...OK. Here we go.
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: E-Class Mothership
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 320,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
24 Piranha*
12 Heavy SCC*
36 Autocannon/10
24 AMS
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In 2827, the Narukami-class destroyer DCS Taiyofu jumped into the Periphery system of Manner's Jackpot with orders to orbitally bombard any military facilities and other centers of resistance, in preparation for the invasion and conquest of the Jackpot's seven habitable worlds.
The ensuing space battle destroyed the mothballed flotilla of Aquila-class jumpships that had established the colony and would have been a one-sided slaughter if the defenders had not so greatly outnumbered the Combine vessel, but in the end, the Taiyofu was reduced to a drifting hulk, and the citizens and government of the Jackpot found themselves with an urgent need to consider defensive options.
By 2843, the first three E-class Motherships, Endeavour, Enforcer, and Eminent, left their drydocks and provided the explosively-growing Manner's Jackpot System Defense Forces with their first interstellar strike capability - a hurried combination of locally developed technology and design elements copied from the wrecked Narukami-class.
In layout, the E-class consist of a central structural spine four hundred and eighty meters in length, surrounded by six evenly spaced rings of equipment. A combined flight and cargo deck, including cubicles for a twelve-ship fighter company, fills the first ring. The second and fifth rings mount the ship's weapons, a combination of standard-scale autocannon and locally-developed anti-shipping weapons. The third ring includes food and life support storage, and serves as the anchor rails for the externally mounted 300-meter diameter gravity carousel. The fourth ring includes the KF drive support machinery and the six docking collars, and the sixth and aftmost ring mounts the six fusion drive pods.
Well aware that their new flagship class were far from a match for the advanced warships of other powers, the MJSDF hesitated for nearly forty years before beginning plans to undertake scouting expeditions, building up a force to defend against an all-out invasion that, with the Combine occupied with the Second and Third Succession wars, would never come. After that point, isolationist political elements restricted the MJSDF to in-system operations, believing that their system had been forgotten...
Correctly, until the Jackpot's final rediscovery by Clan Smoke Jaguar.
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Class/Model/Name: E-Class Endeavour
Mass: 320,000 tons
Equipment: Mass
Power Plant, Drive & Control: 57,600.0
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: *Custom K-F Drive* (Integrity = 8) 160,000.0
Jump Sail: (Integrity = 3) 46.0
Structural Integrity: 150 48,000.0
Total Heat Sinks: 414 Double 30.0
Fuel & Fuel Pumps: 9,180.0
Bridge, Controls, Radar, Computer & Attitude Thrusters: 800.0
Fire Control Computers: .0
Food & Water: (327 days supply) 575.0
Armor Type: Standard (474 total armor pts) 959.0
Capital Scale Armor Pts
Location: L / R
Fore: 87
Fore-Left/Right: 79/79
Aft-Left/Right: 79/79
Aft: 71
Cargo:
Bay 1: Fighters (12) with 6 doors 1,800.0
Cargo (1) 8,200.0
DropShip Capacity: 6 Docking Hardpoints 6,000.0
Grav Deck #1: (300-meter diameter) 500.0
Life Boats: 60 (7 tons each) 420.0
Crew and Passengers:
54 Officers (54 minimum) 540.0
182 Crew (55 minimum) 1,274.0
92 Gunners (46 minimum) 644.0
24 Bay Personnel .0
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 Piranha*(60 msls) Nose 12 12 12 -- 36 1,000.0
2 Heavy SCC*(30 rounds) Nose 14 14 -- -- 84 1,460.0
6 Autocannon/10(180 rounds)Nose 6(60) 6(60) -- -- 18 90.0
4 AMS(240 rounds) Nose -- -- -- -- 4 22.0
4 Piranha*(60 msls) FL/R 12 12 12 -- 72 2,000.0
2 Heavy SCC*(30 rounds) FL/R 14 14 -- -- 168 2,920.0
6 Autocannon/10(180 rounds)FL/R 6(60) 6(60) -- -- 36 180.0
4 AMS(240 rounds) FL/R -- -- -- -- 8 44.0
4 Piranha*(60 msls) AL/R 12 12 12 -- 72 2,000.0
2 Heavy SCC*(30 rounds) AL/R 14 14 -- -- 168 2,920.0
6 Autocannon/10(180 rounds)AL/R 6(60) 6(60) -- -- 36 180.0
4 AMS(240 rounds) AL/R -- -- -- -- 8 44.0
4 Piranha*(60 msls) Aft 12 12 12 -- 36 1,000.0
2 Heavy SCC*(30 rounds) Aft 14 14 -- -- 84 1,460.0
6 Autocannon/10(180 rounds)Aft 6(60) 6(60) -- -- 18 90.0
4 AMS(240 rounds) Aft -- -- -- -- 4 22.0
1 Lot Spare Parts (2.50%) 8,000.0
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TOTALS: Heat: 852 320,000.0
Tons Left: .0
Calculated Factors:
Total Cost: 6,554,740,000 C-Bills
Battle Value: 64,386
Cost per BV: 101,803.81
Weapon Value: 31,318 (Ratio = .49)
Damage Factors: SRV = 1,775; MRV = 1,642; LRV = 1,095; ERV = 194
Maintenance: Maintenance Point Value (MPV) = 549,665
(201,701 Structure, 321,600 Life Support, 26,364 Weapons
Support Points (SP) = 724,950 (132% of MPV)
BattleForce2: Not applicable