Author Topic: Fire Scorpion variants - 2 or 3?  (Read 2931 times)

worktroll

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Fire Scorpion variants - 2 or 3?
« on: 07 February 2011, 21:32:16 »
Okay, I'll be kitbashing my Fire Scorpion into either the 2 or 3 variant. Both have their attractions - who doesn't love the UAC-20? ;) - and their strong points. ANything with Clan LRMs has a big tick in its favour; but jump-jets and a TC arevery good, particularly for a quad.

Anyone got any experience with both/either? Any recommendations?

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Johnny 'NKH' Leyland

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Re: Fire Scorpion variants - 2 or 3?
« Reply #1 on: 08 February 2011, 00:09:04 »
I like the 3 best for its jjz but it's really only good in dense terrain like urban or forest, or mountains.

The 2 has token long-range weapons but they're not especially powerful, and once you get into brawling range most Clan mechs are fast enough to give a slow quad problems. The 3 variant's jjz help it a lot there.

wantec

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Re: Fire Scorpion variants - 2 or 3?
« Reply #2 on: 08 February 2011, 13:45:18 »
Well, both versions have 10 single heat sinks, so that sucks. I would go for the 3, the jump jets on a slow quad are a big benefit and the UAC/TC combo is a nice addition.
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Humansquish

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Re: Fire Scorpion variants - 2 or 3?
« Reply #3 on: 08 February 2011, 16:15:23 »
I also prefer the 3. Mainly because I hate LRM 10's.
« Last Edit: 09 February 2011, 03:37:01 by Humansquish »
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