In a typical month downtime would vary between clans, Ghost Bears work on their great work, Jade Flacons do falconry. I’d wager a fair amount of their on duty, but not actually in battle time, is spent wishing they were in battle. Up until after the Jihad, where warriors actually saw “war” not just the clan approximation; that’s all warriors, and their clans, wanted.
But some ideas for a month:
1-12 maneuvers
13-17 R&R
18-22 trinary simulators
23 inter-unit trials (if not on restriction due to orders)
24-27 star simulators
28-30 back to maneuvers
Plenty of the books made most clan warriors seem uneasy outside of the cockpit/battle. That’s why the leadership positions are often providing poor direction (well one reason).
Some might busy themselves with clan politics or bloodnames but (until the end of the invasion when they are able to really see the IS peoples) they have spent all their life breed for fighting.
Front line units will be sent out and ordered to find conflict, second line will have to prove themselves to get their orders, and garrison units let the fight come to them. A frontline cluster operating all together can wage war the clan way until supplies run out, the mechwarriors might not like it but they’ll do it. They can rearm and repair in transit and if they can’t repair just swap a pod and go.
A book I might suggest is Roar of Honor. It’s about a new ghost bear command (trinary) that is sent to defend a world and their trials and tribulations about becoming a unit and integrating personalities. They were also a front line command (albeit brand new) and ordered to defend, super lame but important.
Example trials:
Diamond shark merchant warriors have something to sell, win for a discount
Star Colonel Meany Kerensky wants your units (player rank+1) to vote a certain way in a bloodhouse meeting, you are now in a trial of refusal. If you are worried about the skill disparity this Star Colonel doesn’t think highly of the units commander and sends his lamest unit.
Enemy clan X wants to use your planets recharge station after a campaign, they use their “reserve” (less skilled so the players have a chance) [same unit size as players] as their bid.
Your players unit commander is mad at Star Captain So-n-so, so he has hand picked 4 who might succeed him, three trials (PC1vNPC1 , PC2vNPC2, Winner v Winner, Winner v So-n-so) can always adjust to the number of PCs who might want a command role