Damn clanners build tough mechs. Soaks up 460 damage, took out what was left of my fighter, and it's still in play. :)

Weapons fire for Riever F-100a #2 (Trent)

AC/20 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 9 : - Direct Blow - hits (using Right Side table) RT

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 21 damage to RT. 4 Armor remaining.

SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 6 : 4 missile(s) hit (using Right Side table) (w/ +1 bonus).

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 30 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 2 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 0 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 20 Armor remaining.

SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 6 : 5 missile(s) hit (using Right Side table) (w/ +1 bonus).

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LA. 22 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 18 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 21 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 27 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 25 Armor remaining.

SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 7 : 5 missile(s) hit (using Right Side table) (w/ +1 bonus).

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 28 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 16 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 14 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 14 Internal Structure remaining

Critical hit on RT. Roll is 6; no effect.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 26 Armor remaining.

SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 10 : - Direct Blow - 5 missile(s) hit (using Right Side table) (w/ +3 bonus).

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 23 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 19 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 12 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LA. 20 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 17 Armor remaining.

SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 8 : - Direct Blow - 5 missile(s) hit (using Right Side table) (w/ +3 bonus).

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 24 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 22 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to HD. 7 Armor remaining.

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" takes 1 damage.

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 3 to stay conscious. Rolls 6 : successful!

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 15 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 12 Internal Structure remaining

Critical hit on RT. Roll is (6+1) = 7; no effect.

SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 6 : 4 missile(s) hit (using Right Side table) (w/ +1 bonus).

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT (critical). 10 Internal Structure remaining

Critical hit on RT. Roll is 9; 1 location.

CRITICAL HIT on Machine Gun Ammo (200).

*** Machine Gun Ammo EXPLODES! 400 DAMAGE! *** Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 400 damage to RT. SECTION DESTROYED,

LIMB BLOWN OFF Right Arm blown off.

remaining 390 damage prevented by CASE.

Critical hit on RT. Roll is 7; no effect.

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" takes 2 damage.

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 5 to stay conscious. Rolls 5 : successful!

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 7 to stay conscious. Rolls 9 : successful!

Critical hit on RT. Roll is 7; no effect.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 2 damage transfers to RT.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 2 damage transfers to CT.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 21 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 20 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 2 damage transfers to RT.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 2 damage transfers to CT.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 19 Armor remaining.

Weapons fire for Mad Cat (Timber Wolf) Prime #2 (Raider3)

Medium Pulse Laser at Riever F-100a #2 (Trent); needs 4, rolls 7 : - Direct Blow - hits (using Rear table) LWG

Riever F-100a #2 (Trent) takes 7 damage to LWG. 2 Armor remaining.

ER Large Laser at Riever F-100a #2 (Trent); needs 4, rolls 10 : - Direct Blow - hits (using Rear table) LWG

Riever F-100a #2 (Trent) takes 10 damage to LWG. Armor destroyed, 4 damage transfers to the SI. 4 SI remaining

Possible critical hit (Damage threshold exceeded); needs 8, rolls (9+2) = 11 : Fuel Tank Hit... It fails to ignite!

Possible critical hit (SI damaged); needs 8, rolls (3+2) = 5 : no effect.

ER Large Laser at Riever F-100a #2 (Trent); needs 4, rolls 6 : hits (using Rear table) AFT

Riever F-100a #2 (Trent) takes 10 damage to AFT. 5 damage transfers to the SI. 0 SI remaining

*** Riever F-100a #2 (Trent) DESTROYED by structural integrity collapse! ***

Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Engine hit!

Possible critical hit (SI damaged); needs 8, rolls 8 : Engine hit!

ER Medium Laser at Riever F-100a #2 (Trent); needs 6, rolls 8 : hits (using Rear table) AFT

Riever F-100a #2 (Trent) takes 7 damage to AFT. 3 damage transfers to the SI. 0 SI remaining

Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.

Possible critical hit (SI damaged); needs 8, rolls 8 : Engine hit!

Mad Cat (Timber Wolf) Prime #2 (Raider3) must make 1 piloting skill roll(s) (460+ damage).

The base target is 4 [4 (Base piloting skill)].

** Roll #1, (4 (Base piloting skill) + 23 (460+ damage)); needs 27, rolls 7 : falls.**

Mad Cat (Timber Wolf) Prime #2 (Raider3) falls on its front, suffering 8 damage.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 5 damage to CT. 14 Armor remaining.

Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 3 damage to CT. 11 Armor remaining.

**Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" must roll 27 to avoid damage; rolls 6 : fails.**

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" takes 1 damage.

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 10 to stay conscious. Rolls 5 : blacks out.