Author Topic: Growing your fleet  (Read 72975 times)

Sjhernan3060

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Re: Growing your fleet
« Reply #330 on: 05 January 2022, 18:04:13 »
Clan Burrock WarShips

Rebirth: Likely involved in Battle of Priori. Fate unknown.

Hetherington: Destroyed in Battle of Salonika.

Tremor: Involved in Battle of Nouveaux Paris. Fate unknown.

Admiral Russell Nga: Involved in Battle of Salonika. Likely involved in Battle of Priori. Fate unknown.

Stone Crab: Involved in Battle of Salonika. Likely involved in Battle of Priori. Fate unknown.

Ingrid Bucharev: Stranded in Tanis system. Possibly destroyed in Battle of Tanis (3074)

Second Coming: Salvaged from Clan Cloud Cobra after Battle of Tanis (3073). Possibly destroyed in Battle of Tanis (3074)


Allied Society/Bandit WarShips

Prinz Eugen: Destroyed in Battle of Tanis (3073).

Osis Pride: Joined Connor Rood and Clan Ice Hellion in 3072. Dismantled for parts.

Streaking Mist: Involved in Second Battle of Waypoint 531. Involved in Battle of Priori. Likely destroyed in a misjump.

Nikolai Tesla: Suffers crippling damage during an attack on Clan Diamond Shark in 3072. Galaxy Commander William Gastopiv reports that it was destroyed during a misjump.

Fuchida: Destroyed by Clan Goliath Scorpion at First Battle of Waypoint 531.

Unknown Baron-class Vessel: Stolen from Star Adder cache (along with, presumably, the Hetherington and the Admiral Russell Nga) and destroyed there by Adder forces at end of 3072.

This is great info! I really like the lore around the baron so I gotta hope some are floating around in a cache

Nibs

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Re: Growing your fleet
« Reply #331 on: 05 January 2022, 19:10:07 »
I imagine that there are significant pockets of Burrocks, Dark Caste, and Society who remain in the Homewards. They may play a significant part in the evolution of the Homeworlds Clans from 3085 until the day that they return to canon relevancy. Especially any loose ends like Burrock WarShips.

Also, having re-read the excellent Wars of Reaving sourcebook again and on the topic of "Growing your fleet" - the Wars of Reaving have some amazing naval battle scenarios that can be played out on the tabletop.

Sjhernan3060

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Re: Growing your fleet
« Reply #332 on: 12 January 2022, 18:34:48 »
I know the steel vipers had their secret warship yard which built their death star like Levithan prime, but did that yard build anything else new or did the vipers reactivate any cached ships?

rebs

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Re: Growing your fleet
« Reply #333 on: 13 January 2022, 18:11:31 »
The Steel Vipers had a pretty big fleet of WarShips.  It suggests to me that they had already used up any naval caches that they had.

Also, building new suggests the same. 

And no, they didn't build anything after the Leviathan Prime.  At least we were not told about such.

The Adders had the Leviathan slip dismantled and shipped to one of their planets.  Not sure exactly where.  But the Adders had a lack of orbital repair yards after the Wars of Reaving.  I would think they have remedied that and have perhaps began building more.  But we won't know for sure until we get an update about the Home Worlds. 

Could be a loooong time.   
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Gaiiten

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Re: Growing your fleet
« Reply #334 on: 15 January 2022, 12:31:52 »
The Steel Vipers reactivated an Aegis-class cruiser in 3073 from their naval cache in 3073.

---

The Lhuge Naval yard of New Kent was moved by the Star Adders to Hoard system. Due to their other naval yards, the Albion yards was probably destroyed and the Priori yards damaged.

There is much to repair.
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Stormlion1

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Re: Growing your fleet
« Reply #335 on: 15 January 2022, 13:25:01 »
The big question is the Clans that left the Homeworlds but left untapped and hidden naval caches behind. There will also be dropships and jumpships left behind as well.
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Gaiiten

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Re: Growing your fleet
« Reply #336 on: 15 January 2022, 13:35:35 »
There were large naval cache in the systems of each of the Pentagon worlds. So far we do not know how many ships are still mothballed there.

----

I wonder how many ships disabled in the WoR might get repaired.
And of the destroyed ships there could be much material taken from the hulks and used again or recycled.
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rebs

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Re: Growing your fleet
« Reply #337 on: 15 January 2022, 14:21:43 »
The Home Clans also have had many decades of time in which to possibly construct new yards, expand older yards, and repair the damaged yards.

I thought it was stated that pretty much all the naval caches are tapped out.  But then again, a lot has changed since TWoR was released.  New leadership might have different ideas in store for us.
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Maingunnery

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Re: Growing your fleet
« Reply #338 on: 15 January 2022, 15:25:12 »
The big question is the Clans that left the Homeworlds but left untapped and hidden naval caches behind. There will also be dropships and jumpships left behind as well.
The Clans that left the HWs transferred local assets to remaining Clans for favors, so I would assume that most caches have been emptied during WoR, with only a few lost Caches remaining.
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Metallgewitter

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Re: Growing your fleet
« Reply #339 on: 17 January 2022, 08:28:43 »
The WoR mentions that the Adders emptied their last cache during the war after the Burrocks had already salvaged ships from it. The Adders only managed to activcate one of the left over ships and scrapped the rest. The Sharks also emptied their last cache when they returned for a short while. They also activated only one and scrapped the rest due to damage sustained from an asteroid decades earlier. The book mentioned that the Lions had one last cache left that contains 2 ships but they will need help from the Cobras to bring those ships back to service. The Coyotes don't seem to have any cache left. The only Clan that seem to have more left are the Cobras. they activated two Sovyetski Soyus ships from their reserves after the war but their attempt to reacxtivate a Samarkand carrier resulted in failure delegating that ship to target practice. Of course we don't know what the Non Homeworld Clans left behind (except the Horses and maybe the Scorpions)

Though tbh I would wager that the HW clans would first concentrate on repairing infratructure before even dreaming of rebuilding their fleets.

truetanker

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Re: Growing your fleet
« Reply #340 on: 17 January 2022, 17:55:29 »
If you where to look at the Homie Civi-Fleets:

What ship types would they still have accesses to?

Odyssey
SLDF Tramp
Comitatus
Hunter
Hunter-LF
Monolith-C

Am I  missing someone?

While the Invader and Merchant classes are common in the Inner Sphere, I'm pretty sure there not used, being scrapped for better versions : Odyssey and Monolith-Cs. ( Though of note: Monoliths are even scarcer in Homie space than before... )

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Sjhernan3060

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Re: Growing your fleet
« Reply #341 on: 09 February 2022, 14:18:33 »
The Steel Vipers had a pretty big fleet of WarShips.  It suggests to me that they had already used up any naval caches that they had.

Also, building new suggests the same. 

And no, they didn't build anything after the Leviathan Prime.  At least we were not told about such.

The Adders had the Leviathan slip dismantled and shipped to one of their planets.  Not sure exactly where.  But the Adders had a lack of orbital repair yards after the Wars of Reaving.  I would think they have remedied that and have perhaps began building more.  But we won't know for sure until we get an update about the Home Worlds. 

Could be a loooong time.

Wait so those yards built one ship and then got wrecked?!

truetanker

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Re: Growing your fleet
« Reply #342 on: 09 February 2022, 20:29:30 »
Horses have a naval slip above Niles, but I think it's just for them...

TT
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Sjhernan3060

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Re: Growing your fleet
« Reply #343 on: 13 February 2022, 14:23:34 »
We have examples of the ravens building new ships for others but where they only clan to do so?

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Re: Growing your fleet
« Reply #344 on: 15 February 2022, 14:03:59 »
We have examples of the ravens building new ships for others but where they only clan to do so?

No . . . the Bears built the Leviathans in conjunction with the Ravens, and built one over Alshain.  The Vipers would never be provided a ship from the Ravens- part of why they had a larger DS fleet like Mercers- so they would have built their own.  The Jaguars built the Fredasas which ended up widespread, the Wolves built four-ish Molniyas, and the Falcons built the Peregrines.  The surviving Molys were retired after a botched Trial against the Ravens.  The Falcons used their Peregrines as up-gunned escort jumpships it seems, but their supply situation had to really suck- 1 DS and a little over 1kt of supplies?

The Falcons, Jaguars, and a few others built new JS too.

You would think Ulric had the two damaged Molys repaired to move supplies forward during the Invasion . . . it would be interesting to hear they were, though perhaps light on weapons.  The ship would honestly be really useful moving down the Exodus Road up until Vlad pulled out of the Homeworlds.  Heck, the Ravens or Sharks taking the ships would make sense too- 10k supplies, 20 ASF, and 5 drop collars would be welcome in either fleet.
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Stormlion1

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Re: Growing your fleet
« Reply #345 on: 15 February 2022, 17:52:35 »
Got a message from Speck. Defender is finished.
I don't set an example for others. I make examples of them.

Sjhernan3060

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Re: Growing your fleet
« Reply #346 on: 16 February 2022, 14:39:50 »
Got a message from Speck. Defender is finished.

I dont know what this means but I am interested

Colt Ward

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Re: Growing your fleet
« Reply #347 on: 16 February 2022, 14:57:12 »
Old FedSuns ship IIRC.
Colt Ward
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Sjhernan3060

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Re: Growing your fleet
« Reply #348 on: 03 March 2022, 18:10:57 »
Did the post ilclan trial wolves Salvage any wrecked warships?

Stormlion1

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Re: Growing your fleet
« Reply #349 on: 03 March 2022, 20:05:13 »
Did the post ilclan trial wolves Salvage any wrecked warships?

No real info but going from the book most of the Republics ships were destroyed.
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Metallgewitter

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Re: Growing your fleet
« Reply #350 on: 04 March 2022, 08:31:23 »
Did the post ilclan trial wolves Salvage any wrecked warships?

And even if they managed to salvage them how could they bring those ships back online? If the Wolves are locked behind the wall they have to make do with the Terran facilities. Uhm, the Titan Yards are basically closed and I am not sure if the Belts have yards that can handle reconstruction work.

Sjhernan3060

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Re: Growing your fleet
« Reply #351 on: 04 March 2022, 11:37:03 »
And even if they managed to salvage them how could they bring those ships back online? If the Wolves are locked behind the wall they have to make do with the Terran facilities. Uhm, the Titan Yards are basically closed and I am not sure if the Belts have yards that can handle reconstruction work.

Right?! And wasn’t the wolf fleet pretty much wrecked? Did the exiles bring their warships with them?

Metallgewitter

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Re: Growing your fleet
« Reply #352 on: 04 March 2022, 12:45:27 »
Right?! And wasn’t the wolf fleet pretty much wrecked? Did the exiles bring their warships with them?

The Exiles don't have Warships. Their impressive fleet was destroyed during the Jihad (except one Potemkin IIRC and a Potemkin isn't a real Warship imho). the Wolves will have toi make do with Pocket Warships as those can still be produced in the Terran system (Interdictor and Tiamat for example) If they would use those is another question though.

Sjhernan3060

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Re: Growing your fleet
« Reply #353 on: 04 March 2022, 16:11:02 »
The Exiles don't have Warships. Their impressive fleet was destroyed during the Jihad (except one Potemkin IIRC and a Potemkin isn't a real Warship imho). the Wolves will have toi make do with Pocket Warships as those can still be produced in the Terran system (Interdictor and Tiamat for example) If they would use those is another question though.

What did the Dire wolf bite the dust too?!

Ruger

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Re: Growing your fleet
« Reply #354 on: 04 March 2022, 20:01:40 »
What did the Dire wolf bite the dust too?!

The Exiles never had the Dire Wolf.

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Stormlion1

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Re: Growing your fleet
« Reply #355 on: 06 March 2022, 08:26:06 »
Dire Wolf is still active I think. And it was at Terra most likely so it probably took damage in the fighting.
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Ruger

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Re: Growing your fleet
« Reply #356 on: 06 March 2022, 08:50:49 »
Dire Wolf is still active I think. And it was at Terra most likely so it probably took damage in the fighting.

The Wolves lost two ships (one destroyed outright, the other they latter scuttled). The other four were reported as under repair at the Titan yards in IlClan as best I could find.

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Metallgewitter

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Re: Growing your fleet
« Reply #357 on: 06 March 2022, 09:27:28 »
Might be better posted in the Ilclan thread but how many ships do the Wolves have left if we include the Falcon ships? Are we in the double digits or below? And repairing / maintaining ships is costly. The Titan yards might be enough to keep them operable but building new ones is simply not possible unless they rebuild the yards which might be an option after the dust has settled

Stormlion1

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Re: Growing your fleet
« Reply #358 on: 07 March 2022, 08:56:07 »
Why are they always scuttling ships? They can't build more so they should be doing everything possible to save them. Yes the Republic and Falcons both built ships in the Dark Age era but it was massive investments for both!
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Colt Ward

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Re: Growing your fleet
« Reply #359 on: 07 March 2022, 13:49:36 »
The Exiles don't have Warships. Their impressive fleet was destroyed during the Jihad (except one Potemkin IIRC and a Potemkin isn't a real Warship imho).

The Potemkins are IIRC armed to a battlecruiser level . . . but yeah, the Werewolf, Ulric Kerensky, Implacable, White Paw, Black Paw, and two Vincents were all destroyed because  No Warships Allowed . . . and the Winter Wolf/Yggdrasil disappeared on it's way back to the Lyrans.  When Warden Wolf fans asked after the the Full Moon, their Potemkin it was . . .

'Ooops . . . uh, it was destroyed too after the Jihad.'

Why are they always scuttling ships? They can't build more so they should be doing everything possible to save them. Yes the Republic and Falcons both built ships in the Dark Age era but it was massive investments for both!

As for the warship being scuttled taking the Titan Yards . . . WHY?  Unless you are driving it into the sun, it is not scuttled in the traditional sense- scuttling was done after naval battles to deny the ship to enemy forces when you were not in control of the area.  The ship was sunk b/c it generally removed it as a navigation hazard and kept it from being captured.  You cannot 'sink' a ship in space.  The Crusader Wolves were going to end up controlling the Titan Yards- you know a place that could repair it.  OR if the ship was going to be written off, it could have been scrapped at Titan . . . all sorts of bits could have been reused, or even the alloys go recycled for other uses.

But, blow the ship up . . . afaik, nothing in BTU is like say Star Trek's warp core breach that blows a ship to atoms.  Blowing up a BT warship can cause navigational hazards with debris getting into the shipping lanes . . . or even flying about to damage the Yards or other Galilean system habitats.
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"We come in peace, please ignore the bloodstains."

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