Author Topic: Design Challenge - Mobile HQ  (Read 2501 times)

Black_Knyght

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Design Challenge - Mobile HQ
« on: 08 January 2018, 23:23:14 »
Not sure if a Mobile HQ counts as a Combat Vehicle, or a Non-Combat Vehicle, but either way what is YOUR best idea for a Mobile HQ? Is it a thin-skinned 18-wheeler packed with comm gear, or a heavily-armed and armored command tank? Or somewhere in between?

What is YOUR ideal Mobile HQ vehicle?

Sabelkatten

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Re: Design Challenge - Mobile HQ
« Reply #1 on: 09 January 2018, 16:44:08 »
With the basic idea of running away being the best defense: The Steinadler HQ VTOL. Essentially unarmed it carries enough armor to take a few hits, and enough speed to outrun all but the fastest enemy units. Of course enemy aircraft has to be avoided at all cost!

Code: [Select]
Steinadler QH-3A

Mass: 24 tons
Tech Base: Inner Sphere
Motive Type: VTOL
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-D-C-A
Production Year: 0
Cost: 567 000 C-Bills
Battle Value: 211

Power Plant:  100 I.C.E.
Cruise Speed: 108,0 km/h
Flanking Speed: 162,0 km/h
Armor:  Standard Armor
Armament:
    1  Machine Gun
    1  Communications Equipment (1.0 tons) (6.0 tons)
    1  Infantry Compartment (1.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      15 points                2,50
Engine:             I.C.E. Engine                100                       6,00
    Cruise MP:  10
    Flank MP:   15
Heat Sinks:         Single Heat Sink             0                         0,00
Control Equipment:                                                         1,50
Lift Equipment:                                                            2,50
Armor:              Standard Armor               AV -  56                  3,50

                                                      Armor     
                                                      Factor     
                                               Front     13       
                                          Left/Right   13/13       
                                                Rear     15       
                                               Rotor     2         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Machine Gun                                  FR        0         1         0,50
Communications Equipment (1.0 tons) (6.0 tons) BD        0         1         6,00
Infantry Compartment (1.0 tons)              BD        0         1         1,00
@MG (1/2) (100)                              BD        -         0         0,50

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 2
10v        1       0       0       0      1     0   Structure:  2
Special Abilities: EE

The "deluxe" version uses a SFE to push the speed up to 11/17 and replace the MG with a ML.

Sharpnel

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Re: Design Challenge - Mobile HQ
« Reply #2 on: 09 January 2018, 17:01:33 »
Hovercraft HQ Vehicle

Code: [Select]
Kommando HQ

Mass: 35 tons
Tech Base: Inner Sphere
Motive Type: Hovercraft
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 0
Cost: 1,320,333 C-Bills
Battle Value: 719

Power Plant:  140 Fusion Engine
Cruise Speed: 97.2 km/h
Flanking Speed: 151.2 km/h
Armor:  Standard Armor
Armament:
    2  Medium Lasers
    1  LRM-5
    2  Small Lasers
    1  Infantry Compartment (1.0 tons)
    1  Communications Equipment (1.0 tons) (3.0 tons)
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      20 points                3.50
Engine:             Fusion Engine                140                       7.50
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             10                        0.00
Control Equipment:                                                         2.00
Lift Equipment:                                                            3.50
Turret:                                                                    0.50
Armor:              Standard Armor               AV - 128                  8.00

                                                      Armor     
                                                      Factor     
                                               Front     32       
                                          Left/Right   24/24       
                                              Turret     27       
                                                Rear     21       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
Small Laser                                  FR        1         1         0.50
(R) Small Laser                              RR        1         1         0.50
2 Medium Lasers                              T         6         2         2.00
LRM-5                                        T         2         1         2.00
Infantry Compartment (1.0 tons)              BD        0         1         1.00
Communications Equipment (1.0 tons) (3.0 tons) BD        0         1         3.00
@LRM-5 (24)                                  BD        -         0         1.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 7
9h         2       2       1       0      1     0   Structure:  2
Special Abilities: TUR(2/2/1)
« Last Edit: 19 January 2018, 12:14:28 by Sharpnel »
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Daryk

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Re: Design Challenge - Mobile HQ
« Reply #3 on: 09 January 2018, 19:32:47 »
My idea of a mobile HQ?  A MG variant Goblin that stuffs three tons of Communications Equipment into the 5-ton infantry compartment, using the other two tons for staff...

Black_Knyght

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Re: Design Challenge - Mobile HQ
« Reply #4 on: 09 January 2018, 23:11:48 »
Interesting!

Never thought about a VTOL  or Hover Mobile HQ vehicle. Nice concepts!


Alsadius

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Re: Design Challenge - Mobile HQ
« Reply #6 on: 19 January 2018, 11:33:49 »
How big a unit is it the HQ for? For a company, probably just a mid-sized tracked vehicle with a bunch of armour, ECM, HQ facilities, comms equipment, and a few tons of personnel space. Maybe C3 masters if the company uses them. For a battalion, you'll probably need multiple vehicles, and they'll be expected to stay a bit further from the front lines, so you can break that up a bit - one for the staff, one for the comms, one for the facilities, and so on. At that level, stealth and battle avoidance starts to look more appealing than ability to take hits or contribute to the fight, so you might even go to light hovers at this point. Same sort of considerations at the regimental level, though by then a DropShip might be the better choice. By the time you get to a RCT or division, you start to look longingly at kit like portable HPGs, and consider moving your HQ up to a WarShip or the like.

Black_Knyght

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Re: Design Challenge - Mobile HQ
« Reply #7 on: 19 January 2018, 14:04:29 »
Quote
How big a unit is it the HQ for?

That's part of the challenge is open to you, though multiple entries are always welcome  ;)

Siegfried Marcus

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Re: Design Challenge - Mobile HQ
« Reply #8 on: 10 March 2018, 00:09:11 »
I just want some armor and mobility.

Code: [Select]
20 tons
tracked 6/9 ICE
5 tons armor 20/20/20/20
3 tons comm. equip., 1 ton inf cargo
(replace 1 ton comm. equip. w/ camera & remote sensors or more cargo if you don't need the satellites.)
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truetanker

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Re: Design Challenge - Mobile HQ
« Reply #9 on: 11 March 2018, 08:57:24 »
I'm old school so pre-MaxTech.

Like really ancient man... Age of the Worktroll!

Not kidding, Record Sheets Volume Five: Vehicles.

The lovely little Jeep that can.

I take it you've never used 'em before? Standard is twin MGs, Support has a two pack SRM launcher, both have a ton of ammo. I make an HQ model with a single ton of Comms, the Ambulance version uses Paramedic tech, there's even a cargo hauler / refueler mod. Whatever fits in the 2 ton Bay. Also original fluff stated four persons are carried on board.

Simple, out there and most importantly... a physical record sheet!

TT
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DOC_Agren

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Re: Design Challenge - Mobile HQ
« Reply #10 on: 11 March 2018, 18:19:24 »
I'm old school so pre-MaxTech.

Like really ancient man... Age of the Worktroll!

Not kidding, Record Sheets Volume Five: Vehicles.

The lovely little Jeep that can.

I take it you've never used 'em before? Standard is twin MGs, Support has a two pack SRM launcher, both have a ton of ammo. I make an HQ model with a single ton of Comms, the Ambulance version uses Paramedic tech, there's even a cargo hauler / refueler mod. Whatever fits in the 2 ton Bay. Also original fluff stated four persons are carried on board.

Simple, out there and most importantly... a physical record sheet!

TT
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