Author Topic: Tiger [AU: Vela Corridor]  (Read 206 times)

Retry

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Tiger [AU: Vela Corridor]
« on: 24 February 2024, 01:01:11 »
Code: [Select]
Tiger (2638)
Mass: 90 tons
Chassis: Standard Biped
Power Plant: 325 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Primitive
Armament:
     1 AC/20
     4 LRM 5
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2638
Tech Rating/Availability: D/D-X-X-F
Cost: 8,029,780 C-bills
Type: Tiger
Technology Base: Inner Sphere (Advanced)
Tonnage: 90
Battle Value: 1,412
Equipment Mass
Internal Structure 9
Engine 325 Fusion 23.5
     Walking MP: 3
     Running MP: 5
     Jumping MP: 0
Heat Sink: 10 0
Gyro: 4
Primitive Cockpit: 5
Armor Factor (Primitive): 230 21.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 29 35
Center Torso (rear) 10
R/L Torso 19 25
R/L Torso (rear) 7
R/L Arm 15 25
R/L Leg 19 31
Weapons
and Ammo Location Critical Tonnage
LRM 5 Ammo (72) RT 3 3
4 LRM 5 RT 4 8
AC/20 Ammo (10) RT 2 2
AC/20 RA 10 14

Code: [Select]
Tiger (2811)
Mass: 90 tons
Chassis: Standard Biped
Power Plant: 270 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 AC/20
     8 LRM 5
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2811
Tech Rating/Availability: D/X-E-D-D
Cost: 7,534,830 C-bills
Type: Tiger
Technology Base: Inner Sphere (Unofficial)
Tonnage: 90
Battle Value: 1,705
Equipment Mass
Internal Structure 9
Engine 270 Fusion 14.5
     Walking MP: 3
     Running MP: 5
     Jumping MP: 0
Heat Sink: 16 6
Gyro: 3
Dual Cockpit: 4
Armor Factor: 279 17.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 29 46
Center Torso (rear) 12
R/L Torso 19 30
R/L Torso (rear) 8
R/L Arm 15 30
R/L Leg 19 38
Weapons
and Ammo Location Critical Tonnage
2 Heat Sink CT 2 2
4 Heat Sink RT 4 4
LRM 5 Ammo (48) RT 2 2
4 LRM 5 RT 4 8
AC/20 Ammo (10) RT 2 2
LRM 5 Ammo (48) LT 2 2
4 LRM 5 LT 4 8
AC/20 RA 10 14

Code: [Select]
Tiger (2972)
Mass: 90 tons
Chassis: Standard Biped
Power Plant: 270 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
     1 Ultra AC/20
     8 LRM 5
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2972
Tech Rating/Availability: E/X-X-F-D
Cost: 9,193,530 C-bills
Type: Tiger
Technology Base: Inner Sphere (Unofficial)
Tonnage: 90
Battle Value: 1,927
Equipment Mass
Internal Structure 9
Engine 270 Fusion 14.5
     Walking MP: 3
     Running MP: 5
     Jumping MP: 0
Double Heat Sink: 10 [20] 0
Gyro: 3
Dual Cockpit: 4
Armor Factor (Ferro): 277 15.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 29 45
Center Torso (rear) 11
R/L Torso 19 30
R/L Torso (rear) 8
R/L Arm 15 30
R/L Leg 19 38
Weapons
and Ammo Location Critical Tonnage
LRM 5 Ammo (96) RT 4 4
Ultra AC/20 Ammo (15) RT 3 3
4 LRM 5 RT 4 8
CASE II RT 1 1
LRM 5 Ammo (96) LT 4 4
4 LRM 5 LT 4 8
CASE II LT 1 1
Ultra AC/20 RA 10 15

Overview
The Tiger is the last of the Mechani Alliance 1st-generation Battlemechs.  Slow but well armored for its time, the Tiger packed a heavier punch than virtually everything else on the Battlefield not mounted on a Warship for its time.

Capability
Though the Tiger is slow even by modern standards, it can both take and dish a beating.  21.5 tons of primitive armor, heavier than some modern scout battlemechs, provides good protection, and made it virtually impenetrable against even the strongest Blasphelian tank cannons.  Armament consists of 20 LRM tubes with 3 tons of ammo enabling good long-range endurance, and a heavy arm-mounted AC/20 for repelling close-in attackers and bunker busting.

The original Tiger is notable for its usage of deceptive aesthetic traits.  In addition to the 20 LRM tubes on the right torso, the left torso has 20 fake LRM tubes portruding from the chassis- a leftover trait from a scrapped prototype that was left on the production model to make the Tiger appear more threatening at range and thus encouraging any hostiles to attempt to close in beneath their minimum range.  The second trait is a false hand and lower arm actuator on the right arm.  This vestigial structure is nonfunctional as a real hand actuator and merely acts to conceal the massive autocannon the arm mounts; these are blown off by small explosives to reveal the weapon when the Tiger pilot is ready to fire the weapon.
History
The Tiger battlemech, along with the Chafers and the Emerald Stag, was kept classified by the Kingdom of Machlor after the first prototypes were complete in 2632.  The three Battlemechs were part of PROJECT TITAN, an initiative pushed by the reigning Talroakian Philosopher-King to develop a new type of high-mobility armored fighting vehicle to enable the Kingdom to have an edge on the battlefield, as tensions between the Talroakians and the Blasphelix rose.

The original Tiger prototype fielded an arm-mounted large laser in the right arm instead of the autocannon, the same one mounted on the Chafers, and had another set of LRM-5s and another ton of ammo.  This proved too ambitious, however, as the prototype would readily overheat when firing both groups of LRMs.  Because of this, and a general shortage of large lasers that were already earmarked for the Chafers, resulted in several-year delay as the armament was tweaked.  The final armament stripped the left torso LRMs (but retained their tube portrusions) and replaced the large laser with an AC/20, a weapon taken off a Talroakian heavy aerospace fighter virtually without modification.

The Tiger was the latest and least common Battlemech fielded by the Mechani Alliance, primarily due to the initial delays, but they proved to be very capable war machines.  Tigers brought some much-needed punch to the Battlemech corps, providing supporting fire to faster Chafers battlemechs in the Tripartite War.

In one notable engagement during the Battle of Fondu River, a Battalion of Blasphelian medium amphibious tanks forded a the aformentioned Fondu River to engage a company of Tigers under LRM fire, under the reasonable assumption that getting their tanks beneath the effective range of the Tiger's LRMs would give a significant advantage.  Upon getting within 150 meters of the first Tiger, the Battlemech company detached their false arm and began blasting the tank battalion to pieces.  The surprise unveiling of the autocannon shattered the battalion's morale and caused the survivors to retreat back through the river, once again exposing the group to LRM fire.  Just two tanks survived the encounter.

Variants

The 2nd generation Tiger uses a lighter SFE and modern armor composites, which frees up enough weight to reinstall the 20-tube LRM battery on the left side torso, enough heat sinks to fire all of them, and an additional ton of ammo, significantly improving its ability to perform indirect fire support.  The false arm actuators on the right arm were omitted, as their very public exploits during the Tripartite War meant there was no longer any element of surprise to gain from the feature.

The 3rd generation Tiger uses ferro-fibrous armor and double heat sinks to free up enough weight to install a UAC/20 with a higher rate of fire than the original, more ammo for all of the weapon systems, and an advanced CASE II ammunition management system to provide protection to the Battlemech against any hits penetrating the expanded ammunition bays.

Lagrange

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Re: Tiger [AU: Vela Corridor]
« Reply #1 on: 24 February 2024, 09:30:33 »
It's a solid design.  Obviously it would work better at 100 tons, but using 90 is entirely reasonable as a first assault.