Oh, definitely. They've got all the firepower you need to take out other IndyMechs and many light BattleMechs, and the fact that you're using machines that are at least 80% civilian gear means they'll look at least somewhat familiar tromping down the streets. An IndustrialMech walking around is a familiar and reassuring sight, even if it does have an auto cannon where the lift hoist used to be. A BattleMech of any kind wandering around means serious trouble, and everyone that sees it immediately knows that they're about 0.5 seconds away from transitioning from 'bystander' to 'tragic casualty'.
I've considered giving both sides of the conflict Industrialmechs. It makes sense for the insurgents to train a small cadre of indi pilots and equip a some with weapons.
I'm also interested in what happens when a planetary government starts equipping Indi mechs. For starters - people get a bit concerned about the government suddenly arming what are pretty much their state owned digging/farming/building equipment.
Think about what you would do if the Federal government just rocked up and started pulling the local Bobcat and tractor into the military?
Also - the government can only have so many Industrialmechs, so they're going to quickly start forcibly grabbing locals' equipment. While this keeps them out of the hands of the insurgents and supplies your own troops it also rapidly pisses people off.
I'm figuring the Arboris government will start the campaign with about two companies of armed Industrialmechs as part of a massive campaign cracking down on civil liberties and requisitioning "equipment of planetary importance", further fuelling the fire of the revolution.
But if the Capellans are involved, I would almost want them to have invested more in the revolt. Guerilla and irregular war are Capellan specialties, so I wouldn't be surprised if pro-Capellan insurgents suddenly sprang up with Inner Sphere Standard battle armor or something else that couldn't be directly traced back to the Cappies. Or, some Industrialmechs is ready-made arms packages. That kind of sneaky stuff seems like a golden opportunity. I don't know which side i'd rather be on!
Initially, I think we're keeping the insurgents to infantry with limited armour support - the CapCon have been providing advisors and light equipment to the insurgency but until early 3135 Arboris is too deep to start sneaking heavier stuff in.
We'll quickly move things up to the landing of the House mech lance - who'll probably bring with them the heavier stuff.
Maybe:
- three/four squads of old Theseus suits (enough of a Cappie flavour but they're cheap and a couple generations behind)
- some upgraded armour (maybe a couple lances of Po HVs, etc)
- enough upgrade kits for maybe a lance of Industrials, along with the technical advisors to do the work