Author Topic: build a force.  (Read 2981 times)

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10497
build a force.
« on: 11 April 2018, 13:58:38 »
using designs of your own...

1. Light fighter type
1. Medium flighter type
1. Heavy fighter type.

1 transport dropship
1 Carrier dropship

1 Primitive Jumship configured as a small warship.

Your navy can't import designs from other powers, is limited to Helm core and pre-helm core and earlier technologies, it must be internally consistent in terms of logistical tail, and can field double heat sinks, but can't field ER energy weapons. 

Exceptions;

Subcap ballistics or missiles are allowed, electronic warfare gizmos are encouraged, nukes are just dandy.  Setting is an 'off the beaten path' colony that's avoided most of the 'late  unpleasantness' without losing their knowledge, but they'e had to bootstrap their industrial base and it's taken centuries to reach this point.  they're suddenly under threat from (fill in the blank: Word of Blake, pre-'67 Clanners, Republic, whoever.)  Your choices must fit with the idea that as many common parts as possible are shared between line forces, that your techs must be able to maintain the gear, and that you will need a lot of it, fairly soon.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Alsadius

  • Lieutenant
  • *
  • Posts: 926
Re: build a force.
« Reply #1 on: 11 April 2018, 14:29:29 »
Just to confirm, what do you see as the distinction between "transport dropship" and "carrier dropship"? The former is to bring units to the ground, the latter is to carry fighters in space?

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10497
Re: build a force.
« Reply #2 on: 11 April 2018, 22:25:04 »
Just to confirm, what do you see as the distinction between "transport dropship" and "carrier dropship"? The former is to bring units to the ground, the latter is to carry fighters in space?

Yes.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Daryk

  • Lieutenant General
  • *
  • Posts: 37306
  • The Double Deuce II/II-σ
Re: build a force.
« Reply #3 on: 12 April 2018, 18:55:59 »
It's going to be at least the weekend before I have sufficient bandwidth to work on this, but your idea definitely has my interest!  :thumbsup:

truetanker

  • Lieutenant Colonel
  • *
  • Posts: 9943
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: build a force.
« Reply #4 on: 12 April 2018, 19:55:08 »
Sounds like you want some Nueva Castile pre Goliath Scorpion?!

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Daryk

  • Lieutenant General
  • *
  • Posts: 37306
  • The Double Deuce II/II-σ
Re: build a force.
« Reply #5 on: 14 April 2018, 08:43:38 »
Hmm... Do Blazer Cannons count as "pre-Helm core"?

truetanker

  • Lieutenant Colonel
  • *
  • Posts: 9943
  • Clan Hells Horses 666th Mech. Assualt Cluster
Re: build a force.
« Reply #6 on: 14 April 2018, 08:46:38 »
Hmm... Do Blazer Cannons count as "pre-Helm core"?

No.. prototype in 2812, base design in 2801.

http://www.sarna.net/wiki/Blazer_Cannon

TT

Technically, Helm Core was: Star League Field Library Facility, Helm, DE890-2699
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #7 on: 14 April 2018, 12:20:38 »
...Hmm. Let's see...

Doing a bit of math, a primitive-core Warship actually has less armor than a primitive jumpship. Cannonshop, do you have a strong preference which to go for?

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10497
Re: build a force.
« Reply #8 on: 14 April 2018, 13:32:41 »
...Hmm. Let's see...

Doing a bit of math, a primitive-core Warship actually has less armor than a primitive jumpship. Cannonshop, do you have a strong preference which to go for?

nope. do what  you feel works best, but give your reasons.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Cryhavok101

  • Captain
  • *
  • Posts: 1840
Re: build a force.
« Reply #9 on: 15 April 2018, 01:49:47 »
...Hmm. Let's see...

Doing a bit of math, a primitive-core Warship actually has less armor than a primitive jumpship. Cannonshop, do you have a strong preference which to go for?

Are you accounting for the errata in the primitive jumpship armor numbers?

Link: https://bg.battletech.com/forums/index.php?topic=50926.msg1279444#msg1279444

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #10 on: 15 April 2018, 09:23:55 »
I had not been aware of that errata, no. I'll probably still go with a primitive-core Warship, both because HMA can do that and save me much math and formatting, and because I already wrote up the explanation of how our builders got ahold of an example to copy, but that more than resolves the initial logic problem.

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #11 on: 15 April 2018, 12:20:01 »
...OK. Here we go.

                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  E-Class Mothership
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              320,000 tons
K-F Drive System:  (Unknown)
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:         
   24 Piranha*
   12 Heavy SCC*
   36 Autocannon/10
   24 AMS

----------------------------------------------------------------------------

In 2827, the Narukami-class destroyer DCS Taiyofu jumped into the Periphery system of Manner's Jackpot with orders to orbitally bombard any military facilities and other centers of resistance, in preparation for the invasion and conquest of the Jackpot's seven habitable worlds.

The ensuing space battle destroyed the mothballed flotilla of Aquila-class jumpships that had established the colony and would have been a one-sided slaughter if the defenders had not so greatly outnumbered the Combine vessel, but in the end, the Taiyofu was reduced to a drifting hulk, and the citizens and government of the Jackpot found themselves with an urgent need to consider defensive options.

By 2843, the first three E-class Motherships, Endeavour, Enforcer, and Eminent, left their drydocks and provided the explosively-growing Manner's Jackpot System Defense Forces with their first interstellar strike capability - a hurried combination of locally developed technology and design elements copied from the wrecked Narukami-class.

In layout, the E-class consist of a central structural spine four hundred and eighty meters in length, surrounded by six evenly spaced rings of equipment. A combined flight and cargo deck, including cubicles for a twelve-ship fighter company, fills the first ring. The second and fifth rings mount the ship's weapons, a combination of standard-scale autocannon and locally-developed anti-shipping weapons. The third ring includes food and life support storage, and serves as the anchor rails for the externally mounted 300-meter diameter gravity carousel. The fourth ring includes the KF drive support machinery and the six docking collars, and the sixth and aftmost ring mounts the six fusion drive pods.

Well aware that their new flagship class were far from a match for the advanced warships of other powers, the MJSDF hesitated for nearly forty years before beginning plans to undertake scouting expeditions, building up a force to defend against an all-out invasion that, with the Combine occupied with the Second and Third Succession wars, would never come. After that point, isolationist political elements restricted the MJSDF to in-system operations, believing that their system had been forgotten...

Correctly, until the Jackpot's final rediscovery by Clan Smoke Jaguar.

----------------------------------------------------------------------------
Class/Model/Name:  E-Class Endeavour
Mass:              320,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                       57,600.0
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  *Custom K-F Drive* (Integrity = 8)     160,000.0
Jump Sail: (Integrity = 3)                                              46.0
Structural Integrity: 150                                           48,000.0
Total Heat Sinks:    414 Double                                         30.0
Fuel & Fuel Pumps:                                                   9,180.0
Bridge, Controls, Radar, Computer & Attitude Thrusters:                800.0
Fire Control Computers:                                                   .0
Food & Water:  (327 days supply)                                       575.0
Armor Type:  Standard  (474 total armor pts)                           959.0
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 87
   Fore-Left/Right:                   79/79
   Aft-Left/Right:                    79/79
   Aft:                                  71

Cargo:
   Bay 1:  Fighters (12) with 6 doors                                1,800.0
           Cargo (1)                                                 8,200.0

DropShip Capacity:  6 Docking Hardpoints                             6,000.0
Grav Deck #1:  (300-meter diameter)                                    500.0
Life Boats:  60 (7 tons each)                                          420.0

Crew and Passengers:
     54 Officers (54 minimum)                                          540.0
    182 Crew (55 minimum)                                            1,274.0
     92 Gunners (46 minimum)                                           644.0
     24 Bay Personnel                                                     .0

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
----------------------------------------------------------------------------
4 Piranha*(60 msls)        Nose        12     12     12     --   36  1,000.0
2 Heavy SCC*(30 rounds)    Nose        14     14     --     --   84  1,460.0
6 Autocannon/10(180 rounds)Nose     6(60)  6(60)     --     --   18     90.0
4 AMS(240 rounds)          Nose        --     --     --     --    4     22.0
4 Piranha*(60 msls)        FL/R        12     12     12     --   72  2,000.0
2 Heavy SCC*(30 rounds)    FL/R        14     14     --     --  168  2,920.0
6 Autocannon/10(180 rounds)FL/R     6(60)  6(60)     --     --   36    180.0
4 AMS(240 rounds)          FL/R        --     --     --     --    8     44.0
4 Piranha*(60 msls)        AL/R        12     12     12     --   72  2,000.0
2 Heavy SCC*(30 rounds)    AL/R        14     14     --     --  168  2,920.0
6 Autocannon/10(180 rounds)AL/R     6(60)  6(60)     --     --   36    180.0
4 AMS(240 rounds)          AL/R        --     --     --     --    8     44.0
4 Piranha*(60 msls)        Aft         12     12     12     --   36  1,000.0
2 Heavy SCC*(30 rounds)    Aft         14     14     --     --   84  1,460.0
6 Autocannon/10(180 rounds)Aft      6(60)  6(60)     --     --   18     90.0
4 AMS(240 rounds)          Aft         --     --     --     --    4     22.0
1 Lot Spare Parts (2.50%)                                            8,000.0
----------------------------------------------------------------------------
TOTALS:                                              Heat: 852     320,000.0
Tons Left:                                                                .0

Calculated Factors:
Total Cost:        6,554,740,000 C-Bills
Battle Value:      64,386
Cost per BV:       101,803.81
Weapon Value:      31,318 (Ratio = .49)
Damage Factors:    SRV = 1,775;  MRV = 1,642;  LRV = 1,095;  ERV = 194
Maintenance:       Maintenance Point Value (MPV) = 549,665
                   (201,701 Structure, 321,600 Life Support, 26,364 Weapons
                   Support Points (SP) = 724,950  (132% of MPV)
BattleForce2:      Not applicable


Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #12 on: 15 April 2018, 12:21:17 »
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  M-Class Invasion Ship
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              60,000 tons
Length:            141 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:         
   36 Autocannon/10
   36 SRM 6
   36 LRM 20
   36 AMS

----------------------------------------------------------------------------

Despite their aggressive type designation, the M-class 'Invasion Ships' of the MJSDF were designed to facilitate interplanetary movements between the seven habitable worlds of Manner's Jackpot. The design specification was for a maximally protected platform capable of carrying a complete MJSDF regiment.

Accordingly, the M-class are equipped to carry a full battalion each of battlemechs, ground-service aerospace fighters, heavy armor, VTOL scouts, and a GEV fast attack vehicles, as well as a substantial amount of armor and anti-fighter weaponry.

Additionally, aware of the chance that their creation would be required to support long-term deployments to the sometimes unrest-wracked hostile-environment resource colonies of the Jackpot's M8 binary companion, Snake Eye, the M-class's designers equipped it with superior consumable reserves, and enough general cargo space to at least briefly support combat operations by its embarked units.

----------------------------------------------------------------------------
Class/Model/Name:  M-Class Invasion Ship
Mass:              60,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                       11,700.0
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 120                                           14,400.0
Total Heat Sinks:    282 Double                                           .0
Fuel & Fuel Pumps:                                                   2,040.0
Bridge, Controls, Radar, Computer & Attitude Thrusters:                450.0
Fire Control Computers:                                                186.0
Food & Water:  (147 days supply)                                     1,406.0
Armor Type:  Standard  (3,936 total armor pts)                         432.0
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                              1,122
   Left/Right Sides:                 984/984
   Aft:                                 846

Cargo:
   Bay 1:  Fighters (36) with 4 doors                                5,400.0
           Cargo (1)                                                 1,300.0
   Bay 2:  BattleMechs (36) with 2 doors                             5,400.0
           Light Vehicles (to 50T) (72) with 2 doors                 3,600.0
           Infantry (foot) Platoons (36)                               180.0
           Cargo (1)                                                 4,000.0
           Heavy Vehicles (51-100T) (36)                             3,600.0

Life Boats:  320 (7 tons each)                                       2,240.0

Crew and Passengers:
     39 Officers (15 minimum)                                          390.0
     30 Crew (0 minimum)                                               210.0
     48 Gunners (24 minimum)                                           336.0
  1,800 Bay Personnel                                                     .0

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
----------------------------------------------------------------------------
6 Autocannon/10(60 rounds) Nose     6(60)  6(60)     --     --   18     78.0
6 SRM 6(90 rounds)         Nose     5(48)     --     --     --   24     24.0
6 LRM 20(120 rounds)       Nose     7(72)  7(72)  7(72)     --   36     80.0
6 AMS(240 rounds)          Nose        --     --     --     --    6     23.0
6 Autocannon/10(60 rounds) FL/R     6(60)  6(60)     --     --   36    156.0
6 SRM 6(90 rounds)         FL/R     5(48)     --     --     --   48     48.0
6 LRM 20(120 rounds)       FL/R     7(72)  7(72)  7(72)     --   72    160.0
6 AMS(240 rounds)          FL/R        --     --     --     --   12     46.0
6 Autocannon/10(60 rounds) AL/R     6(60)  6(60)     --     --   36    156.0
6 SRM 6(90 rounds)         AL/R     5(48)     --     --     --   48     48.0
6 LRM 20(120 rounds)       AL/R     7(72)  7(72)  7(72)     --   72    160.0
6 AMS(240 rounds)          AL/R        --     --     --     --   12     46.0
6 Autocannon/10(60 rounds) Aft      6(60)  6(60)     --     --   18     78.0
6 SRM 6(90 rounds)         Aft      5(48)     --     --     --   24     24.0
6 LRM 20(120 rounds)       Aft      7(72)  7(72)  7(72)     --   36     80.0
6 AMS(240 rounds)          Aft         --     --     --     --    6     23.0
1 Lot Spare Parts (2.50%)                                            1,500.0
----------------------------------------------------------------------------
TOTALS:                                              Heat: 504      60,000.0
Tons Left:                                                                .0

Calculated Factors:
Total Cost:        2,080,876,000 C-Bills
Battle Value:      24,563
Cost per BV:       84,715.87
Weapon Value:      24,195 (Ratio = .99)
Damage Factors:    SRV = 1,089;  MRV = 572;  LRV = 120;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 1,343,027
                   (1,174,985 Structure, 154,350 Life Support, 13,692 Weapo
                   Support Points (SP) = 175,539  (13% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 66 / 65
                   Damage PB/M/L: 36/26/14,  Overheat: 0
                   Class: DL;  Point Value: 246
                   Specials: sph, if



Honestly, anything smaller than an Overlord is a complete waste of a precious jump collar, no matter how much more weight-efficient it is.

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #13 on: 15 April 2018, 12:22:23 »
                    AeroTech 2 Vessel Technical Readout
                               * CUSTOM WEAPONS

Class/Model/Name:  R-Class Escort Ship
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              60,000 tons
Length:            141 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:         
   36 Autocannon/10
   36 SRM 6
   36 LRM 20
   24 Piranha*
   12 Heavy SCC-DS*
   36 AMS

----------------------------------------------------------------------------

Designed in concert with the E-class Mothership in the wake of the Taiyofu Raid of 2827, the R-class Escort Ship was a much simpler project, and MJS Razee lifted from her construction dock on the world of El Dorado in 2832.

Structurally, the R-class shares so much in common with the M-class that some writers prefer to consider them seperate variants of the same type; engines, avionics, and structural elements are identical. Designers found that the M-class hull, purposely overbuilt to increase the survivability of its cargo, was more than able to endure the loads demanded by a full suite of newly developed heavy missile launchers and anti-warship cannons, and, by tuning the resulting weight to match that of the no-longer needed cargo bays, were able to produce a working hull in a fraction of the expected time.

By doctrine, it was intended that each E-class be assigned an MJSDF brigade - three regiments, and their associated M-class carrier ships - and a three-ship division of R-class escorts. Implicitly, the latter would be responsible for engaging hostile Warships and defensive aerospace assets; MJSDF command estimated that three R-class would be roughly equal to the only Warship they had encountered, the Inazuma-class DCS Taiyofu, and that the combined aerospace elements of the six dropships would be a decisive advantage.

Experience against Clan Smoke Jaguar would demonstrate this to be a severe underestimate of the potential of true Warships.

----------------------------------------------------------------------------
Class/Model/Name:  R-Class Escort Ship
Mass:              60,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                       11,700.0
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 120                                           14,400.0
Total Heat Sinks:    504 Single                                        222.0
Fuel & Fuel Pumps:                                                   2,040.0
Bridge, Controls, Radar, Computer & Attitude Thrusters:                450.0
Fire Control Computers:                                              2,346.0
Food & Water:  (150 days supply)                                       185.0
Armor Type:  Standard  (3,936 total armor pts)                         432.0
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                              1,122
   Left/Right Sides:                 984/984
   Aft:                                 846

Cargo:
   Bay 1:  Fighters (36) with 8 doors                                5,400.0
           Cargo (1)                                                 3,706.0

Life Boats:  42 (7 tons each)                                          294.0

Crew and Passengers:
     39 Officers (27 minimum)                                          390.0
     15 Crew (0 minimum)                                               105.0
    120 Gunners (60 minimum)                                           840.0
     72 Bay Personnel                                                     .0

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
----------------------------------------------------------------------------
6 Autocannon/10(60 rounds) Nose     6(60)  6(60)     --     --   18     78.0
6 SRM 6(90 rounds)         Nose     5(48)     --     --     --   24     24.0
6 LRM 20(120 rounds)       Nose     7(72)  7(72)  7(72)     --   36     80.0
4 Piranha*(60 msls)        Nose        12     12     12     --   36  1,000.0
2 Heavy SCC-DS*(30 msls)   Nose        14     14     --     --   84  1,460.0
6 AMS(240 rounds)          Nose        --     --     --     --    6     23.0
6 Autocannon/10(60 rounds) FL/R     6(60)  6(60)     --     --   36    156.0
6 SRM 6(90 rounds)         FL/R     5(48)     --     --     --   48     48.0
6 LRM 20(120 rounds)       FL/R     7(72)  7(72)  7(72)     --   72    160.0
4 Piranha*(60 msls)        FL/R        12     12     12     --   72  2,000.0
2 Heavy SCC-DS*(30 msls)   FL/R        14     14     --     --  168  2,920.0
6 AMS(240 rounds)          FL/R        --     --     --     --   12     46.0
6 Autocannon/10(60 rounds) AL/R     6(60)  6(60)     --     --   36    156.0
6 SRM 6(90 rounds)         AL/R     5(48)     --     --     --   48     48.0
6 LRM 20(120 rounds)       AL/R     7(72)  7(72)  7(72)     --   72    160.0
4 Piranha*(60 msls)        AL/R        12     12     12     --   72  2,000.0
2 Heavy SCC-DS*(30 msls)   AL/R        14     14     --     --  168  2,920.0
6 AMS(240 rounds)          AL/R        --     --     --     --   12     46.0
6 Autocannon/10(60 rounds) Aft      6(60)  6(60)     --     --   18     78.0
6 SRM 6(90 rounds)         Aft      5(48)     --     --     --   24     24.0
6 LRM 20(120 rounds)       Aft      7(72)  7(72)  7(72)     --   36     80.0
4 Piranha*(60 msls)        Aft         12     12     12     --   36  1,000.0
2 Heavy SCC-DS*(30 msls)   Aft         14     14     --     --   84  1,460.0
6 AMS(240 rounds)          Aft         --     --     --     --    6     23.0
1 Lot Spare Parts (2.50%)                                            1,500.0
----------------------------------------------------------------------------
TOTALS:                                            Heat: 1,224      60,000.0
Tons Left:                                                                .0

Calculated Factors:
Total Cost:        2,502,864,000 C-Bills
Battle Value:      37,224
Cost per BV:       67,237.91
Weapon Value:      30,247 (Ratio = .81)
Damage Factors:    SRV = 1,037;  MRV = 824;  LRV = 513;  ERV = 82
Maintenance:       Maintenance Point Value (MPV) = 1,266,961
                   (1,162,369 Structure, 70,800 Life Support, 33,792 Weapon
                   Support Points (SP) = 220,455  (17% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 66 / 65
                   Damage PB/M/L: 55/49/24,  Overheat: 0
                   Class: DL;  Point Value: 372
                   Specials: sph



Technically, not really a carrier. But I honestly don't think that the M-class needs help in that regard.

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #14 on: 15 April 2018, 12:24:09 »
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  AM-4TL Atlatl
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              100 tons
Power Plant:       200 Fusion
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Standard
Armament:         
    2 LRM 10
    42 Ton Bomb Bay

----------------------------------------------------------------------------

Developed from local orbital 'pocket shuttles' by a private consortium of mine-owners who wanted a weapon to deploy against potential labor strikes in the various hostile-environment habitats of Snake Eye, the other half of the Manner's Jackpot binary system, the Atlatl is first and foremost a payload-carrier. Its forty-two tons of internal carry space are spacious and adaptable, capable of holding anything from gravity-bombs and air-to-surface missiles through bulk reaction mass to replacement crew or boarding teams, and its massively armored external shell is well suited to ensuring that whatever it carries arrives at its destination.

Essentially unchanged after its adoption into official military service, MJSDF doctrine regards the Atlatl as almost entirely a ground-attack platform; while experiments with fitting it with various forms of bay-mounted weapons, both missiles and autocannon, have demonstrated its potential for considerable firepower, the Atlatl's sluggish performance makes it difficult to deliver that damage usefully to a maneuvering target.

----------------------------------------------------------------------------
Class/Model/Name:  AM-4TL Atlatl
Mass:              100 tons

Equipment:                                                              Mass
Power Plant:  200 Fusion                                                 8.5
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 10                                                  .0
Total Heat Sinks:    10 Single                                            .0
Fuel:                                                                    7.0
Cockpit & Attitude Thrusters:                                            3.0
Armor Type:  Standard  (440 total armor pts)                            27.5
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                147
   Left/Right Wings:                 110/110
   Aft:                                  73


Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
----------------------------------------------------------------------------
1 LRM 10                   Nose         6      6      6     --    4      5.0
  Ammo (LRM 10) 12         ---                                           1.0
1 LRM 10                   Aft          6      6      6     --    4      5.0
  Ammo (LRM 10) 12         ---                                           1.0
----------------------------------------------------------------------------
TOTALS:                                                     Heat: 8     58.0
Tons Left:                                                              42.0

Calculated Factors:
Total Cost:        4,298,600 C-Bills
Battle Value:      1,373
Cost per BV:       3,130.81
Weapon Value:      1,708 (Ratio = 1.24)
Damage Factors:    SRV = 11;  MRV = 9;  LRV = 3;  ERV = 0
BattleForce2:      MP: 4,  Armor/Structure: 11 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FA;  Point Value: 14
                   Specials: if



Oh, hey, it's an old friend, now showing the other side of its fluff and background.

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #15 on: 15 April 2018, 12:25:21 »
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  AD-4RT Dart
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              25 tons
Power Plant:       200 Fusion
Safe Thrust:       10
Maximum Thrust:    15
Armor Type:        Standard
Armament:         
    1 SRM 4

----------------------------------------------------------------------------

Prior to the late 2880s, the independent Periphery system of Manner's Jackpot had fielded only a single native aerospace fighter design, a thirty-five ton craft with a maximum acceleration of five and a half gravities - well short of the standards of the 'dogfighter' and 'interceptor' brackets accepted by the outside galaxy, but adequate for policing civilian dropship traffic. The AA-4RW Arrow, however, was designed around an armament of medium lasers. Lightweight and powerful, they were ideal for such a craft, but only barely within capacities of the Jackpot's weapons industry.

The panicked years after the Taiyofu Incursion saw the System Defense Forces conclude that a vastly increased military presence was required, and with great urgency. The production delays already imposed on relatively limited numbers of Arrows by lack of lasers meant that they were never seriously considered for the emergency program, and short range missles, being the next lightest and most weight-efficient - and available in any desired quantity - were selected to arm the new, dedicated interceptor.

Limitations on available fusion engine technology, combined with the needed maneuver profile, in turn dictated the new AD-4RT's mass - and left an uncomfortably small weight reserve for armor. Nevertheless, the other constraints were unforgiving, and the Dart entered service as a harasser and interceptor.

----------------------------------------------------------------------------
Class/Model/Name:  AD-4RT Dart
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  200 Fusion                                                 8.5
Thrust:  Safe Thrust: 10
      Maximum Thrust: 15
Structural Integrity: 10                                                  .0
Total Heat Sinks:    10 Double                                            .0
Fuel:                                                                    5.0
Cockpit & Attitude Thrusters:                                            3.0
Armor Type:  Standard  (88 total armor pts)                              5.5
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 29
   Left/Right Wings:                  22/22
   Aft:                                  15


Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
----------------------------------------------------------------------------
1 SRM 4                    Nose         6     --     --     --    3      2.0
  Ammo (SRM 4) 25          ---                                           1.0
----------------------------------------------------------------------------
TOTALS:                                                     Heat: 3     25.0
Tons Left:                                                                .0

Calculated Factors:
Total Cost:        1,531,781 C-Bills
Battle Value:      370
Cost per BV:       4,139.95
Weapon Value:      514 (Ratio = 1.39)
Damage Factors:    SRV = 6;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 10,  Armor/Structure: 2 / 0
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: FL;  Point Value: 4



A critical bit of fluff exposition in this one.

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #16 on: 15 April 2018, 12:26:10 »
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  AK-3TR Kestros
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              50 tons
Power Plant:       200 Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Standard
Armament:         
    1 Autocannon/10
    2 SRM 4

----------------------------------------------------------------------------

As a direct counter to the Draconis Combine Mustered Soldiery's Shilone and Slayer aerospace fighters, the Kestros leaves something distinctly to be desired. Condemned by its designers' technological base to be smaller and no swifter than its intended foes, the Manner's Jackpot System Defense Forces built a craft tough enough to face either, and armed with a medium-range autocannon that could provide an all-aspect threat. The common AK-8TR variant replaces the autocannon with a pair of ten-tube long-range missile launchers to counter the Shilone, but MJSDF pilots used to the autocannon's concentrated punch are reluctant to embrace it over the standard -3TR model.

Aware of their main anti-fighter platform's limitations, the MJSDF invested heavily in training for their pilots, and in large-scale deployments intended to outnumber their expected foes. Kestros pilots are trained to coordinate and cooperate and, wherever possible, engage enemies with at least a two-to-one numerical advantage.

----------------------------------------------------------------------------
Class/Model/Name:  AK-3TR Kestros
Mass:              50 tons

Equipment:                                                              Mass
Power Plant:  200 Fusion                                                 8.5
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .0
Total Heat Sinks:    10 Double                                            .0
Fuel:                                                                    6.0
Cockpit & Attitude Thrusters:                                            3.0
Armor Type:  Standard  (232 total armor pts)                            14.5
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 76
   Left/Right Wings:                  56/56
   Aft:                                  44


Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
----------------------------------------------------------------------------
1 Autocannon/10            Nose        10     10     --     --    3     12.0
  Ammo (AC/10) 10          ---                                           1.0
1 SRM 4                    RW           6     --     --     --    3      2.0
1 SRM 4                    LW           6     --     --     --    3      2.0
  Ammo (SRM 4) 25          ---                                           1.0
----------------------------------------------------------------------------
TOTALS:                                                     Heat: 9     50.0
Tons Left:                                                                .0

Calculated Factors:
Total Cost:        2,410,458 C-Bills
Battle Value:      935
Cost per BV:       2,578.03
Weapon Value:      1,366 (Ratio = 1.46)
Damage Factors:    SRV = 20;  MRV = 7;  LRV = 0;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 6 / 0
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: FM;  Point Value: 9



And finally, Somebody Else's Corsair.

Valles

  • Master Sergeant
  • *
  • Posts: 271
Re: build a force.
« Reply #17 on: 15 April 2018, 13:35:56 »
Oh, and, my interrupted notes for the 'primitive jumpship hull' version of the E-class looked like this before I abandoned that line of work:

280,000 tons
700 tons control systems
Thrust 3/5 50,400 tons sublight drive, 269 SHS
SI 150 36,400 tons
15 LY 140,000 tons jump drive, Integrity 8
3033 tons armor
1303 points 218 bow, 217 FL/FR, 217 AL/AR, 217 Aft
9,180 tons fuel (22500 pts)
6x docking collars, 6,000t

34287

15385 tons weapons and ready ammo

12 HSCC
24 Pirahna
36 AMS
487 SHS


Per Cryhavok's correction, the actual armor tonnage would be something like 900 tons or so and I think in the neighborhood of 40ish points a facing.

Atarlost

  • Warrant Officer
  • *
  • Posts: 559
Re: build a force.
« Reply #18 on: 16 April 2018, 19:50:41 »
I'm not going to be able to submit a jumpship since I'm using megameklab and don't have time at this time to freehand one.  But I have some common XLFE thought experiments that need little tweaking.  All of these designs will use a 350 XLFE plumbed for DHS even if DHS make no sense under the rules because according to the fluff the first 10 heatsinks are part of the engine's heat reclamation system and it wouldn't be the same engine if some had a different, less capable heat reclamation system even if it would be cheaper on paper. 

The Cassandra is very lightly armed, but it's intended to make up for it by being hard to make stop shooting.  Unfortunately it's going to need to give up some of that speed to drop tanks.  If I want it to be cluster TAC proof on the wings and tail and CERML TAC proof on the nose it needs to get the mass from somewhere. 

The Paris is an attempt at a true interceptor.  It's slightly slower than something like a Centurion, but it has 10 tons of fuel and can launch with an Alamo. 

The Hector is comparatively sane apart from having significantly more armor than the rule of thumb. 

The Artemis is a poor man's Titan (speed has been sacrificed mostly) and Ares is a cargo bay conversion of the Artemis.  They're aerodynes because I've heard that spheroid carriers are supposed to have difficulty retrieving fighters under acceleration and the latter is a variant of the former.  I'd have preferred to make them spheroids for better firing arcs, but alas...  I did them this way because I don't have time right now to do two dropships in the name of parts commonality.

Code: [Select]
Cassandra CAS-1
Base Tech Level: Standard (IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      3040-3044
Standard        3045+ 
Tech Rating: E/E-F-E-D

Weight: 35 tons
BV: 750
Cost: 5,349,560 C-bills
Source: Atarlost

Movement: 12/18
Engine: 350 XL
Heat Sinks: 10 [20]
Fuel Points: 320 (4.0 tons)

Structural Integrity: 12
Armor: 197 (Ferro-Aluminum)
            Armor 
-------------------
Nose           61 
Left Wing      46 
Right Wing     46 
Aft            44 

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser  NOS    4   

Code: [Select]
Paris PAR-1
Base Tech Level: Standard (IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      3045-3054
Standard        3055+ 
Tech Rating: E/E-F-E-D

Weight: 50 tons
BV: 1,055
Cost: 7,767,708 C-bills
Source: Atarlost

Movement: 9/14
Engine: 350 XL
Heat Sinks: 10 [20]
Fuel Points: 800 (10.0 tons)

Structural Integrity: 9
Armor: 224 (Ferro-Aluminum)
            Armor 
-------------------
Nose           61 
Left Wing      61 
Right Wing     61 
Aft            41 

Weapons       Loc  Heat 
-------------------------
Medium Laser  NOS    3   
Medium Laser  AFT    3   
LRM 10        NOS    4   

Ammo         Loc  Shots 
-------------------------
LRM 10 Ammo  NOS     12 


Equipment              Loc 
----------------------------
Active Probe (Beagle)  NOS 

Code: [Select]
Hector HEC-1
Base Tech Level: Standard (IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      3040-3044
Standard        3045+ 
Tech Rating: E/D-F-E-D

Weight: 70 tons
BV: 2,265
Cost: 11,313,315 C-bills
Source: Atarlost

Movement: 7/11
Engine: 350 XL
Heat Sinks: 10 [20]
Fuel Points: 480 (6.0 tons)

Structural Integrity: 7
Armor: 358 (Ferro-Aluminum)
            Armor 
-------------------
Nose          105 
Left Wing      96 
Right Wing     96 
Aft            61 

Weapons       Loc  Heat 
-------------------------
Gauss Rifle   NOS    1   
Medium Laser  NOS    3   
Medium Laser  NOS    3   
PPC           NOS   10   

Ammo                   Loc  Shots 
-----------------------------------
Gauss Rifle Ammo [IS]  NOS      8 
Gauss Rifle Ammo [IS]  NOS      8 

Code: [Select]
Artemis Carrier
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: E/E-F-E-E

Weight: 8300 tons
BV: 8,149
Cost: 500,791,680 C-bills
Source: Atarlost

Movement: 4/6
Heat Sinks: 107 [214]
Fuel Points: 21600 (720.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 6
Armor: 447 (Ferro-Aluminum)
            Armor 
-------------------
Nose          134 
Left Side     112 
Right Side    112 
Aft            89 

Weapons                        Loc  Heat 
------------------------------------------
AMS Bay                        NOS    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
PPC Bay                        NOS   20   
PPC                                       
PPC                                       
LRM Bay                        NOS   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       
AC Bay                         NOS    7   
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle Ammo [IS]          168       
AMS Bay                         RS    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
AMS Bay (R)                     RS    1   
Anti-Missile System (R)                   
Anti-Missile System Ammo [IS]   48       
PPC Bay                         RS   20   
PPC                                       
PPC                                       
PPC Bay (R)                     RS   20   
PPC (R)                                   
PPC (R)                                   
LRM Bay                         RS   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       
AMS Bay                         LS    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
AMS Bay (R)                     LS    1   
Anti-Missile System (R)                   
Anti-Missile System Ammo [IS]   48       
PPC Bay (R)                     LS   20   
PPC (R)                                   
PPC (R)                                   
PPC Bay                         LS   20   
PPC                                       
PPC                                       
LRM Bay                         LS   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       
AMS Bay                        AFT    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
PPC Bay                        AFT   20   
PPC                                       
PPC                                       
LRM Bay                        AFT   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       


Equipment       Loc 
---------------------
Artemis IV FCS  NOS 
Artemis IV FCS  NOS 
Artemis IV FCS   RS 
Artemis IV FCS   RS 
Artemis IV FCS   LS 
Artemis IV FCS   LS 
Artemis IV FCS  AFT 
Artemis IV FCS  AFT 

Carrying Capacity
-----------------
Aerospace Fighter (1 door) - 6 units (2 recovery open)
Aerospace Fighter (1 door) - 6 units (2 recovery open)
Aerospace Fighter (1 door) - 6 units (2 recovery open)
Cargo Space (1 door) - 1,800 tons
Cargo Space (1 door) - 62.500 tons

Crew                 
----------------------
Officers             3
Enlisted/Non-rated   3
Gunners              6
Bay Personnel       36

Code: [Select]
Ares Transport
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: E/E-F-E-E

Weight: 8300 tons
BV: 8,149
Cost: 562,345,920 C-bills
Source: Atarlost

Movement: 4/6
Heat Sinks: 107 [214]
Fuel Points: 5400 (180.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 6
Armor: 447 (Ferro-Aluminum)
            Armor 
-------------------
Nose          134 
Left Side     112 
Right Side    112 
Aft            89 

Weapons                        Loc  Heat 
------------------------------------------
AMS Bay                        NOS    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
PPC Bay                        NOS   20   
PPC                                       
PPC                                       
LRM Bay                        NOS   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       
AC Bay                         NOS    7   
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle                               
Gauss Rifle Ammo [IS]          168       
AMS Bay                         RS    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
AMS Bay (R)                     RS    1   
Anti-Missile System (R)                   
Anti-Missile System Ammo [IS]   48       
PPC Bay                         RS   20   
PPC                                       
PPC                                       
PPC Bay (R)                     RS   20   
PPC (R)                                   
PPC (R)                                   
LRM Bay                         RS   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       
AMS Bay                         LS    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
AMS Bay (R)                     LS    1   
Anti-Missile System (R)                   
Anti-Missile System Ammo [IS]   48       
PPC Bay (R)                     LS   20   
PPC (R)                                   
PPC (R)                                   
PPC Bay                         LS   20   
PPC                                       
PPC                                       
LRM Bay                         LS   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       
AMS Bay                        AFT    1   
Anti-Missile System                       
Anti-Missile System Ammo [IS]   48       
PPC Bay                        AFT   20   
PPC                                       
PPC                                       
LRM Bay                        AFT   12   
LRM 20                                   
LRM 20                                   
LRM 20 Artemis-capable Ammo     48       


Equipment       Loc 
---------------------
Artemis IV FCS  NOS 
Artemis IV FCS  NOS 
Artemis IV FCS   RS 
Artemis IV FCS   RS 
Artemis IV FCS   LS 
Artemis IV FCS   LS 
Artemis IV FCS  AFT 
Artemis IV FCS  AFT 

Carrying Capacity
-----------------
Light Vehicle Bay (1 door) - 24 units
Heavy Vehicle Bay (1 door) - 12 units
Mech (1 door) - 12 units
Infantry Bay (1 door) - 4.0 Foot platoons
Cargo Space (1 door) - 893 tons

Crew                   
-----------------------
Officers              3
Enlisted/Non-rated    3
Gunners               6
Bay Personnel       352

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7141
  • And I think it's gonna be a long, long time...
Re: build a force.
« Reply #19 on: 29 May 2018, 15:53:43 »
Are there limitations on mass and tech base for the Primitive JumpShip (ie. year equivalent, which dictates percentages for various components) and are docking collars allowed or are we limited to DropShuttle bays, which puts restraints on the DropShips?
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 10497
Re: build a force.
« Reply #20 on: 10 June 2018, 22:38:33 »
Are there limitations on mass and tech base for the Primitive JumpShip (ie. year equivalent, which dictates percentages for various components) and are docking collars allowed or are we limited to DropShuttle bays, which puts restraints on the DropShips?

in general, your 'primitive warship' needs to be at a size inferior to standard compact-core ships. (corvette size is your upper limit)  collars are fine, however.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Giovanni Blasini

  • Lieutenant Colonel
  • *
  • Posts: 7141
  • And I think it's gonna be a long, long time...
Re: build a force.
« Reply #21 on: 11 June 2018, 13:41:43 »
in general, your 'primitive warship' needs to be at a size inferior to standard compact-core ships. (corvette size is your upper limit)  collars are fine, however.

Bummer.  I was thinking about trying for a 500 kt Primitive JumpShip version of the Cruiser class cruiser, to represent the early design theory from the Second Cold War that eventually led to it, the Athena and later the Aegis....you know, the Vincent is 420 kt, and it's a corvette.  I can stretch this a bit.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

 

Register