Author Topic: Demoralizer/Antagonizer Issues  (Read 8670 times)

Xochi

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Re: Demoralizer/Antagonizer Issues
« Reply #60 on: 14 December 2018, 15:25:30 »
If the consensus is that it doesn't need adjust, then I can abide by that despite my personal views on the SPA.

The fields we play on are much smaller due to the fact that anytime your on a 4x6 board, rounds tend to last forever and the first two rounds you usually don't even make contact cause your just playing a maneuvering game. It very well may just be the nature of our closer engagements that makes this SPA so much more powerful.

nckestrel

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Re: Demoralizer/Antagonizer Issues
« Reply #61 on: 14 December 2018, 15:34:26 »
If the consensus is that it doesn't need adjust, then I can abide by that despite my personal views on the SPA.

The number of people not commenting is almost always larger than the number of people commenting.  Never assume everyone based on what is said in a thread.
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Weirdo

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Re: Demoralizer/Antagonizer Issues
« Reply #62 on: 14 December 2018, 16:21:10 »
The fields we play on are much smaller due to the fact that anytime your on a 4x6 board, rounds tend to last forever and the first two rounds you usually don't even make contact cause your just playing a maneuvering game. It very well may just be the nature of our closer engagements that makes this SPA so much more powerful.

This would not surprise me. Games that are designed for a given map size often don't quite work as well when played on much smaller or larger areas. You may need to house rule to compensate.
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Son of Kerenski

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Re: Demoralizer/Antagonizer Issues
« Reply #63 on: 14 December 2018, 19:52:19 »
Maybe just try playing without either of them and see if that makes a difference?

We pretty much do that now and games come down to manuevering and tactics rather than these kinds of methods.

DarkJaguar

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Re: Demoralizer/Antagonizer Issues
« Reply #64 on: 14 December 2018, 23:51:32 »
Maybe just try playing without either of them and see if that makes a difference?

We pretty much do that now and games come down to manuevering and tactics rather than these kinds of methods.

We try and avoid limiting people as much as possible.  Stiffles creativity and such.  Rather, if something is out of whack, we attempt to rebalance it rather than ban it.

Tai Dai Cultist

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Re: Demoralizer/Antagonizer Issues
« Reply #65 on: 14 December 2018, 23:54:33 »
When it comes to putting Demoralizer on a fast unit in a small playing area, I fear your choices are Stifle, Ban, or Rebalance via house rules.