Here's a version of the Ice Ferret Prime that swaps the ER PPC for a Large Pulse Laser and the Streak SRM-2 for an LRM5.
BattleMech Technical Readout
Type/Model: Ice Ferret (Fenris) P2
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Endo Steel
Power Plant: 360 XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 LRM 5
1 Large Pulse Laser
1 ER Small Laser
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
Not only is the Clans' equipment new to the Inner Sphere, but so are some
of their tactics. The Fenris is an excellent example of a design alien to the
strategists of the Successor States, a medium scout 'Mech. Though its weight
class, armor, and standard weaponry clearly classify the Fenris as a medium
'Mech, other features make it useful for reconnaissance. It moves faster than
many light 'Mechs, and it commonly carries the Beagle active probe, which
allows it to locate hidden enemy positions. For these reasons, the Fenris has
shown up on all sorts of missions and in many different roles.
==Capabilities:==
One of the few Clan designs to feature the Beagle active probe in its
most common configuration, the Fenris sees regular reconnaissance duty
regardless of the composition of the rest of its Star. Its extended range
particle projector cannon provides punch, augmented by a small Streak missile
launcher and a small laser. The Streak system's efficient use of ammunition
makes the Fenris an excellent candidate for long missions away from logistical
support.
When accompanied by lighter 'Mechs assigned to providing reconnaissance,
the Fenris often appears in Alternate Configuration A. Though lacking the
long-range capabilities of the primary version, this model offers more weapons
suited for infighting and carries an anti-missile system to reduce the effects
of enemy fire. This configuration is most common when the Fenris is deployed
in the same Star with heavier 'Mechs.
Configuration B appears only when the Clans expect a quick and costly
battle at close range. In such a situation, the unmatched pair of short-range
missile launchers carried by this variant can deliver heavy damage, following
up that done by the extended-range large laser. In such a configuration, the
Fenris can deliver enormous amounts of punishment at short range for a 'Mech
of its size.
When called upon to provide long-range fire support, the Fenris appears
in Alternate Configuration C. This design, rarely seen, is unusual in two
respects. It has three LRM-5 launchers, allowing it to target three enemy
'Mechs at once. In addition, this version of the Fenris carries an Artemis IV
fire-control system with each launcher, rather than a single Narc missile
beacon for them all. The advantage of the independent systems is that some can
continue operating after the Fenris has taken damage to one area.
Configuration D is used when the Fenris is on a long-range mission and
lighter 'Mechs are providing reconnaissance. Though lacking the Beagle active
probe, this version requires ammunition only for its anti-missile system. The
combination of four medium pulse lasers on one frame is highly unusual.
==Deployment==
Though the Fenris has played a large part in Clan Wolf's military
successes, it is not widely used among the other Clan forces. Among the
Wolves, the Fenris has a place in every Cluster and in almost every Star. The
appearance of so many Fenrises in such widely differing configurations has
caused great difficulties for MechWarriors in the Free Rasalhague Republic
and, to a lesser extent, in the Federated Commonwealth.
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Type/Model: Ice Ferret (Fenris) P2
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 7 2.50
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 .00
Armor Factor: 144 pts Ferro-Fibrous 7 7.50
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 19
Center Torso (Rear): 8
L/R Side Torso: 11 14/14
L/R Side Torso (Rear): 7/7
L/R Arm: 7 14/14
L/R Leg: 11 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 LRM 5 RA 2 24 2 2.00
(Ammo Locations: 1 RA)
1 Large Pulse Laser LA 10 2 6.00
1 ER Small Laser LA 2 1 .50
1 Active Probe CT 0 1 1.00
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TOTALS: 14 53 45.00
Crits & Tons Left: 25 .00
Calculated Factors:
Total Cost: 12,300,712 C-Bills
Battle Value 2: 1,432 (old BV = 1,278)
Cost per BV2: 8,589.88
Weapon Value: 1,031 / 1,031 (Ratio = .72 / .72)
Damage Factors: SRDmg = 16; MRDmg = 11; LRDmg = 8
BattleForce2: MP: 8, Armor/Structure: 4/3
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 14
Specials: omni, prb