I created one as a thought experiment (and to learn how to work the ATOW system), but unfortunately that was on the old board. I basically made a simple WoB Militia Infantryman. Nothing too wild, though I tried to keep all his gear rather hightech (so all weapons were laser weapons, vibroblades, etc).
There are two things to remember (or atleast two things that I'm remembering) about character generation.
The first is that the dual Affiliation rules don't apply to ComStar/WoB. You pick your original faction, then tack on the WoB affiliation to that, you don't split them in half as detailed on page 53 under "Changing Affiliations." If you want a FedSuns born WoB Adept, you get the complete FedSuns and WoB Affiliations.
The second thing involves the Real Life Module "ComStar/WoB Service." Its not mandatory. Anyone from CS/WoB can take it, no matter what their function is. It has some nice bonuses (like +100 to Equipped/Vehicle or Wealth), but its not mandatory, and if you're looking for a more combat orientated character, you might want to consider a Tour of Duty instead. Again, its not that the WoB Service path is bad. Its not. Just be aware you have options :)
WoB's infantry kit is high high high tech. You may want to try to con the GM into letting that be a freebie or "issued" gear rather than having to purchase it. Otherwise you're going to need to max out the Equipped trait at +8, with a +2 in wealth (atleast. That's just for the Armor kit, doesn't take into account weapons). If you want a Mauser 1200 LSS and an WoB Infantry Kit, and you're buying it yourself, you're looking at +8 Equipped and atleast +4 Wealth. Something to keep in mind when figuring out your traits (The CS/WoB MechWarrior kit is just as bad. 20,000 c-bills, though not as heavy on the tech as the infantry kit amusingly).