Sevengates and I played an interesting scenario, a city fight pitting a large number of Urbanmechs against a single Colossal tripod. He was given 6,000 BV to build a large force of Urbanmechs (any canon variants), padding any spare points with infantry, while I got 4,000 points to build a force consisting of one superheavy tripod, again padding the rest of the points with infantry. It would be a city battle, with my force deploying hidden.
Deployed forces were:
Me:
Ares Hera x1
Kopis (Anti-infantry) squad x1
Simian (HMG) squad x2
Sevengates:
UM-R60 Urbanmech x2
UM-R60L Urbanmech x10
Jump Laser Platoon x1
Foot SRM Platoon x1
Foot Rifle Platoon x2
The charge of the light beer brigade...
First turn, they stumble upon my forward-hidden assault suit squad...and utterly obliterate them in one salvo. I guess this is my fault, both for the poor deployment and for doing so many horrible things in the past that people have learned to pay my infantry proper respect.
Couple turns later, lead elements stumble upon my hidden minefield...which fails to detonate. But this is when the Ares revealed itself, and in one salvo reduced Dances with Landmines into drifting shrapnel.
This began my pattern of sidestepping around corners to keep the number of enemies able to shoot me at any one time to a minimum. Tripod maneuverability was an utter godsend throughout this game.
There were exceptions to the pattern. I took plenty of hits, but this turn saw three Urbies killed or crippled in a single salvo.
More sidestepping. Only took fire from one enemy this turn, and carved off his heavy cannon in return.
Returned to the main road, mostly to avoid getting kicked in the face by a roofhopper. Blew the leg off that Urbanmech to the left. At this point, my main concern is that attrition has stripped my center torso of armor.
New pattern: turn my back to the most dangerous foe to protect my front, then twist around to shoot them.
More of the same. By the way, that Simian squad on the right proved to be little more than a distraction and accomplished almost nothing, but the one in the back left was a big help, reducing an infantry platoon to mush and forcing a few Urbies to move defensively for fear of leg attacks or back shots.
This is the point where we called it for time. My center has been reduced to 19 internal structure, my Heavy Gauss arm has been hanging on by only one point for a while now, and my other arm has no armor. On the other hand, he's down to only one big-gun Urbie that still has both legs, and two fresh ones of the base model. I'm happy with my force's performance, but we both agreed that if we continued, it could go either way.
Two interesting bits: The tripod ability to turn to any direction for only 1 MP combined with 360 twisting saved my butt countless times. It gave me the near-perfect ability to sidestep around a corner, and twist to bring my guns to bear against all the targets I wished, and later on to present my toughest armor to the more dangerous does.
Second, we played with quirks, and while winning initiative 90% of the time was very nice for me, his Low Profile saved him a LOT of damage, especially when it forced my iHGR into glancing blows. I'm kinda sad we didn't get a chance to see an Urbanmech survive a Heavy Gauss to the face.