Author Topic: Experimental Technical Readout: Boondocks  (Read 4159 times)

Xotl

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Experimental Technical Readout: Boondocks
« on: 22 March 2012, 23:22:30 »
This thread is for all issues and problems with Experimental Technical Readout: Boondocks.

Product Link: http://bg.battletech.com/?wpsc-product=experimental-techical-readout-boondocks

Please remember to follow the errata report template when reporting issues.  Thanks.
« Last Edit: 20 June 2012, 01:45:55 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Xotl

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Re: Experimental Technical Readout: Boondocks
« Reply #1 on: 24 June 2012, 01:51:42 »
Reposts from the Archives (to be formatted later):

Page 5 and 18. SDT-1 Spindrift Aquatic SecurityMech.

Error: Both pages list the BV as 425.

Fix: I believe the BV should be 441 (Advanced Fire Control probably missing from the calculation)


Page 17, MLN-SX Merlin

Error: Only 4 heat sinks are allocated

The Merlin has 14 heat sinks.  4 movement at 60 tons = 240 rated engine. 240/25 = 9.6 rounded down to 9. 14-9 = 5, meaning 5 heat sinks must be allocated. Only 4 are allocated.

Fix: Allocate a 5th. Drop the Endo Composite Critical in the Left torso from Slot 3 (in the second section) to Slot 6. Add contiguous double heat sink criticals to slots 3,4,5 in Left Torso (second section).


Page 22

record sheet for the Nishikigoi's "Koi Variant" has a BV of 1524, however it's labeled as "Cost: 1524"  This should be corrected to "BV: 1524"
« Last Edit: 24 June 2012, 01:54:57 by Xotl »
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

BeeRockxs

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Re: Experimental Technical Readout: Boondocks
« Reply #2 on: 06 May 2013, 20:42:45 »
pdf page 5, the Spindrift is overweight by 2.5 tons due to incorrect patchwork armor weight calculation.
Here's what TO says on how to calculate patchwork armor weight:

The designer of a unit must designate the armor type to be used in each hit location and, using the Fractional Armor Table on page 376, compute the weight of the armor by multiplying its weight (in tons per point) by the number of points assigned to the location, rounding the  nal
result up to the nearest half-ton. This is done per location, with excess points per location discarded.

The writeup says the following:
The Spindrift’s curious mixture of armor protection starts with four tons of patchwork armor. As lasers and
torpedoes are the most commonly used underwater weapons, one ton of laser reflective armor has been divided
between the left and right torsos. Since the Spindrifthas no arm-mounted weapons, its arms have been configured
to test the efficacy of reactive armor underwater. As with the side torsos, a single ton of armor is shared between
each arm. Two and a half tons of heavy industrial armor protect the ’Mech’s head, center torso, and legs.

It's calculating per type of armor, not per location.

Pa Weasley

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Re: Experimental Technical Readout: Boondocks
« Reply #3 on: 31 May 2014, 07:27:24 »
p.3 and p.16 (record sheet)
WTH-5S Whitworth
BV: 1,230

mordel

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Re: Experimental Technical Readout: Boondocks
« Reply #4 on: 25 March 2016, 16:51:35 »
As an FYI, the link to these forums from the Index page is incorrect. The link titled Boondoggles led me here (Boondocks). While the one for Boondocks let me to Boondoggles.


Xotl: corrected, thanks.
« Last Edit: 27 March 2016, 01:41:44 by Xotl »

jymset

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Re: Experimental Technical Readout: Boondocks
« Reply #5 on: 06 October 2016, 10:29:27 »
Dev-level errata (issued in November 2010 by the LD, presumably lost in transition to the current forums):

p. 15 - Cloud Ten Carrier Airship

Change "Non-Production Equipment Analysis" listing to:
Angel ECM
Extended LRM 5
Thumper Artillery Cannon

Change the following text
"Each facing features an experimental Silver Bullet Gauss rifle with ample munitions—an ideal choice given these weapons’ range and flak capabilities against airborne targets. A pair of wingmounted Extended LRM-5 launchers provides additional discouragement, particularly against light scouts at extreme ranges. Finally, a Thumper artillery piece enables this vessel to provide limited artillery support in addition to its primary role as an airmobile command post (although using the weapon requires the massive craft to land). The Cloud Ten has a significant maneuverability advantage over ground-based artillery units—
but when hunter/killer units come looking to eliminate hostile artillery, the Cloud Ten does a terrible job of hiding."
to
"Each facing features a Thunderbolt 10 missile launcher with ample munitions, while a pair of wing-mounted Extended LRM-5 launchers provides additional discouragement, particularly against light scouts at extreme ranges. A Thumper artillery cannon rounds out this array, enabling this vessel to provide limited artillery support as well, and can be used against airborne targets in a pinch. The Cloud Ten has a significant maneuverability advantage over ground-based command units—but should hunter/killer units come looking, this airship does a terrible job of hiding."

Finally, replace the stats block with the attached document.
On CGL writing: Caught between a writer's block and a Herb place. (cray)

Nicest writing compliment ever: I know [redacted] doesn't like continuity porn, but I do, and you sir, write some great continuity porn! (MadCapellan)

3055 rocks! Did so when I was a n00b, does so now.

 

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