Clan Ghost Bear don't really have any published Solahma units. By the time the full Touman was published FASA was moving away from phone book style listings for something more generic. So it was convenient to say PGCs etc were just normal 2nd line Clusters.
In 3050 you won't see a CGB Solahma unit in the Sphere. They are not taking behind the lines security seriously enough. But... If you did they would be really poorly equipped. Basically infantry with some vehicles. No air support. Definitely no DropShip or strategic mobility.
A better bet would be to look at these guys
https://www.sarna.net/wiki/Xi_Galaxy_(Clan_Ghost_Bear)
I'm not exactly married to the idea, if CGB doesn't have any cannon fodder troops in the theatre of operations then i'm not going to use them.
the link doesn't really have anything. just a page saying "nothing here please add to it."
if you could provide a cliffsnotes on Xi Galaxy i'd appreciate.
Now when I am building a Star I will usually go 2 heavier and 3 lighter. (eg 3 lights + 2 medium. 3 mediums + 2 heavies. 3 heavies + 2 assaults). So there is a good chance I will get a trooper and a flanker from each weight bracket in the Star.
this is exactly what I was looking for with force building guidelines.
Also consider tanks for your Elemental Carriers. The Epona is a great vehicle for it, as well as the lighter Svantovit. That being said some Elementals would be decent, consider Infantry platoons instead. IIRC CGB had some decent infantry in another book somewhere (couldn't tell you the name).
I was looking at the Epona and i kind of like it, the Svantovit fluff says it was designed during the succession wars, which makes me think it was an IS vehicle originally. if i'm wrong about this, great, because that looks to be a very good choice.
ghost bear has a reputation for having one of the largest numbers of Elementals, so would it be possible that their garrison formations have elemental troops, even if just kitted out as regular foot infantry? or do elementals only get paired with battle armor and if they don't make the battle armor cut they go straight to the noncombat castes?
[edit] Okay, I've taken the advice and applied it to this cluster using a 3/2 ratio in each star, one star being light/medium, one being medium/heavy. and one being heavy/assault.
the command lance has a Thresher, Guillotine IIC, Grizzly, highlander IIC, and a Kodiak.
the Alpha star
2 Incubus, i horned owl(with 2 Medium Pulse lasers and two LRM-5s) a Conjurer, and a Griffin IIC
beta star
one hunchback IIC, two Shadowhawk IICs, a Thresher, and a Grizzly
gamma star
three Threshers, a Marauder IIC, and a supernova
the other two trinaries are similar with a few substitutes. the total battlemech force ammounts to:
6 x Incubus
3 x Horned Owl
3 x Hunchback IIC
5 x Shadow Hawk IIC
2 x Griffin IIC
5 x Conjurer
13 x Thresher
5 x Grizzly
1 x Guillotine IIC
1 x Marauder IIC
1 x Warhammer IIC
1 x Highlander IIC
1 x Bane
1 x Kodiak
3 x supernova
the aerospace trinary, following advice from both here and the other place i'm asking these questions, will be made up of a ratio of 2 light, 6 medium, and 2 heavy. for ease of planning and logistics i'm making these fighters all Issus, Tyre, and Xerxes, respectively for a total of:
6 x Issus
18 x Tyre
6 x Xerxes
the infantry trinary is leaning towards conventional infantry, but i'm questioning this.
the mercenary force they're going up against is roughly regimental-sized and basically aerospace cavalry; using medium and heavy ASFs as troop carriers for conventional foot infantry, with every lance structured as follows:
1 x heavy ASF w/ troop compartment
1 x medium ASF w/ troop compartment
4 x medium battlemechs built for mobility and close-range brawling, typically one assassin with TSM and NARC, two shadow hawks or similar brawlers, and an enforcer modified with a gauss rifle and a medium laser.
2 x platoons of conventional infantry, armed with laser rifles and SRMs
every third lance is built as a "fast attack" lance, with the battlemechs being built for high speed and mobility, replacing the brawlers with 3 griffins.
most of the force is concentrated into five triumph dropships, modified to support this unit structure and also fitted with a pair of long toms for fire support.
8 lances are put into leopards modified with troop bays to support the unit structure
the command company rides in a union, and is the exception to the typical structure, having no organic infantry assets and only 2 ASFs, but follows the theme of 2 brawler lances and 1 fast attack.
and the commander rolls in a swordsman upgraded to modern standards and given TSM for the purposes of flexing.
the force has a large number of buccaneers(x8) and a mule, all outfitted for mech recovery and salvage, following them.
a pair of leopard CVs and a pair of Octopus SAR dropships provide aerospace and dedicated fighter support with Gotha ASFs
the attacking force is pretty much set in stone at this point, and they built their force with the expectation that they will be going up against the big dicks of the clans.
this is sort of a introduction to ease everybody into it, but i still don't really want to pull any punches.