With Overrun Combat, does the controlling player make these extra moves/target declarations/weapons fire before their opponent?
My understanding of Battletech tactics has it that you want to move/declare/fire last for the best advantage.
The only way I see this being the beneficial as a Commander ability is if it allows their actions to occur prior to and independent from the rest of the order, (ie using Overrun Combat to move/declare/fire 2 units and have damage take effect prior to the enemy's move/declare/fire).
I just don't get the use of this one?