Author Topic: The Crazy Hits Thread - Reborn!  (Read 235345 times)

waylander

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Re: The Crazy Hits Thread - Reborn!
« Reply #90 on: 04 October 2011, 09:49:08 »
Ok I finally have one to add. Nothing like a classic stackpole.
Code: [Select]
Weapons fire for Battlemaster AjaxII (Black Watch)
    ER PPC at Exterminator EXT-4D #2 (Bot1); needs 5, rolls 7 : hits  (using Right Side table) RA
        Exterminator EXT-4D #2 (Bot1) takes 15 damage to RA.        15 damage transfers to RT.
        Exterminator EXT-4D #2 (Bot1) takes 15 damage to RT. Armor destroyed, SECTION DESTROYED,

*** Exterminator EXT-4D #2 (Bot1) DESTROYED by engine destruction! ***            
Anna Huhtinen has abandoned Exterminator EXT-4D #2 (Bot1).
        1 damage transfers to CT.

         Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on AMS Ammo (11).
            
*** AMS Ammo EXPLODES!  22 DAMAGE! ***        Exterminator EXT-4D #2 (Bot1) takes 22 damage to RT.        22 damage transfers to CT.
        Exterminator EXT-4D #2 (Bot1) takes 22 damage to CT. SECTION DESTROYED,
        Exterminator EXT-4D #2 (Bot1) has taken 7 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        Building #63592 absorbs 9 points of damage.
        Building #63592 absorbs 9 points of damage.
        Building #63592 absorbs 9 points of damage.
        Building #63592 absorbs 19 points of damage.
        Building #63592 absorbs 19 points of damage.
        Building #63592 absorbs 9 points of damage.
        Building #63592 absorbs 19 points of damage.
        Building #63592 absorbs 39 points of damage.
        Building #51312 absorbs 9 points of damage.
        Building #51312 absorbs 19 points of damage.
        Building #51312 absorbs 39 points of damage.
        Building #51312 absorbs 19 points of damage.
        Building #51312 absorbs 9 points of damage.
        Building #51312 absorbs 19 points of damage.
        Building #51312 absorbs 9 points of damage.
        Building #51312 absorbs 9 points of damage.
        Wolverine WVR-9N (Black Watch) is hit for 39 damage!
        Wolverine WVR-9N (Black Watch) takes 5 damage to RL. 5 Internal Structure remaining
         Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Upper Leg.
        Wolverine WVR-9N (Black Watch) takes 5 damage to RT. 5 Armor remaining.
        Wolverine WVR-9N (Black Watch) takes 5 damage to CT. 12 Armor remaining.
        Wolverine WVR-9N (Black Watch) takes 5 damage to RA. 3 Armor remaining.
        Wolverine WVR-9N (Black Watch) takes 5 damage to RL. SECTION DESTROYED,

         Critical hit on RL. Roll is 7; no effect.
        Wolverine WVR-9N (Black Watch) takes 5 damage to RA. Armor destroyed, 7 Internal Structure remaining
         Critical hit on RA. Roll is 4; no effect.
        Wolverine WVR-9N (Black Watch) takes 5 damage to LL. 14 Armor remaining.
        Wolverine WVR-9N (Black Watch) takes 4 damage to RA. 3 Internal Structure remaining
         Critical hit on RA. Roll is 7; no effect.

        Exterminator EXT-9N (Black Watch) is hit for 19 damage!
        Exterminator EXT-9N (Black Watch) takes 5 damage to RL. 17 Armor remaining.
        Exterminator EXT-9N (Black Watch) takes 5 damage to RT. 3 Armor remaining.
        Exterminator EXT-9N (Black Watch) takes 5 damage to RA. 10 Armor remaining.
        Exterminator EXT-9N (Black Watch) takes 4 damage to LL. 8 Armor remaining.

        Cronus CRS-9N (Black Watch) is hit for 19 damage!
        Cronus CRS-9N (Black Watch) takes 5 damage to LL. 21 Armor remaining.
        Cronus CRS-9N (Black Watch) takes 5 damage to LA. 13 Armor remaining.
        Cronus CRS-9N (Black Watch) takes 5 damage to LT. 15 Armor remaining.
        Cronus CRS-9N (Black Watch) takes 4 damage to LL. 17 Armor remaining.

        Battlemaster AjaxII (Black Watch) is hit for 39 damage!
        Battlemaster AjaxII (Black Watch) takes 5 damage to RA. 11 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 5 damage to CT. 36 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 5 damage to LA. 12 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 5 damage to LL. 31 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 5 damage to RL. 16 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 5 damage to LL. 26 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 5 damage to LA. 7 Armor remaining.
        Battlemaster AjaxII (Black Watch) takes 4 damage to RL. 12 Armor remaining.

        Valkyrie VLK-9N (Black Watch) is hit for 9 damage!
        Valkyrie VLK-9N (Black Watch) takes 5 damage to RA. 2 Armor remaining.
        Valkyrie VLK-9N (Black Watch) takes 4 damage to LT. 7 Armor remaining.

        Elemental Battle Armor [Flamer] (Bot3) is hit for 39 damage!
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 5. 5 Armor remaining.
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 2. 5 Armor remaining.
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 1. 0 Armor remaining.
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 5. 0 Armor remaining.
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 5. TROOPER KILLED,
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 1. TROOPER KILLED,
        Elemental Battle Armor [Flamer] (Bot3) takes 5 damage to Trooper 4. 3 Armor remaining.
        Elemental Battle Armor [Flamer] (Bot3) takes 4 damage to Trooper 4. Armor destroyed, TROOPER KILLED,

        Elemental Battle Armor [MG] #3 (Bot3) is hit for 39 damage!
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 4. 3 Armor remaining.
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 4. Armor destroyed, TROOPER KILLED,
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 2. 1 Armor remaining.
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 3. 5 Armor remaining.
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 3. 0 Armor remaining.
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 5. 5 Armor remaining.
        Elemental Battle Armor [MG] #3 (Bot3) takes 5 damage to Trooper 3. TROOPER KILLED,
        Elemental Battle Armor [MG] #3 (Bot3) takes 4 damage to Trooper 1. 6 Armor remaining.


        End Secondary Damage Report.

         Critical hit on CT. Roll is 7; no effect.


        Exterminator EXT-4D #2 (Bot1) takes 1 damage to CT.
    Medium Laser at Exterminator EXT-4D #2 (Bot1); needs 5, rolls 12 :  - Direct Blow - hits  (using Right Side table) CT
        Exterminator EXT-4D #2 (Bot1) takes 7 damage to CT.
    Medium Laser at Exterminator EXT-4D #2 (Bot1); needs 5, rolls 10 :  - Direct Blow - hits  (using Right Side table) LA
        Exterminator EXT-4D #2 (Bot1) takes 6 damage to LA. SECTION DESTROYED,
        2 damage transfers to LT.

         Critical hit on LA. Roll is (3+1) = 4; no effect.
        Exterminator EXT-4D #2 (Bot1) takes 2 damage to LT. 17 Armor remaining.

    Medium Pulse Laser at Exterminator EXT-4D #2 (Bot1); needs 3, rolls 11 :  - Direct Blow - hits  (using Right Side table) RA
        Exterminator EXT-4D #2 (Bot1) takes 9 damage to RA.        9 damage transfers to RT.
        Exterminator EXT-4D #2 (Bot1) takes 9 damage to RT.        9 damage transfers to CT.
        Exterminator EXT-4D #2 (Bot1) takes 9 damage to CT.
    Medium Laser at Exterminator EXT-4D #2 (Bot1); needs 5, rolls 6 : hits  (using Right Side table) LA
        Exterminator EXT-4D #2 (Bot1) takes 5 damage to LA.        5 damage transfers to LT.
        Exterminator EXT-4D #2 (Bot1) takes 5 damage to LT. 12 Armor remaining.

    Medium Laser at Exterminator EXT-4D #2 (Bot1); needs 5, rolls 7 : hits  (using Right Side table) RT
        Exterminator EXT-4D #2 (Bot1) takes 5 damage to RT.        5 damage transfers to CT.
        Exterminator EXT-4D #2 (Bot1) takes 5 damage to CT.
    Medium Pulse Laser at Exterminator EXT-4D #2 (Bot1); needs 3, rolls 10 :  - Direct Blow - hits  (using Right Side table) LA
        Exterminator EXT-4D #2 (Bot1) takes 9 damage to LA.        9 damage transfers to LT.
        Exterminator EXT-4D #2 (Bot1) takes 9 damage to LT. 3 Armor remaining.


waylander

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Re: The Crazy Hits Thread - Reborn!
« Reply #91 on: 04 October 2011, 09:59:22 »
ok the same game next round STACKPOLE [notworthy]
Code: [Select]
Weapons fire for Longbow LGB-9N (Black Watch)
    Streak SRM 2 at Shadow Hawk IIC #2 (Bot2); needs 2, rolls 8 :  - Direct Blow -  (w/ +4 bonus)2 missile(s) hit.

        Shadow Hawk IIC #2 (Bot2) takes 2 damage to CT (critical). 12 Internal Structure remaining
         Critical hit on CT. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.

         Critical hit on CT. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

*** Shadow Hawk IIC #2 (Bot2) DESTROYED by engine destruction! ***            
Yao-pang Wu has abandoned Shadow Hawk IIC #2 (Bot2).

        Shadow Hawk IIC #2 (Bot2) takes 2 damage to LT.        2 damage transfers to CT.
        Shadow Hawk IIC #2 (Bot2) takes 2 damage to CT. 10 Internal Structure remaining
         Critical hit on CT. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Engine.
        Shadow Hawk IIC #2 (Bot2) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        Building #57416 absorbs 6 points of damage.
        Building #57416 absorbs 6 points of damage.
        Building #57416 absorbs 6 points of damage.
        Longbow LGB-9N (Black Watch) is hit for 27 damage!
        Longbow LGB-9N (Black Watch) takes 5 damage to CT. 33 Armor remaining.
        Longbow LGB-9N (Black Watch) takes 5 damage to RT. 20 Armor remaining.
        Longbow LGB-9N (Black Watch) takes 5 damage to LA. 6 Armor remaining.
        Longbow LGB-9N (Black Watch) takes 5 damage to LL. 28 Armor remaining.
        Longbow LGB-9N (Black Watch) takes 5 damage to RT. 15 Armor remaining.
        Longbow LGB-9N (Black Watch) takes 2 damage to LA. 4 Armor remaining.

        Rifleman RFL-9N (Black Watch) is hit for 27 damage!
        Rifleman RFL-9N (Black Watch) takes 5 damage to LT. 17 Armor remaining.
        Rifleman RFL-9N (Black Watch) takes 5 damage to RL. 23 Armor remaining.
        Rifleman RFL-9N (Black Watch) takes 5 damage to RL. 18 Armor remaining.
        Rifleman RFL-9N (Black Watch) takes 5 damage to LT. 12 Armor remaining.
        Rifleman RFL-9N (Black Watch) takes 5 damage to RT. 13 Armor remaining.
        Rifleman RFL-9N (Black Watch) takes 2 damage to RT. 11 Armor remaining.

        Shadow Hawk IIC (Bot2) is hit for 6 damage!
        Shadow Hawk IIC (Bot2) takes 5 damage to LL. Armor destroyed, 9 Internal Structure remaining
         Critical hit on LL. Roll is 6; no effect.
        Shadow Hawk IIC (Bot2) takes 1 damage to CTR. 12 Internal Structure remaining
         Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.

*** Shadow Hawk IIC (Bot2) DESTROYED by engine destruction! ***            
Steve Pak has abandoned Shadow Hawk IIC (Bot2).

I just love the last line: Steve Pak has abandoned Shadow Hawk IIC! I think it needs to add terminally to that line

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #92 on: 05 October 2011, 11:50:13 »
A last ditch shot with my SRM 6, my only surviving weapon, at the Buccaneer before the physical phase and their using their weapon to kill me.  The funny thing was, this was a campaign, and this was the LAST shot of the last ton of Tandem Charge warheads that the unit had saved up. 


    SRM 6 at Buccaneer BCN-5W (WoB); needs 6, rolls 9 :  - Direct Blow - 4 tandem charge missile(s) hit (w/ +2 bonus).
        Buccaneer BCN-5W (WoB) takes 2 damage to LL. 21 Armor remaining.

         Critical hit on LL. Roll is 4; no effect.
        Buccaneer BCN-5W (WoB) takes 2 damage to LL. 19 Armor remaining.

         Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.
        Buccaneer BCN-5W (WoB) takes 2 damage to RL. 21 Armor remaining.

         Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off.
        Buccaneer BCN-5W (WoB) takes 2 damage to RA. 15 Armor remaining.

         Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on +Plasma Rifle.
            CRITICAL HIT on +Plasma Rifle.

Agent # 703

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #93 on: 06 October 2011, 19:58:27 »
Two light mechs engaging in acts of siproprtionate carnage - and one of these is the first shot of the battle.


Weapons fire for Baboon (Howler) 3 'Devil' (kitteh)
    ER PPC at Zeus ZEU-10WB (BobBattleBot); needs 6, rolls 6 : hits  CT (critical)
        Zeus ZEU-10WB (BobBattleBot) takes 15 damage to CT (critical). 23 Armor remaining.

         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


And while this isn't a "Crazy Shot", it's still pretty damaging out of all proprtion.


Physical attacks for Vixen (Incubus) (Rickosaur)
    Pushing Grand Crusader II GRN-D-04 (BobBattleBot); needs 5, rolls 5 : succeeds: target is pushed off the board.

*** Grand Crusader II GRN-D-04 (BobBattleBot) has been forced from the field. ***

Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

rhino1085

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Re: The Crazy Hits Thread - Reborn!
« Reply #94 on: 10 October 2011, 23:17:59 »
Break out the popcorn!  I love SW era Mechs with ammo bins! (Left in the important bits.)

Code: [Select]
Weapons fire for Wolverine WVR-6M (11TH ATREAN RECON 2)
    Medium Laser at Shadow Hawk SHD-2H #2 (UHLANS RECON 2); needs 1, rolls 5 :  - Direct Blow - hits  (using Right Side table) CT
        Shadow Hawk SHD-2H #2 (UHLANS RECON 2) takes 6 damage to CT. 14 Armor remaining.

    Medium Laser at Shadow Hawk SHD-2H #2 (UHLANS RECON 2); needs 1, rolls 4 : hits  (using Right Side table) LT
        Shadow Hawk SHD-2H #2 (UHLANS RECON 2) takes 5 damage to LT. 7 Armor remaining.

    SRM 6 at Shadow Hawk SHD-2H #2 (UHLANS RECON 2); needs 1, rolls 9 :  - Direct Blow - 4 missile(s) hit (using Right Side table) (w/ +4 bonus).

        Shadow Hawk SHD-2H #2 (UHLANS RECON 2) takes 2 damage to RT (critical). 10 Armor remaining.

         Critical hit on RT. Roll is (11+2) = 13; 3 locations.
            CRITICAL HIT on LRM 5.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on LRM 5 Ammo (14).
           
*** LRM 5 Ammo EXPLODES!  70 DAMAGE! *** 

 Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

Original target

Code: [Select]

        Start Secondary Damage Report.
 Wolverine WVR-6M (11TH ATREAN RECON 2) takes 5 damage to RT. 6 Internal Structure remaining
         Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 6 Ammo (10).
           
*** SRM 6 Ammo EXPLODES!  120 DAMAGE! *** 

End Secondary Damage Report.

Self-immolation

Code: [Select]

Trebuchet TBT-5N (UHLANS RECON 2) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Trebuchet TBT-5N (UHLANS RECON 2) falls on its right side, suffering 5 damage.
        Trebuchet TBT-5N (UHLANS RECON 2) takes 5 damage to RA.        5 damage transfers to RT.
        Trebuchet TBT-5N (UHLANS RECON 2) takes 5 damage to RT. Armor destroyed, 11 Internal Structure remaining
         Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 15 Ammo (8).
           
*** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***


Collateral damage


Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #95 on: 11 October 2011, 06:27:58 »
More along the lines of "crazy luck" than "crazy hit", but this mech just survived a ridiculous amount of hits without serious damage!

Code: [Select]
   <entity chassis="Albatross" model="ALB-3CA" type="Biped" commander="false" deployment="0">
      <pilot name="Jenny Kardar" nick="" gunnery="4" piloting="4" hits="2" ejected="false" autoeject="true"/>
      The first slot in a location is at index="1".
      <location index="0"> Head
         <armor points="2"/>
         <slot index="4" type="IS LB 20-X AC Ammo" shots="4"/>
      </location>
      <location index="1"> Center Torso
         <armor points="5"/>
      </location>
      <location index="2"> Right Torso
         <armor points="5"/>
         <slot index="10" type="IS Ammo MML-3 LRM Semi-guided" shots="30"/>
         <slot index="11" type="IS Ammo MML-3 SRM Inferno" shots="33"/>
         <slot index="12" type="IS Ammo MML-3 SRM" shots="8"/>
      </location>
      <location index="3"> Left Torso
         <armor points="13"/>
      </location>
      <location index="4"> Right Arm
         <armor points="Destroyed"/>
         <armor points="5" type="Internal"/>
         <slot index="3" type="System" isHit="true" isRepairable="true" isDestroyed="true"/>
      </location>
      <location index="5"> Left Arm
         <armor points="1"/>
      </location>
      <location index="6"> Right Leg
         <armor points="0"/>
         <armor points="15" type="Internal"/>
         <slot index="5" type="IS LB 20-X Cluster Ammo" shots="5"/>
      </location>
      <location index="7"> Left Leg
         <armor points="0"/>
         <armor points="13" type="Internal"/>
         <slot index="2" type="System" isHit="true" isRepairable="true" isDestroyed="true"/>
         <slot index="3" type="System" isHit="true" isRepairable="true" isDestroyed="true"/>
         <slot index="5" type="IS LB 20-X AC Ammo" shots="0" isHit="true" isRepairable="true" isDestroyed="true"/>
      </location>
   </entity>

It has mor armor left on its rear locations than all its front, yet the only internal damage is one destroyed arm, two leg actuators (and it ended standing!) and an ammo bay that had been emptied just the turn before! ;D

Moonsword

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Re: The Crazy Hits Thread - Reborn!
« Reply #96 on: 15 October 2011, 10:18:46 »
First shot of the entire game:


Weapons fire for Schrek PPC Carrier (Moonsword)
    PPC at Thunderbolt TDR-5S (Princess); needs 11, rolls 12 : hits  CT (critical)
        Thunderbolt TDR-5S (Princess) takes 10 damage to CT (critical). 20 Armor remaining.

         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on LRM 15 Ammo (8).
           
*** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***       
Thunderbolt TDR-5S (Princess) suffers catastrophic damage, but the autoeject system was engaged.           
Thunderbolt TDR-5S (Princess) must make a piloting skill check (landing in clear terrain).
                Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.                   
The pilot ejects safely!

*** Thunderbolt TDR-5S (Princess) DESTROYED by ejection! ***        Thunderbolt TDR-5S (Princess) takes 120 damage to CT. SECTION DESTROYED,

         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


            CRITICAL HIT on Engine.

silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #97 on: 19 October 2011, 17:25:28 »
yep. this one is pretty silly.


McSlayer

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Re: The Crazy Hits Thread - Reborn!
« Reply #98 on: 19 October 2011, 19:19:58 »
Ok Here is a rare one... sure its not a bug?

    LRM 20 at Blackjack BJ-4 (Mekslayer); needs 12, rolls 12 : 12 missile(s) hit (using Partial cover table).

        Blackjack BJ-4 (Mekslayer) takes 5 damage to CT (critical). 13 Armor remaining.

         Critical hit on CT. Roll is 2; no effect.

        Blackjack BJ-4 (Mekslayer) takes 5 damage to CT (critical). 8 Armor remaining.

         Critical hit on CT. Roll is 7; no effect.

        Blackjack BJ-4 (Mekslayer) takes 2 damage to CT (critical). 6 Armor remaining.

         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
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Rael

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Re: The Crazy Hits Thread - Reborn!
« Reply #99 on: 19 October 2011, 19:34:10 »
yep. this one is pretty silly.

 :D That's awesome.

Ok Here is a rare one... sure its not a bug?

    LRM 20 at Blackjack BJ-4 (Mekslayer); needs 12, rolls 12 : 12 missile(s) hit (using Partial cover table).

        Blackjack BJ-4 (Mekslayer) takes 5 damage to CT (critical). 13 Armor remaining.

         Critical hit on CT. Roll is 2; no effect.

        Blackjack BJ-4 (Mekslayer) takes 5 damage to CT (critical). 8 Armor remaining.

         Critical hit on CT. Roll is 7; no effect.

        Blackjack BJ-4 (Mekslayer) takes 2 damage to CT (critical). 6 Armor remaining.

         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

Looks like three TACs in a row, very low odds but possible.

Terra-ble

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Re: The Crazy Hits Thread - Reborn!
« Reply #100 on: 20 October 2011, 15:48:10 »
Last turn of the game I just finished.


Weapons fire for Crab CRB-27b (Andrew)
    ER Large Laser at Uziel UZL-2S (Bot3); needs 5, rolls 5 : hits  (using Left Side table) HD
        Uziel UZL-2S (Bot3) takes 8 damage to HD. 1 Armor remaining.

        Pilot of Uziel UZL-2S (Bot3) "Ella Rotheray" takes 1 damage.        
Pilot of Uziel UZL-2S (Bot3) "Ella Rotheray" needs a 3 to stay conscious.  Rolls 6 : successful!

    ER Large Laser at Uziel UZL-2S (Bot3); needs 5, rolls 9 : hits  (using Left Side table) LT
        Uziel UZL-2S (Bot3) takes 8 damage to LT. SECTION DESTROYED,

*** Uziel UZL-2S (Bot3) DESTROYED by engine destruction! ***        5 damage transfers to CT.

         Critical hit on LT. Roll is 6; no effect.
        Uziel UZL-2S (Bot3) takes 5 damage to CT. SECTION DESTROYED,
        Uziel UZL-2S (Bot3) has taken 9 engine hits this round.
        Checking for engine explosion on 10, roll is 9.
        Engine safety systems remain in place.

         Critical hit on CT. Roll is 5; no effect.

    Medium Laser at Uziel UZL-2S (Bot3); needs 5, rolls 10 : hits  (using Left Side table) RT
        Uziel UZL-2S (Bot3) takes 5 damage to RT. 9 Armor remaining.


Weapons fire for Uziel UZL-2S (Bot3)
    PPC at Crab CRB-27b (Andrew); needs 6, rolls 6 : hits  CT
        Crab CRB-27b (Andrew) takes 10 damage to CT. 0 Armor remaining.

    Machine Gun at Crab CRB-27b (Andrew); needs 9, rolls 5 : misses.
    Machine Gun at Crab CRB-27b (Andrew); needs 9, rolls 4 : misses.
    SRM 6 at Crab CRB-27b (Andrew); needs 5, rolls 8 : 6 missile(s) hit.

        Crab CRB-27b (Andrew) takes 2 damage to LT. 12 Armor remaining.

        Crab CRB-27b (Andrew) takes 2 damage to LA. 14 Armor remaining.

        Crab CRB-27b (Andrew) takes 2 damage to LL. 17 Armor remaining.

        Crab CRB-27b (Andrew) takes 2 damage to CT. 14 Internal Structure remaining
         Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

*** Crab CRB-27b (Andrew) DESTROYED by engine destruction! ***
        Crab CRB-27b (Andrew) takes 2 damage to RL. 12 Armor remaining.

        Crab CRB-27b (Andrew) takes 2 damage to CT. 12 Internal Structure remaining
         Critical hit on CT. Roll is 3; no effect.

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #101 on: 21 October 2011, 08:41:54 »
Man, that was one hell of a hovertank! ;D [rockon]

Trent

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Re: The Crazy Hits Thread - Reborn!
« Reply #102 on: 22 October 2011, 02:10:02 »
Sigh. Ill-Fated Templar goes in for a hit & run against a Masakari. One Streak SRM-6 ends his day.

Weapons fire for Masakari (Warhawk) A (Raider1)
    Streak SRM 6 at Templar CRD-6T-UK (Trent); needs 6, rolls 7 : 6 missile(s) hit.

        Templar CRD-6T-UK (Trent) takes 2 damage to RA. 1 Armor remaining.

        Templar CRD-6T-UK (Trent) takes 2 damage to LT. 18 Armor remaining.

        Templar CRD-6T-UK (Trent) takes 2 damage to RA. Armor destroyed, 9 Internal Structure remaining
         Critical hit on RA. Roll is 7; no effect.

        Templar CRD-6T-UK (Trent) takes 2 damage to CT. 28 Armor remaining.

        Templar CRD-6T-UK (Trent) takes 2 damage to CT (critical). 26 Armor remaining.

         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

        Templar CRD-6T-UK (Trent) takes 2 damage to CT (critical). 24 Armor remaining.

         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

*** Templar CRD-6T-UK (Trent) DESTROYED by engine destruction! ***
« Last Edit: 22 October 2011, 03:46:16 by Trent »

Trent

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Re: The Crazy Hits Thread - Reborn!
« Reply #103 on: 22 October 2011, 04:06:17 »
Damn clanners build tough mechs. Soaks up 460 damage, took out what was left of my fighter, and it's still in play. :)

Weapons fire for Riever F-100a #2 (Trent)
    AC/20 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 9 :  - Direct Blow - hits  (using Right Side table) RT
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 21 damage to RT. 4 Armor remaining.

    SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 6 : 4 missile(s) hit (using Right Side table) (w/ +1 bonus).

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 30 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 2 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 0 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 20 Armor remaining.

    SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 6 : 5 missile(s) hit (using Right Side table) (w/ +1 bonus).

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LA. 22 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 18 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 21 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 27 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 25 Armor remaining.

    SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 7 : 5 missile(s) hit (using Right Side table) (w/ +1 bonus).

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 28 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 16 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 14 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 14 Internal Structure remaining
         Critical hit on RT. Roll is 6; no effect.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 26 Armor remaining.

    SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 10 :  - Direct Blow - 5 missile(s) hit (using Right Side table) (w/ +3 bonus).

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 23 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 19 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA. 12 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LA. 20 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 17 Armor remaining.

    SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 8 :  - Direct Blow - 5 missile(s) hit (using Right Side table) (w/ +3 bonus).

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 24 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 22 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to HD. 7 Armor remaining.

        Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" takes 1 damage.       
Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 3 to stay conscious.  Rolls 6 : successful!

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to LT. 15 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT. 12 Internal Structure remaining
         Critical hit on RT. Roll is (6+1) = 7; no effect.

    SRM 6 at Mad Cat (Timber Wolf) Prime #2 (Raider3); needs 5, rolls 6 : 4 missile(s) hit (using Right Side table) (w/ +1 bonus).

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT (critical). 10 Internal Structure remaining
         Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Machine Gun Ammo (200).
           
*** Machine Gun Ammo EXPLODES!  400 DAMAGE! ***        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 400 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            remaining 390 damage prevented by CASE.

         Critical hit on RT. Roll is 7; no effect.

        Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" takes 2 damage.       
Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 5 to stay conscious.  Rolls 5 : successful!
       
Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 7 to stay conscious.  Rolls 9 : successful!


         Critical hit on RT. Roll is 7; no effect.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA.        2 damage transfers to RT.
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT.        2 damage transfers to CT.
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 21 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RL. 20 Armor remaining.

        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RA.        2 damage transfers to RT.
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to RT.        2 damage transfers to CT.
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 2 damage to CT. 19 Armor remaining.

Weapons fire for Mad Cat (Timber Wolf) Prime #2 (Raider3)
    Medium Pulse Laser at Riever F-100a #2 (Trent); needs 4, rolls 7 :  - Direct Blow - hits  (using Rear table) LWG
        Riever F-100a #2 (Trent) takes 7 damage to LWG. 2 Armor remaining.

    ER Large Laser at Riever F-100a #2 (Trent); needs 4, rolls 10 :  - Direct Blow - hits  (using Rear table) LWG
        Riever F-100a #2 (Trent) takes 10 damage to LWG. Armor destroyed, 4 damage transfers to the SI. 4 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls (9+2) = 11 : Fuel Tank Hit... It fails to ignite!
            Possible critical hit (SI damaged); needs 8, rolls (3+2) = 5 : no effect.

    ER Large Laser at Riever F-100a #2 (Trent); needs 4, rolls 6 : hits  (using Rear table) AFT
        Riever F-100a #2 (Trent) takes 10 damage to AFT. 5 damage transfers to the SI. 0 SI remaining
*** Riever F-100a #2 (Trent) DESTROYED by structural integrity collapse! ***
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 12 : Engine hit!
            Possible critical hit (SI damaged); needs 8, rolls 8 : Engine hit!
    ER Medium Laser at Riever F-100a #2 (Trent); needs 6, rolls 8 : hits  (using Rear table) AFT
        Riever F-100a #2 (Trent) takes 7 damage to AFT. 3 damage transfers to the SI. 0 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.

            Possible critical hit (SI damaged); needs 8, rolls 8 : Engine hit!

Mad Cat (Timber Wolf) Prime #2 (Raider3) must make 1 piloting skill roll(s) (460+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 23 (460+ damage)); needs 27, rolls 7 : falls.
    Mad Cat (Timber Wolf) Prime #2 (Raider3) falls on its front, suffering 8 damage.
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 5 damage to CT. 14 Armor remaining.
        Mad Cat (Timber Wolf) Prime #2 (Raider3) takes 3 damage to CT. 11 Armor remaining.

Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" must roll 27 to avoid damage; rolls 6 : fails.
        Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" takes 1 damage.       
Pilot of Mad Cat (Timber Wolf) Prime #2 (Raider3) "Naqaa Shihab" needs a 10 to stay conscious.  Rolls 5 : blacks out.
« Last Edit: 22 October 2011, 04:08:42 by Trent »

Latro

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  • I only ride 'em, I don't know what makes 'em work.
Re: The Crazy Hits Thread - Reborn!
« Reply #104 on: 23 October 2011, 20:09:47 »
Pilot "BAKES" to death,,,?

Quote
Sunder SD1-O (MEg) gains 50 heat, sinks 30 heat and is now at 24 heat.
Sunder SD1-O (MEg) needs a 8+ to avoid shutdown, rolls 4 : shuts down.

Sunder SD1-O (MEg) must make 1 piloting skill roll(s) (reactor shutdown).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 3 (reactor shutdown)); needs 6, rolls 8 : succeeds.
Sunder SD1-O (MEg) needs a 6+ to avoid ammo explosion, rolls 3 : fails to avoid explosion.
            
*** AC/20 Ammo EXPLODES!  100 DAMAGE! ***        Sunder SD1-O (MEg) takes 100 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.


*** Sunder SD1-O (MEg) DESTROYED by engine destruction! ***        81 damage transfers to CT.

         Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 4 Ammo (25).
            
*** SRM 4 Ammo EXPLODES!  200 DAMAGE! ***        Sunder SD1-O (MEg) takes 200 damage to RT.        200 damage transfers to CT.
        Sunder SD1-O (MEg) takes 200 damage to CT. SECTION DESTROYED,
        Sunder SD1-O (MEg) has taken 5 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        Gallowglas GAL-1GLS (MEg) is hit for 36 damage!
        Gallowglas GAL-1GLS (MEg) takes 5 damage to RL. 10 Armor remaining.
        Gallowglas GAL-1GLS (MEg) takes 5 damage to RT. 13 Armor remaining.
        Gallowglas GAL-1GLS (MEg) takes 5 damage to LT. 13 Armor remaining.
        Gallowglas GAL-1GLS (MEg) takes 5 damage to RA. 5 Armor remaining.
        Gallowglas GAL-1GLS (MEg) takes 5 damage to LL. 2 Armor remaining.
        Gallowglas GAL-1GLS (MEg) takes 5 damage to RL. 5 Armor remaining.
        Gallowglas GAL-1GLS (MEg) takes 5 damage to LL. Armor destroyed, 12 Internal Structure remaining
         Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Lower Leg.
        Gallowglas GAL-1GLS (MEg) takes 1 damage to CT. 19 Armor remaining.

        Thunderbolt TDR-9S (MEg) is hit for 18 damage!
        Thunderbolt TDR-9S (MEg) takes 5 damage to RL. 4 Internal Structure remaining
         Critical hit on RL. Roll is 3; no effect.
        Thunderbolt TDR-9S (MEg) takes 5 damage to LT. 6 Armor remaining.
        Thunderbolt TDR-9S (MEg) takes 5 damage to RL. SECTION DESTROYED,
        1 damage transfers to RT.

         Critical hit on RL. Roll is 11; 2 locations.
            CRITICAL HIT on Foot.
            CRITICAL HIT on Upper Leg.

        Thunderbolt TDR-9S (MEg) takes 1 damage to RT. 8 Internal Structure remaining
         Critical hit on RT. Roll is 6; no effect.
        Thunderbolt TDR-9S (MEg) takes 3 damage to RA. 3 Internal Structure remaining
         Critical hit on RA. Roll is 3; no effect.

        Hunchback HBK-5N (MEg) is hit for 9 damage!
        Hunchback HBK-5N (MEg) takes 5 damage to LA.        5 damage transfers to LT.
        Hunchback HBK-5N (MEg) takes 5 damage to LT. 6 Internal Structure remaining
         Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on *Double Heat Sink.
        Hunchback HBK-5N (MEg) takes 4 damage to RL. SECTION DESTROYED,

         Critical hit on RL. Roll is 4; no effect.


*** Gray Death Standard [Laser] (MEg) DESTROYED by explosion proximity! ***
        End Secondary Damage Report.

         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


        Sunder SD1-O (MEg) takes 81 damage to CT.
*** Sunder SD1-O (MEg) PILOT BAKES TO DEATH! ***
time is meaningless, and yet it is all that exists...

Trent

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Re: The Crazy Hits Thread - Reborn!
« Reply #105 on: 24 October 2011, 02:03:36 »
Evidently Vibrabomb mine fields are REALLY tall. They can hit Aerospace units flying at Altitude 5.

This unit flew over two of them, one of which had been partially triggered by an approaching Masakari.

Riever F-100a #3 is hit by a vibrabomb attack.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 81 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 76 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 71 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 66 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 61 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 56 Armor remaining.

Riever F-100a #3 is hit by a vibrabomb attack.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 51 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 46 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to LWG. 56 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to NOS. 41 Armor remaining.
        Riever F-100a #3 (Trent) takes 5 damage to RWG. 56 Armor remaining.

Riever F-100a #3 (Trent) must make 1 control roll(s) (55 damage +2).
The base target is 8 [5 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 2 (55 damage +2)].
    Roll #1, (55 damage +2); needs 8, rolls 5 : out of control
 *Riever F-100a #3 (Trent) loses 6 elevation*   
Riever F-100a #3 (Trent) crashes, suffering 110 damage!        Riever F-100a #3 (Trent) takes 10 damage to NOS. 31 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Avionics System Hit!        Riever F-100a #3 (Trent) takes 10 damage to LWG. 46 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to NOS. 21 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to LWG. 36 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on SRM 6.        Riever F-100a #3 (Trent) takes 10 damage to NOS. 11 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to NOS. 1 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to NOS. Armor destroyed, 4 damage transfers to the SI. 6 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.

            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to NOS. 5 damage transfers to the SI. 1 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.

            Possible critical hit (SI damaged); needs 8, rolls 5 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to NOS. 5 damage transfers to the SI. 0 SI remaining
*** Riever F-100a #3 (Trent) DESTROYED by structural integrity collapse! ***
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Critical hit on AC/20.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to LWG. 26 Armor remaining.

            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Riever F-100a #3 (Trent) takes 10 damage to NOS. 5 damage transfers to the SI. 0 SI remaining
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 8 : Avionics System Hit!
            Possible critical hit (SI damaged); needs 8, rolls 10 : Avionics System Hit!


Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #106 on: 24 October 2011, 06:52:20 »
That's one heck of a pop-up mine... ;D

Bug report? ;)

Trent

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  • Posts: 190
Re: The Crazy Hits Thread - Reborn!
« Reply #107 on: 24 October 2011, 19:28:48 »
Yeah I posted in the problems forum on megamek.info. Didn't file a bug report online though.

I credited my solo campaign account for the cost of the damn aero unit after the battle was through (those weren't cheap to buy), and made a note to watch my flight patterns. In the future if I'm dumb enough to run over a minefield I'll count it as enemy SAM launchers and accept the loss. :)

rhino1085

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Re: The Crazy Hits Thread - Reborn!
« Reply #108 on: 29 October 2011, 22:58:34 »
Code: [Select]

Physical Attack Phase
-------------------
Searchlight declared but not possible.
Physical attacks for Shadow Hawk SHD-2H (KLATH 3RD GUARDS)
    Punch (Left Arm) at Grasshopper GHR-5H (RAID KLATHANDU); needs 4, rolls 8 :  - Direct Blow - hits (using Punch table) HD
        Grasshopper GHR-5H (RAID KLATHANDU) takes 7 damage to HD. Armor destroyed, SECTION DESTROYED,
*** Grasshopper GHR-5H (RAID KLATHANDU) DESTROYED by damage! ***
        Pilot of Grasshopper GHR-5H (RAID KLATHANDU) "Recruit Marienne Novillo" takes 4 damage.       
Pilot of         

Physical attacks for Grasshopper GHR-5H (RAID KLATHANDU)
    Punch (Left Arm) at Shadow Hawk SHD-2H (KLATH 3RD GUARDS); needs 5, rolls 10 :  - Direct Blow - hits (using Right Side Punch table) HD
        Shadow Hawk SHD-2H (KLATH 3RD GUARDS) takes 8 damage to HD. SECTION DESTROYED,
*** Shadow Hawk SHD-2H (KLATH 3RD GUARDS) DESTROYED by damage! ***

Gotta watch those southpaws!

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #109 on: 31 October 2011, 19:50:10 »
CENSORED!!! [tickedoff]

Code: [Select]
Weapons fire for Behemoth Heavy Tank Stalwart mk.II (Cat)
    Ultra AC/10 at Shadow Cat B (Princess); needs 7, rolls 2 : THE AUTOCANNON JAMS;
misses.

    Ultra AC/10 at Shadow Cat B (Princess); needs 7, rolls 2 : THE AUTOCANNON JAMS;
misses.

    MML 3 at Shadow Cat B (Princess); needs 7, rolls 11 : 3 missile(s) hit.

        Shadow Cat B (Princess) takes 3 damage to RA. 2 Armor remaining.

    MML 3 at Shadow Cat B (Princess); needs 7, rolls 8 : 1 missile(s) hit.

        Shadow Cat B (Princess) takes 1 damage to CT. 19 Armor remaining.

    MML 3 at Shadow Cat B (Princess); needs 7, rolls 11 : 3 missile(s) hit.

        Shadow Cat B (Princess) takes 3 damage to CT. 16 Armor remaining.

    MML 3 at Shadow Cat B (Princess); needs 7, rolls 8 : 2 missile(s) hit.

        Shadow Cat B (Princess) takes 2 damage to LT. 16 Armor remaining.

    MML 3 at Shadow Cat B (Princess); needs 7, rolls 9 : 1 missile(s) hit.

        Shadow Cat B (Princess) takes 1 damage to LT. 15 Armor remaining.

Both guns jam! On the same turn! And I was shooting at a cripple, trying to finish it off! [metalhealth]

Terra-ble

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  • Avatar by Werewolf
Re: The Crazy Hits Thread - Reborn!
« Reply #110 on: 01 November 2011, 18:58:20 »
One of the reasons that the Kintaro is quickly becoming one of my favorite mechs.

    SRM 6 at Cataphract CTF-4X (Bot2); needs 5, rolls 4 : misses.

    SRM 6 at Cataphract CTF-4X (Bot2); needs 5, rolls 3 : misses.

    SRM 6 at Cataphract CTF-4X (Bot2); needs 5, rolls 9 : 4 missile(s) hit (using Rear table).

        Cataphract CTF-4X (Bot2) takes 2 damage to CTR. 5 Armor remaining.

        Cataphract CTF-4X (Bot2) takes 2 damage to RTR. Armor destroyed, 14 Internal Structure remaining
         Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on AC/5 Ammo (20).
            
*** AC/5 Ammo EXPLODES!  100 DAMAGE! ***        
Cataphract CTF-4X (Bot2) suffers catastrophic damage, but the autoeject system was engaged.            
Cataphract CTF-4X (Bot2) must make a piloting skill check (landing in light woods).
                Needs 8 [5 (ejecting) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 6 : fails.
        Pilot of MechWarrior Ion Danh (Bot2) "Ion Danh" takes 1 damage.                    
The pilot ejects safely!

*** Cataphract CTF-4X (Bot2) DESTROYED by ejection! ***        Cataphract CTF-4X (Bot2) takes 100 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        86 damage transfers to CT.

         Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on LRM 5 Ammo (18).
            
*** LRM 5 Ammo EXPLODES!  90 DAMAGE! ***        Cataphract CTF-4X (Bot2) takes 90 damage to RT.        90 damage transfers to CT.
        Cataphract CTF-4X (Bot2) takes 90 damage to CT. SECTION DESTROYED,
        Cataphract CTF-4X (Bot2) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 5.
        Engine safety systems remain in place.

         Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.


            CRITICAL HIT on AC/5 Ammo (20).
            
*** AC/5 Ammo EXPLODES!  100 DAMAGE! ***        Cataphract CTF-4X (Bot2) takes 100 damage to RT.        100 damage transfers to CT.
        Cataphract CTF-4X (Bot2) takes 100 damage to CT.

        Cataphract CTF-4X (Bot2) takes 86 damage to CT.


        Cataphract CTF-4X (Bot2) takes 2 damage to LTR. 4 Armor remaining.

        Cataphract CTF-4X (Bot2) takes 2 damage to RTR.        2 damage transfers to CTR.
        Cataphract CTF-4X (Bot2) takes 2 damage to CTR.

kurtl000

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Re: The Crazy Hits Thread - Reborn!
« Reply #111 on: 05 November 2011, 15:10:24 »
Poor Commando...................................
Weapons fire for Cataphract CTF-3D (7th fedcom)
    Medium Laser at Commando COM-5S (5th lyran guard); needs 7, rolls 7 : hits  RT
        Commando COM-5S (5th lyran guard) takes 5 damage to RT. Armor destroyed, 5 Internal Structure remaining
         Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Streak SRM 2 Ammo (49).
            
*** Streak SRM 2 Ammo EXPLODES!  196 DAMAGE! ***        Commando COM-5S (5th lyran guard) takes 196 damage to RT. SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            remaining 191 damage prevented by CASE.

         Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on SRM 6 Artemis-capable Ammo (15).
            
*** SRM 6 Artemis-capable Ammo EXPLODES!  180 DAMAGE! ***        Commando COM-5S (5th lyran guard) takes 180 damage to RT.            remaining 180 damage prevented by CASE.

        Pilot of Commando COM-5S (5th lyran guard) "Orlando Tergat" takes 2 damage.        
Pilot of Commando COM-5S (5th lyran guard) "Orlando Tergat" needs a 3 to stay conscious.  Rolls 8 : successful!
        
Pilot of Commando COM-5S (5th lyran guard) "Orlando Tergat" needs a 5 to stay conscious.  Rolls 8 : successful!

            CRITICAL HIT on SRM 6 Artemis-capable Ammo (13).
            
*** SRM 6 Artemis-capable Ammo EXPLODES!  156 DAMAGE! ***        Commando COM-5S (5th lyran guard) takes 156 damage to RT.            remaining 156 damage prevented by CASE.

        Pilot of Commando COM-5S (5th lyran guard) "Orlando Tergat" takes 2 damage.        
Pilot of Commando COM-5S (5th lyran guard) "Orlando Tergat" needs a 7 to stay conscious.  Rolls 2 : blacks out.


        Pilot of Commando COM-5S (5th lyran guard) "Orlando Tergat" takes 2 damage.
*** Commando COM-5S (5th lyran guard) DESTROYED by pilot death! ***

silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #112 on: 20 November 2011, 02:19:53 »


this doesn't look like anything out of the ordinary.... except the mech that had the head breach had a center mounted cockpit. the head contained a clan er ppc and two medium pulse lasers. how i got a sensor crit and drowned is beyond me. perhaps it's time for another bug report. lol.

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #113 on: 21 November 2011, 17:40:50 »
Ph3r the assault tanks! >:D

Turn 4, only previous fire some sporadic indirect LRMs, undamaged mech comes around the building and...

Code: [Select]
Weapons fire for Behemoth Heavy Tank Stalwart (Cat)
    AC/10 at Shadow Cat Prime (Princess); needs 10, rolls 11 : hits  (using Rear table) CTR
        Shadow Cat Prime (Princess) takes 10 damage to CTR. Armor destroyed, 10 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

    AC/10 at Shadow Cat Prime (Princess); needs 10, rolls 10 : hits  (using Rear table) CTR
        Shadow Cat Prime (Princess) takes 10 damage to CTR. SECTION DESTROYED,
        Shadow Cat Prime (Princess) has taken 6 engine hits this round.
        Checking for engine explosion on 10, roll is 4.
        Engine safety systems remain in place.

*** Shadow Cat Prime (Princess) DESTROYED by damage! ***
         Critical hit on CT. Roll is 4; no effect.

Who needs TCs, anyway? ;D

McSlayer

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Re: The Crazy Hits Thread - Reborn!
« Reply #114 on: 02 December 2011, 00:42:25 »
How's this for laughs, its the first round of movement and we haven't begun firing yet, and what the heck is buoyancy???...


Rakshasa MDG-1A (Steiner) must make 1 piloting skill roll(s) (lost buoyancy).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (lost buoyancy); automatically fails.
    Rakshasa MDG-1A (Steiner) falls on its right side, suffering 4 damage when hitting the water surface and 8 when hitting the ground.
        Rakshasa MDG-1A (Steiner) takes 5 damage to HD. 4 Armor remaining.
            Possible breach on HD. Roll is 10: Breach! Rakshasa MDG-1A HD BREACHED
*** Rakshasa MDG-1A (Steiner) DESTROYED by hull breach! ***
*** Rakshasa MDG-1A (Steiner) Pilot Drowned! ***

        Rakshasa MDG-1A (Steiner) takes 5 damage to LT. 17 Armor remaining.
            Possible breach on LT. Roll is 10: Breach! Rakshasa MDG-1A LT BREACHED        Rakshasa MDG-1A (Steiner) takes 2 damage to RT. 20 Armor remaining.
            Possible breach on RT. Roll is 8: no breach.
Pilot of Rakshasa MDG-1A (Steiner) "Leutnant Will Barnes" must roll 4 to avoid damage; rolls 7 : succeeds.
You might not live more than once, better make it good.

 I was born 6-gun in my hand, Behind a gun I'll make my final stand, That's why they call me... Bad Company...

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #115 on: 02 December 2011, 05:58:24 »
Bot deployed on top of a water hex again?

silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #116 on: 20 December 2011, 15:29:40 »
welp. i think my unit is gonna need a new award. calling it the "like a boss" award. i was seriously just going for a falling facing change. didn't actually expect him to stand up! lol



seriously just when i'm starting to think there's nothing that can surprise me anymore.

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #117 on: 21 December 2011, 23:44:33 »
Against the Bot Campaign, got a Box Canyon map in the bot's starting zone.  Yep.



Physical attacks for Phoenix Hawk PXH-1 #2 (LEL)
    Charging Dervish DV-6M (Others "FS" Runners); needs 2, rolls 6 :
    Attacker takes 6 damage.        Phoenix Hawk PXH-1 #2 (LEL) takes 5 damage to RA. 0 Armor remaining.
        Phoenix Hawk PXH-1 #2 (LEL) takes 1 damage to RL. 1 Internal Structure remaining
         Critical hit on RL. Roll is 5; no effect.

    Defender takes 0 damage .
Dervish DV-6M (Others "FS" Runners) falls 8 level(s) into hex 1034
    Dervish DV-6M (Others "FS" Runners) falls on its left side, suffering 54 damage.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LT. 5 Armor remaining.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LA. 5 Armor remaining.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LA. 0 Armor remaining.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to RL. 10 Armor remaining.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LL. 1 Armor remaining.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LT (critical). 0 Armor remaining.

         Critical hit on LT. Roll is 7; no effect.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to CT. 2 Armor remaining.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LT. 8 Internal Structure remaining
         Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 10.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to CT. Armor destroyed, 15 Internal Structure remaining
         Critical hit on CT. Roll is 6; no effect.
        Dervish DV-6M (Others "FS" Runners) takes 5 damage to LA. 4 Internal Structure remaining
         Critical hit on LA. Roll is 6; no effect.
        Dervish DV-6M (Others "FS" Runners) takes 4 damage to HD. 4 Armor remaining.

        Pilot of Dervish DV-6M (Others "FS" Runners) "Derek bin Farraj" takes 1 damage.       
Pilot of Dervish DV-6M (Others "FS" Runners) "Derek bin Farraj" needs a 3 to stay conscious.  Rolls 10 : successful!

Pilot of Dervish DV-6M (Others "FS" Runners) "Derek bin Farraj" must roll 9 to avoid damage; rolls 8 : fails.
        Pilot of Dervish DV-6M (Others "FS" Runners) "Derek bin Farraj" takes 1 damage.       
Pilot of Dervish DV-6M (Others "FS" Runners) "Derek bin Farraj" needs a 5 to stay conscious.  Rolls 11 : successful!

    Phoenix Hawk PXH-1 #2 (LEL) is displaced into hex 1035.


Physical attacks for Wasp WSP-1D (LEL)
    Charging Blackjack BJ-1 (Others "FS" Runners); needs 5, rolls 7 :
    Attacker takes 5 damage.        Wasp WSP-1D (LEL) takes 5 damage to RT. 0 Armor remaining.

    Defender takes 4 damage .        Blackjack BJ-1 (Others "FS" Runners) takes 4 damage to CT. 14 Armor remaining.

Blackjack BJ-1 (Others "FS" Runners) falls 8 level(s) into hex 1034
, causing an accidental fall from above onto Dervish DV-6M (Others "FS" Runners).
    Collision occurs on a 8 or greater.  Rolls 10, Dervish DV-6M (Others "FS" Runners) takes 4 damage from the collision.
        Dervish DV-6M (Others "FS" Runners) takes 4 damage to LA. SECTION DESTROYED,

         Critical hit on LA. Roll is 4; no effect.
    Blackjack BJ-1 (Others "FS" Runners) falls on its rear, suffering 45 damage.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to RA. 2 Armor remaining.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to RTR. 1 Armor remaining.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to RTR. Armor destroyed, 7 Internal Structure remaining
         Critical hit on RT. Roll is 7; no effect.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to RA. Armor destroyed, 4 Internal Structure remaining
         Critical hit on RA. Roll is 7; no effect.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to HD. 4 Armor remaining.

        Pilot of Blackjack BJ-1 (Others "FS" Runners) "Jana Murphy" takes 1 damage.       
Pilot of Blackjack BJ-1 (Others "FS" Runners) "Jana Murphy" needs a 3 to stay conscious.  Rolls 4 : successful!
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to LL. 12 Armor remaining.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to RTR. 2 Internal Structure remaining
         Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Heat Sink.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to RA. SECTION DESTROYED,
        1 damage transfers to RTR.

         Critical hit on RA. Roll is 6; no effect.
        Blackjack BJ-1 (Others "FS" Runners) takes 1 damage to RTR. 1 Internal Structure remaining
         Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Medium Laser.
        Blackjack BJ-1 (Others "FS" Runners) takes 5 damage to LL. 7 Armor remaining.

Pilot of Blackjack BJ-1 (Others "FS" Runners) "Jana Murphy" must roll 15 to avoid damage; rolls 11 : fails.
        Pilot of Blackjack BJ-1 (Others "FS" Runners) "Jana Murphy" takes 1 damage.       
Pilot of Blackjack BJ-1 (Others "FS" Runners) "Jana Murphy" needs a 5 to stay conscious.  Rolls 4 : blacks out.

    Dervish DV-6M (Others "FS" Runners) is displaced into hex 1134.
    Wasp WSP-1D (LEL) is displaced into hex 0935.
It is better to be lucky than an idiot.

Terra-ble

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Re: The Crazy Hits Thread - Reborn!
« Reply #118 on: 23 December 2011, 15:40:22 »
This game is still ongoing...



Weapons fire for Highlander HGN-734 (Andrew)
    ER Medium Laser at King Crab KGC-200-UK (Bot2); needs 6, rolls 7 : hits  (using Rear table) LL
        King Crab KGC-200-UK (Bot2) takes 5 damage to LL. 3 Armor remaining.

    ER Medium Laser at King Crab KGC-200-UK (Bot2); needs 6, rolls 10 : hits  (using Rear table) LL
        King Crab KGC-200-UK (Bot2) takes 5 damage to LL. Armor destroyed, 19 Internal Structure remaining
         Critical hit on LL. Roll is 3; no effect.

    LB 20-X AC at King Crab KGC-200-UK (Bot2); needs 5, rolls 11 : 6 pellet(s) hit (using Rear table).

        King Crab KGC-200-UK (Bot2) takes 1 damage to LL. 18 Internal Structure remaining
         Critical hit on LL. Roll is 3; no effect.

        King Crab KGC-200-UK (Bot2) takes 1 damage to CTR. 1 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 1 damage to RTR.        1 damage transfers to CTR.
        King Crab KGC-200-UK (Bot2) takes 1 damage to CTR. 0 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 1 damage to LA. 3 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 1 damage to RL. 13 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 1 damage to CTR. 30 Internal Structure remaining
         Critical hit on CT. Roll is 5; no effect.

    Streak SRM 6 at King Crab KGC-200-UK (Bot2); needs 6, rolls 9 : 6 missile(s) hit (using Rear table).

        King Crab KGC-200-UK (Bot2) takes 2 damage to LA. 1 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 2 damage to RA.        2 damage transfers to RTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to RTR.        2 damage transfers to CTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to CTR. 28 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.

        King Crab KGC-200-UK (Bot2) takes 2 damage to LL. 16 Internal Structure remaining
         Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.

        King Crab KGC-200-UK (Bot2) takes 2 damage to CTR. 26 Internal Structure remaining
         Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

        King Crab KGC-200-UK (Bot2) takes 2 damage to LL.        2 damage transfers to LTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to LTR. 4 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 2 damage to RA.        2 damage transfers to RTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to RTR.        2 damage transfers to CTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to CTR. 24 Internal Structure remaining
         Critical hit on CT. Roll is 6; no effect.

    Streak SRM 6 at King Crab KGC-200-UK (Bot2); needs 6, rolls 7 : 6 missile(s) hit (using Rear table).

        King Crab KGC-200-UK (Bot2) takes 2 damage to RTR.        2 damage transfers to CTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to CTR. 22 Internal Structure remaining
         Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

        King Crab KGC-200-UK (Bot2) takes 2 damage to LL.        2 damage transfers to LTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to LTR. 2 Armor remaining.

        King Crab KGC-200-UK (Bot2) takes 2 damage to RA.        2 damage transfers to RTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to RTR.        2 damage transfers to CTR.
        King Crab KGC-200-UK (Bot2) takes 2 damage to CTR. 20 Internal Structure remaining
         Critical hit on CT. Roll is 6; no effect.

        King Crab KGC-200-UK (Bot2) takes 2 damage to LA. Armor destroyed, 16 Internal Structure remaining
         Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.

        King Crab KGC-200-UK (Bot2) takes 2 damage to LA. 14 Internal Structure remaining
         Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on +LB 20-X AC.

        King Crab KGC-200-UK (Bot2) takes 2 damage to RL. 11 Armor remaining.


King Crab KGC-200-UK (Bot2) must make 4 piloting skill roll(s) (gyro hit; leg destroyed; gyro destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    King Crab KGC-200-UK (Bot2) falls on its front, suffering 10 damage.
        King Crab KGC-200-UK (Bot2) takes 5 damage to LA. 9 Internal Structure remaining
         Critical hit on LA. Roll is 6; no effect.
        King Crab KGC-200-UK (Bot2) takes 5 damage to RA.        5 damage transfers to RT.
        King Crab KGC-200-UK (Bot2) takes 5 damage to RT.        5 damage transfers to CT.
        King Crab KGC-200-UK (Bot2) takes 5 damage to CT. 19 Armor remaining.

Pilot of King Crab KGC-200-UK (Bot2) "Damian Alexandropoulos" must roll 15 to avoid damage; rolls 6 : fails.
        Pilot of King Crab KGC-200-UK (Bot2) "Damian Alexandropoulos" takes 1 damage.        
Pilot of King Crab KGC-200-UK (Bot2) "Damian Alexandropoulos" needs a 3 to stay conscious.  Rolls 6 : successful!

Terra-ble

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Re: The Crazy Hits Thread - Reborn!
« Reply #119 on: 23 December 2011, 15:45:06 »
And because I was doing to well in this game, fate makes me pay...

Weapons fire for Highlander HGN-734 (Andrew)
    ER Medium Laser at Falconer FLC-8R (Bot3); needs 4, rolls 6 : hits  (using Right Side table) CT
        Falconer FLC-8R (Bot3) takes 5 damage to CT. 3 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

*** Falconer FLC-8R (Bot3) DESTROYED by engine destruction! ***
    ER Medium Laser at Falconer FLC-8R (Bot3); needs 4, rolls 5 : hits  (using Right Side table) LA
        Falconer FLC-8R (Bot3) takes 5 damage to LA. 2 Armor remaining.

    LB 20-X AC at Falconer FLC-8R (Bot3); needs 4, rolls 8 : hits  (using Right Side table) RA
        Falconer FLC-8R (Bot3) takes 20 damage to RA. Armor destroyed, SECTION DESTROYED,
        4 damage transfers to RT.

         Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on +Gauss Rifle.
            
*** Gauss Rifle EXPLODES!  20 DAMAGE! ***        
Falconer FLC-8R (Bot3) suffers catastrophic damage, but the autoeject system was engaged.            
Falconer FLC-8R (Bot3) must make a piloting skill check (landing in clear terrain).
                Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.
        Pilot of MechWarrior Bianca Pane (Bot3) "Bianca Pane" takes 3 damage.
*** MechWarrior Bianca Pane (Bot3) DESTROYED by pilot death! ***        Falconer FLC-8R (Bot3) takes 20 damage to RA.        20 damage transfers to RT.
        Falconer FLC-8R (Bot3) takes 20 damage to RT. SECTION DESTROYED,
        Falconer FLC-8R (Bot3) has taken 4 engine hits this round.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        Highlander HGN-734 (Andrew) is hit for 37 damage!
        Highlander HGN-734 (Andrew) takes 5 damage to LT. 22 Armor remaining.
        Highlander HGN-734 (Andrew) takes 5 damage to RA. 20 Armor remaining.
        Highlander HGN-734 (Andrew) takes 5 damage to RT. 20 Armor remaining.
        Highlander HGN-734 (Andrew) takes 5 damage to CT. 37 Armor remaining.
        Highlander HGN-734 (Andrew) takes 5 damage to HD. SECTION DESTROYED,

*** Highlander HGN-734 (Andrew) DESTROYED by damage! ***
         Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Sensors.

        Highlander HGN-734 (Andrew) takes 5 damage to RA. 15 Armor remaining.
        Highlander HGN-734 (Andrew) takes 5 damage to LA. 10 Armor remaining.
        Highlander HGN-734 (Andrew) takes 2 damage to HD.


        End Secondary Damage Report.
        5 damage transfers to CT.

         Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Falconer FLC-8R (Bot3) takes 5 damage to CT.
            CRITICAL HIT on Shoulder.
        Falconer FLC-8R (Bot3) takes 4 damage to RT.        4 damage transfers to CT.
        Falconer FLC-8R (Bot3) takes 4 damage to CT.
    Streak SRM 6 at Falconer FLC-8R (Bot3); needs 4, rolls 8 : 6 missile(s) hit (using Right Side table).

        Falconer FLC-8R (Bot3) takes 2 damage to RA.        2 damage transfers to RT.
        Falconer FLC-8R (Bot3) takes 2 damage to RT.        2 damage transfers to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to RA.        2 damage transfers to RT.
        Falconer FLC-8R (Bot3) takes 2 damage to RT.        2 damage transfers to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to RA.        2 damage transfers to RT.
        Falconer FLC-8R (Bot3) takes 2 damage to RT.        2 damage transfers to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to LT. 1 Armor remaining.

        Falconer FLC-8R (Bot3) takes 2 damage to RT.        2 damage transfers to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to CT.
    Streak SRM 6 at Falconer FLC-8R (Bot3); needs 4, rolls 8 : 6 missile(s) hit (using Right Side table).

        Falconer FLC-8R (Bot3) takes 2 damage to RA.        2 damage transfers to RT.
        Falconer FLC-8R (Bot3) takes 2 damage to RT.        2 damage transfers to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to RL. 3 Internal Structure remaining
         Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Foot.
            CRITICAL HIT on Lower Leg.

        Falconer FLC-8R (Bot3) takes 2 damage to CT.
        Falconer FLC-8R (Bot3) takes 2 damage to RL. 1 Internal Structure remaining
         Critical hit on RL. Roll is 3; no effect.

        Falconer FLC-8R (Bot3) takes 2 damage to LA. 0 Armor remaining.

        Falconer FLC-8R (Bot3) takes 2 damage to CT.
    Medium Pulse Laser at Falconer FLC-8R (Bot3); needs 2, rolls 4 : hits  (using Right Side table) LL
        Falconer FLC-8R (Bot3) takes 6 damage to LL.        6 damage transfers to LT.
        Falconer FLC-8R (Bot3) takes 6 damage to LT. Armor destroyed, 11 Internal Structure remaining
         Critical hit on LT. Roll is 4; no effect.