A typical Mobile HQ is divided into two parts—the communications room and the control cab. The main communications room can seat up to six people and has room for up to twelve standing. Dominating the center of the floor is a TriHolo table, capable of showing the surrounding terrain and individual troop members, including known enemy positions. The sophisticated battle computer can also display various projections of the battle’s future and possible avenues to follow based on whatever variables the commander entered into the system. Three communications stations allow a commander and his staff of seven commtechs to maintain constant contact with their forces. The powerful transmitters are capable of piercing most jamming systems and can even connect to distant JumpShips using the collapsible main array on the roof. The interior of the communications room is kept stable by a complex and dynamic suspension system that allows normal activity within despite the speed of the truck.
Interviewer: Since you’ve stopped making art, how do you spend your time?Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?