Author Topic: Flechs Sheets (Digital Record Sheets)  (Read 72015 times)

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #120 on: 01 July 2020, 19:10:44 »
Preview for 4.1 is available.

+ New automation behaviors / options.
+ Partial support for rapid fire.

Video overview here: https://youtu.be/mYa1G-rX9mE
Live version here: https://flechs.net/sheets-preview/

[ Edit: Update pushed to main site!  ]
« Last Edit: 13 July 2020, 08:34:58 by Bison AIs »

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #121 on: 01 July 2020, 19:58:36 »
Preview for 4.1 is available.

+ New automation behaviors / options.
+ Partial support for rapid fire.

Video overview here: https://youtu.be/mYa1G-rX9mE
Live version here: https://flechs.net/sheets-preview/

Won't load sheets :(

AGENT #575, Vancouver Canada

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #122 on: 01 July 2020, 23:22:37 »
Quote
Won't load sheets :(

Thanks for poking, could you elaborate?

Are things failing to load at all? Is there a specific message given?
Are units selected on the main screen not loading?
Is a custom mtf not loading?

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #123 on: 02 July 2020, 07:54:53 »
Thanks for poking, could you elaborate?

Are things failing to load at all? Is there a specific message given?
Are units selected on the main screen not loading?
Is a custom mtf not loading?

I got to the Link :

https://flechs.net/sheets-preview/#

I select a mech (Locust 1V) - has Gear so I know there, loads on the stable release
Tab says [LOADING]

and that is it

Using Firefox

AGENT #575, Vancouver Canada

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Re: 'Digital' Record Sheets
« Reply #124 on: 02 July 2020, 09:39:28 »
Thanks for the details, I'm going to followup in a DM.

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #125 on: 02 July 2020, 10:23:34 »
New Question.

Looking at the Current Stable Release of the Assassin ASN-99. How does one set the system to accept STEALTH armor as Active? This obviously has huge impact on the heat scale (generating 10 points of heat each turn it is active)
AGENT #575, Vancouver Canada

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Re: 'Digital' Record Sheets
« Reply #126 on: 02 July 2020, 10:29:16 »
How does one set the system to accept STEALTH armor as Active? This obviously has huge impact on the heat scale (generating 10 points of heat each turn it is active)

Stealth Armor is not supported; There are no automations for Stealth armor -- heat and attack mods will need to be adjusted manually.
 
Apologies for the confusion. When the sheet loads the log should probably say "Stealth Armor: Not Supported" opposed to "Non functional".
« Last Edit: 02 July 2020, 10:31:23 by Bison AIs »

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #127 on: 02 July 2020, 12:03:14 »
OK, I think I figured out a workaround then, just apply a 10 heat to start.

Also, loving the miscelaneous modifier, but, can I ask that maybe a -1, -2 and -3 maybe be added so folks playing with Quirks can mimic them?

i.e. Improved Targeting Quirk applies a -1 Modifier to the affected Range Bracket, while BATTLEFISTS grants a -1 modifier to Punch Attacks.
AGENT #575, Vancouver Canada

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #128 on: 02 July 2020, 12:59:56 »
OK, I think I figured out a workaround then, just apply a 10 heat to start.

Bingo.

Also, loving the miscelaneous modifier, but, can I ask that maybe a -1, -2 and -3 maybe be added so folks playing with Quirks can mimic them?

Good news: The target number to the right of each attack is the final total target number for that attack (not just a modifier), and it can set it to be whatever you'd like. So if your punch attack's target number is calculated to be a 7+, but you want to include a -1 because of a quirk like Battlefists, you can straight up set the target number of the punch to be a 6+.

Apologies if I fumbled my words in the video and said 'modifier' instead of 'target number'.

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #129 on: 02 July 2020, 13:18:02 »
OK, makes sense

Thanx
AGENT #575, Vancouver Canada

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #130 on: 03 July 2020, 08:18:00 »
Won't load sheets :(

For anyone who encounters something similar, it was a conflict with an AdBlocker.
Adblockers shouldn't cause issues though, so I'm looking into it.

[Edit: Fixed! Adblock away!]
« Last Edit: 05 July 2020, 12:59:26 by Bison AIs »

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #131 on: 03 July 2020, 08:30:05 »
And thanx for the help figuring out why wouldn't load, especially because the previous builds loaded just fine!
AGENT #575, Vancouver Canada

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Re: 'Digital' Record Sheets
« Reply #132 on: 03 July 2020, 08:32:03 »
Thanks for reporting an issue!

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #133 on: 14 July 2020, 14:40:30 »
New in 4.2:

When you drop an .mtf into Flechs, it goes to the cloud so you can share!

Touch the unit's tab or name and select 'Link to Design' to get a sharable link, or 'Download MTF' to get a copy for yourself!

For example, check out this bad boy: https://sheets.flechs.net/og.php?c=yxo2cYBKm6Ur5XfuetBu

« Last Edit: 16 July 2020, 14:53:11 by Bison AIs »

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #134 on: 16 July 2020, 14:52:42 »
Change in 4.2.2

New sheets will default to full manual mode; Automations can be enabled for a sheet via its gear-icon dropdown (if the sheet supports automations).

Sheets that don't support automations because of equipment limitations get a notice icon instead of a pop-over or log entries. The notice icon contains a dropdown for details but can also be dismissed.

Lastly, the log is hidden for manual mode sheets.

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #135 on: 16 July 2020, 15:23:20 »
I'm planning on using these this upcoming weekend with my Game Group. (me espcially as I'm the GM so I often have 4+ mechs to run!)

That said - any chance to see vehicles soon?
AGENT #575, Vancouver Canada

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #136 on: 16 July 2020, 17:14:40 »
I'm planning on using these this upcoming weekend with my Game Group. (me espcially as I'm the GM so I often have 4+ mechs to run!)

Cool! Feel free to DM me afterwards about anything peculiar that comes up!

That said - any chance to see vehicles soon?

Maybe after the rest of the core roadmap items are addressed? 

PhoeniX0302

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Re: 'Digital' Record Sheets
« Reply #137 on: 17 July 2020, 07:01:18 »
My gaming group is also going to do some games over the next few weeks (worldwide event, for example). I will let you know if anything comes up.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #138 on: 17 July 2020, 16:35:55 »
My gaming group is also going to do some games over the next few weeks (worldwide event, for example). I will let you know if anything comes up.

Rad!
Good hunting!

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #139 on: 18 July 2020, 23:01:58 »
Hey, just thought I'd let you know, under the 4.2.4, all damage is auto doubling
AGENT #575, Vancouver Canada

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Re: 'Digital' Record Sheets
« Reply #140 on: 19 July 2020, 08:31:00 »
Hey, just thought I'd let you know, under the 4.2.4, all damage is auto doubling

!?

I can not reproduce this, can you send a screen shot with the log visible?
And a save file? (If on desktop, command/windows S, or if on a tablet options menu >>> save)
Also, is this damage from incoming attacks from the network or manually applied damage or any damage applied whatsoever?

And if this was a remote game, can you DM me the room name (or just include it here if you're not playing in it.)

Device and browser details too would helpful just in case.
« Last Edit: 19 July 2020, 08:41:42 by Bison AIs »

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #141 on: 19 July 2020, 08:51:54 »
!?

I can not reproduce this, can you send a screen shot with the log visible?
And a save file? (If on desktop, command/windows S, or if on a tablet options menu >>> save)
Also, is this damage from incoming attacks from the network or manually applied damage or any damage applied whatsoever?

And if this was a remote game, can you DM me the room name (or just include it here if you're not playing in it.)

Device and browser details too would helpful just in case.

Device was:

PC

Samsung Tablet S6 lite.

Don't know what the other guys Tablet is.

Manually applying damage, cause we still want to roll our dice :D

FROM the STABLE RELEASE link, Here is a Screen shot of attempting to apply 2 Damage, and an attempt to remove 1 damage.

Here is the JSON (renamed to a .TXT) file from last night, I think there may be some damage on the mechs, but I removed all damage and printed sheets to track damage.
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NeonKnight

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Re: 'Digital' Record Sheets
« Reply #142 on: 19 July 2020, 08:54:15 »
Suffice to say, round one was quite....chaotic when trying to apply 8 Damage to the Left Torso of a Dervish resulted in - NO ARMOR, AMMO EXPLOSION - DEATH!
AGENT #575, Vancouver Canada

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #143 on: 19 July 2020, 09:16:05 »
OK, here is my steps for me at least to reproduce:

Error – Steps to Reproduce:

Launch FLECHS SHEETS (doesn;t matter if on the BETA or the STABLE)
Select Mech (Centurion 9Ar)
Leaving Automation OFF, able to apply Damage in ‘single’ groupings.
ENABLING AUTOMATIONS
As soon as Automations are enabled, any attempt to apply damage results in a double application/reduction.

OTHER ISSUES NOTICED
No noticeable way to restore pilot back to 0-Hits
No observable way to apply a FALL effect to a mech (i.e. Failed PILOT check for Walking into Water/Rubble, push attacks, etc)
AGENT #575, Vancouver Canada

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #144 on: 19 July 2020, 09:54:04 »
Reproduced it!

Thank you!

Reverting to 4.2.0 for the moment.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #145 on: 19 July 2020, 09:59:21 »
And sincere apologies for all the Chaos!

The functionality behind that update included refactoring a serious part of the sheet init logic and I should have known better than to skip it past preview. I'll not jump that gun in the future.

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #146 on: 19 July 2020, 10:06:15 »
And sincere apologies for all the Chaos!

The functionality behind that update included refactoring a serious part of the sheet init logic and I should have known better than to skip it past preview. I'll not jump that gun in the future.

No worries, I was touting the wonders of the SHEETS, and then....KER-BLOOIE!!!!!!
AGENT #575, Vancouver Canada

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #147 on: 19 July 2020, 10:09:31 »
Oh, and one other thing. a minor quibble at best, the FONT used for the ATTACK numbers, hard to differentiate between 5, 6, 8, & 9. Probably even 3
AGENT #575, Vancouver Canada

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #148 on: 19 July 2020, 10:12:46 »
[ Reviews 4.2.4 changes.... Lays face down ]

I think I'm going take a break and address this and other things tomorrow morning. 


Oh, and one other thing. a minor quibble at best, the FONT used for the ATTACK numbers, hard to differentiate between 5, 6, 8, & 9. Probably even 3

To make sure I follow (attack numbers are in a few places) could you dm me a screen shot of the specific area you're referring to?

Cheers!

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #149 on: 19 July 2020, 10:36:21 »

To make sure I follow (attack numbers are in a few places) could you dm me a screen shot of the specific area you're referring to?

Cheers!

Hmm, cannot do attachments in the DM/PM, so here it is here.

That's off my PC, on a table, the numbers are smaller, so, can be hard to read.
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