!!!!! Please don't take following advices as some kind of personal attack. You know from other topics on these forums that I always describe things as they really are.
For some time I have intended to write some like this, so this thread only served as catalyst for me to put these thought on paper.---------------------------------------------------------------------------------------------------------------------
Formulate your tactics:How to do that: "We will take one dedicated LRM boat and two trooper 'Mechs. That means that one of us must take that Commando or Raven with ECM to cover us and with NARC to designate targets if it will be possible."
How not to do that: "Everybody takes what's desired. Speed or armament doesn't matter. We will formulate our strategy in the game, when we'll find out what everyone of us actually has and how he would imagine to use it."
Remember: Team cooperation doesn't start in the game - it starts in the 'Mechbay and in the Lobby!1) Bring good IS 'Mechs- forget Quickdraws, Dragons, Trebuchets, Centurions or Awesomes - take the best IS 'Mechs in their respective weight classes
- if you don't, then don't complain that enemies in their better 'Mechs are winning
2) Bring Clan 'Mechs- invest your C-Bills in Clan 'Mechs - remember that their ratio in the MWO will gradually increase, not decrease
- plus, today you can buy at least one Clan 'Mech from each weight class for C-Bills and other Clan 'Mechs are coming
- if you don't, then don't complain that enemy 'Mechs have greater firepower and better range
3) Arm your 'Mechs with efficient weaponry - no, I don't care that you want to test some outrageous combination of weapons and heat sinks "for fun" - you will not take it here
- use Training Grounds and PUG queue for that
- if take your unworkable hodge-podge of weapons, you are harming your group and your team - and don't dare to complain that your 'Mech overheats, it's slow or low on ammo
4) LRMs- forget LRMs as the number of ECMs in the field is getting higher and higher
- if you really want to bring LRMs, do not forget to arm your 'Mechs with TAG and BAP; and if you really want to do the maximum for your success, one of your lancemates should pilot dedicated LRM-spotter with Enhanced NARC (and preferably TAG and BAP)
- if you take LRMs, then don't complain that you can't obtain lock - remember that it was your own choice to take them
4) At least one of your 'Mechs should have ECM- yes, it's possible that all of you wanna play ... dunno ... Heavy 'Mechs. Regardless, one of your lance-mates should take either Light or Medium with ECM
(of course you can hide in the tunnel, among buildings or behind rocks, but that's additional complication and sometimes you will be on a mpa where there is no cover for you)
- if you don't, then don't complain that enemy has hammered you with LRMs - it was your own choice to go without ECM
- if you don't have ECM in your own team, but "hope" that some unknown player in your team will perhaps have it, then don't complain that there is not a single ECM in your team or that it doesn't go where you would need it
(the only ECM in your team may be PUG sniper who will run a kilometer away and hide)
5) Shut UP!- between missions, you can talk about everything
- but as the mission starts, you should talk only about:
- position of the enemy ("Four enemy Assaults in F6!", "Daishi between those rocks on the left in D5!", "Jenner with NARC in the town!")
- your own movement ("Let's go the D-line!", "We can't go through the tunnel - two Daishis are waiting there!")
- call targets: "F, Cataphract, left torso damaged."
- important things: "Jim, you're Narced!", "Six enemies pushing through the cave!"
- nobody is interested in your babbling about:
- how the MWO matchmaker sucks
- what you have ****** up
- what enemy 'Mech(s) you have missed
- how is your 'Mech damaged
- how is the game unfair and that enemies have better 'Mechs
- that your teammates from other lances are stupid
- etc.
And again: You died? Shut up!
Talk only when you are warning your lancemates about some unknown danger that killed you, unnoticed before (
"Sniping Masakari behind the bridge on the right!").
Or some important tacical change (
"PUGs are running away from the C3 - let's fall back before enemy overruns us here!")
Nobody is interested in your complaints that being hammered to the death by LRMs is unfair. Everybody can see that those LRMs are flying. And in the case that you willingly omitted ECM from your team, such cries are completely ridiculous.
6) Have your 'Mechs fully Mastered (including having that one additional Module slot) and equipped with useful Modules- that's something what goes without saying.
- no, it really doesn't matter that you wanna take your new unmastered 'Mech you have just bought - use PUG queue for that
- here your slow-moving, slowly turning 'Mech would be in disadvantage against enemy 'Mechs that are fully Mastered
7) if your team is bigger than one lance, select your leader who says where the team is going - and everybody must do it. It's not possible to stay behind and snipe when the leader says:
"We are pushing!"That's thoroughly unhelpful. Lemme know when you can find some productive advice beyond "Get Good Scrub." This isn't about competitive. This is about having fun but it ain't fun when there's two of you and ten people who believe rushing mid is the best idea.
It's very helpful.
Or do you expect that you will have fun with substandard equipment (Mechs and weapons), bad tactics, no cooperation and idea that you two can operate independently on the rest of the team (unless you are a pair of Lights)?
In other words: If you support the rest of your team - even if you disagree with things that they are doing - your may win.
But if you run away to do your own bussines, you will probably lose - either because the core of your team will fold because they will be playing 10:12, or enemy hunting pack of Jenners and Firestarters will find and kill you and your friend and the rest of the team won't and can't help you both.
If you are always on the losing side, it's a good idea to think what you are doing wrong and why other team are doing good. Usually, some deep change is needed.