Author Topic: "large scale" Battletech  (Read 30850 times)

Wombat

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Re: "large scale" Battletech
« Reply #30 on: 27 January 2011, 10:22:44 »
Look at it this way, go large scale enough, and you've got real 'mechs!   :D
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Re: "large scale" Battletech
« Reply #31 on: 27 January 2011, 13:00:52 »
So how does the Museum scale figure in all this large scale mech business?
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Re: "large scale" Battletech
« Reply #32 on: 27 January 2011, 15:34:52 »
The BattleForce rules are in Strategic Operations, if i'm not mistaken.  But I think the suggestion was to use the BattleForce minis with BT rules, simply for different scale.  I've made a couple of 1/937th scale minis and that's kind of fun because it's the same vertical scale as horizontal scale (normally BT uses different vertical and horizontal scales).  But the 1/937th minis are really too small to pretty up.  1/500 is a good compromise.

I'm of the opinion that if you're going to do a travel-pack style of miniatures and games, then you're not going small enough.

Of course, this is coming from the guy who plays with really tiny, scratch-built stuff on stock BT maps. When I have a camera, I'll update my collection of micromechs in the minis forums. If you want large scale games on tiny maps with small minis, then nothing beats 2 or 3mm scale. :D

But, I've always wanted to do infantry scale combat. It'd be fun to work up the interior details of an office building, place that on the table as infantry make their way in and duke it out with security or other defenders.

25mm would be ideal for getting the visual appeal, but I've actually looked at using the old 8mm infantry, individually based. Not much of a real change from the current stock scale of minis. You can get a really large building that has a huge ground circumference, and multiple floors spread out over a single table that way. After all, at z-scale, 100 feet is approximately 5.5 inches.

If you do go bigger, I highly recommend that turn scale be condensed. 2.5 to 5 second turns gives you slower troopers and vehicles. You can even track stuff with a higher RoF a little better, showing their advantage over stuff that can fire every so often. Imagine being able to get 4 turns of fire on a BattleMech before it opens up and smears your platoon.

Of course, damage wouldn't be as high, the more you spread it out over time.

Going smaller and larger still appeal to me in many ways.
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Re: "large scale" Battletech
« Reply #33 on: 27 January 2011, 16:35:57 »
I'm of the opinion that if you're going to do a travel-pack style of miniatures and games, then you're not going small enough.

Of course, this is coming from the guy who plays with really tiny, scratch-built stuff on stock BT maps. When I have a camera, I'll update my collection of micromechs in the minis forums. If you want large scale games on tiny maps with small minis, then nothing beats 2 or 3mm scale. :D

Not small enough?  1/937 IS 2mm scale.  http://www.classicbattletech.com/forums/index.php?topic=445.0

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Re: "large scale" Battletech
« Reply #34 on: 27 January 2011, 16:43:52 »
  I saw a Battletroops game done in 28mm with a 1/48 Locust and a 1/55 Wasp and Stinger at an Aggie Con about fifteen years ago.  It was absolutely awesome to look at.  The Locust was a Crusher Joe kit and the Wasp and Stinger were Bandai or Takatoku Valkyries.
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Re: "large scale" Battletech
« Reply #35 on: 27 January 2011, 17:03:06 »
I had no idea IWM was doing any, that why I was wondering where you cna get the rules for them

The BattleForce-sized 'Mechs are something I'm pretty darn excited about. Can't wait for them to be available!

Cache

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Re: "large scale" Battletech
« Reply #36 on: 27 January 2011, 17:33:11 »
I saw a Battletroops game done in 28mm with a 1/48 Locust and a 1/55 Wasp and Stinger at an Aggie Con about fifteen years ago.  It was absolutely awesome to look at.  The Locust was a Crusher Joe kit and the Wasp and Stinger were Bandai or Takatoku Valkyries.
I like the sound of this.

Battles with 1/60th scale (28mm) BattleMechs are not practical at all.  Don't get me wrong, I love the Armorcast (and other) models and have them all, but they are prohibitively expensive and rare.  Now 28mm infantry and battle armor sounds VERY appealing.  Using a 'Mech or two as objectives or obstacles of some sort for a MechWarrior or BattleTroops scenario would work, but not a full lance or star of them.  Even then I'd like to see the 'Mechs being lights or low-end mediums in order to reduce the cost and give your infantry a fighting chance.

Fireangel

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Re: "large scale" Battletech
« Reply #37 on: 27 January 2011, 20:57:16 »
25mm was done for Battletroops and Ral Partha continued making 25mm figs for the RPG... including Elementals.

But the one I really want to see is 1:6 scale Battletech; 15' hexes as 30m hexes, 12" GI Joe (and Barbie... they make fully articulated ones now) as in-scale people and full-size people as in-scale 'mechs... I even have the board!





Edit: Oops... 25mm, not 28mm...
« Last Edit: 29 January 2011, 20:44:02 by Fireangel »

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Re: "large scale" Battletech
« Reply #38 on: 27 January 2011, 21:06:37 »
Eeek! Even the Tetatae are there!

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Re: "large scale" Battletech
« Reply #39 on: 27 January 2011, 21:07:32 »
I have wanted to do a large scale game using a variety of 'Mechs I have sitting around.  It usually boils down to space.

I think the old Miniatures Rules book put 28mm (like Armorcast) at 4:1 to standard Battletech.

A Long Tom had a range of 300 something feet.  And that was the old artillery rules...
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Re: "large scale" Battletech
« Reply #40 on: 28 January 2011, 09:57:50 »
28mm was done for Battletroops and Ral Partha continued making 28mm figs for the RPG... including Elementals.
Ral Partha didn't do 28mm Battletroops, those were definitely 25mm (says so on the box), they are a noticeably smaller then the current 28mm miniatures. GZG 25mm miniatures might be a good fit (still need to order a few to test).

More info over the Armorcast Battlemechs can be found here:
http://www.timdp.members.sonic.net/battletech/

There's also a decent section about gaming with large scale mechs.

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Re: "large scale" Battletech
« Reply #41 on: 28 January 2011, 11:45:35 »
Interesting but not really practical I think

Got a fair number of the large scale Dougram/Robotech Defender and Armorcast kits but they are still unmade until I can find somewhere safe to display them when built.

Anyone get any of the 1/60 Yamato diecast Warhammer or Rifleman released last year?

Really liked the pictures of them but couldn't bring myself to spend £100 on each  :o
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Jackmc

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Re: "large scale" Battletech
« Reply #42 on: 28 January 2011, 12:18:37 »
they are a noticeably smaller then the current 28mm miniatures.

They should be, besides the 3mm scale difference you have the fact that your average mainstream 28mm mini isn't in 28mm any more due to intentionally oversizing bodyparts like the head for dramatic effect.

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Cache

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Re: "large scale" Battletech
« Reply #43 on: 28 January 2011, 14:27:45 »
Anyone get any of the 1/60 Yamato diecast Warhammer or Rifleman released last year?
Yep.  Love the one I purchased, though it's a bit small to represent it's BattleTech counterpart, IMO.  In Macross the Tomahawk is a little shorter and lighter than the battroid Valkyries.  I think the 1/60 battroid Super Valks are perfect for 45-ton Phoenix Hawks, so that makes the 1/60 Tomahawk a bit on the small side for representing a 70-ton Warhammer.  The Defender (Rifleman) has the same problem.  If only someone would come out with a 1/48 line of plastic destroid kits.   ;D  On the other hand, they do look great next to the Joyride MadCats.  Perhaps they could be used as Ballpeen Hammers, if anyone remembers those.

Here's a shot of my Tomahawk next to a partially assembled Armorcast Atlas, merged with a scale shot of the Tomahawk and VF-1S.  Next is a shot of the Tomahawk enlarged to the size I feel matches a Warhammer.

RedMarauder

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Re: "large scale" Battletech
« Reply #44 on: 28 January 2011, 14:44:57 »
On problem with large scale Btech is a need for LARGE SCALE  tables.



Fun but space required.

Good pics.  Where'd you get the mechs in that size?  Scratchbuilds?

As for larger scalle battletech?  I'd get a company.  However, and this is just me proabably, but with the (well, let's just be honest here) rather odd release schedule of miniatures, how would they be expected to keep up with production of the bigger models and the smaller stuff?
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Re: "large scale" Battletech
« Reply #45 on: 28 January 2011, 15:45:23 »
Wow there is a lot of interest in this. I was joking to a friend that i should just find the money to commission some of the infantry from TRO 3085 in 28mm(we are actively looking for another 28mm game to replace our 40k addiction) but it seems like more of a possibility at this stage.

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Re: "large scale" Battletech
« Reply #46 on: 28 January 2011, 16:59:31 »
Good pics.  Where'd you get the mechs in that size?  Scratchbuilds?
The Atlas, MadCat, and Vulture are OOP Armorcast resin products.  (The link was posted several times in this thread.) They were available in the late 90's through early 00's.  The Wolverine, Shadowhawk, and Griffin are OOP Dougram model kits (also at the links posted earlier).  All can be found now and again on ebay.

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Re: "large scale" Battletech
« Reply #47 on: 28 January 2011, 17:09:33 »
Cache is bang-on on the origin of the kits in that photo - the owner is our local Demo Team agent.
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RedMarauder

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Re: "large scale" Battletech
« Reply #48 on: 28 January 2011, 17:59:50 »
I still got a Tomahawk, Raider-X, and Spartan from when they came out for ExoSquad, if they made Battletech in that scale, I'd be all over it.
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Fireangel

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Re: "large scale" Battletech
« Reply #49 on: 29 January 2011, 20:46:45 »
Ral Partha didn't do 28mm Battletroops, those were definitely 25mm (says so on the box)...

You are absolutely correct. It was a brain hiccup on my part, but I'll call it a typo.  ;)

SteveRestless

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Re: "large scale" Battletech
« Reply #50 on: 29 January 2011, 22:17:22 »
Every time I see this thread, I'm dissapointed that its about big figures, not 50-100 units per side games. >_>
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Re: "large scale" Battletech
« Reply #51 on: 25 June 2011, 22:47:04 »
hey guys, Im new here but stumbled onto this thread. Large scale BT has a strong grip on me.
Id like to show you a few mechs that stand on my shelf.
http://www.flickr.com/photos/cokefiend/5798781806/in/photostream
http://www.flickr.com/photos/cokefiend/5798234469/in/photostream/
http://www.flickr.com/photos/cokefiend/5798786194/in/photostream/
http://www.flickr.com/photos/cokefiend/5798237483/in/photostream/
They are all in 1/60 scale to go with my Armorcast mechs. Some are kits, others are scratchbuilds.
And Im always building more.

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Re: "large scale" Battletech
« Reply #52 on: 26 June 2011, 01:11:08 »
they lost the license in 2007.  :(

Here is what they did make:

http://www.timdp.members.sonic.net/battletech/

I take that back, 28mm, might work..
too expensive for my tastes :(

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Re: "large scale" Battletech
« Reply #53 on: 26 June 2011, 11:37:12 »
Just curious, has anyone thought about using the old MechWarrior figures?

I recently acquired a friends collection, and I already had my own substantial collection. We have been planning to remove the click base and cut some hex bases out of acrylic to mount them on.

I think this would end up being 15mm, and in addition, would allow for combined arms games due to the inclusion of vehicles and infantry.

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Re: "large scale" Battletech
« Reply #54 on: 26 June 2011, 11:45:43 »
too expensive for my tastes :(

I might be tempted to buy a couple of my favorites for display purposes

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Re: "large scale" Battletech
« Reply #55 on: 26 June 2011, 12:21:10 »
I rmemebr those armorcast when They came out and I wanted one soooo bad.  still cant afford one.  I think those are cool as a collectable but I dont think playing games at that scale is practical.  Only reason Warhammer 40k apoc can is cause its so popular plus there may only be one or two titans or otehr big stuff per team.  I agree that smaller minis would be fun to allow for ultra large scale combat.  instead of 10 or so mechs on a side you could do 10 or so lance/stars on a side. 

I think itd be cool if tehy made a seperate game that took the focus off mechs and did vehicle infantry and BA combat with VTOLs and such.  That could easily be done in 28mm scale and in big games you could throw a mech or two in there.  Course that does sound a lot like warhammer 40k....

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Re: "large scale" Battletech
« Reply #56 on: 28 June 2011, 22:38:03 »
Every time I see this thread, I'm dissapointed that its about big figures, not 50-100 units per side games. >_>

Well theres is teh new battleforce minis.  Not quite as small as they could be and getting 50-100 would be an investment not to mention trying to make some maps in teh right scale

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Re: "large scale" Battletech
« Reply #57 on: 29 June 2011, 01:38:43 »
Just curious, has anyone thought about using the old MechWarrior figures?

I recently acquired a friends collection, and I already had my own substantial collection. We have been planning to remove the click base and cut some hex bases out of acrylic to mount them on.

I think this would end up being 15mm, and in addition, would allow for combined arms games due to the inclusion of vehicles and infantry.

You can leave them on the bases if you want. Just mark what is front. You can also pick up custom cut hexes from G9 for very cheap IIRC.

They are closer to 8-12mm scale though. There are a number of us who love them and you can get the unseen in that scale too. The 1/144 Dougram Anniversary set is just being released in a week or two so it's a perfect time to grab some unseen. We generally call it N-scale since it's in the mid-range to lump all the surrounding stuff together. Lots of great folks that play with them. Come join us and you'll love it guaranteed.

Here's a recent example from me. I don't pretend to be near the same league as the best but I'm working on getting better with each mini.


 

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