BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: mbear on 19 July 2017, 06:47:05
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This design was inspired by WorkTroll's Marian Cohort (http://bg.battletech.com/forums/index.php?topic=58008.0) in the Minis forum. The Hornet was one of two mechs that didn't have Rocket Launchers, and that struck me as wrong. So here's one possible refit. I was going to use Ferro-Fibrous too, but that really didn't improve protection at all. Then I thought about changing to use fewer tons of FF, but that only freed half a ton. :-\ So I'm going to leave the armor as is.
Hornet-MH HNT-151
Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 0
Cost: 1,284,700 C-Bills
Battle Value: 539
Chassis: Unknown Standard
Power Plant: Unknown 100 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 Medium Laser
3 Rocket Launcher 15s
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
This Hornet in lost its LRM in service to II Cohort, IV Legio, Marian Armed Forces. As a replacement wasn't available,
the techs installed several spare Rocket Launcher 15s in the torso.
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Equipment Type Rating Mass
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Internal Structure: Standard 33 points 2.00
Engine: Fusion Engine 100 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 3 LT, 3 RT
Gyro: Standard 1.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 64 4.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 6 8
Center Torso (rear) 4
L/R Torso 5 8
L/R Torso (rear) 2
L/R Arm 3 6
L/R Leg 4 6
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Equipment Location Heat Critical Mass
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Medium Laser RA 3 1 1.00
Small Laser LA 1 1 0.50
Rocket Launcher 15 RT 4 2 1.00
2 Rocket Launcher 15s LT 8 4 2.00
Free Critical Slots: 32
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
5j 2 1 0 0 1 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA
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Wow, that's really, really neat. About the only thing I would consider changing would be to swap an RL-15 to a pair of RL-10s.
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Wow, that's really, really neat. About the only thing I would consider changing would be to swap an RL-15 to a pair of RL-10s.
O0 This works as the RL-10s give a bit more reach in a surprise attack.
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Wow, that's really, really neat. About the only thing I would consider changing would be to swap an RL-15 to a pair of RL-10s.
I thought about that, but the other members of the century had RL-15s and RL-20s, so I assumed that those were what the techs had on hand. IMHO they'd be more likely to use the on-hand supplies rather than get another weapon system they had to maintain. Of course if this Hornet was a depot level refit, you can put on whatever RLs you like. :)