You know, I have to admit the Uzi does look pretty good with a VFG and without a stock. It may be heavy for a 9mm SMG, but it was good enough for Israel and that says a lot about its performance. And I'm only issuing it to support troops and vehicle crews, people who aren't supposed to get into combat unless stuff has gone dramatically sideways, not as a general infantry weapon. It's also the same caliber as the standard sidearm, so that smooths logistics.
The KS-23 is a fun toy; a four-bore shotgun is a great way to tell someone to stop doing whatever it is you want them to. A lot lighter than the monster China Lake launcher.
There's definitely room for force disparity in the Fringe, but like F16 said - see if your ragtag militia with trucks and rifles can go dislodge the company of star-mercenaries and their GEVs over in the valley. A stand-up fight can still be won, if you're sneaky and creative, and liberally apply landmines in the path of those merc hovertanks. VTOLs would function in most TL3 and TL4 fights, but once you get air defense lasers and spammed ADA troops they tend to be built with heavy stealth and ECM/countermeasures, or die horribly. The same goes for drones and other aircraft.
The Heavy Rifle Team looks good, and I can see that being the representation of Soviet-style single-team squads of six or seven troops. I admit I wasn't satisfied with three-man fireteams for the 2505 MLF's mechanized infantry; dividing a squad of six in half and expecting them to serve as well as four or five man fireteams didn't make sense to me. Having an HRT makes a good representation of that six-man squad and making it an indivisible thing.
That lets me change the makeup of the 2505 mechanized infantry platoon to the following configuration:
Ratel 20 1:
Vehicle Driver (M11/9)
Vehicle Gunner (M11/9)
Platoon Leader (M11/9)
Squad Leader (FN 49, LAW)
GPMG Gunner (FN MAG, M11/9)
Grenadier (M79, M11/9)
Rifleman (FN 49, LAW)
Rifleman (FN 49, LAW)
Rifleman (FN 49, LAW)
Forward Observer (FN 49)
Ratel 20 2:
Vehicle Driver (M11/9)
Vehicle Gunner (M11/9)
Platoon Sergeant (M11/9)
Squad Leader (FN 49, LAW)
GPMG Gunner (FN MAG, M11/9)
Grenadier (M79, M11/9)
Rifleman (FN 49, LAW)
Rifleman (FN 49, LAW)
Rifleman (FN 49, LAW)
Medic (M11/9)
Ratel 90 1:
Vehicle Driver (M11/9)
Vehicle Gunner (M11/9)
Vehicle Commander (M11/9)
Squad Leader (FN 49, LAW)
GPMG Gunner (FN MAG, M11/9)
Grenadier (M79, M11/9)
Rifleman (FN 49, LAW)
Rifleman (FN 49, LAW)
Rifleman (FN 49, LAW)
Ratel 90 2:
Vehicle Driver (M11/9)
Vehicle Gunner (M11/9)
Vehicle Commander (M11/9)
Squad Leader (FN 49)
Mortar Gunner (M224, M11/9)
Ammo Bearer (FN 49)
Assistant Squad Leader (FN 49)
Mortar Gunner (M224, M11/9)
Ammo Bearer (FN 49)
Total weapons strength for the platoon is 17 FN 49 battle rifles, 21 M11/9 machine pistols, 3 FN MAG GPMGs, 3 M79 grenade launchers, 12 LAW rocket launchers, and 2 60mm M224 mortars.
Since I'm generally issuing 7.62mm battle rifles, I don't see the need for a designated marksman - I'm already reaching out to longer ranges than the standard assault rifle infantry with my regular riflemen. I thought about giving pistols to my regular riflemen, but for the weight I figure an extra rifle magazine is a better option for them. The weapon specialists get backup sidearms, since they're not carrying regular rifles.
I'm also changing the platoon organization into two Ratel 20s with a Heavy Rifle Team each backed up by a Ratel 90 carrying a third HRT and a second Ratel 90 carrying two Recoilless Rifle teams. It brings the fire support units more integral to the platoon, with two Carl Gustafs and a 90mm gun available to the platoon commander for dealing with armored targets. A platoon looks like this:
Headquarters Element
HQ Section (Ratel 20 x2, Ratel Command, Ratel 81 x2)
Supply Section (Truck x2, Jeep x2)
Maintenance Section (Ratel Command x2, Truck)
Primary Combat Force
Mechanized Infantry Platoon (Ratel 20 x2, Ratel 90 x2, Heavy RT x3, HWT/RCLR Team x2)
Mechanized Infantry Platoon (Ratel 20 x2, Ratel 90 x2, Heavy RT x3, HWT/RCLR Team x2)
Additional Combat Platoon
ATGMV Section (Ratel ZT3 x2)
Mechanized Infantry Platoon (Ratel 20 x2, Ratel 90 x2, Heavy RT x3, HWT/RCLR Team x2)
Combat Support Elements
Recon Section (Pavuk x4)
Fire Support: Battalion (Ratel 81 x4)
Fire Support (Medium Artillery Mission x12 OR CAS Mission x6)
The new platoon organization gives me an FO to spot for all those mortars and potentially 155mm artillery support, and a dedicated medic in the platoon as well. The platoon leader and platoon sergeant stay with their vehicles and command from them when the squad dismounts, so they get SMGs instead of rifles. And mixing the Ratel 90s into the infantry platoon gives them significant direct firepower, augmented by the two Carl Gustaf teams.
The ARBs don't get the long multi-week deployments into the bush, though I can see them spending a night or two there easily enough. They carry all their gear with them, so they need to keep their load as light as possible. Everybody carrying a belt of ammo for the MAG is something I can get behind, it's the big gun of the fire team and everyone should support it - but not to the point that the machine gun becomes the only option and they lose their mobility. It's still a support weapon after all. The gunner carries 400 rounds with him, and the other three soldiers in the stick carry 100 rounds each, that gives a good supply of ammo. Everyone with an FN49 carries six magazines for 120 rounds each. Body armor I'm mixed on - the kind of protection that you'd need against rifles is pretty heavy and bulky, which makes moving through terrain on foot difficult. The ARB is expected to operate fast and light, so I'm thinking no armor for them. The fire team leader gets a radio, and everyone gets NVDs since second-gen nightvision systems were developed in 1971 and the technology would be available for homebuilt versions. That allows them to make night raids against suspected insurgent hideouts. There's no grenadier in the ARB fire team, everyone carries their own hand-thrown grenades.
Looking forward to seeing more about the timeline.
EDIT:
Thoughts on insurrections, counterinsurgency, and the situation on Mriya.
So reading up on counterinsurgency operations from the Wikipedia and it seems there's historical precedent for a wide variety of methods that achieved success. The general agreement is that the population supporting the insurgency must be convinced to isolate the insurgent fighters, denying them popular support. There's different ways to go about doing this, everything from plans to win hearts and minds to crushing a population so severely they're afraid to fight back.
The biggest thing that's needed for COIN ops is intelligence, gathered by all the methods available. HUMINT and SIGINT both are critical to determining insurgent operations and applying force against the insurgency.
There's also plenty of support for the Black Devils approach to an insurgency from the quotes and summaries from different viewpoints. Things like the Hama massacre, where the Syrian army shelled the city that was the heart of the Muslim Brotherhood and killed thousands, are cited as successful means of cowing a population. Other theorists agree with such overkill tactics, arguing that "moderate levels of violence" are ineffective.
I suppose the MLF is going to learn that lesson well, especially with the Air Rifle Battalions. Taking a page from the Devils, anyone who is a supporter of King Volodomyr's government and the nobility is an okay person, those who don't...screw 'em. The Youkai ARB especially adheres to this mindset, taking harsh measures in sweeps of populated areas to find and eliminate NMPR insurgents. They see the NMPR as a group of second-class people at best.
The Novaya Mechty People's Republic is a separatist, pseudo-egalitarian, pro-Novosibirsk movement centered on a breakaway region of the outback. Approximately 1/4 of the interior highlands is occupied by the NMPR, which rebelled in 2495 against the Mriyan government. Fighting was fierce, but the outdated weapons and equipment of the MLF caused the fighting to grind to a standstill with a truce line roughly marking the original borders of the NMPR territory.
Since then there has been occasional but consistent raids from both sides over the truce line, with NMPR insurgents infiltrating Mriyan settlements in the interior and fighting the MLF on their own terrain, and the MLF conducting sweeps in the broken terrain searching for NMPR hideouts and responding to sightings of insurgent groups. Both sides officially acknowledge the truce line, but both sides violate it on a regular basis without significant concern to the resumption of open warfare. These violations are minimized with the small size of the raids; a platoon here and an insurgent band there are not considered enough of a provocation to resume the conventional war. Major combat forces have remained in their cantons on both sides of the border.
This may be changing, as the reorganization and reequipping of the Mriyan Armed Forces has given a impetus for those in the MAF in favor of resuming the war to press towards. The hawks in the House of Lords actively call for the abrogation of the truce and a continuation to conquer the NMPR. Intelligence reports suggesting that the rebellion is getting support from off-world is lighting a fire in the Mriyan government, and they have recently sent delegations to Cherkasy to engender political support from Mriya's mother colony. The military has signaled its readiness with increased exercises and relocation of the Zalizni Kozaky 1st Mechanized Brigade into the central region of the outback, putting them within reach of the truce line, while the Mriyan Federal Police have redoubled their efforts in cracking down on arms smuggling to the region.
EDIT:
Adjusted the platoon weapons to represent the M11/9 being issued to officers, specialists, and vehicle crews.