Author Topic: Creating an army for a fictional nation brainpile thread  (Read 28273 times)

ANS Kamas P81

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Creating an army for a fictional nation brainpile thread
« on: 20 September 2019, 15:01:01 »
Note: RULE 4 is in big play.  Let's be careful about that and remember we're playing fiction.

Dragging this out of the armored vehicle thread to keep from cluttering it up with nonsense.  I'm doing what may turn into a writing project, or may turn into nothing, but working up the worldbuilding in the background at least and figured I'd flesh out details to a point that gets dumb and overdone.  Because who doesn't love dumb and overdone?

Timewise, roughly mid-1970s as far as technology goes.  The big digital/information revolution is yet to happen, so no interlinked computerized systems or widespread internet or anything like that.  Still arguably sci-fi, though it might be starting to bleed through in high-tech research.

The country itself (Amartine Republic, may change name) is between the size of Germany and Poland, 330,000sqkm and perhaps 40,000,000 in rough population.  There's a long military tradition as well as a functioning aristocracy with a constitutional parliamentary government.  Think of something to the effect of Prussia, except it managed to survive societally intact through to the modern day.  Not a lot of overseas holdings except one major set of island colonies, primarily an oil and gas supply location.

I've been patterning the army on a regimental system, somewhat regionalized and heavy on regimental histories/traditions/whatnot.  Each regiment is homogeneous, so you've got various infantry and tank and artillery whatnot with their own various training and recruiting batches; one little side thing I was playing with was that each regiment has ties with local colleges for their OCS stuff and recruits right out of the graduate pool.  Instead of 'joining the army' as a whole and being transferred all over the place for different jobs among different divisions, you'd almost always end up pretty much staying in the same unit your whole service unless you go on to really high rank.  Moving up through the ranks, doing different jobs, but all under the same regiment; gives a nice esprit-de-corps and pride even if it probably makes hell of trying to do larger scale stuff.

As far as equipment goes, there's a mix of stuff - the primary MBT would be the AMX-30, because I agreed with the theories in the 1960s that thick armor was quickly made useless with mature HEAT systems (prior to composites and ERA), while they're phasing out what seemed like a good idea at the time with Conqueror tanks.  The Conqs ran into the same problem here as they did in Britain - once the 105mm guns showed up, their 120 was pretty redundant, and while they could go all kinds of places they could do it really slowly and were still severely strategically bottlenecked by things like crane lift capacity and bridge weight limits.  Enter the 40 ton AMX, and the Conqs are being retired - down to maybe 100 or 150 or so, a regiment or three left while everyone else is on the zoomtank.  This includes the AMX family, the AU F1 artillery, DCA, Roland carrier, etc. 

I have half a mind of keeping some conquerors around for conversion to heavy engineering vehicles; I can't imagine one of those having trouble moving a much lighter crippled AMX-30 for example.

Infantry weapons, I'm thinking on standardizing on the FN-49 as a semiauto, though with a larger detachable box mag.  Browning M2 and MG3s for machine guns, Carl Gustav RRs, rifle-grenades (because they're cool), no ATGMs - that's still pretty new technology.  Again, same regimental system as above; as far as the army goes I see a lot of "light infantry" doing the basic work and only some mechanization - not a heavily done amount, and what mechanized infantry there is primarily works hand in hand with the tanks.

What I'm looking at is hard numbers, what I want to create is a believable military force for the size of the country and popular mindset.  Conscription isn't a thing, and it's been a little while since the last war - back in the mid-50s, there was a nasty blowup between the republic and a neighbor nation, things lasted about two years before grinding down without much in the way of results for either side - kind of a short version of the Iran-Iraq war.  Things have been pretty much peaceful since then, though seeing the equivalent of the Yom Kippur war would have kickstarted some new thinking - historically, the first sketches for the Japanese Type 90 showed up about this time (and is my future intended MBT, though it'll take them a while to get there), plus the first experiments with composite armor and antitank missiles, and the education of tanks REALLY needing infantry support.

So that's the situation I have.  Initial questions come down to, how big is a believable military?  How big should a regiment be, and how big do they tend to be historically?  Finding out all this information for WWII is no sweat, but...I'm building well after that, so what information there is is probably locked away in old, out of print books in personal libraries.  And I'm curious how such a force modernizes while placating its current adherents, keeping its aristocratic traditions and trappings while reorganizing due to strategic need.

Feel free to ask questions, I'm sure there's tons of stuff I've not even realized need to be thought about, throw ideas, that sort of thing.  And before anyone makes the suggestion, why yes, the country is progressive enough that women serve as well and officer programs at the various cavalry regiments do indeed have an annual inter-school competition.

Let's build an army!
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Colt Ward

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Re: Creating an army for a fictional nation brainpile thread
« Reply #1 on: 20 September 2019, 15:11:24 »
Well, you are going to be splitting the man-power pool between army, navy? and air farce . . . so the numbers I have heard for mobilization range anywhere from 3-5% of the country's population as part of the military for non-authoritarian states so maybe at most 2mil in uniforms.  You can get a bit more by having a rigorous militia/reserve structure which will fit pretty well with your regimental/regional system though you will have lower active duties with that system.

You also need to answer the question, is the Army the premier branch?  how do any branches of the military relate- IE, does the army have to rely on the air force for CAS?  do the infantry the navy uses/deploys belong to it or the army?  How much teeth-to-tail ratio do you want?- this will dictate your ability to send formations away from your borders & immediate support.
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ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #2 on: 20 September 2019, 15:34:51 »
Primarily I'm focused on land forces structure, though I have no problems working out air or sea numbers as well.  The Navy would have its own infantry forces, primarily for ship protection or boarding, and rely on the army as far as seaborne invasion goes.  No separate and dedicated Marine corps, in this case, though I'm sure there might be a specialist assault regiment or two in the army itself for the beach-kicking mission.

I would say yeah, army is premier branch, especially the cavalry (see: pseudo-prussia and aristocracy) while the air forces would have some prestige.  That leaves the Navy in third place, and I kind of picture them more for regional duty except for convoy and shipping protection - the deep water stuff is primarily the colonial region overseas as well as keeping cargo ships happy and showing the flag here and there.  No huge power projection capabilities like carriers, though as above there's probably decent sealift and some sea-assault capability.

My thoughts were that the air force would also be the primary air supplier - fixed, rotary, if it flies it's theirs.  Counterpoint, the AF base security is handled by army troops, and they both allow the navy to tie a boat up and use the restroom if they need to.  This means a lot of coordination needs to be done between the services for cargo flights, air recon, CAS, that sort of thing, true, but it gives each branch a focus on its main job with little overlap - kind of a larger scale version of each regiment's focus on its job, and then there's all those other lesser people that come to the battle too.

Tooth to tail ratio...well, that's a good question.  Technologically things aren't as complex as they are now, counterpoint neither is the hardware that keeps it all running - a lot of manual labor still being a thing.  I'm not sure where believable peacetime numbers would be for such a thing.

Reserves would also be a consideration, as far as numbers, but I'm primarily focusing on the active folks.  I've considered a secondary "national guard" type of military, but I'm thinking of making that more separate and localized rather than part of the primary armed forces.  Maybe turn them into a 'National Police Reserve' but leaving them out of the official headcounts.

Two million for a max...shave that down a bit but acknowledge a popular "service is good for you" kind of mindset especially among the aristocracy.  1.5 million total in uniform, not counting reservists?  So...maybe around half that for the army and split the rest for the AF and Navy?  That'd ballpark 700,000 for the army, and 400,000 or so each for the Navy and Air Force.  I kinda feel like that's overly large for hte Air Force, even at a 4% pilot rate - that's still 1600 aircraft drivers; does that seem right?

Oh side strategic note, not a nuclear-armed power, so that branch of things is easily ignored.
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dgorsman

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Re: Creating an army for a fictional nation brainpile thread
« Reply #3 on: 20 September 2019, 16:00:32 »
Not nuclear, but what about conventional surface-surface missiles?  Especially short to intermediate range for use against regional power rivals?

Any international allies interested in operating bases, or posting strategic weapons, to counter their rivals?

Is NBC defense considered much of an issue?

What is the state of industry in the country?  What about natural resources, any high value commodities such as molybdenum?  Any reliance on imports for the basics like iron/steel?

Any issues with UXO or legacy minefields from the last conflict, requiring the attention of combat engineers?
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Colt Ward

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Re: Creating an army for a fictional nation brainpile thread
« Reply #4 on: 20 September 2019, 16:14:47 »
The reason I say you have to figure out what you want from the AF & Navy is that it determines how you slice the pie for manpower.  Also, planning out your reserve forces & structure will let you determine your regulars and their spheres of influence for regions . . .

For example, my former unit is part of the attachments to bring the 1st Cav up to full strength- we are a big chunk of their artillery . . . because we are their artillery, its always been self-propelled.  Since we fall in under them, senior staff refer to & meet the 1st Cav and in '03 Tommy came to call (and to my pleasure chew some of them out for trying to break gear) when BDE staff were playing games.  For example, in the 70s & 80s the US Army studied and implemented a plan to have as many Guard combat units as Regulars with a few Reserve formations, Combat Support went 40% Regulars, 25% Reserve and 35% Guard while Combat Service Support was dominated by the Reserves as 45% of that group.  Think of it this way, for each Reserve/Guard person you can call up they will only count as 33% or 50% of a Regular for that personnel cap and they would work very well with your regional regimental system- part of the reason we got the 1st Cav is they were pretty close to us.

Of the 1600 aircraft drivers you also have to figure a large portion of those aircraft will be two-seat jobs; bombers, transport planes, AWAC/ELINT planes, and transport helos.  Then you have aircrew on everything not fighters (and even some of them for RIO/WSO), the plane ground crews, met, base support, sat controls, NORAD-like command, etc.  Suggest looking at historic force ratios for nations you can find it for that era- US, France, UK, guesses at Warsaw Pact countries, and Japan . . . maybe RoK.
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kato

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Re: Creating an army for a fictional nation brainpile thread
« Reply #5 on: 20 September 2019, 17:04:07 »
So that's the situation I have.  Initial questions come down to, how big is a believable military?
Without conscription? 200,000 at best peacetime for that time (0.5%), with recruitment still drawing on playing up the "recent war" the decade before.

How big should a regiment be, and how big do they tend to be historically?
At that point in time? 1500-2500 men in three battalions depending on exact purpose, unless you're following the French model of the time (could make sense with the French hardware). Due to the recent conflict a war-oriented composition like the French Javelot could also be possible.

ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #6 on: 20 September 2019, 17:07:17 »
I'll go step by step for easy reading.

One note I want to make is on officer training - the US does a lot of academics, while Britain for example has a training program for officers that lasts less than a year.  Their education is all on leadership, and ignoring most of the civilian-degree program.  I was planning on a two-year college where you get the British Year and then one year mixed in various academic studies, primarily history and mechanics.  So your typical boot-lieutenant's going to be a 19-20 year old just a little older than the rest of his platoon.
Not nuclear, but what about conventional surface-surface missiles?  Especially short to intermediate range for use against regional power rivals?
Entirely available; I'd off the top of my head put them into rocket artillery units - just longer ranged than most for typical TBMs and such.  And as below, chemical weapons delivery is still an option; I'm just ruling things out like ICBMs, SSBNs, that sort of superpower-level thing.  Deterrence options are conventional.
Any international allies interested in operating bases, or posting strategic weapons, to counter their rivals?
Some allies and friendly states, but I haven't considered joint bases or foreign forces on soil.  I've got one or two other countries fluffed in mind; one's a former province of the republic that broke off after their version of WWI a while ago and didn't get involved in the 1950s war; the other's a mostly-coastal/island nation with a pretty big navy.  I could be persuaded for a foreign basing or two.
Is NBC defense considered much of an issue?
Definitely, chemical weapons are the primary choice as far as that goes.  That'd end up mainly in the artillery units, though there'd be plenty of army units trained to deal with fighting on those kinds of battlefields.
What is the state of industry in the country?  What about natural resources, any high value commodities such as molybdenum?  Any reliance on imports for the basics like iron/steel?
They're fair on supply for most things, though the oil and natural gas supplies are primarily from overseas - they're not large islands, but they're a ways away and would need protection by the Navy.
Any issues with UXO or legacy minefields from the last conflict, requiring the attention of combat engineers?
Certainly could be, I would imagine a few years of old-style war would leave quite a bit there even 20 years later.  Nothing like the Zone Rouge, but definitely the occasional bomb turning up in town.
The reason I say you have to figure out what you want from the AF & Navy is that it determines how you slice the pie for manpower.

Also, planning out your reserve forces & structure will let you determine your regulars and their spheres of influence for regions . . .
Well...okay, sociologically, I can see a decent reservist pool - people that either join as a reservist, primarily for the military benefits and the 'service to the people' mindset, and those who've finished their active time and are doing the reserves thing.  So...maybe about half active, half reserve as far as overall numbers go.

One question I want to find - what's the primary mission and difference for Combat Support and Combat Service Support?  The names are obviously very similar, and it's not like there's much info detailing what they do (that I could find)
Of the 1600 aircraft drivers you also have to figure a large portion of those aircraft will be two-seat jobs; bombers, transport planes, AWAC/ELINT planes, and transport helos.
Yeah, the 1600 was...way way off, and based on the approximately 4% ratio of pilots to nonpilots in the modern Air Force.  It'd actually be 16,000 pilots based on that 400k number, so we'll just pitch that right out along with the initial estimate.  That's way outside what's reasonable on its face, even for air crews.
Suggest looking at historic force ratios for nations you can find it for that era- US, France, UK, guesses at Warsaw Pact countries, and Japan . . . maybe RoK.
Ugh, now THAT I wish I could find.  Like I said, most of what's on the web is either going to be WWII stuff or else buried in foreign languages I don't speak and can't even figure out what to search for.  I imagine most of what would be really useful would be contemporary books, for when the era was the immediate "modern times" and "today's gear" was what they were talking about.  Stuff I don't have and can't afford, LOL.

Without conscription? 200,000 at best peacetime for that time (0.5%), with recruitment still drawing on playing up the "recent war" the decade before.
200,000 for the land forces or the military as a whole?  Just wanting to confirm that.
At that point in time? 1500-2500 men in three battalions depending on exact purpose, unless you're following the French model of the time (could make sense with the French hardware). Due to the recent conflict a war-oriented composition like the French Javelot could also be possible.
Got any info on the French model?  As it is, each regiment at 1500-2500 would be 80 to 130 standing regiments, based on the 200,000 number, and probably at the low side since that ignores any kind of brigade/division/corps structure.

*note to self-fix your quotes!
« Last Edit: 21 September 2019, 02:14:11 by ANS Kamas P81 »
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Kidd

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Re: Creating an army for a fictional nation brainpile thread
« Reply #7 on: 20 September 2019, 17:18:48 »
Immediate thoughts: A notional map of the country, neighbours, and terrain would be very useful

Strategy

What are the objectives of the military, aka, what are the threats they are preparing to face and generally how will they face it? Militaries are typically equipped for one of three roles; anti-insurgency, anti-revolutionary, and peer combat. The latter may be further subdivided into national defence, and expeditionary warfare - you expect to be standing up a unit to deploy somewhere far away.

You mention a colonial region - how far away and what is the threat? (BTW, at first glance it seems to me that you're basically describing the UK. Or France.)

Resources

Peacetime military forces of reasonable size are around 1% of population, with maybe another 0.5% in semi-retired reservists. That gives you 400,000 bodies plus another 200,000. (Note: The UK peacetime strength in 1989 was ~300,000 out of 57 million population all arms. Just 0.5%.)

Setting the technology level at late 60s-70 is a good idea, you have a nice timeline of 20 years to run the thought exercise and see what you get by 1990.

You may not want to consider money as limiting factors, at least initially. Let's start with an ideal and then introduce complicating factors should we wish to.

Rule of thumb: soldiers spend 1/3rd of the time training, 1/3rd active, and 1/3rd "resetting" or repairing damaged equipment, replacing lost manpower, and preparing for the next cycle. Thus you plan your military on the assumption you will have 1/3rd generally ready to go to war at a given time, the other units are in various degrees of unpreparedness.

Army

Organisation - one simple method is to follow NATO structure. The battalion is the basic manoeuvre unit; a brigade is a collection of battalions and support units formed to fight a combined-arms battle; two or three brigades are grouped to form a division, which is also the level most equipped and authorised to liaise with other forces such as air force, civilians etc.

If you want to use the term regiment, you can go the British way and use them as purely ceremonial heritage groupings, or the French way and formally name a battalion a regiment. Or something else as you like, it's entirely your show.

You mention mostly light infantry with some little mechanisation. That tells me you will want at least a mechanised division - following the 1/3rd rule above, so you have one brigade ready at any time - and a lot of light/motor infantry brigades. Given this structure, you will want light infantry to hold ground, with the mechanised units as either mobile defence or offensive forces. You do not seem to want to fight a very mobile war, so you don't have to have too many APCs or self-propelled artillery.

You mention a small marine component; this means you plan limited amphibious operations and don't want to stage D-day 2.0. What about airborne, and to what extent?

I'm a big fan of having a full range of support assets - engineers, logistics, medical, etc. One might field less infantry but one can do more with them. BTW, combat support in general are things that help you fight such as engineers; while combat service support are things that keep you fighting such as logistics and medical. Rule of thumb is that CSS ought never to see a bullet fly, while CS just might in the course of duties.

Air Force

The size of your airspace dictates how much of an Air Force will you really need.

Basic needs are: fighter jets to provide peacetime quick reaction alert and wartime air superiority, transport aircraft. Airborne early warning would be nice to have, tankers depend on the airspace needs, and don't forget: prop and jet trainers

Army needs include: transport helicopters, ground attack aircraft and/or attack helicopters, recon helicopters or aircraft

Navy needs: antisubmarine aircraft, maritime patrol aircraft, possibly maritime attack aircraft

Based on your comment it would seem these three services are badged under the Air Force. You will have a lot of cross-tasking of troops; squadrons seconded to the Army's operational command, infantry regiments seconded to the Air Force's defence, etc.

What about anti-air and radar? are they under the Army or Air Force?

Navy

No carriers, got it. Sealift, convoys, EEZ patrol and protection of the same would seem to be your primary objective. I think you may need a helicopter cruiser of some kind. If not a full through-deck like the Invincible-class, a half-deck like Moskva or Vittorio Veneto perhaps.

You will need to plan here how you intend to do your amphibious op (heli or landing craft or what mix of both), anti-submarine warfare, anti-surface warfare, and naval-based anti-air warfare, if any. This will inform whether you want submarines, missile attack boats, or what.

Other

Special forces? How many, and what do they do?

Short range ballistic missiles, you mentioned. We'll come to that one later.
« Last Edit: 20 September 2019, 17:20:38 by Kidd »

Daryk

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Re: Creating an army for a fictional nation brainpile thread
« Reply #8 on: 20 September 2019, 17:31:00 »
OK, I was more interested in this thread than I thought (and still have a LOT of forum to review).

First off, this country made the strategic mistake of forming an independent air force?  Leave the pilots in the Army and Navy where they belong!

Second, as I mentioned in the original thread, my thoughts are best expressed in this thread.  For those unwilling to click that link: integrate all the way down to the company level.  Two platoons of infantry embarked in one platoon of AFVs.  Every "tank" can embark at least a squad of infantry, with one "APC" variant that embarks a platoon plus.  That shouldn't be too hard even with 1970's technology.

Third, as Kato alluded to, a 40M base population may be a little low for what you want to create.  Of course, that limitation may be something you actually want to work within.  I'm interested in knowing which of those two it is... ^-^

kato

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Re: Creating an army for a fictional nation brainpile thread
« Reply #9 on: 20 September 2019, 17:52:25 »
200,000 for the land forces or the military as a whole?  Just wanting to confirm that.
Whole.

Got any info on the French model?  As it is, each regiment at 1500-2500 would be 80 to 130 standing regiments, based on the 200,000 number, and probably at the low side since that ignores any kind of brigade/division/corps structure.
France adopted a model similar to the US pentomic structure - called Javelot - between the mid 50s and mid 60s and kept it until the 80s. Javelot was used for deployment in large-scale overseas counterinsurgency warfare during this time and apparently did well in this setting.

Javelot consisted of small divisions containing 4-6 regiments which would each contain 4-6 combat companies plus support companies. The maneuver companies of the regiments were homogenous, albeit supported within the regiment by a reconnaissance or armored car company and a motorized heavy weapons company (mortars and recoilless rifles at the time). The regimental command could field two tactical HQs to break this organization up into two battalions.

With the 200,000 number you can conceivably run two Corps in the Army, comprising 40 combat regiments and around 80 support regiments (40% at Corps and 60% at Division level). That's around 120,000 men in eight divisions of 8,000-11,000. Rest for Navy, Air Force, strategic-level assets.

If you want a break-up by type, those 40 combat regiments would have been in the actual French Army about 14 armor, 12 mechanized infantry and 14 light/motorized infantry. The 80 combat support regiments would be 30 artillery, 15 logistics, 10 engineer and NBC, 8 each "division support" and reconnaissance, 5 signals and 4 helicopter/aviation.
« Last Edit: 20 September 2019, 17:56:08 by kato »

glitterboy2098

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Re: Creating an army for a fictional nation brainpile thread
« Reply #10 on: 20 September 2019, 19:06:36 »
regarding the airforce. whether it is classed as part of the army or its own branch, it is going to operate largely as an independent entity regardless. aircraft operations and support is too different from ground force operations and support to allow much overlap. the main difference between sub-branch and full branch is going to be be the chain of command within the body of generals (and resulting potential of damaging micromanagement by non-aviation-specialists), and how hard it will be for sufficent funding to go to aviation. (and how hard it will be for aviation to fight for a bigger slice of the funding pie.)


my own suggestion for hardware would be:
fighter corps should be based around lighter, slightly older NATO designs from the 50's and 60's. F-5's, A-4's, Mirage III's, etc. pick whatever seems good. there should be a design good for interception work and one good for ground attack, minimum. (personally i'd love to see the A-1 Skyraider get some love for the strike role, but pick what seems to fit your needs)

"bombers" should be somewhat larger strike craft rather than big heavy planes. Mirage IV, FB-111, etc. instead of B-52's or the like. unless you need intercontinental range without refueling you don't really need the big heavy stuff, and a smaller strike craft also means the ability to use smaller airbases, which will be easier to defend. the main reason to have bombers instead of an equvilent cost of standard ground attack is to be ableto carry heavier bomb and more of them, but i doubt you need the ability to flatten an entire grid square the way you get with those big strategic bomber's conventional loads. especially since by the 70's giaded bombs should be much more common, so you don't have to drop a few dozen metric tons on one spot to get a desired effect.

in terms of rotary wing.. unless you want to use the AH-1 Cobra, i would suggest just sticking to "gunship" model transport helicopters. something liek the OH-6 Cayuse becomes a fairly reasonable light attack helicopter with the addition of some pylons on the side for mounting gunpod, rockets, or ATGM's. (like the MH-6 Little Bird variant)

you'll also want some basic transport options.. given the timeframe, WW2 surplus DC-3's seem very likely to make up the bulk of it, with some newer stuff in the more specialized roles. you'll probably want a few AWACS birds as well.

ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #11 on: 20 September 2019, 21:28:25 »
Immediate thoughts: A notional map of the country, neighbours, and terrain would be very useful

Nothing exists in a vacuum.  Yeah, I know, I really should.  Or else pick a region of the world that roughly fits, but then you get into all the 'well they've got X for neighbors so why not just do what the originals did' problem.  Unless I cram a few little countries together and chop an area out of another...

What are the objectives of the military, aka, what are the threats they are preparing to face and generally how will they face it? Militaries are typically equipped for one of three roles; anti-insurgency, anti-revolutionary, and peer combat. The latter may be further subdivided into national defence, and expeditionary warfare - you expect to be standing up a unit to deploy somewhere far away.
Peer warfare would be the major thing, though there's arguably a component of anti-revolutionary aspects, or at least a little looking over the shoulder.  The occasional abdication via defenestration has happened, sometimes with and sometimes without the military's help.  National defense is the primary focus, though I suppose in the question of foreign basing maybe there's a single 'expeditionary corps' or foreign legion that serves primarily overseas, recruiting from one part of the country like the rest or even in that country.

There's that one province that broke off some decades ago, perhaps part of their independence was a treaty allowing Le Republique (who are we kidding anymore) to hold an equivalent of Guantanamo Bay Naval Base, or else they're simply stationed in some other country's borders as an ally protecting someone else.

Primarily, though, national defense is the major thing, especially after the last war.  It's not quite the level of, say, the JSDF, but it's very much a military focused on its own home.  The anti-revolutionary aspect might be part of that...here's a question, then - how does each military goal affect the organization?  Anti-insurgency versus peer warfare is easy enough, look at the last 20 years to see the different needs in that, but what about anti-revolutionary efforts?  That seems to be more of an intelligence/propaganda and police thing, at least from an American point of view.
You mention a colonial region - how far away and what is the threat? (BTW, at first glance it seems to me that you're basically describing the UK. Or France.)
About 4,000 miles, it's a bit of a ways off.  And yes it's patterned off the French EEZ though it's a lot smaller and more populated, even if it's only so I can have a regiment of Colonial Marines.   ::)
Peacetime military forces of reasonable size are around 1% of population, with maybe another 0.5% in semi-retired reservists. That gives you 400,000 bodies plus another 200,000. (Note: The UK peacetime strength in 1989 was ~300,000 out of 57 million population all arms. Just 0.5%.)
Okay, 1% makes a bit more sense, and while there's not a major threat like the Soviets there's still unpleasant neighbors plus the social mindset (and the benefits).  As far as reserves, going back to previous comments, about 50/50 made sense to me - so perhaps, splitting your and kato's numbers a bit, 300,000 active and 250,000 reserves?  And how would they break down into the different branches?
Setting the technology level at late 60s-70 is a good idea, you have a nice timeline of 20 years to run the thought exercise and see what you get by 1990.
It's a developmental time, yeah.  Tanks start getting composite armor (the T-64 really is terrifying when it shows up, compared to the Patton/Leopard/AMX/Chieftain) and ERA, third-gen jets really mature, electronics and computer control start becoming a serious thing in that timeframe, but at the start of it all it's still relatively simple.
You may not want to consider money as limiting factors, at least initially. Let's start with an ideal and then introduce complicating factors should we wish to.
I am so not creating a fictional economy for this.
Rule of thumb: soldiers spend 1/3rd of the time training, 1/3rd active, and 1/3rd "resetting" or repairing damaged equipment, replacing lost manpower, and preparing for the next cycle. Thus you plan your military on the assumption you will have 1/3rd generally ready to go to war at a given time, the other units are in various degrees of unpreparedness.
That breaks down into the regiments nicely, if I break them into three battalions or companies then you can cycle each regiment that way - one active, one in training, one in refit.  Each regiment thinks it's the bee's knees anyway, and is relatively independent from what I understand of the structure, so that could potentially work.

Also brings up a question - organization up to battalion is pretty standard.  Platoons/troops to companies/squadrons to battalion.  After that it gets squirrely, depending on your organizing; some countries have battalions to regiments to brigades to divisions as organization, some countries skip a level and have a regiment made of what is effectively a single battalion, or simply arrange their battalions under a brigade.  When we're talking numbers, I suppose that should be clarified.  My initial thought in this regard is that each regiment, historical and organizational, would be a multi-battalion force (three combat battalions and support elements) and brigades and divisions would come from there.

That does mean my regiments will be kind of big - for example, a tank battalion made of three 14-tank three-troop companies plus its command pair will be 58 tanks; that's 232 soldiers just in the tanks alone and over 900 in the full regiment...plus support, repair, administrative, and other elements of each battalion and the regiment itself.  Any arguments for or against multi-battalion regiments, from you guys?
Organisation - one simple method is to follow NATO structure. The battalion is the basic manoeuvre unit; a brigade is a collection of battalions and support units formed to fight a combined-arms battle; two or three brigades are grouped to form a division, which is also the level most equipped and authorised to liaise with other forces such as air force, civilians etc.
I could see that being a future plan - Army'85 or something. It'd force a breakup of the regimental system pretty heavily, and would push a lot more mechanization as well as combined arms into the lower levels, which I'm fine with.  As it is in the starting point, perhaps skipping the brigade level officially and letting divisions gather regiments together - and still relatively localized, since each reg is that same.
If you want to use the term regiment, you can go the British way and use them as purely ceremonial heritage groupings, or the French way and formally name a battalion a regiment. Or something else as you like, it's entirely your show.
Thinking of the above.  I don't want to follow a single model too close, I don't mind amalgamating some, and I'm all for trying something different for fun.  After all, it's an art, and sometimes art looks weird. 
You mention mostly light infantry with some little mechanisation. That tells me you will want at least a mechanised division - following the 1/3rd rule above, so you have one brigade ready at any time - and a lot of light/motor infantry brigades. Given this structure, you will want light infantry to hold ground, with the mechanised units as either mobile defence or offensive forces. You do not seem to want to fight a very mobile war, so you don't have to have too many APCs or self-propelled artillery.
I get the feeling of a lot of institutional inertia and "history says" mindsets being a thing, almost to the point of s you say the infantry holding the ground while the artillery makes hamburger, and then the cavalry comes in and makes its charge, shattering the infantry and being the primary striking force.  Hell, I'm still labeling mechanized infantry 'dragoons' in that regard, compared to rifle regiments.  Ride to battle mounted, hop out and fight like the PBI.  I'm still thinking defensively in overall strategy, as far as that goes, though "speed is the essence of war" is something not completely lost on things.  It's just reserved for the tanks (again, see also the AMX-30, at the time one of the fastest machines on the field and light enough to go damn near anywhere) in the end, though again the idea is to eventually change that up.
You mention a small marine component; this means you plan limited amphibious operations and don't want to stage D-day 2.0. What about airborne, and to what extent?
Airborne I'm fine with, maybe they never had their Market Garden so there's probably still a decent component.  Considering the heavy use of light infantry, I suppose there'd be quite a bit of airborne capability, since they'd be fine working without heavier assets.  Air assault units probably don't yet exist except in nascent form, though I could see the Colonial Marines adopting it by need - getting around the islands they're on would be easiest by helicopter, and deploying as infantry with armed air support is their thing.  Maybe they even have a dedicated 'experimental' combined-branch unit that's really trying the concept.
I'm a big fan of having a full range of support assets - engineers, logistics, medical, etc. One might field less infantry but one can do more with them. BTW, combat support in general are things that help you fight such as engineers; while combat service support are things that keep you fighting such as logistics and medical. Rule of thumb is that CSS ought never to see a bullet fly, while CS just might in the course of duties.
So noted.  Appreciated; there's a lot of institutional knowledge that doesn't get written down much.  Also I see a lot of those support assets being linked at the regimental level, because again (british style, at least slightly older british style) the regiment is home forever.
The size of your airspace dictates how much of an Air Force will you really need.

Basic needs are: fighter jets to provide peacetime quick reaction alert and wartime air superiority, transport aircraft. Airborne early warning would be nice to have, tankers depend on the airspace needs, and don't forget: prop and jet trainers

Army needs include: transport helicopters, ground attack aircraft and/or attack helicopters, recon helicopters or aircraft

Navy needs: antisubmarine aircraft, maritime patrol aircraft, possibly maritime attack aircraft
Airspace comes back to size of the country and a map; "a little bigger than Poland" is one thing but so are control areas - and coastal ADIZs as well.  I'm roughly ballparking a nation about 600km x 600km; a lot of fudge in either direction since that's an average to get the rough area.  I really ought to map this somehow.

Suggestions on that?  Or should I just pick a region on earth and draw new borders on it magically and ignore everything else?

As far as the air force goes, yeah, transport needs will be the biggest focus.  I think that's less a statement on tactical roles and more just "everything that moves moves through us" and that takes a lot of birds, especially for an airborne regiment.  Civilian rail can handle a lot of things, since the country's not THAT big - it won't take days just to travel (let alone load/unload) from one end to the other for a train, like it would in the US or Russia or Canada.  But with the overseas needs, plus all the smaller scale stuff, transport will be numero uno.

That said, air superiority is their main role, however (unlike the US) the air support role is still pretty serious.  The air force historically spun off of the cavalry, originally a force of hussars cavalry pre-WWI that adopted airplanes in the very early days because it made their scouting role much easier and gave them a lot more depth to work in.  There'd be an institutional memory towards "we once wore spurs, don't forget your brothers on the ground" or something.

That air support mindset is also something that comes out of the no-nukes military; without a focus on delivery of special weapons they revert to more conventional means.  I don't say this disparagingly, but boy howdy did the USAF focus its air power ever so much on the nuclear game (in this cold war), very much to the detriment of everything else including even air superiority roles.  Without that single-minded focus, THIS air force can play a lot more conventionally and useful to the groundpounders.

As far as some info goes, I've been thinking of smaller, lighter tactical air units.  F-5s make great aircraft, even if they lack a radar system early on late models fixed that.  It's inexpensive, fast, and carries decent enough armament, and you can put a lot of them in the air.  On the ground, I have a bizarre and unholy love for the G.91; it's basically a Sabre with better attack capabilities - and interestingly enough is directly tied to the F-5.  The G.91Y model, in addition to its twin 30mm cannon (lovely) also runs the same pair of J85s that the F-5 uses, albeit without afterburner.  This pleases my love of simplicity in some things.  (I could be convinced to go with A-4s instead, but the G.91Y's just so unspeakably, gloriously ugly)

Tankers I can probably limit, since the only real need would be aircraft transiting to the colony region.  Maybe they have their own local air units shipped in and reassembled on-site, and simply swap pilots out rather than fly whole planes back and forth.

Maritime units, patrol is a big thing certainly and oh boy do I love me some flying boats to do that job.  There's at least some coastline, if not a huge amount of it, so there'd be some patrol - as well as aforementioned islands, but that'd need to be covered. 

For helicopters, that's going to be another big point in the air force - yeah, they have the jets for air superiority, but since the army isn't operating helis then the air force is going to have to accomodate.  I suppose this means there's going to be a lot of AF FACs operating with army units.  That said, one thing I note is that we're not dealing with a Fulda Gap 'oh dear god all the tanks ever made by mankind are coming through that region' strategic situation, so I don't see quite the same focus as the early Apache's tank-murdering design.  Helicopters providing local CAS alongside fastmoving jets, while the jets also have deeper strike and recon roles, would be the primary thing, while the F-5s focus purely on clearing the skies.
Based on your comment it would seem these three services are badged under the Air Force. You will have a lot of cross-tasking of troops; squadrons seconded to the Army's operational command, infantry regiments seconded to the Air Force's defence, etc.

What about anti-air and radar? are they under the Army or Air Force?
I'm actually okay with that - the cross-tasking does help inter-service mindsets at least a little bit.  Various air force and navy bases would have infantry and some armor component protecting each base, while each army base tucks its air force people in tight and the navy folks make sure the army puts on its water wings when they play in the pool.  More seriously, it's a bit of a modified Johnson-McConnell agreement; the Air Force handles the sky while the army does the ground, and nobody plays in each other's pool too much.

I fluff it in my head that perhaps during the 1940s and early 50s there was a lot more overlap and confusion over who handled what, and perhaps that led to some major screwups in the 1955-58 war (which I should name) that could have been avoided.

Radar control, at least on a large scale level, I picture somewhat in the Soviet PVO style - heavy top-down monitoring and control of the airspace, either by land-based AF-operated facilities or AEW aircraft.  More local air-defense stuff like SAM and AA controllers would be in the Army's hands directly, hence things like the AMX Roland or DCA.
No carriers, got it. Sealift, convoys, EEZ patrol and protection of the same would seem to be your primary objective. I think you may need a helicopter cruiser of some kind. If not a full through-deck like the Invincible-class, a half-deck like Moskva or Vittorio Veneto perhaps.

You will need to plan here how you intend to do your amphibious op (heli or landing craft or what mix of both), anti-submarine warfare, anti-surface warfare, and naval-based anti-air warfare, if any. This will inform whether you want submarines, missile attack boats, or what.
I could see an Invincible or two...probably three, all things considered, just to keep the capability around at any time.  Refit/Recycle/Ready being what it is, think in threes at least structurally.  Amphibious operations, I'd say, would be helicopter-based; it means you're not stuck literally on the beach when you deploy troops and you have a bit more selection in where you drop your beachheads.  Maybe bad results happened with landing craft before in the previous war, so the plan shifted to what would notionally be air assault instead albeit with naval support.

As far as other sea duties go, convoy protection means surface ships doing ASW and ASuW and AAW, especially a larger number of smaller hulls to spread out among the various shipping lanes.  And I do like me some submarines, in all honesty, so I'm almost willing to go with a sort of conceptual trident (which thematically fits the navy).  There's an amphibious component based around the flattop like you said, primarily focused on reaching and breaching  target and supporting its army light infantry.  A convoy protection force that handles piracy and goes after threats to the cargo ships, spread all over the place and keeping the shipping lanes clear.  And that leaves the "major ocean warfighting" duties to the submarine force, perhaps; they can be the real "peer force" threat while the frigates deal with smaller dangers.

Stupid?  Probably; feel free to shred the idea.  Also I guess it depends on what kind of subs and what they're carrying...hrm, when did cruise missiles really mature for subs...
Special forces? How many, and what do they do?

Short range ballistic missiles, you mentioned. We'll come to that one later.
Haven't really decided on that.  Part of it comes from "do I assign it as a general duty, where each regiment has its own 'commando' squad/platoon, or should I run it more as its own regiment" questions - I can see the use in either, really.

Let's see, good god this is getting long.  So sorry.

OK, I was more interested in this thread than I thought (and still have a LOT of forum to review).

First off, this country made the strategic mistake of forming an independent air force?  Leave the pilots in the Army and Navy where they belong!
Aw, but I had a neat heritage/background idea for that!  Nah, independent air force it is.  Stuff's too complicated for regular army troops anyway, we all know that. 
integrate all the way down to the company level.  Two platoons of infantry embarked in one platoon of AFVs.  Every "tank" can embark at least a squad of infantry, with one "APC" variant that embarks a platoon plus.  That shouldn't be too hard even with 1970's technology.
That might be the model for the future army, certainly.  That said it does put a lot of extra work on the lower officers and their logistical trains, having to support and supply not just a tank company but an infantry platoon's needs as well with the extra weapons, vehicles, radios, and such.  Also I can see issues of communication, but perhaps my country makes really good radiotelephones and they can push the idea in the future.  Even if it's not desantnik armor, having things operate in the small scale does have some sense.
Third, as Kato alluded to, a 40M base population may be a little low for what you want to create.  Of course, that limitation may be something you actually want to work within.  I'm interested in knowing which of those two it is... ^-^
Oh very much it's "working within this limitation" - I'm quite sure any country bigger than Monaco is capable of putting together a mechanized regiment, so I've at least got SOME tanks.   I just want to keep things believable and interesting.
Whole.

France adopted a model similar to the US pentomic structure - called Javelot - between the mid 50s and mid 60s and kept it until the 80s. Javelot was used for deployment in large-scale overseas counterinsurgency warfare during this time and apparently did well in this setting.
What little I've read about the Pentomic was that it was supposedly a nightmare to put together and control.  It was also supposedly an antinuclear plan, one that could survive dealing with large scale strikes and still be a functional military.  I'm not sure how accurate that is, but I'd be at least a little hesitant in that regard - though I fully admit to not knowing the benefits.

As far as the 200,000, that's a fair number as well, but see above - I think I'll stick with the 300,000 active, at least for now.  It's a bit more than peacetime Britain percentagewise, but reflects some of the social side of things without being too high or going into conscription.

Javelot consisted of small divisions containing 4-6 regiments which would each contain 4-6 combat companies plus support companies. The maneuver companies of the regiments were homogenous, albeit supported within the regiment by a reconnaissance or armored car company and a motorized heavy weapons company (mortars and recoilless rifles at the time). The regimental command could field two tactical HQs to break this organization up into two battalions.

With the 200,000 number you can conceivably run two Corps in the Army, comprising 40 combat regiments and around 80 support regiments (40% at Corps and 60% at Division level). That's around 120,000 men in eight divisions of 8,000-11,000. Rest for Navy, Air Force, strategic-level assets.

If you want a break-up by type, those 40 combat regiments would have been in the actual French Army about 14 armor, 12 mechanized infantry and 14 light/motorized infantry. The 80 combat support regiments would be 30 artillery, 15 logistics, 10 engineer and NBC, 8 each "division support" and reconnaissance, 5 signals and 4 helicopter/aviation.
Lumping this one together and thinking.  I like the Javelot system, though I'm wondering how many of those combat support regiments would be assigned under them.  Would an 'armored division' be considered 3 tank regiments, one infantry regiment, and one artillery regiment operating together, with the various logistics and engineer regiments assigned to the corps level perhaps?  Or would they form "support divisions" as it were, at least on a paper level?

It's some good solid numbers, though I'm curious just how the support side of things breaks down - logistics and administration and service stuff is going to really be the biggest side of any army.  And it's a giant nebulous mess from my point of view, but that's why this thread exists.

Well, that, and I get easily curious.

Ugh this is a gigantic post already, so I apologize glitterboy but I'm gonna sum up - fully agreed with you on the air force's duty; it's just too different from the army or the navy to really keep together.  As far as hardware goes, I definitely agree with you on that - and Skyraider is love.  F-5s and A-4s I already commented on, and there's that Israeli Skyhawk with DEFAs...yummy.

Good point to consider on strike birds, though I think I'm still sticking lighter; the idea of FB-111s amuses me as I love those gigantic idiotic airplanes but they're also still a bit in the future for my timeframe.  Certainly won't be adverse to a future airforce plan.  Or maybe I'll just put everyone in early model F-18s...they're really just 'roid-raging F-5s anyway.

Helis definitely fit my thoughts above, and well, as far as air transport goes, I will never not love the C119 no matter how much of a giant POS it might be.  It's big, fat, ugly, and amazing.
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kato

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Re: Creating an army for a fictional nation brainpile thread
« Reply #12 on: 21 September 2019, 02:28:13 »
Lumping this one together and thinking.  I like the Javelot system, though I'm wondering how many of those combat support regiments would be assigned under them.  Would an 'armored division' be considered 3 tank regiments, one infantry regiment, and one artillery regiment operating together, with the various logistics and engineer regiments assigned to the corps level perhaps?  Or would they form "support divisions" as it were, at least on a paper level?
Sample French ToE for a Corps:

  • [3x Armored Division] - 1 div support rgt, 2 armor rgt, 2 mech inf rgt, 1 light inf rgt, 2 artillery rgt, 1 engineer rgt
  • [1x Infantry Division] - 1 div support rgt, 1 recon rgt, 3 light inf rgt, 1 artillery rgt, 1 engineer rgt
  • [1x Artillery Division] - 7 artillery rgt, 1 NBC def rgt
  • [1x Logistics Division ] - 8 logistics rgt
  • [ Other Units ] - 1 recon rgt, 1 command support rgt, 3 signals rgt, 2 engineer rgt, 2 helicopter rgt
  • The "other units" amounted to about division size together again, and were formed into three brigade-sized commands specific to type.
  • The logistics division (actually called a brigade) was internally split into two brigade-sized commands of 4 rgt each.
  • The Artillery Division included SRBMs/rockets (2 rgt), Air Defense (2 rgt) and reserve howitzer units (3 rgt) as well as artillery recce (1 rgt).

ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #13 on: 21 September 2019, 05:37:38 »
Okay, so the engineer regiments would generally get split up with the other combat forces, while logistics is its own thing (makes sense).  I suppose I'd call the [Other Units] a Support Division, at least organizationally, handling recon, ccommand support, signals, and more engineers - perhaps a corps level force.

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Daryk

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Re: Creating an army for a fictional nation brainpile thread
« Reply #14 on: 21 September 2019, 06:12:46 »
Hmmm... this revised organization might have produced a different result in a certain part of North Africa, and using that as your "colonial region" would simplify transport somewhat.

kato

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Re: Creating an army for a fictional nation brainpile thread
« Reply #15 on: 21 September 2019, 06:28:33 »
Okay, so the engineer regiments would generally get split up with the other combat forces, while logistics is its own thing (makes sense).
The two engineer regiments at Corps level were by equipment geared towards enabling amphibious crossings (with two Gillois bridgelayer companies each that could form a rapid 100m crossing together), while the Division level engineers provided direct combat support (with four platoons of AMX30 EBG engineer vehicles each).

The logistics division-equivalent command was operationally split into maintenance and transport brigade-level commands as well as having the depots in their AOR under their purview. In peacetime as usual maintenance companies were distributed to support individual bases with 1-2 regiments, while - a bit differently - transport was pretty centralized (on a supply base) and at least 50% reserve.
The "division support" regiments - rather large at 2,200 men - included a (small) medical battalion, a maintenance batallion as well as transport and signals companies, with maintenance companies typically also distributed to the division's bases in peacetime.

I suppose I'd call the [Other Units] a Support Division, at least organizationally, handling recon, ccommand support, signals, and more engineers - perhaps a corps level force.
- The signals brigade-equivalent command consisted of eight portable signals companies (note how many division-equivalent commands the corps had, including "other units") across two regiments plus a third regiment that'd run stationary infrastructure.
- Aviation was a rather small brigade-equivalent command, basically only providing 20 liaison helicopters for the Corps command and at a separate base a regiment of 50 light combat and 20 transport helicopters.
- Anything else was pretty much single regiments under direct corps command - except for Medical Command with 2500 men, which transformed from military hospitals in peacetime to mobile medical/MASH companies.

kato

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Re: Creating an army for a fictional nation brainpile thread
« Reply #16 on: 21 September 2019, 06:30:56 »
Anti-insurgency versus peer warfare is easy enough, look at the last 20 years to see the different needs in that, but what about anti-revolutionary efforts?  That seems to be more of an intelligence/propaganda and police thing, at least from an American point of view.
Revise that infantry regiment in each Armored Division into an integral Gendarmerie regiment...

Kidd

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Re: Creating an army for a fictional nation brainpile thread
« Reply #17 on: 21 September 2019, 08:23:19 »
Okay, so the engineer regiments would generally get split up with the other combat forces, while logistics is its own thing (makes sense).  I suppose I'd call the [Other Units] a Support Division, at least organizationally, handling recon, ccommand support, signals, and more engineers - perhaps a corps level force.
There's what some people call "close" or "direct" support, and general support. Same for artillery.

Close support means the unit is attached to the operational command of the manoeuvre unit it's supporting. It's tasked to do whatever that commander wants, which is usually combat engineering. E.g., the engineer regiment assigned to an armour division, most likely is equipped mainly for combat engineering (fieldwork, demo), probably is prepared to attach engineering companies to each armour regiment, which themselves would attach platoons to each battalion... according to the needs of the unit.

The engineer regiments held by the Corps however do more "strategic" tasks like build airfields, accommodation, lay fuel pipe, and so on. They would be much more specialised for these tasks.

Ultimately it is the battalion - or, since you're following French structure and nomenclature, the regiment - which receives these attachments and employs them. Because where a squad leader thinks in terms of individual men, a brigade commander and above thinks of these combined-arms regiment combat groups and their attachments.

The remaining other forces either help the whole organisation by providing specialist tasks, or are reserved to provide additional strength as the higher commander sees fit - such as extra artillery, extra light infantry, etc.

AmBeth

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Re: Creating an army for a fictional nation brainpile thread
« Reply #18 on: 21 September 2019, 08:49:19 »
Thinking about the more general structure, rather than deployable organisation, I'd suggest a breakdown with regiments along geographic lines (depending how your country is set up).

Following on from your stated aim of having them pull OCS out of local universities etc something like this:-

Recruitment/administration
District/County/Province = Battalion/Regiment/Division
Battalion recruits from a District.
Regiment (formed of battalions) recruits from the County (formed of Districts).
Division (highest non-combat formation for administration) recruits from the Province (formed of Counties).

Deployed
Battalion/Regiment/Brigade/Corps
So for operations you can deploy a single battalion or regiment, a brigade (composed of multiple battalions and/or regiments) or Corps (composed of multiple Brigades)

Another random thought is to split the fixed and rotary wing responsibilities. Air force operates all fixes wing units, but rotary wing is the domain of Army and Navy. This is to simplify command structures and reporting (especially for the Navy) and specialist training (e.g sonar operators for ASW).

Cannonshop

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Re: Creating an army for a fictional nation brainpile thread
« Reply #19 on: 21 September 2019, 11:21:11 »
Thinking about the more general structure, rather than deployable organisation, I'd suggest a breakdown with regiments along geographic lines (depending how your country is set up).

Following on from your stated aim of having them pull OCS out of local universities etc something like this:-

Recruitment/administration
District/County/Province = Battalion/Regiment/Division
Battalion recruits from a District.
Regiment (formed of battalions) recruits from the County (formed of Districts).
Division (highest non-combat formation for administration) recruits from the Province (formed of Counties).

Deployed
Battalion/Regiment/Brigade/Corps
So for operations you can deploy a single battalion or regiment, a brigade (composed of multiple battalions and/or regiments) or Corps (composed of multiple Brigades)

Another random thought is to split the fixed and rotary wing responsibilities. Air force operates all fixes wing units, but rotary wing is the domain of Army and Navy. This is to simplify command structures and reporting (especially for the Navy) and specialist training (e.g sonar operators for ASW).

I see a flaw here.  Whether derived from Dehavailland Comet, a lockheed constellation or a 737, the best naval interdiction/detection aircraft are fixed wing.  (Nimrod, P-3, P-8).  Air forces typically get focused on their specific patch of the pie, (MAD, Fighter Mafia, etc.) so there's a good bit of human reasoning that suggests a navy without fixed wing air is going to be crippled in their primary (Defensive) mission.

particularly ASW patrol.  You can't get necessary duration from choppers without using a hell of a lot more choppers, and it's a specialty that's sufficiently different that it kind of breeds it's own requirements, which are requirements VERY different from land based air-and-CAS support and superiority work.

Maritime patrol really works best with naval assets.  Countries that don't want military coups generally segregate the services to prevent excessive influence by any single service's chief of staff.  (and successful militaries have staff, since before Von Clauswicz).

mild suggestion here, but segregate not by type of aircraft, but by ROLE.  aka your army gets the A-10 equivalent, the Navy gets fixed wing maritime patrol, the Air Force gets the air-superiority fighters (seeing as you don't have carrier-based aviation) and penetration bombers, all services maintain some form of organic transport assets, with the AF getting the biggest ones and the Navy and army splitting up the short/unimproved field capabilities. (Thus, tying your AF to fixed bases, the Navy getting smaller fixed bases to service ports, and the army/marine corps getting the grass strips/jungle strip capability close to the front.)

another possibility is to roll the AF into the Naval structure, and go heavy on integration of mission, but that works better for island/subcontinent size nations with lots of sea border and very little land border. (Proportionally).

one of the main reasons why the U.S. has 4 major services (5 if you count Coast Guard) is that while there is overlap, specialization is good for efficient function.
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glitterboy2098

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Re: Creating an army for a fictional nation brainpile thread
« Reply #20 on: 21 September 2019, 11:35:42 »
Good point to consider on strike birds, though I think I'm still sticking lighter; the idea of FB-111s amuses me as I love those gigantic idiotic airplanes but they're also still a bit in the future for my timeframe.  Certainly won't be adverse to a future airforce plan.  Or maybe I'll just put everyone in early model F-18s...they're really just 'roid-raging F-5s anyway.

ack, sorry, meant the F-111 in general. the A and C models ought to be available as export in the timeframe given. i forgot the FB-111 was its own thing.

and interesting mix might be Skyraiders for CAS, F-111C's for Strike..

also the F/A-18's were introduction date 1984, so probably not available for export yet, if they exist at all. pretty much all the "teen" series planes date from the 80's or weren't available for export till then.


regarding naval Aviation.. while a full blown carrier is unlikely, buy you might be able to justify a refitted WW2 Light carrier that has been converted over to helicopter operations. there were still a number of those boats around in the 50's, 60's, and 70s, and while they weren't big enough to run jets off effectively you could easily use them to deploy helicopters. (Spain actually borrowed one of the Independance class light carriers and did exactly that in 1967, buying it outright in 1972)
« Last Edit: 21 September 2019, 12:00:57 by glitterboy2098 »

Sharpnel

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Re: Creating an army for a fictional nation brainpile thread
« Reply #21 on: 21 September 2019, 12:04:13 »
Here are my thoughts on aircraft for this fictional nation

Air Force:

Air Superiority: Mirage III or F-5

Fighter Bomber: Fiat G.91, A-4, A-7 Corsair

Trainer/Light Attack: Alpha Jet, BAC Strikemaster

Transport: C-119 (as they are cool), early C-130s (for long range to the colonies)

Army:

Attack: OV-10 Bronco, A-1 Skyraider

Helos: AH-1, UH-1, CH-34, Puma, Super Puma

Utility/Scout: MBB Bo 105, OH-6, OH-8

Navy/Coast Guard

Helo: Sea King (SAR), Kaman Seasprite (Shipboard ASW), UH-1 (ASW/SAR)

Maritime Patrol: BAC Nimrod, Lockheed P-2

Attack: Blackburn Buccaneer, A-7 Corsair

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AmBeth

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Re: Creating an army for a fictional nation brainpile thread
« Reply #22 on: 21 September 2019, 13:24:02 »
<Snip>

Can't disagree with any of what you have said, the easiest example that I can think of is the RAF/FAA shenanigans in the 1930's.

It was just a thought based around ANS's stated information about the nation, military and pre-existing roles.

truetanker

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Re: Creating an army for a fictional nation brainpile thread
« Reply #23 on: 21 September 2019, 13:27:22 »
And as below, chemical weapons delivery is still an option; I'm just ruling things out like ICBMs, SSBNs, that sort of superpower-level thing.  Deterrence options are conventional.

Well there should be a early cold-war ICBM project...

Kinda on par of a PGM-17 Thor or a R-14 Chusovaya SS-5, an IRBM.

Posting to a Top Secret facility where a very large ballistic missile program is on going, somewhere in the middle of the country. Not a ICBM, that's more ike 30 years or so away...

Has the Bomb been dropped anywhere the planet yet?

Or testings?

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ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #24 on: 21 September 2019, 18:19:56 »
Lots of good stuff here to pick over and think about.

So far, I think for total headcount I'm sticking with the 300,000 active and 250,000 reserves mentioned before, across the whole military.  I've got the beginnings of a map put together, total surface area 337,000km2, with 840km about the longest distance border to border.  I'll post it when it's actually relatively finished.

Has the Bomb been dropped anywhere the planet yet?

Or testings?
My initial answer would have been no, in all honesty.  It's originally the same setting as that one nuclear-power-gone-wrong story I did a long while back, though it's also a country that could end up being plunked down anywhere I suppose.  I suppose eventually someone would dust off the old physics, try to figure out what went wrong, and put things back on historical track eventually, though popular support for such a thing would be sketchy.  (Short form: imagine if the first real reactor was a postwar power generator built large in the 40s that ate itself and took a decent chunk of the leading physics community with it)

Since my republic itself isn't a nuclear power, ICBMs and other nuclear delivery systems aren't a thing, though chemical weapons and shorter-range ballistics are as well.  That and they're not fighting someone nine thousand miles away...I hope.

I see a flaw here.  Whether derived from Dehavailland Comet, a lockheed constellation or a 737, the best naval interdiction/detection aircraft are fixed wing.  (Nimrod, P-3, P-8).  Air forces typically get focused on their specific patch of the pie, (MAD, Fighter Mafia, etc.) so there's a good bit of human reasoning that suggests a navy without fixed wing air is going to be crippled in their primary (Defensive) mission.

particularly ASW patrol.  You can't get necessary duration from choppers without using a hell of a lot more choppers, and it's a specialty that's sufficiently different that it kind of breeds it's own requirements, which are requirements VERY different from land based air-and-CAS support and superiority work.  Maritime patrol really works best with naval assets.

Forgot about this part, meant to address it earlier and brainfarted.  Maritime patrol would be part of the fun; I'd see helicopters more as a weapons-delivery option for the various ships rather than actual 'patrol' craft meant to spend any real time waiting and searching.  They can deploy torpedoes, sonobuoys, things like that, but they're more an adjunct of the ship - and have plenty of other uses on their own besides patrol.

Fixed wing stuff is major, as I mentioned below I'm wanting to go with seaplanes since they can even do rescue on their own immediately, and won't have to call in a ship to bring a helicopter over and wait however many hours.  Related to that is the map I'm working on; turns out the area I'm playing with has a metric ton of rivers and lakes, so interior waterways will be a big thing too.  Hence, more seaplanes!

Countries that don't want military coups generally segregate the services to prevent excessive influence by any single service's chief of staff.  (and successful militaries have staff, since before Von Clauswicz).

That comes back to the questions of an anti-revolutionary for the military, and I'm curious to know more about how the segregation takes place as well as how it affects organization and doctrine.  Like I said, there'd be at least some 'looking over their shoulder' in the military, with the aforementioned 'abdications' in the past.

mild suggestion here, but segregate not by type of aircraft, but by ROLE.  (snip)  another possibility is to roll the AF into the Naval structure, and go heavy on integration of mission, but that works better for island/subcontinent size nations with lots of sea border and very little land border. (Proportionally).
Doing it by role makes too much sense!  More seriously, there are some countries that leave all air assets in the hands of the Air Force, rather than split things like the Americans.  And I like the little difference, plus the Air Force itself isn't going to be a gigantically massive organization with the headcounts I'm considering.  Case in point, there's more airmen in the USAF than I have soldiers in my entire military; it's gonna be quite a bit smaller.

That said, the AF is going to have, as it stands, four different missions.  Transportation, air dominance, ground support, and maritime patrol; I can see some basic conceptual overlap in the latter two as they both handle air-to-ground tactical missions and area patrol.  That said, you're hunting very different targets, and doing it with very different weapons.

I suppose that the Navy's got three primary missions as well - convoy escort, shore patrol, and sea denial.  For the Army, the mission is "talk **** get hit" in the end, but primarily focused on national defense rather than expeditionary or offensive warfare against neighbors.  Logistics and transportation as well, of course, outside of the Air Force's mobility efforts.

Here are my thoughts on aircraft for this fictional nation
Some good stuff in here; I'm pretty happy with the F-5/G.91 combination for primary air and ground combatants and I'll stick with those.  They're inexpensive, so I can field a fair amount of them and not be limited to too few airframes for each role.  Observation aircraft, certainly a thing; can't say I don't love the OV-10 for the role though anything down to a Cessna works in the end - it's just a matter of "works well" for such roles.  As far as maritime patrol, I'm definitely strongly committed to seaplanes of some kind, Be-12s or P-5s are fine for me in that role.

Helicopters, well, there's a lot to consider.  I do like the OH-6 as a light attack/recon sort of thing, though an actual dedicated attack helicopter...as much as I adore the AH-56 I'm not entirely sure I can justify the thing especially alongside G.91s in the same service.  I do rather like the suggestion of cargo-helicopter gunships rather than dedicated aircraft, since the Air Force handles all of it.  Spread out the specialists and don't duplicate effort so much.

Armywise...I suppose it's time to come up with a standard rough battalion organization, at least, and then come up with a larger organization from there.  I've got two major options that I can really see, which have two pretty different sizes and will affect overall numbers.  The regiments are going to have a lot of historical tradition and organization; borrowing a lot from the British model in this regard.  Unit history and traditions and such with a long line of continuity is what I'm aiming at.

Option 1: Each regiment is functionally one large battalion, the regiment consisting of four companies of four platoon-elements each.  Two additional companies attached each regiment, one for combat support and one for combat service support.  The regiments would be primarily homogenous: an armored regiment would be four companies of 18 tanks each (four troops of four plus two command units) with a pair of command vehicles for a total of 74 tanks, plus an armored recon platoon attached to the combat support unit.

Option 2: Each regiment is two organizational battalions, each battalion consisting of three companies of three platoon-elements each.  Again, homogenous regiments; an armored regiment would have three companies of 14 tanks each with two tanks for company command, for a total of 44 tanks per each battalion and 88 tanks in the regiment.  Each battalion would have several support platoons in a nominal fourth command company, primarily combat support assets.  At regimental level would be similar combat support and combat service support elements, including an armored recon platoon for example.

Any thoughts on either option?  Is option 1 overloading a commander with options and subordinate units, or is option 2 introducing too many levels of command and penny-packeting combat power too much?  And what kind of personnel numbers would be needed in either situation to support the 300 or more tankers?

It doesn't need to be exact or precise!  Rough numbers are fine, there's always going to be overstaffed and understaffed units.  I'm just putting together rough headcounts for now.
« Last Edit: 21 September 2019, 21:13:10 by ANS Kamas P81 »
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ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #25 on: 21 September 2019, 22:15:49 »
Hey look a map.  Ignore the central red lines, it's all one country.

Cookie for recognizing the original location.
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Daryk

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Re: Creating an army for a fictional nation brainpile thread
« Reply #26 on: 21 September 2019, 23:49:54 »
That bay looks familiar, but I can't quite place it...

Kidd

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Re: Creating an army for a fictional nation brainpile thread
« Reply #27 on: 22 September 2019, 00:00:32 »
It looks like Belgium with a chunk of Zeeland cut out

ANS Kamas P81

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Re: Creating an army for a fictional nation brainpile thread
« Reply #28 on: 22 September 2019, 00:56:56 »
It looks like Belgium with a chunk of Zeeland cut out
Nope!

Anyway, so with all the above stuff, breaking down that 300,000 active and 250,000 reserves is what I'd like to see.  How large would each service be around the 1975 timeframe, especially the land forces?  I'm curious to see you guys put your manpower allocations.
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Kidd

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Re: Creating an army for a fictional nation brainpile thread
« Reply #29 on: 22 September 2019, 01:14:43 »
Nope!

Anyway, so with all the above stuff, breaking down that 300,000 active and 250,000 reserves is what I'd like to see.  How large would each service be around the 1975 timeframe, especially the land forces?  I'm curious to see you guys put your manpower allocations.
Been writing out my reply but since you ask

I think maybe 200,000 army active, 50,000 air force, 50,000 navy

The other bunch I figure is 50,000 gendarmes, 100,000 MoD civil service, 100,000 reservists