So one thing that came up for "parallel tech" campaign
I'm pretty interested in this in general.
The bug idea does have big tank energy, but it's worth looking into.
It's got more efficient structure and better armor at the cost of torso twisting. At a glance, it seems like it's strictly better, but this is a glance. It would need to cover a few other concepts.
-It's hard to create parallel tech in Battletech. A lot of things end up being niche, while just a few tweaks can beg the question about why everyone doesn't use the new technology.
-Why 6 legs? Why 8 legs? The questions should stem from a combination of the scientific advantages of each and what people think when they think of those forms. I like climbing. It's not a huge deal if 'mechs can scale 3 levels at a time or not, but it could be an unexpected advantage.
-Structure. If you're getting rid of internal structure as a concept and going for armor all of the way, you need to calculate critical hits and when a section is destroyed.
-You also need new hit locations. If you've got 6 legs you could make arms and side torsos into those legs on the hit location tables and make them generally replaceable. But you might need a wholly new hit location table too. Honestly, the adaptation of the biped hit location for quads has always created slightly unequal odds of hitting basically identical legs, so it might be an opportunity to make a to-hit chart for 'mechs with multiple pairs of legs.
Actually, TacOps might have a dedicated quad to-hit table already you can look at.
-Weapons. Biped 'mechs' torso weapons work in the arc they do because of the waist. Without that, you might be dealing with a narrower field of fire. How you mount weapons on a beetle- or spider-form comes out looking a lot like a tank, unless you go with the Starship Troopers-artillery-bug-one-big-gun philosophy. I could see forward focused mandible-inspired physical attack weapons.
-According to the science as I understand it, a lot of the reasons insects can have a shell body with goop inside is because they're so small. Scale that up to a 'mech and I think a lot of those advantages disappear. The largest dragonfly was 12" and the largest arthropod was 2 meters or so. That said, unimaginative people will always concoct reasons that the imaginary thing you and your friends use in your own houses is dumb and stupid and you shouldn't do it. The whole universe (real and Battletech) is silly nonsense that gets a pretentious defense because it's almost 50 years old. Ignore those people and do what's fun.
I am interested in the parallel tech thing in general. I'm working on a 3187 setting that focuses on next-gen/alternative techs at the end of the Succession Wars.