"Must be able to withstand minimum of 2 hits of 20 points or more to the hull in all directions."
Is that a serious requirement? Two AC/20 shots to the rear of the vehicle and survive? That's quite a bit of armor...especially if you don't make it an 'all equal sides' vehicle. It's bloody impossible in fact, to do that on a Hovercraft with a turret. But I did it-For the Clans!
Poundmaker IFV-3a
Clan TW
50 tons
BV: 1,349
Cost: 2,819,000 C-bills
Movement: 8/12 (Hover)
Engine: 165
Internal: 25
Armor: 211 (Ferro-Fibrous)
Internal Armor
--------------------------------------
Front 5 48
Right 5 41
Left 5 41
Rear 5 40
Turret 5 41
Weapon Loc Heat
----------------------------------------
ATM 3 FR 2
ATM 3 FR 2
ATM 3 FR 2
ATM 3 TU 2
ER Medium Laser TU 5
Small Pulse Laser TU 2
Small Pulse Laser TU 2
Ammo Loc Shots
----------------------------------------
ATM 3 HE Ammo BD 20
ATM 3 Ammo BD 20
Carrying Capacity:
Troops - 5.0 tons
Fluff:Following the loss of contact with the clan homeworlds and their factories there, the remaining Clan warriors in the Inner Sphere identified an urgent need for conservation of existing assets, and replication of lost factories or replacement with new designs that could operate in similar roles. While many had large existing stores, new equipment was constantly needed, even with highly skilled salvage teams. Worse, non-clan Techs, creeping into more and more units, lacked the efficiency of their original teams, meaning more and more equipment was failing to return to action. What was needed, was something so simple even those idiots couldn't mess it up.
Although Hell's Horses scientists based their early efforts on the Kanga Jump-tank, once again they were unable to marry the jumping vehicle effectively to the roles it was called on to perform. They decided instead of struggling for years with a balky jump-system, they would instead build the hovertank to fill an immediate need-especially with the Jihad brewing. Designed to carry a Star of Elementals in safety, the Poundmaker design team found themselves in direct competition with the Hephaestus and were repeatedly forced to compare the two tanks to each other. Since the Poundmaker was designed to replace omnivehicles and Mechs in a cheaper Elemental-support role, it also faced severe criticism from it's intended userbase. Ultimately, the design found little acceptance within the Hell's Horses, but succeeded as an export, and sales have been robust. It's missile systems are somewhat awkward since they only carry 120 rounds to service 12 launcher tubes, but this is generally more than some Clan vehicles carry. It's lasers are mainly for anti-infantry work, but are also include a versatile medium mount to serve as a 'main gun.' Internally, the crew of one very overworked warrior and the five Elementals are kept separated-the driver/gunner in the turret, the elementals in the central armored bay. The bay includes several modest creature comforts, including recharging cables, stores of Armor-filler and Harjel, and a boiling vessel for heating water, cooking meals, and enough headroom to actually get out of a suit of Battle Armor.