Author Topic: Mech of the Week: LGC-* Legacy  (Read 15327 times)

JadeHellbringer

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Re: Mech of the Week: LGC-* Legacy
« Reply #30 on: 31 March 2016, 09:23:10 »
18 hexes is short range?  ???  I always considered that the breakpoint for a truly long range weapon.

Then you factor in a C3i network, and you're hitting at 18 hexes with guns that may very well have short-range modifiers...  8)
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Nikas_Zekeval

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Re: Mech of the Week: LGC-* Legacy
« Reply #31 on: 31 March 2016, 09:52:27 »
Sure, which is why its a good middleman for a Level II. You close with the Legacy and that prevents you from closing with the Vanquisher that's behind that.

Of course, that highlights the big problem with c3 and c3i. If your opponent simply pushes forward hard and gets into medium and short ranges, then the c3 force is paying a stupid amount for bonuses that are no longer viable.

Of course, its worth mentioning that if you're not using it as part of a c3i force and are using it on its own, the heat scale and tonnage spent on c3i can be drawbacks. Those are somewhat mitigated by having it as part of a Level II.

That is why you want at least one speed demon for your early battle spotter, such as the Gurkha for example.  Get those medium and even short range bonuses early to punish the enemy as they close.  And a linesman has to be beefy enough that even without a C3 bonus you do not want to leave it behind you.  Finally while you might be in short range or medium range of their main guns, that might still be long for the secondary weapons, and unless you have ECM to shut them down, the C3 bonus still applies.

Colt Ward

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Re: Mech of the Week: LGC-* Legacy
« Reply #32 on: 01 April 2016, 02:54:01 »
You know, we never know when the Rising Sun was made . . .

Just swapping down to the AC/10s with the same ammo and removing the C3i gives you plenty of room to drop the ES for standard . . . and IMO, bump that ERSL up to a third ERML.  Which would be a bit of a cheaper late SL-era design that is pretty solid.  It would not have required much work for Skobel to upgrade . . .

If you go earlier of course the ERs become regular, the SSRM becomes regular and you might lose CASE & DHS . . . but still solid to walk around with the Awesome and Stalker- nice find for a Terran Hegemony cache!

Love the Legacy, never really got to play with one . . . the art is great and I enjoyed seeing it used in Isle of Blessed.  I still want to replay that- 2 Legionnaires against a single -01.
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The Eagle

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Re: Mech of the Week: LGC-* Legacy
« Reply #33 on: 01 April 2016, 07:14:24 »
Would it be beyond the realm of possibility to have a Legacy in my Marik Protectors?  I'm just no god at painting white but I still want to use it.  MUL calls it extinct post-Jihad, but it sounds reasonable to me that some Marik-born Blakist MechWarrior (from, say, the 4th Legionnaires) was able to slip away at the height of the fighting and disappear none the wiser only to make his way to the Periphery and join a struggling pseudo-mercenary unit fighting the good fight in the name of protecting the weak and innocent...
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JadeHellbringer

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Re: Mech of the Week: LGC-* Legacy
« Reply #34 on: 01 April 2016, 07:55:29 »
Would it be beyond the realm of possibility to have a Legacy in my Marik Protectors?  I'm just no god at painting white but I still want to use it.  MUL calls it extinct post-Jihad, but it sounds reasonable to me that some Marik-born Blakist MechWarrior (from, say, the 4th Legionnaires) was able to slip away at the height of the fighting and disappear none the wiser only to make his way to the Periphery and join a struggling pseudo-mercenary unit fighting the good fight in the name of protecting the weak and innocent...

It's... honestly it's a tough call. It might not have quite the 'NO!' factor of a Celestial, but it's still a signature WoB unit (along with the Gurkha). I'd be pretty worried about how even my allies would react to me showing up in a Legacy.

The other side of that is that other than the C3i system, there's not a lot to a Legacy that would be tough to maintain. Standard engine, fairly easy to acquire/replace weaponry... it would be a breeze to KEEP it running compared to other ex-WoB designs, at least.

To use the old answer, "It's your game, do what you want with it", but I'd say it's 1) plausible and 2) more importantly, gives a great storytelling opportunity- perhaps a fellow warrior's family died at the hands of the Word and the mere sight of that Legacy drives her to want revenge on its current owner...
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Re: Mech of the Week: LGC-* Legacy
« Reply #35 on: 01 April 2016, 09:01:17 »
Yeah, I think that the Legacy was one of those chassis tainted by the Word's, well, legacy. Might be plausible in other parts of human space, but I'd be extremely wary of displaying one anywhere near Regulan source.
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MoneyLovinOgre4Hire

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Re: Mech of the Week: LGC-* Legacy
« Reply #36 on: 14 January 2019, 03:20:59 »
Well, I ended up facing off against an 05 yesterday.  The Legacy continues to underwhelm me with its showing- it never succeeded in doing much damage even with a C3i network and a very good pilot.  I'd fault it for dying quickly, but it was taking fire from a Steiner assault lance: when you've got four mechs gunning for you simultaneously and the lightest of them is a MAD-9S, yeah, you're not going to last a long time.  I mean, two rounds later we dropped a Sarath in one round of fire.

The lance was a BNC-5S Banshee, a BLR-4S Battlemaster, a GUN-1ERD Gunslinger, and a MAD-9S Marauder. Having that kind of firepower leveled at a mech will put it down quickly.
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JadeHellbringer

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Re: Mech of the Week: LGC-* Legacy
« Reply #37 on: 14 January 2019, 10:14:01 »
I'd suggest giving it another try sometime when it isn't facing a Surigao Straight-style hopeless battle then- no Mech would stand up to that lance for long.

I'm not a huge fan of the -05 myself, but I'll at least give it a mulligan on THAT fight.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

Colt Ward

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Re: Mech of the Week: LGC-* Legacy
« Reply #38 on: 14 January 2019, 10:28:11 »
Yeah . . . the 05 is IMO a Celestial-esque design, armed like a med but emphasis on the survivability.
Colt Ward
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JadeHellbringer

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Re: Mech of the Week: LGC-* Legacy
« Reply #39 on: 14 January 2019, 11:56:53 »
Yeah . . . the 05 is IMO a Celestial-esque design, armed like a med but emphasis on the survivability.

It really is, sort of an Archangel-lite in that regard. It's not armed a lot better than an Uziel despite an extra thirty tons, but trying to kill one... well, you either need overwhelming firepower like what Ogre brought up in its face, or you need to hit it in the face hard, because otherwise it'll toddle home for repairs eventually, and you... well, won't.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
+Crow T. Robot+

MoneyLovinOgre4Hire

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Re: Mech of the Week: LGC-* Legacy
« Reply #40 on: 14 January 2019, 15:14:36 »
The Legacy did live longer under the lance's attention than the Seraph (not a Sarath- that was a horrible choice to give two different mechs such similar names) did.

Actually, the Legacy went down because it took 2 SRMs from the Battlemaster into the head, followed by a slug from the Marauder's autocannon.  So yeah, we did hit it in the face, repeatedly.

The real thing that was going on with the Blakists was that despite having a pair of Level IIs (one of which was a Shadow Division running Celestials) vs two Lyran Guard assault lances, they weren't really playing aggressively so the Wall of Steel was able to focus terrifying amounts of firepower on individual targets every round.  By the time the game was called, the Word had lost six mechs with a seventh crippled to the point of being combat ineffective while the Lyrans were only down the Banshee and Battlemaster, with the Gunslinger, Fafnir, and Zeus (9T) having only sustained superficial damage and the Goliath (4S) being the only one that actually had armor breaches.  The Marauder and Atlas (7S2) had some thin armor but were still in fairly good condition.
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