Lyran Commonwealth, Turn VII: 2410-2419
((designs and possible fluff to follow))
Lyran Commonwealth, Turn Beginning 2410
Physical Assets:
Starting Shipyards: Alarion: 5/5 New Kyoto: 3/1 Tamar 1 Gibbs 1
Staring Warships: Heimdaller II FF x 7 34.663
Tyr CA x6 44.3
Walkure CV x 8 55.576
Staring Stations: Ribe Recharge Station x130 22.75
Staring Jumpships: 30 15
Staring Dropships: 0
Staring Small Craft: 557 5.57
Staring Fighters: 7,235 36.175
Maintenance Value 214.034(21.4)
Cash: 6.184
Income: 112
118.184
Expenses:
Repairs 21
Maintenance: 25.054
100%. 150% Gunships, Fighters
R&D: Tyr CA Block II Refit 4
R&D: Buri BB 11
Refit: Tyr CA->Tyr II CA x6 3.7
Production: Buri BB x 4 44
Research: 1B Miniturization, 4B Strength, 4B Advancement 9
Total: 117.439
Remainder .745
Lyran Commonwealth, Turn Ending 2409
Physical Assets:
Ending Shipyards: Alarion: 5/5 New Kyoto: 3/1 Tamar 1 Gibbs 1
Ending Warships: Heimdaller II FF x 7 34.663
Tyr II CA x 6 48
Walkure CV x 8 55.76
Buri x 4 44
Ending Stations: Ribe Recharge Station x130 22.75
Ending Jumpships: 30 15
Ending Dropships: 0
Ending Small Craft: 557 5.57
Ending Fighters: 7235 36.175
Maintenance Value 261.482 (26.15)
Cash: .745
2010 Admiralty Board Decennial Review:
Reports and Conclusions
DIGEST
***FOR INTERNAL DISTRIBUTION ONLY - NOT CLASSIFIED***
Battle of Vega:
1.) Fighter forces cannot be relied on for decisive action, for the following reasons:
a.) At Vega, the strike failed in part because of launch range. A longer range strike would have allowed reload and reattack. A shorter ranged strike would not have exhausted fighter fuel and fighter pilots - allowing fighters to directly support the battleline. An intermediate approach served neither end.
b.) Poor target prioritization cannot be controlled. Despite extensive training, poor fire distribution left many ships damaged but still combat capable, while overkilling others and wasting fire on unexpectedly effective civilian dropships. The unexpected will always occur.
c.) Civilian dropships serve as fire magnets, AAA, and as PDS. The unexpected presence of these elements, at no naval cost to our foes, cannot be planned for, and cannot be countered unless the LCN either budgets for massive dropship fleets, or accepts the idea of impressing civilian vessels into suicidal roles at gunpoint. Neither is feasible, for either financial or moral reasons.
2.) Absence of CV and CVE hulls from wall of battle removes weight of AAA/PDS, weight of missile fire, and allows the opponent economy of fire distribution and the CA wing to fight alone.
3.) Missile Fires suffer the same problems as Fighter Missile Strikes - on an even lighter weight of impulse fire. Missile Launch tubes, adequately supplied for extended engagement, are mass inefficient compared to other weapon systems in the absence of any point defense - where such point defense is common and will become moreso.
4.) Line of Battle firepower and resilience is low, especially at range. This had deleterious knock-on effects at Vega.
5.) Dispersion of the Wall of Battle is to be avoided AT ALL COSTS. Elements left on the Marik frontier would have been decisive for the LCN at Vega - and the LCNs rush to engage resulted in no strategic advantage, while providing only a minor material victory. Better to present the entire wall of battle well knit at one decisive point in time. Further note that only voluntary dispersal of DC Fleet (leaving 3xCA, 3xDD, and 2xFF out of the fight) allowed a material victory at Vega - presence of those DCN vessels would have resulted in a lopsided DCN Victory.
Battles of Ford, Red Friday, and Solaris:
1.) Despite the lack of decisive effect of LCN Fighter operations, AAA and PDS must still be prioritized, due to enemy propensity to utilize nuclear weapons.
2.) Navigational mishaps can turn operations that should be decisive victories into easy defeats. Future operations will avoid jumps into high traffic areas.
Conclusions - Construction and OOB:
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1.) LCN to begin build BB Class vessels, focused on long range fires and self-escorting against fighter strikes.
2.) Refit of existing Tyr class CAs, removing wasteful missile and cargo allocations for additional firepower. Functionally a slower, more fragile, but now more heavily armed DCN CA - Atago will remain superior due to greater hull resilience that will be addressed by follow on CA Classes.
3.) Current construction, "LCN Block II", will deemphasize fighter and missile mounts, due to extensive presence legacy designs. Block III construction may modify this.
Conclusions - Doctrine:
1.) THE BATTLELINE SHALL BE A SINGLE UNIT. The Admiralty cannot sufficiently stress this enough. Employment of fighters separate from battleline allows foe to concentrate on and defeat each element in sequence. Absence of CV elements from battleline allows foe to focus fire on gunship elements. ALL NAVAL ELEMENTS WILL STAND IN THE WALL. CVA and CVE designs will contribute to PDS and AAA networking, and provide missile fires on demand. Dropships will provide anti-fighter and other services according to ability. NO VESSEL, DROPSHIP, OR FIGHTER WILL at ANY POINT be out of MUTUAL SUPPORT RANGE OF ANY OTHER ELEMENT.
2.) Fighter strikes will be conducted in the presence of, and in support of, the major fleet elements. Off-axis attacks, coordinated with gunfire, are allowed. Strikes will be conducted in a focused fashion against decisive enemy elements. Once conducted, fighter craft ARE TO REMAIN IN SPACE SUPPORTING CAPITAL VESSELS until the battle is decided or they are without further military effect. Supporting strikes of this nature should emphasize sensors, fire control, manuvering, weapons, or other vulnerable surface features, or when possible capitalize on exposed internal structures of enemy vessels.
3.) Missile Strikes will be conducted in a similar fashion to, and in coordination with, fighter strikes.
4.) Jump Navigation shall be to points near, but outside, any known 'high traffic volume' areas, such as the standard Jump Points.
5.) Barring PRESSING AND ABSOLUTE IMMEDIATE NATIONAL NECESSITY, the Wall of Battle SHALL NOT BE DISPERSED AT ANY TIME OR IN ANY FASHION. Any insufficient deployment has the same strategic result as no deployment, and invites unnecessary losses. ENTIRE WALL OF BATTLE (All BB, CVS, CA Hulls) to be CONCENTRATED AT ALL TIMES. CVE or other later Escort/Frigate designs will be used in support of wall, with extra elements as necessary providing 'flag-showing' and other warship presence roles. Additional FF hulls <=250kt to be procured for this purpose as budget allows.
Tyr II (Heavy Cruiser)
After failing spectacularly in its design role at the Battle of Vega, the remaining Heavy Crusiers of the Tyr class
were taken into hand for refit. Some of the core failings of the design, such as its inadequate structural
reinforcement and subsequent poor armor performance were not subject to remedy. Others, such as inadequate
firepower and reach, were. A rationalized armament, increasing both long range punch and short range throw
weight was mounted, as well as a heavy AAA and PDS belt. This increased focus on anti-fighter and anti-missile
armament was initially questioned, given the failure of fighter doctrine over Vega, but when it was pointed out that
the enemies of the Lyran people lacked the Lyran hesitance to employ nuclear weapons to achieve their ends, such
questions were stifled.
One unusual part of the Tyr II combat package is the large marine compliment and the outfitting of its small craft
as boarding shuttles. In combat, the boarding shuttles will manuver to deliver marine boarders under cover of
fighter strikes, intending to seize critical locations on the enemy vessel, taking it out of the fight or forcing it to
strike its colours. Duty as a boarding marine is volunteer only, drawing from the most experienced echelons of the
LCAF small units and special forces, due to the difficulty and anticipated losses these forces will suffer.
Tyr II (CA)
Tech: Inner Sphere
Introduced: 2410
Mass: 750,000 tons
Length: 1243 meters
Width: 321 meters
Height: 220 meters
Sail Diameter: 1245 meters
Fuel: 4,000 tons (10,000)
Tons/Burn-day: 39.52
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 8,840 (100%)
Structural Integrity: 90
Cost: $8B (Loaded)
Armor
Fore: 87
Fore-Sides: 105
Aft-Sides: 105
Aft: 87
Cargo
Bay 1 (Nose): 252 Marines
Bay 2 (RBS): 10 Fighters, 10 Small Craft (6 Doors)
Bay 3 (LBS): 10 Fighters, 10 Small Craft (6 Doors)
Bay 4 (Aft): 7,813 Tons Cargo (2 Doors)
DropShip Capacity: 0
Grav Decks: 2 (180 meters diameter)
Escape Pods: 50
Life Boats: 50
Crew: 461
Marines: 252
All Crew, Marines in 1st/2nd Class Quarters
Ammunition: LRM/20 : 600 Tons
Autocannon 5: 400 Tons
Machine Gun: 40 Tons
NAC/20: 1024 Tons
Notes:
Small NCSS
Mounts 1,350 tons of Standard armor.
100% of required heat sinks
Weapons:
Nose: Damage
50 LRM 20 (900 Rounds)
50 AC/5 (1000 Rounds)
50 MG (1000 Rounds)
Fore Left/Right:
4 HNPPC 60
16 NAC/20 (640 Rnds) 320
Broadside:
50 LRM 20 (900 Rounds)
50 AC/5 (1000 Rounds)
50 MG (1000 Rounds)
Aft Left/Right:
4 HNPPC 60
16 NAC/20 (640 Rnds) 320
Rear:
50 LRM 20 (900 Rounds)
50 AC/5 (1000 Rounds)
50 MG (1000 Rounds)
Buri (Battleship)
Intending to address the observed failings of the LCN Wall of Battle in terms of both armored resilience and long
range firepower, the Buri was, when she first left her moorings, the toughest warship in space. This toughness is
backed up by a massive point defense belt, intending to allow the vessel to fend off all but the heaviest of missile
swarms and fighter strikes, freeing the navy's fighter assets for offensive operations.
On the offense end, each broadside of the vessel carries ten quadruple mounts of the massive Donal 'Gungnir'
Heavy Naval PPCs. With unprecedented range and accuracy, coupled with firepower approaching that of the much
shorter ranged Naval Autocannon, a full broadside from a Buri has the potential to fully penetrate the armored hide
and defeat the structural reinforcement of any ship in service in a single salvo. In practice, the fleet will combine
fires, preferring to destroy one target and silence its weapons before moving on to the next.
All of this armor and firepower comes at a price, of course. The Buri handles no better than typical for the heavy
elements of the Lyran Fleet, and is intended to operate in conjunction with cruisers that will serve to protect her
flanks and dissuade enemy vessels from closing. Also, armament placement was chosen to maximize firepower,
leaving the vessel slightly more vulnerable than one that distributes offensive and defensive weaponry more
evenly. However, this vulnerability was felt to be counteracted by mounting more defensive and offensive firepower
as allowed by this fire control efficiency - as an enemy destroyed by greater fire, before it can defeat thicker armor,
cannot take advantage of that vulnerability.
Buri (BB)
Tech: Inner Sphere
Introduced: 2410
Mass: 1,250,000 tons
Length: 1212 meters
Width: 420 meters
Height: 268 meters
Sail Diameter: 1150 meters
Fuel: 5,000 tons (12,500)
Tons/Burn-day: 39.52
Safe Thrust: 2
Maximum Thrust: 3
Sail Integrity: 6
KF Drive Integrity: 25
Heat Sinks: 19,800 (91%)
Structural Integrity: 180
Cost: $11B
Armor
Fore: 200
Fore-Sides: 377
Aft-Sides: 377
Aft: 200
Cargo
Bay 1 (Nose): 84 Marines
Bay 2 (RBS): 10 Fighters, 5 Small Craft (6 Doors)
Bay 3 (LBS): 10 Fighters, 5 Small Craft (6 Doors)
Bay 4 (Aft): 3742 Tons Cargo (2 Doors)
DropShip Capacity: 0
Grav Decks: 3 (240 meters diameter)
Escape Pods: 50
Life Boats: 50
Crew: 656
Marines: 84
Ammunition: 1,800 Tons LRM/20 Ammunition
250 Tons AC/5 Ammunition
400 Tons MG Ammunition
Notes:
Small NCSS
Mounts 4,500 tons of Standard armor.
91% of required heat sinks
Weapons:
Nose: Damage
150 LRM/20 (2700 Rounds)
50 AC/5 (1000 Rounds)
100 MG (20000 Rounds)
Fore Left/Right:
20 HNPPC 300
Broadside:
150 LRM/20 (2700 Rounds)
50 AC/5 (1000 Rounds)
100 MG (20000 Rounds)
Aft Left/Right:
20 HNPPC 300
Rear:
150 LRM/20 (2700 Rounds)
50 AC/5 (1000 Rounds)
100 MG (20000 Rounds