Ok, I implemented Skillpoint adjustment and the reset button. I already had the code for Protomechs but forgot to add the option.
VTOL stuff and the show me the math button will require a bit of rework, but in the meantime i made the option to show the debug-label which shows the Offensive Value(OV), Movement Value (MV), Defensive Special Ability Factor (DSAF) and the DIR.
Also had some Errors in the DIR calculation, thanks to Thunder for pointing them out.
Updates will be irregular because of University.
New Link:
https://drive.google.com/open?id=1hh2_r1JK5-JnwXVURtk6HI3EuQgYZmS2First Post will be Updated.
BTW I'm pretty sure I have some rounding Errors because a lot of Units are 1 or 2 points off compared to the MUL but I can't figure out where.
To use the Above Example Thor(Summoner) Prime
OV = Short + 2*Medium + Long + Size (because Mech) + IF = 4+8+4+3+1 = 20
This value would be multiplied by the Offensive Blanket Modifier (which is 1) and not rounded
MV = Speed/8 + 0.5 (because Jump Capable) = 10/8 + 0.5 = 1.75 (no rounding here)
DSAF = 0 (because no defensive special abilities)
DIR = (2*Armor + Structure) * Defense Factor = (2*6 + 4) * 1.2 = 19.2 = 19 (rounding to nearest halfpoint)
DV = MV + DSAF + DIR = 1.75 + 0 + 19 = 20.75 (no rounding here)
PV subtotal = OV + DV = 20 + 20.75 = 40.75
Agile Modifier = TMM-1 * MediumDamage = 1*4 = 4
PV final = PV subtotal + Agile = 40.75 + 4 = 44.75 = 45 (rounding normally, min 1)
The MUL says it should be 43, can someone please point out my error(s)
I'm using errata v1.2