1
Gendarme GN-DM
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Machine Gun
3 Vehicular Grenade Launcher
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2588
Tech Rating/Availability: D/D-E-F-E
Cost: 753,640 C-bills
Type: Gendarme
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 237
Equipment Mass
Internal Structure Industrial 3
Engine 60 Fuel Cell 2
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 1 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)48 3
Internal Armor
Structure Value
Head 3 4
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 6
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Machine Gun RT 2 0 1.0
Machine Gun Ammo (100) RT 1 - 0.5
3 Vehicular Grenade Launcher LT 3 1 1.5
Features the following design quirks: Fine Manipulators, Protected Actuators
What is the "overwatch rule"? When I said we play with overwatch units, I basically just meant we park mechs with ranged weapons in suitable terrain and use them as snipers (or "overwatch"). And, yes, you're correct, fast mediums and lights make life tough for those units. But, IME, a good counter to fast movers is to park a big boy and pull better firing equations.
Are Inner Sphere LRM launchers obsolete with Clan launchers around? They weigh the same, have no minimum range, and unlike ELRM or NLRM don't give up weight or crit space over regular launchers or exotics like ATM or MML.
I remember one of my classmates getting in trouble when they brought Megatron to school.yah all fun and games until you try robbing 7 11 with one