Author Topic: Traitor Units and Turrets  (Read 485 times)

kmaits

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Traitor Units and Turrets
« on: 23 March 2024, 15:11:36 »
I was recently playing a MekHQ base attack scenario. I've got some infantry and APCs and was hoping to use the traitor unit command to simulate my infantry storming and seizing control of the base turrets.

However it looks like the command is only available in the movement phase and turrets don't activate in movement so there is no opportunity to have them switch sides?

Is there another way to swap ownership of units mid game that I'm missing?

Hammer

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Re: Traitor Units and Turrets
« Reply #1 on: 23 March 2024, 15:21:28 »
Not really but this would be a good enhancement request. Link to MegaMek tracker in my sig
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dgorsman

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Re: Traitor Units and Turrets
« Reply #2 on: 23 March 2024, 21:01:52 »
I was recently playing a MekHQ base attack scenario. I've got some infantry and APCs and was hoping to use the traitor unit command to simulate my infantry storming and seizing control of the base turrets.

However it looks like the command is only available in the movement phase and turrets don't activate in movement so there is no opportunity to have them switch sides?

Is there another way to swap ownership of units mid game that I'm missing?

That, and you can only use 'traitor' on units on your side.  So when playing against Princess you can't tell it to relinquish control of a unit/turret.  Although maybe that should be an option, given other conditions like convoy attacks.
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Southernskies

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Re: Traitor Units and Turrets
« Reply #3 on: 23 March 2024, 22:29:04 »
there is a long and fiddly work around.

Kick princess, connect as that player to traitor the unit, then quit and re-connect princess.   The amount of real time to do that doesn't make it ideal.

BATTLEMASTER

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Re: Traitor Units and Turrets
« Reply #4 on: 24 March 2024, 19:30:13 »
there is a long and fiddly work around.

Kick princess, connect as that player to traitor the unit, then quit and re-connect princess.   The amount of real time to do that doesn't make it ideal.

There really needs to be a single-client hotseat mode.  Though I can see this being a GM mode function.
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