons- and speedsters will not survive many hits anyway, so increasing the tonnage for other purposes sacrificing some crits works.  Light mechs rarely use up all their crits anyway.

The Ball-R armor really does work with a fire support design, especially with Dracs against the Feds- return fire is going to be lighter sized autocannons, LRMs, ERPPCs, ATMs, Gauss, and ERLL.  This thing is going to be laughing getting in fire support duels with Jagermechs and FS Crusaders.

yeah the BR makes any design but an energy boat pretty much useless, wonderful design given that autocanons are generally agreed to be less efficant over all then energy weapons anyway.

I think chopping Ballastic AND missile damage in half is a bit much
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Scotty

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Re: Mech of the week: Gunslinger
« Reply #62 on: 20 February 2023, 18:47:46 »
It is 10 points per ton, barely better per ton than Hardened.
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MoneyLovinOgre4Hire

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Re: Mech of the week: Gunslinger
« Reply #63 on: 20 February 2023, 19:00:41 »
Its real advantage over Hardened is the lack of penalty to run speed and piloting checks.
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Wrangler

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Re: Mech of the week: Gunslinger
« Reply #64 on: 21 February 2023, 22:02:39 »
Its real advantage over Hardened is the lack of penalty to run speed and piloting checks.
Yep, GUN-3ERD Gunslinger can use as much movement it can get.  Less bulky armor, Ballistic-Reinforced armor is best of both worlds for protection.
I guess they needed to keep the rear facing lasers for the WYSIWYG thing.   I would have liked to seen the head mounted laser removed for C3 of some kind.  This thing not going get anywhere in a hurry, so you might well have nice spotter unit out there help keep machine in game at long range.
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MoneyLovinOgre4Hire

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Re: Mech of the week: Gunslinger
« Reply #65 on: 21 February 2023, 22:04:05 »
Especially with the added reach of the Clan ER Meds.  Sadly, C3 has been kept out of the Rec Guides.
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Hellraiser

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Re: Mech of the week: Gunslinger
« Reply #66 on: 21 February 2023, 22:35:58 »
Sadly, C3 has been kept out of the Rec Guides.
Seriously?
Is that intentional?
Why?
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Kerfuffin(925)

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Re: Mech of the week: Gunslinger
« Reply #67 on: 21 February 2023, 22:39:46 »
Seriously?
Is that intentional?
Why?

There was one or two with regular c3, the Fire Moth R comes to mind.

But mainly to keep it BMM compliant as a whole, and to reduce extra stuff to do.
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Luciora

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Re: Mech of the week: Gunslinger
« Reply #68 on: 22 February 2023, 01:47:45 »
Can't wait to get a spare Gunslinger and kitbash a new Jared version.

Wrangler

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Re: Mech of the week: Gunslinger
« Reply #69 on: 24 February 2023, 21:10:12 »
<deleted - I was tired when I wrote this>
« Last Edit: 24 February 2023, 23:37:48 by Wrangler »
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Empyrus

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Re: Mech of the week: Gunslinger
« Reply #70 on: 24 February 2023, 22:29:53 »
BMM has C3 systems. It is standard rules level stuff, so it is included. Heck, it has Boosted C3 too.

But a featured mechs having C3 would be weird for newer players, me thinks. C3 is fine for variants but not feature units, unless they are outright designed around it, like the Celestials were. The Gunslinger is very much a stand-alone unit. Should it have C3 variant? Probably, but then again so should far more units than there is actually right now. Really think this is a case of working out with your fellow players whether custom C3 modifications are allowed or not.

I don't see much point in making a yet another C3 Gunslinger variant though, as there's two C3 master variants already. A heavy sniper that can carry a C3 computer without major sacrifices? That is nice.
Sure the Clan lasers would be nice addition but ultimately the Gunslinger is probably fighting at longer range anyway, not to mention it keeps BV down considering how costly C3 is.

Kinda glad the boat-face is no longer that boat-y in the new art. Gunslinger McBoatface is no more.