#P bwa, thanks for letting me know about that copyright, That is defiantly not supposed to go there. (Nither is that "Z" at the end of my name. #P) I've been updating my site with a ton of stuff and must have overlooked that in my haste, seeing as how most of the legal stuff is on a single layer I just copy paste and edit from other comps. I guess I should be thankful that I didn't put one of the templates that said it was copy written to my former employers... That issue should be fixed now.
The head on the overlay is a bit too form fitted to the head for the example. I know that battletech armor is the kind of "magic" armor as far as how thin it would be on the designs, but I didn't want that to go too far into the design for the battle armor.
Since I'll eventually be taking this into 3D, a ton of thought had to go into this regarding the form and function of it for when I eventually try to make it in 3D.
Think of the crown of the helmet as the cap for what amounts to a standard combat helmet, with added armor of the "Headband" built around it.
Here is an example of a combat helm.
Its not going to be one to one comparison, but its a better representation for how the head would fit in the helmet compared to the overlay you have.
The next bit of reference is the "breathing" apparatus that was on the original caviler head. For that something like this was used for the general layout.
That with some armor placed on top of It gave me the general sense of proportions for everything else. The eyes where drawn out to get the visual image more then anything else, but functionally, It will probably rest off the users head and eyes like a standard army optics set. Just with wide angle display and lenses to cutback on the tunnel vision you usually would get with the kind of optics we are used to these days.
So yeah, all of this in the end makes the head squat compared to what a "standard" head would be, but its on par with what you would probably get when you have 2-4 inches of armor, insulation, and equipment strapped to the top and sides of your head.
It will probably thin out a bit when I bring it up to a 3d model, the purpose of the concept art is just to get a feel for it before I spend hours trying to reconstruct it. The squat head thing doesn't really bother me so much given how much bulk combat armor would add to your frame to begin with.
Also, the perspective of the head you overlayed onto the illustration is different. the image has an almost orthographic, slightly tilted down perspective, where your overlay is pretty much 3 quarters right at eye level, so there is going to be a bit more discrepancy from that as well.