Author Topic: Miniature complexity  (Read 2860 times)

E. Icaza

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Miniature complexity
« on: 18 February 2012, 23:08:52 »
I've been considering picking up a few minis either from IWM or my FLGS to round out some units that I'm constructing, but I wanted some info on how complex they are to assemble.  I'm not a modeler by any stretch of the imagination and mostly assemble and paint 'Mechs so I'll have proper representation on the table.  My ideal mini is about 5-8 pieces and requires minimal work in pinning, green stuff, etc, so if anyone who has assembled any of the following could give me a heads-up on what to expect, it would be greatly appreciated! 

I've been looking at the Hellion, Black Lanner, Grand Titan, Bushwacker, Templar & Shadowcat.

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Psycho

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Re: Miniature complexity
« Reply #1 on: 18 February 2012, 23:20:43 »
None are terrible, must-avoid types in my experience.

Grand Titan - easiest of the bunch, just add arms and MPLs.

Templar - more pieces by way of having a separate torso, but also straight-forward.

Black Lanner, Shadow Cat, Bushwacker - all about the same level; if you can handle stuff like the old Mad Cat or Unseen Marauder you'll be fine. The main trick is to get the legs attached to both the foot plate and hip section straight. Because the feet are fixed, doing one leg and being off means having to start over. A wad of sticky-tak or play-doh can be helpful getting that done.

Hellion - small mini in a funky stance. Connection points are good though. And those flaps that you don't know where they go? They go on the hips.

E. Icaza

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Re: Miniature complexity
« Reply #2 on: 18 February 2012, 23:23:10 »
Thanks! 

All of them sound like something I could put together with the horribly uncoordinated hands that nature has given me!   :P

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Ian Sharpe

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Re: Miniature complexity
« Reply #3 on: 20 February 2012, 15:32:40 »
I'd probably pin the Templar's waist, I have a few and that seems to be the weak point.  Was showing a friend one of them, and the torso/waist just separated under no visible strain. 

Sartris

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Re: Miniature complexity
« Reply #4 on: 20 February 2012, 21:47:36 »
I'd probably pin the Templar's waist, I have a few and that seems to be the weak point.  Was showing a friend one of them, and the torso/waist just separated under no visible strain.

Interesting.  I wanted to separate my Templar a while ago because I actually needed to do some filing to get the torso to sit properly on the legs and I basically needed dynamite to get it apart.

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Alain Dumont

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Re: Miniature complexity
« Reply #5 on: 21 February 2012, 09:54:09 »
1) I have two Templars; one I'll have to dynamite apart, the other probably would come apart with just a chisel.  Neither are pinned at the waist.

2) Last week, I put together the second Templar and a Shadowcat.  Neither was overly troublesome.   It's been a while since I've assembled the Bushwacker...I remember a little bit of an issue getting the legs assembled to the torso, but that's about the time I learned pinning, so all went well after that. 

3) What's really been helping me lately, though, is Silly Putty.  It's so useful I just ordered 5 or 6 more eggs of it.   O0

It's wonderful for making little columns to support the parts of the 'Mech you want to stay glued at a particular angle.  I'll also use it to wedge in between arms and torsos while they dry to keep the arms from just falling flat against the torso before they dry. 

It's wonderful for holding legs onto waist/torso pieces.  I glue the legs/feet down, put the Silly Putty between them in a shape like a miniature Greek column, then add glue to the sockets on the waist/torso piece.  I'll set the torso piece to rest on top of the column, then squish the waist down and the legs sideways into the Silly Putty until the hips meet the waist sockets, then just let go. 

It'll hold that shape exactly as I want it to be until the glue dries, then I just pull the putty out from between the legs.  Some inevitably separates and stays attached to the mini, but just touching it with the rest of the Silly Putty makes it come right off cleanly.


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Re: Miniature complexity
« Reply #6 on: 21 February 2012, 09:55:26 »
When assembling the Hellion, I'd have Camo Specs handy so you can see some of the poses they've put it in. The odd shape of some of the parts more or less requires a nonstandard pose if you're not prepared to go for large-scale cutting and reposing. A little patience and imagination can give you something really cool pretty easily, though.

Hellion - small mini in a funky stance. Connection points are good though. And those flaps that you don't know where they go? They go on the hips.

That explains it! I left them off completely.
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BARNESGN

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Re: Miniature complexity
« Reply #7 on: 21 February 2012, 12:42:10 »
E. Icaza do you live in NC?

E. Icaza

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Re: Miniature complexity
« Reply #8 on: 21 February 2012, 13:52:54 »
E. Icaza do you live in NC?

Aff.  Durham to be more precise.
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BARNESGN

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Re: Miniature complexity
« Reply #9 on: 22 February 2012, 16:16:16 »
I believe I met you once at Hanger 18 in Cary with NCKESTREL.
 DLSHOCKER is having a paint event on 2/25/12 at 1pm. It'll be in Gamer Connection in Knightdale. It wouldn't be very far from you.

I'm sure you can ask all about assembly and paint work from him.

Sam

E. Icaza

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Re: Miniature complexity
« Reply #10 on: 22 February 2012, 16:47:31 »
I believe I met you once at Hanger 18 in Cary with NCKESTREL.
 DLSHOCKER is having a paint event on 2/25/12 at 1pm. It'll be in Gamer Connection in Knightdale. It wouldn't be very far from you.

I'm sure you can ask all about assembly and paint work from him.

Sam

Yeah, I think we did meet at least once at Hanger 18, but unfortunately my work schedule keeps me from being able to get out there on Saturdays fairly often...including this coming one.  :(
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