I want to make another attempt at the Fire Moth Mk. III. I am trying to give it more of a "Mad Max" feel.
Fire Moth Mk. III
Mass: 20 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3099
Cost: 3,737,500 C-Bills
Battle Value: 295
Chassis: Dominator Light-Alpha 20 Endo-Steel
Power Plant: Salvaged 200 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h (216.0 km/h)
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Salvaged Ferro-Fibrous
Armament:
7.5 tons of pod space.
Manufacturer: Iota Repair & Refit Yard-7
Primary Factory: [CLASSIFIED]
Communications System: Untermarkt IV-a
Targeting and Tracking System: Hakkøn MicroSystems
Overview:
After the fires of the Jihad had finally died, the Ghost Bear Dominion began the long process of healing and rebuilding. One major wound was the lost of Dominion Facility Kappa-4, which produced the Fire Moth OmniMech. The Fire Moth has served the Bears for centuries, and is held in high regard by the mechwarriors of the Dominion, Clan and Inner Sphere alike. While techs have made herculean efforts to repair and keep the Fire Moths operational, the numbers of this design available for active duty have significantly dropped. Ghost Bear merchants have been successful in aquiring the Dasher II to fill in the gap, but the machine doesn't quite have the same versatility of the parent design. During the clean up of the Kappa-4 site, a happy discovery was made. Several unfinished chassis were found in an off site warehouse. The Dominion decided to use these chassis, along with components from the large stockpiles of salvaged equipment from the Bears many conflicts, to build an interim OmniMech. The Fire Moth III will serve the Ghost Bears, until a new production facility is completed.
Capabilities:
The Fire Moth Mk. III is a reflection of the Ghost Bear Dominion, with components and weapon pods of both Clan and Inner Sphere technology. The internal structure and MASC are of Clan origin, while the cockpit, gyro, engine, heat sinks, and armor are war booty components repurposed for Dominion use.
Deployment:
The Fire Moth Mk. III has receive mixed reviews from Dominion mechwarriors. Clan pilots describe this machine as "Solahma", and most are reluctant to use it. Native Rasalhague pilots on the other hand, have taken to the Mk. III with vigor, going so far as to hold trails of possession to win the right to pilot one.
Variants:
The weapon configurations are based on the original Fire Moth, mixed with salvaged Inner Sphere components.
The base load out is built on a Clan endo-steel internal structure with Clan MASC. The small cockpit, XL Engine, XL Gyro, double heat sinks, and ferro-fibrous armor are all Inner Sphere technology.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 33 points 1.00
Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Engine: XL Engine 200 4.50
Walking MP: 10
Running MP: 15 (20)
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: XL 1.00
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 53 3.00
Armor Locations: 1 HD, 4 LT, 2 RT, 5 LA, 1 RA, 1 LL
Internal Armor
Structure Factor
Head 3 6
Center Torso 6 7
Center Torso (rear) 2
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 6
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Equipment Location Heat Critical Mass
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MASC LT - 1 1.00
Free Critical Slots: 16
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 3
13 0 0 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
For the Prime configuration, I installed an IS SRM 4 and ammo from the Panther, and a swapped out one ER medium laser for an IS medium laser.
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Loadout Name: Prime Cost: 4,135,300
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,005
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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(IS) SRM-4 RT 3 1 2.00
MASC LT - 1 1.00
(CL) SRM-6 RA 4 1 1.50
(CL) ER Medium Laser LA 5 1 1.00
(IS) Medium Laser LA 3 1 1.00
@SRM-4 (25) RT - 1 1.00
@SRM-6 (15) RA - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
13 3 3 0 0 1 0 Structure: 1
Special Abilities: OMNI, SRCH, ES, SEAL, SOA, SRM 1/1/0
With the Alpha load-out, I switched the active probe out for a beagle active probe, and added a rocket launcher 10 for a surprise punch.
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Loadout Name: Alpha Cost: 4,427,800
Tech Rating/Era Availability: X/X-X-X-A BV2: 649
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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(CL) Streak SRM-4 RT 3 1 2.00
MASC LT - 1 1.00
TAG RA 0 1 1.00
Beagle Active Probe RA 0 2 1.50
(IS) Rocket Launcher 10 RA 3 1 0.50
(CL) Anti-Missile System LA 1 1 0.50
@Streak SRM-4 (25) RT - 1 1.00
@Anti-Missile System (24) LA - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
13 1 1 1 0 1 0 Structure: 1
Special Abilities: OMNI, TAG, PRB, RCN, AMS, SRCH, ES, SEAL, SOA
Bravo configuration uses a guardian ECM suite in place of the the standard Clan ECM. One medium pulse laser is exchanged for an IS medium pulse laser. An IS small laser is added to improve close range defense.
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Loadout Name: Bravo Cost: 4,259,425
Tech Rating/Era Availability: X/X-X-X-A BV2: 871
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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(IS) Medium Pulse Laser RT 4 1 2.00
(IS) Small Laser RT 1 1 0.50
MASC LT - 1 1.00
Guardian ECM Suite RA 0 2 1.50
2 (CL) Machine Guns RA 0 2 0.50
(CL) Medium Pulse Laser LA 4 1 2.00
A-Pod RL 0 1 0.50
@MG (1/2) (100) RA - 1 0.50
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
13 3 2 0 0 1 0 Structure: 1
Special Abilities: OMNI, ECM, SRCH, ES, SEAL, SOA
Charlie configuration swaps one LRM 5 for an IS LRM 5. One ton of AMS ammo is swapped out for an IS small pulse laser to defend against infantry, battle armor, and combat vehicles.
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Loadout Name: Charlie Cost: 4,009,300
Tech Rating/Era Availability: X/X-X-X-A BV2: 664
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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(CL) Anti-Missile System RT 1 1 0.50
MASC LT - 1 1.00
(IS) LRM-5 RA 2 1 2.00
(IS) Small Pulse Laser RA 2 1 1.00
(CL) LRM-5 LA 2 1 1.00
@Anti-Missile System (24) RT - 1 1.00
@LRM-5 (24) RA - 1 1.00
@LRM-5 (24) LA - 1 1.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 7
13 1 1 1 0 1 0 Structure: 1
Special Abilities: OMNI, AMS, SRCH, ES, SEAL, SOA, IF 1
Last but not least, Delta configuration switches out two ER medium lasers for two IS medium lasers. The flamer is exchanged
for an IS flamer. An A-Pod is added for defense against infantry.
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Loadout Name: Delta Cost: 4,253,800
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,796
Equipment Type Rating Mass
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Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
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(CL) ER Medium Laser RT 5 1 1.00
(IS) Flamer RT 3 1 1.00
(CL) Targeting Computer RT - 1 1.00
MASC LT - 1 1.00
(CL) ER Medium Laser RA 5 1 1.00
(IS) Medium Laser RA 3 1 1.00
(CL) ER Medium Laser LA 5 1 1.00
(IS) Medium Laser LA 3 1 1.00
A-Pod RL 0 1 0.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 18
13 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA