Author Topic: Can I Field a Complete Formation and Extra Non-Formation Units?  (Read 2298 times)

Gian

  • Private
  • *
  • Posts: 33
  • From Sunny Cebu
Hi guys! New in this forum, 8 months playing Battletech Alpha Strike.

When creating your roster and the agreed PV total can reach 2 or more formations, should these formations be "complete"?

Let's, in a 300 PV game, I can field 7 Inner Sphere mechs (with various adjustments in skills). Is the force valid if I field 4 mechs as a Battle Lance formation (they get the bonus of that formation) with the other 3 mechs without a formation (they don't get the bonus of that formation)?

Or should it be complete lances---like 4 mechs for Battle Lance 1 and another 4 mechs for Battle Lance 2?

Any assistance would be helpful. Thank you!
« Last Edit: 18 June 2023, 08:28:37 by Gian »
How's my PPC?

nckestrel

  • Scientia Bellator
  • Freelance Writer
  • Lieutenant Colonel
  • *
  • Posts: 11049
BattleTech in general is built around giving you tools, and it's up to you if/how to use them.  The Inner Sphere uses lances of four, but there are plenty of canon examples of understength/overstrength lances, forces with missing units (damaged/destroyed in previous engagements), etc. Or the occasional oddball unit.

So rules wise, there's a lot of freedom.  Nothing says you have to use lances.  It just tells you what lances are, and that the Inner Sphere uses them.  (There is a requirement that any formation has at least three members to get any benefits, that is a specific rule).

Whether or not you require lances, allow exceptions to the force building, etc are up to you, your group or the format you are playing in. There's no Alpha Strike wide ruling (beyond the must have 3 to get formation benefits).

Personally, I'd have at least the option for an understrength "final" formation. Even if required full formations for the organization chosen, I'd give leeway on the last formation to take the remainder.  Especially with other requirements that I'd be stricter on (PV limits).  But that's just a personal opinion.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Gian

  • Private
  • *
  • Posts: 33
  • From Sunny Cebu
Awesome! Thank you! :)
How's my PPC?

Gian

  • Private
  • *
  • Posts: 33
  • From Sunny Cebu
BattleTech in general is built around giving you tools, and it's up to you if/how to use them.  The Inner Sphere uses lances of four, but there are plenty of canon examples of understength/overstrength lances, forces with missing units (damaged/destroyed in previous engagements), etc. Or the occasional oddball unit.

So rules wise, there's a lot of freedom.  Nothing says you have to use lances.  It just tells you what lances are, and that the Inner Sphere uses them.  (There is a requirement that any formation has at least three members to get any benefits, that is a specific rule).

Whether or not you require lances, allow exceptions to the force building, etc are up to you, your group or the format you are playing in. There's no Alpha Strike wide ruling (beyond the must have 3 to get formation benefits).

Personally, I'd have at least the option for an understrength "final" formation. Even if required full formations for the organization chosen, I'd give leeway on the last formation to take the remainder.  Especially with other requirements that I'd be stricter on (PV limits).  But that's just a personal opinion.

Hi nckestrel. Thank you for the response. But a few additional questions after I let my group see your answer. Most of our issues come from the "overstrength" term.

Does this mean that extra units are allowed/counted/legal in an IS lance, Clan star, or Comstar Level 2 formation?

For example, if I add an extra unit(s) to a 4-mech IS lance, 5-mech Clan star, or 6-mech Comstar formation, are all mechs eligible/counted/legal for the formation bonus?

Or is it only the 4 mechs in an IS lance, 5 mechs in a Clan Star, or 6 mechs in a Comstar formation that are counted for the formation bonus? Extra "reinforced" mechs in the lance, star, or Comstar formation are not counted?

Our gaming group loves formations, and this is a standard part of our game along with SCAs and SPAs. However, as one of the group leaders, I'm concerned that adding reinforcement/extra units to a standard lance, star, or Comstar Level 2, and making these extra units eligible for the formation bonus may cause the formation to become OP.

Personally, how do you rule this out? Since you're the moderator/rules writer, your suggestion would have a heavier weight on the interpretation and implementation of this rule than player understanding/interpreation. That would actually be better as your interpretation/suggestion would be more official.

Please advise. Thank you!
« Last Edit: 19 June 2023, 05:33:48 by Gian »
How's my PPC?

Quickpull

  • Recruit
  • *
  • Posts: 3
How would unrestricted formation sizes interact with formation movement? We tend to play larger games at my FLGS and use formation movement to keep things moving. But if a player could cram a bunch of units into a “super formation” they would be able to move more units after their opponent.

Edit: NM, I went and reread the formation movement rules, and they explicitly state units must be organized into 4-6 unit formations to use formation movement
« Last Edit: 26 July 2023, 14:03:30 by Quickpull »

SlizarusPrime

  • Recruit
  • *
  • Posts: 3
Re: Can I Field a Complete Formation and Extra Non-Formation Units?
« Reply #5 on: 25 August 2023, 01:54:35 »
I have the same questions and I'm curious to see clarification.

pokefan548

  • Captain
  • *
  • Posts: 2772
  • The Barracuda knows where it is, hence the -2 mod.
    • Poke's Aerospace Academy (Discord Server)
Re: Can I Field a Complete Formation and Extra Non-Formation Units?
« Reply #6 on: 25 August 2023, 06:39:37 »
How would unrestricted formation sizes interact with formation movement? We tend to play larger games at my FLGS and use formation movement to keep things moving. But if a player could cram a bunch of units into a “super formation” they would be able to move more units after their opponent.

Edit: NM, I went and reread the formation movement rules, and they explicitly state units must be organized into 4-6 unit formations to use formation movement
I mean, same as anything else, you could just have a stub "formation" of a couple or so leftovers.

I don't think anyone is really going to get on your rear over having, say, a Mobile HQ that doesn't fit in neatly with the rest of your formations.
Poke's Aerospace Academy
The best place to learn and discuss AeroTech.

"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
Leviathans: The Great War Backer #224
BattleTech: Mercenaries Backer #23

Pat Payne

  • Lieutenant
  • *
  • Posts: 1455
  • 352nd Combat Group -- Ex cinis ad astra
Re: Can I Field a Complete Formation and Extra Non-Formation Units?
« Reply #7 on: 25 August 2023, 12:34:56 »
You may want to post this question in Rules Questions or Ask the Writer to get a more official answer, to be honest.