Author Topic: Salvage Dog AU Tech Compilation Thread  (Read 3340 times)

dragonkid11

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Salvage Dog AU Tech Compilation Thread
« on: 13 July 2018, 07:51:32 »
Just a simple thread to compile all new techs used in my Salvage Dog AU SI story.

This AU contains the following change so far:
1. Succession War didn't get as bad as it was because everyone was focused on beating up Comstar in the 2nd one and started 3rd Succession War 100 years after 2nd one ended. Technology advanced much quicker in this timeline.
2. Meanwhile the Clan also had a change which... I won't disclose for now.
3. I'm not gonna list out all the change to production date of all new techs and new units, so I'm just gonna list out a general time change those date.
-Inner Sphere unit: minus 50 years to all units and tech introduction.
-Clan unit: minus 100 years to all units and tech introduction.
4. In general, the timeline continued almost as normal in Inner Sphere afterward.
5. Past 3030, Inner Sphere starts to approach Clantech level of advancement. This means that by 3045, machinegun weight has been reduced to 0.25 ton and CASE II has been invented and have 0.5 ton weight instead. More future improvement will come as timeline moves on.
6. Omnimech is called modularmech (Or Mercurymech) in IS side and has been invented around 3000s by DC first.

Modular machinegun mount
Code: [Select]
Date: 3031 (Lyran Commonwealth/Federated Commonwealth)
Weight: 0.00
Crit: 1

Rule:
-No matter how many machineguns are mounted, the modular machinegun mount will always take a single crit slot only.
-Only works with machineguns under 1 ton weight (Primitive heavy machinegun not allowed)
-Up to four machineguns can be mounted in a single modular machinegun mount.
-Only same type of machineguns can be mounted together.
-Upon landing hit, roll on the cluster table to determine how many machineguns have hit.
-Upon receiving critical hit, the modular machinegun mount and all machineguns within are destroyed.

Developed by the Marvick Defense Corp, the idea for modular machinegun mount came when new weight lightening technology has been applied first on machinegun. In order to same on internal space while increasing firepower level of the machinegun. The modular machinegun mount allows for multiple machineguns to be installed as a compact unit, saving space for more firepower. However, the machinegun mount is very vulnerable to damage which can easily disable the entire machinegun mount together.

While the technology was initially developed by Marvick Defense Corp, technology salvage from FC militia, trade and espionage have spread the technology to all states, even the Periphery due to how simple the technology is.

MMM Type
Code: [Select]
Name Damage Heat Range Shots Ton Crit
Twin Machine Gun Mount 4(C2) 0 1/2/3 100 0.50 1
Triple Machine Gun Mount 6(C2) 0 1/2/3 66 0.75 1
Quad Machine Gun Mount 8(C2) 0 1/2/3 50 1.00 1

Name Damage Heat Range Shots Ton Crit
Twin Light Machine Gun Mount 2(C1) 0 2/4/6 100 0.50 1
Triple Light Machine Gun Mount 3(C1) 0 2/4/6 66 0.75 1
Quad Light Machine Gun Mount 4(C1) 0 2/4/6 50 1.00 1

Name Damage Heat Range Shots Ton Crit
Twin Heavy Machine Gun Mount 6(C3) 0 1/2/- 50 1.0 1
Triple Heavy Machine Gun Mount 9(C3) 0 1/2/- 33 1.5 1
Quad Heavy Machine Gun Mount 12(C3) 0 1/2/- 25 2.0 1

Name Damage Heat Range Shots Ton Crit
Twin Primitive Machine Gun Mount 4(C2) 0 1/2/3 100 1.0 1
Triple Primitive Machine Gun Mount 6(C2) 0 1/2/3 66 1.5 1
Quad Primitive Machine Gun Mount 8(C2) 0 1/2/3 50 2.0 1

Name Damage Heat Range Shots Ton Crit
Twin Primitive Light Machine Gun Mount 2(C1) 0 2/4/6 100 1.0 1
Triple Primitive Light Machine Gun Mount 3(C1) 0 2/4/6 66 1.5 1
Quad Primitive Light Machine Gun Mount 4(C1) 0 2/4/6 50 2.0 1

-No primitive heavy machine gun version

« Last Edit: 01 April 2019, 08:29:00 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

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Re: Salvage Dog AU Tech Compilation Thread
« Reply #1 on: 13 July 2018, 08:12:55 »
Blossom PPC
Code: [Select]
Date: 3040 (Draconis Combine)
Weight: 6 tons
Crit: 2
Heat: 10

Rule:
-At wide scatter mode, the Blossom PPC has this stat.
Range: 9/13/15
Damage: 10 (C1)
-When a hit is scored, roll on the cluster table with the following modifier depending on range (+2/0/-2) with the damage spread into individual '1'. Roll hit locations for each hit
-Against airborne target, apply a -2 flak modifier.
-At tight scatter mode, the Blossom PPC has this stat.
Range: (Min:3)6/12/18
Damage: 10 (C5)
-When a hit is scored, the damage is separated in '5' blocks. Roll hit locations for each hit.
-PPC Capacitor would boost the damage to 15 for both modes, following the above rule as usual.

Developed by a Kuritan scientist team at Luthien Armor Works, the Blossom PPC, named after the appearance of prototype firing PPC streams like a blossoming flower after initial test firing, was made to be an energy variant of the LBX AC. On paper, they work the same, but sadly that's not the case. With the PPC stream scattering right out of the barrel, the damage potential of the Blossom PPC rapidly dissipates at long range. In an effort to counter this, the development team gave the Blossom PPC two modes. A wide scatter mode with shorter range that can disable vehicle easily with its numerous streams, and a tight scatter mode that deal maximum damage even at long range but unfortunately shared the same minimum distance weakness the standard PPC has. Still, with such useful properties, the Blossom PPC was quickly mass production and sent to all frontline regiments and even militia force.

Light Blossom PPC
Code: [Select]
Date: 3041 (Draconis Combine)
Weight: 3 tons
Crit: 2
Heat: 5

Rule:
-Wide Scatter Mode:
Range: 9/13/15
Damage: 5 (C1)
-Tight Scatter Mode:
Range: (Min:3)6/12/18
Damage: 5 (C5)
-Follow same rule at blossom PPC.

Seeing as performance for the light variant of the blossom PPC during tight scatter mode wasn't different than normal light PPC at all, all light PPC production facility has been switched to produce light blossom PPC to improve anti-vehicle capability.

Heavy Blossom PPC
Code: [Select]
Date: 3041 (Draconis Combine)
Weight: 9 tons
Crit: 3
Heat: 15

Rule:
-Wide Scatter Mode:
Range: 9/13/15
Damage: 15 (C1)
-Tight Scatter Mode:
Range: (Min:3)6/12/18
Damage: 15 (C5)
-Follow same rule at blossom PPC.

As usual, the 'why not make it bigger' question eventually set into the research team's mind and they have decided  that the answer is 'yes'. LIC might or might not have infiltrated the team and thought it would make it easier for them to reverse engineer if the Kuritans did the job for them first.
« Last Edit: 03 August 2018, 03:14:05 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

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Re: Salvage Dog AU Tech Compilation Thread
« Reply #2 on: 28 July 2018, 01:23:45 »
Tactical MRM

Code: [Select]
Date: 3038 (Draconis Combine)
Name Damage Heat Range Shots Ton Crit
TMRM 5 10(C5) 3 3/8/15 24 3 1
TMRM 10 20(C5) 5 3/8/15 12 7 2
TMRM 15 30(C5) 8 3/8/15 8 10 3
TMRM 20 40(C5) 9 3/8/15 6 12 5

Rule:
-Works exactly like MRM with +1 to hit but half the salvo size.
-Compatible with Apollo MRM FCS
-Can use alternative TMRM ammunition

The original MRM launcher while cheap and easy to mass produce, was a technological dead end with no obvious method to improve beside improvement in advanced metallurgy and metallic explosive. It was then an idea hit the team in mind and that while MRM launchers have provided high level of firepower for its mass, it could use the same 'firepower' in other tactical usage. However, as the MRM was too small to contain alternative type of warhead, it was necessary to enlarge it. Rather than making a whole new factory just to make new MRM launcher for this new MRM, the team decided to use existing LRM launcher and ammunition factory to produce the brand tactical MRM launcher and ammunition.

They later found that since less missile was needed for equal level of firepower, the new tactical MRM launcher actually decreased in bulk size as well as heat generated. While the weight was still the same, it was still a clear improvement for the old MRM launcher. With most pre-existing MRM factory modified to produce the new tactical MRM, it was only a matter of time before old MRM launcher left the battlefield and into the museum.

Alternative TMRM Munitions
Code: [Select]
Smoke-Work exactly like Smoke LRM/SRM round
Inferno-Work like Incendiary LRM except one out of every five missiles contains
an inferno warhead. The inferno missile will kill 3 conventional soldiers on hit and
kill a BA trooper with 3 inferno missile. Will also automatically set a hex on fire.
Need to roll for heat induced ammunition explosion check as inferno missiles.
Thunder-Work exactly like Thunder LRM
Mine Clearance-Work exactly like Mine Clearance LRM/SRM
« Last Edit: 31 July 2018, 09:10:03 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

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Re: Salvage Dog AU Tech Compilation Thread
« Reply #3 on: 31 July 2018, 10:09:52 »
Perfected Caseless
Code: [Select]
Date: 3025 (Federated Sun)

Rules:
-All non-gauss type ballistic weapon have two times ammunition count.

While caseless autocannon has been a long time project in the famous NAIS, it has not been made practical due to the brittleness of the ammo until one day as a chemistry breakthrough was achieved by a scientific team. While not as grand as developing new weapon, the caseless ammunition that has now been spread to every manufacturing facility in the Federated Sun was proven valuable in easing the logistic of autocannon ammo supply as for every ton of ammo, twice the number of bullets could be fired.

This also made special AC ammo a lot more practical as there will be more spare weight to use for special warhead such as AP and precision AC rounds. However, not all houses have adopted caseless munition as quickly as the Federated Sun. To introduce a new weapon with new logistic need is one thing, to revamp the entire logistic chain from just one new technology was another. As such, only in Federated Sun does the technology spread far and wide. With the merge of Federated Sun with Lyran Commonwealth, only time will tell if the two nations will unite their logistic supply chain.

Lei (Thunder) Autocannon Inspired by Suralin's non-canon cannon thread
Code: [Select]
Date: 3028 (Capellan Confederation)
Name Damage Heat Range Shots Ton Crit
LeAC 2 2 1 (Min:3)8/17/25 90 7 3
LeAC 5 5 1 (Min:2)6/13/20 40 9 5
LeAC 10 10 3 6/12/18 20 13 7
LeAC 20 20 7 3/7/10 10 15 10

Rule:
-Can use special Heavy ammo for 1.5 times the damage (Round up) and 1.5 times
the heat (Round up) at the following value with +1 hit modifier and half ammo count.
Name Damage Heat
LeAC 2 3 1
LeAC 5 8 2
LeAC 10 15 5
LeAC 20 30 11
-Upon firing in any atmosphere with Heavy ammo, heavy smoke fills the hex behind
the unit for one turn. If it's multi-hexes unit such as dropship, large naval vessel
or building, the smoke fills the hex along the LOS of the attack instead.
-Upon rolling 2 when firing Heavy ammo, the gun will jam and has to spend one turn
to clear the barrel like clearing a RAC jam.
-Can also use special AC ammo (Still cannot use cluster)

After the fruit labour of the caseless autocannon was 'discovered' by Capellan force during AFFS raid, the CCAF sought to take and utilize this technology by combining it with the failed hypervelocity autocannon. Thinking that just using special AC ammo was not enough, the new autocannon was ordered to accept heavier and more powerful metallic explosive composite to improve its firepower. The final result was the Lei (Thunder) autocannon, which CCAF considered to be even better than the Ultra autocannon which more of then not wasted ammunition faster for no gain in firepower. While there's an increase in inaccuracy when using the 'Lei' ammo due to excessive recoil as well as the massive smoke cloud produced when using 'Lei' ammo could expose the position of a hidden unit, the CCAF considers the project to be a success and deploy it to all line regiments.

Dian (Lightning) Autocannon
Code: [Select]
Date: 3026 (Capellan Confederation)
Name Damage Heat Range Shots Ton Crit
DAC 2 2 1 (Min:3)10/20/35 45 6 2
DAC 5 5 1 (Min:2)8/16/28 20 8 4
DAC 10 10 2 6/12/20 10 12 6
DAC 20 20 4 5/10/15 5 14 8

Rule:
-Has two ammo type, standard and cluster, which works like LBX cluster munition
-Ammo does not explode on hit. However, critical hit to autocannon will cause internal damage equal to the damage the autocannon produces and permanently disable the gun.

In the hope of improving autocannon by mating a gauss firing mechanism to it, the Dian (Lightning) Autocannon was the final result of this project. However, it turned out to be a boondoggle as it didn't fulfill almost all of the project's goal. Using magnetic material originally used for ultra autocannon, the team hoped to increased the number of ammunition count per ton. Except that didn't work as the gauss firing mechanism requires more projectile mass to achieve sufficient velocity. The emergent of perfected caseless ammuntion during the project development nearly killed off the project.

The ammunition for Dian Autocannon won't explode as they have only consisted of metal slugs, unfortunately the gun will explode on impact and present an even bigger threat to the user as ammunition could be dumped upon armor failure and well designed vehicles could avoid ammunition explosion until its demise. The wide deployment of light weight CASE II even solved the bigger danger of ammunition explosion, crippling vehicles in one go.

The only advantages came out of the Dian Autocannon over the old LBX autocannon are longer range, lower heat produced and smaller size, all of which weren't even intended and more of a proof of just how well designed the guass rifle is by the Star League.

Even then, the Dian autocannon was still pushed out for mass production as it was still better than the old LBX autocannon.
« Last Edit: 01 April 2019, 08:41:00 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

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Re: Salvage Dog AU Tech Compilation Thread
« Reply #4 on: 03 August 2018, 08:35:47 »
Improved Jam Clearing
Code: [Select]
Date: 3025 (Federated Sun)

Rules:
-Upon jamming, both Rotary and Ultra autocannon can be unjammed automatically in one turn
without pilot intervention, allowing the pilot to focus on other important tasks in a battle.
-All autocannons or other jam capable weapons developed after this would be affected by this new tech.

Rabid Autocannon Inspired by Suralin's non-canon cannon thread
Code: [Select]
Date: 3025 (Federated Sun)
Name Damage Heat Range Shots Ton Crit
RaAC 2 2 1 (Min:3)8/17/25 90 9 5
RaAC 5 5 1 (Min:2)6/13/20 40 13 7
RaAC 10 10 3 6/12/18 20 15 10

Rule:
-Rabid Autocannon can fire up to 4 times in a turn. Upon firing multiple shots, roll on cluster table to see how many hits, roll locations for each hit.
-Rabid Autocannon can use all special AC ammo.

While Ultra autocannon allows for twice the damage than standard autocannon in the same period of time, soldiers that have used ultra autocannon always fear that it might suddenly jam for no good reason. Same thing with rotary autocannon which has an even higher jam rate despite the higher damage potential. As such, a new autocannon was quickly developed to solve this problem.

The result is the Rabid Autocannon, by utilizing smaller controlled burst, the firing mechanism will not overheat as fast while at the same time, the autocannon compensated by firing more often. While this decreased the firepower per shot as the AC shells will spread more, it allows for longer range due to the smaller recoil. This also allows the autocannon to not require using AC munition made of highly magnetic material to boost the fire rate and thus allows the autocannon to utilize special munition.

Combining the Rabid Autocannon with special munition such as armor piercing and precision shells and the Rabid Autocannon quickly earns its name for its ferocity.
« Last Edit: 27 March 2019, 10:01:25 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

 

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