Author Topic: What's old is neu: Relighting the Fringe with old guns and new wars  (Read 22318 times)

Daryk

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There are other scenes across both movies that do it more, but I thought that was the coolest demonstration.  Duncan Idaho uses a suspensor to come down practically from orbit.

Failure16

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Too bad all those nicely equipped troopers get slaughtered by...someone in no time flat. Like Kamas, I lack the understanding of the milieu, but do appreciate the aesthetic as portrayed. Again, appreciated.

Way beyond the Fringe, but doable under the Dust & Fire rules (though I am open to revising the Bounce Infantry rules to accommodate some new idiosyncrasies).
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

Daryk

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The movies are totally worth your time... IMAX for the second one if you can swing it! :)

Failure16

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At this stage I'll just wait for all of them to be available on DVD or BluRay and get them for cheaper than even renting. Point taken, though.
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

ANS Kamas P81

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I'd say TL4 for the Comanche, just because of its stealth design - same goes for the now-canceled FARA helicopters as well, which would make for wicked little attack birds.  TL4+ if that's a thing, definitely.  Something like the F-22.  There's always the TL3 AH-56 Cheyenne, which was a speedy beast and sneaky for its time.  I do love that pusher-prop bird.

And yeah, that's definitely a creative use for gravbelts, climbing up impossible obstacles like a cliff wall.  It's great for strategic movement and deploying your infantry where they're not expected, and doing it stealthily since you're not using carriers. 

Okay, so it's pretty much 'whatever taxi is available' as far as helicopters and assignments go.  That means I have flexibility into deploying the airborne brigade.  I figured that was the case, but wasn't sure.  I'll still roll with two aviation brigades and just give back the extra 2,600 personnel to make my conscription 4.9% of the population, but that's no big deal.  As far as UH-1 gunships, well...my original idea was 12 Rooivalks and 24 OH-58As as light gunships, but I'll change that attack force to 12 Rooivalks, 12 OH-58As, and 12 UH-1 gunships.  The OH-58A carries ATGMs, while the UH-1s carry machine guns, grenade launchers, and rocket pods, giving them different mission profiles.  That leaves each aviation brigade with 60 transport UH-1s.



As far as air assault mercenaries go, you can't go wrong looking at Rhodesia's Fire Forces.  They were instrumental in the fighting in that country, and were massively successful in their mission.  Imagine a modern version of that force structure with SuperHinds carrying eight-man infantry squads and using Fire Force operational tactics.  That'd be one way to do it!

Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

DOC_Agren

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 the Fringe is back.  :drinking01:

I remember, sitting in my rocking chair now, designing a Battletech Hover craft to "equip" high end mercs in Fringe.  I recently saw that design on an old lap I was looking for gaming stuff on.   The Wolf was considered the average ops force tanker
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Failure16

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Yep; that was the Silver Lightning; before the Fringe was even The Fringe! Welcome back, Doc!

Kamas, early aircav troops had a Aeroscout Section of four light scouts (OH-13s, then -6s--then finally -58s there is more to that) and four heavy scouts (UH-1B but mainly -Cs, eventually with SS-11 ATGMs). I only mention it because it is the exact opposite of your force.  :grin:

Back in the olden days, the OPFOR at NTC used to conduct "Eagle Flights" which were a pair of gunships and a liftship with a squad of lightfighters they would drop to perform BDA and clear out survivors after a strike. Training, of course; not live-fire. Interesting days. Got to spend a lot of time with the troopers of Canuckistan's PPCLI, too, which was another benefit past the obvious one of flying Hind-colored Hueys through the desert below hilltops, sideways, sometimes in the dark, behind some crusty CW4-5 that was reliving his heyday over some rice paddy far, far away.

So, yes. There is a call for such an outfit. The most well-known to me are the Mourning Stars mercenary command, but I am sure there are others, just waiting to show themselves...

Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

ANS Kamas P81

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I'll take the nine gunships in each Troop and make them a mix of six UH-1Cs and three OH-58As; the -58s would be carrying a pair of medium ATGMs for hard-target firepower while the Hueys would be more area-effect and suppressive.  The photo above shows four heavy ATGMs on an OH-58D; I can't see the -58A being so weak it can't carry limited armament of its own.  The slicks in the Troop would be basic UH-1s, and the scouts unarmed OH-58As.  That brings me to a total of 135 UH-1s and 108 OH-58s in the Brigade.

That's in addition to two Aviation Brigades with their own helicopters, but I'll move those along with their 5,200 personnel over to the MSAF - that roughly doubles the size of the Air Force.  I'll reorganize it as well, combining things into two attack squadrons - one of 24 Rooivalks and one of 24 UH-1C gunships each to giue the MSAF some teeth.  I'd mix them, but the performance of the two aircraft is just too different; the Hueys would hinder the Rooivalks too much.  Two transport squadrons with 48 UH-1s each provide for general personnel and cargo transport. Finally a heavy lift squadron of 24 Chinooks, and a utility helicopter squadron of 24 OH-58As, round out the Air Force's complement.  That accounts for 192 helicopters.

The other 48 are in the Special Operations Aviation Squadron, "Perun."  The Chinook can carry a full platoon with room to spare, so nine Chinook transports can mobilize all the entire Sky Wolf battalion's strike teams for large missions.  Twelve more Chinooks haul the 24 LRDPVs for the scout and ATGM platoons.  Nine Rooivalk gunships provide fire support to the battalion on its operations.  In addition, nine UH-1 and nine OH-58A helicopters round out the unit. That gives the option of mobilizing a single platoon in the OH-58s or two more platoons in the UH-1s for smaller missions.  Being part of the special operations forces, the Perun squadron operates with advanced technology imported from other worlds.  Unlike the rest of the Air Force, advanced nightvision systems allow them to operate day or night, including in inclement weather.

I'm taking a page from the 160th SOAR for Perun Squadron, though it's a much smaller unit - the 160th has over 180 helicopters at its disposal; with only 48 choppers Perun is going to break down differently.  Unlike the 160th, I'm using purpose-built attack helicopters in the unit; if I were going to copy it more closely I'd use UH-1 gunships instead.

EDIT:

Found this video by Battle Order on the history of air cav and their makeup over time.  It's pretty interesting as to how much the forces involved changed and how rapidly they did.

https://www.youtube.com/watch?v=iIZzExeV278

EDIT 2:

After looking into the Air Cav forces, I decided to go that route with my seventh brigade.  Instead of an light infantry brigade working with one or two independent aviation brigades, I'd be making it a combined formation with organic helicopter support.  And boy does it have a lot of helicopters.

Air Cavalry Troop
  Command Group (2 UH-1D)
  Aero Scout Platoon
    Platoon HQ (1 OH-58A)
    Scout Section (4 OH-58A)
    Scout Section (4 OH-58A)
  Gunship Platoon
    Weapons Section (4 UH-1C)
    ATGM Section (4 OH-58A ZT3 Carrier)
  Transport Platoon
    Transport Section (5 UH-1D)
    Transport Section (5 UH-1D)
  Infantry Platoon
    Command Section (1 RT2)
    Infantry Squad (2 RT2, HWT/MMG)
    Infantry Squad (2 RT2, HWT/MMG)
    Infantry Squad (2 RT2, HWT/MMG)
  Infantry Platoon
    Command Section (1 RT2)
    Infantry Squad (2 RT2, HWT/MMG)
    Infantry Squad (2 RT2, HWT/MMG)
    Infantry Squad (2 RT2, HWT/MMG)

That's a total of 16 UH-1s and 13 OH-58s in the Troop for 29 helicopters in total.  The infantry rifle teams are four-man units, so I'm not fully using up the capacity of a UH-1D.  There's three Troops to a Squadron, and three Squadrons in a brigade - that's 261 helicopters making up the Air Cavalry brigade, along with 18 platoons of infantry.  That's a lot more choppers than an Aviation Brigade, though the personnel size is much bigger as well.

EDIT 3:

Made a slight change to the heavy weapons squads; I went with 7.62mm machine guns across the board.  It made more sense than mixing missile teams, and gives each squad a solid base of fire to accent with its LMGs.
« Last Edit: 21 June 2024, 14:57:39 by ANS Kamas P81 »
Der Hölle Rache kocht in meinem Herzen,
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Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Elmoth

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Following comments on trying this, I am gravitating towards larger helos carrying vehicles under them. For a more odd feeling for the air cav. Not jump troops (maybe one unit in the batallion) but air carried mobile infantry.


ANS Kamas P81

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Following comments on trying this, I am gravitating towards larger helos carrying vehicles under them. For a more odd feeling for the air cav. Not jump troops (maybe one unit in the batallion) but air carried mobile infantry.

You can sling load a lot with choppers, and something like a CH-53E Super Stallion can haul 16 tons internally or 18 tons on an external mount.  That's a lot to work with, and could involve airlifting a number of vehicles for your ground troops.  For instance, a LAV-25 is only 14 tons, so you could haul one plus crew in the chopper and air-deploy medium weight units.

EDIT:

The MI-26 is also a Big Choppa and can carry a whopping 22 tons of cargo.  That opens up a lot more options for things like Cougar MRAPs to transport your infantry with. 
« Last Edit: 21 June 2024, 03:25:34 by ANS Kamas P81 »
Der Hölle Rache kocht in meinem Herzen,
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Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Elmoth

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Yup, my idea is that. I was looking at smaller helos than that, but that certainly works as well!

ANS Kamas P81

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Yup, my idea is that. I was looking at smaller helos than that, but that certainly works as well!

Can I sell you on the Wiesel AWC for smaller helicopters?  https://en.wikipedia.org/wiki/Wiesel_AWC  They max out less than five tons, are pretty fast, and carry a 20mm autocannon, a SAM launcher, or an ATGM system.  A few of those would make a difference in the Fringe.



EDIT:

Or for that matter, you can put a 30x173mm autocannon on a HMMWV if you want real firepower on a light vehicle.



EDIT 2:

Idly, a HMMWV army might be fun - you can uparmor them against APW fire, and carry anything from that 30mm autocannon above to ATGMs onboard, or even SAMs - there's the Avenger with its .50 and eight Stingers onboard.  A pair of those would make merry hell of an air cav unit, and for your regular HMMWVs you can have .50s on everything. 



It's an HMMWV with a Javelin and a 30mm Bushmaster, along with a 7.62mm MG, making for a nasty light vehicle.  Make it your "light tank" and use piles of HMMWVs as Rifle Team carriers, plus a couple Avengers to take on helicopters and prevent air strikes.

Of course, if you want a really light tank at 6 tons...



EDIT 3:

So I found a video on the loadout of a Ranger platoon, and I liked what I saw.

https://www.youtube.com/watch?v=NKNxrLOEHuo

I'm reorganizing the Sky Wolves platoon a little after watching that.  According to the video, the Rangers typically don't run into armor threats so their weapons squad is focused on machine guns.  I went with two MG teams instead of three, because two-man fire teams feels like cheating the rules and having the extra ammo bearer gives you better fire endurance for the two remaining guns.  The Weapons Squad leader stays with the Carl Gustaf team to keep them all as three-man teams.

Command Team
  Platoon Leader (K2C, LAW, Model 59)
  Platoon Sergeant (K2C, M870, LAW, Model 59)
  Medic (K2C, Model 59)
  Radio Operator (K2C, Model 59)
Rifle Squad (x3)
  Rifle Team
    Squad Leader (K2C, M870, LAW, Model 59)
    LMG Gunner (Ultimax 100, Model 59)
    Grenadier (K11, Model 59)
    Rifleman (K2C, LAW, Model 59)
  Rifle Team
    Assistant Squad Leader (K2C, M870, LAW, Model 59)
    LMG Gunner (Ultimax 100, Model 59)
    Grenadier (K11, Model 59)
    Rifleman (K2C, LAW, Model 59)
Weapons Squad
  Machine Gun Team
    Squad Leader (K2C, Model 59)
    MMG Gunner (FN MAG, Model 59)
    Ammo Bearer (K2C, Model 59)
    Ammo Bearer (K2C, Model 59)
  Machine Gun Team
    Assistant Squad Leader (K2C, Model 59)
    MMG Gunner (FN MAG, Model 59)
    Ammo Bearer (K2C, Model 59)
    Ammo Bearer (K2C, Model 59)

That's 36 people per platoon.  Total weapons fit is 22 K2C carbines, 6 K11 multiweapons, 6 Ultimax 100 LMGs, 14 LAWs, 2 M240 GPMGs, and 36 Model 59 pistols.  That organization gives me nine fire teams of four, which is easily mobilized as a platoon, company, or battalion depending on the mission.

In game terms, this breaks down to nine teams on the field, with the following organization:

Command Team (RT2 Rifle Team)
Rifle Squad (2x RT2 Rifle Team)
Rifle Squad (2x RT2 Rifle Team)
Rifle Squad (2x RT2 Rifle Team)
Weapons Squad (2xHWT/MMG)

The LAWs likely get used against buildings or bunkers more than anything else.  HE rockets are great for putting a doorway in a wall.  For dealing with tanks, each of the three companies of Sky Wolves has a platoon of four ZT3-carrying LRDPVs.  In addition, air support from the Air Force is available to deal with armored threats.

Perun Squadron's nine troop transport Chinooks can carry a full platoon each of the Sky Wolves, so that solves the strategic movement question.  Fire Support comes from the nine Rooivalks, and the extra UH-1s and Kiowas let me penny-packet the Sky Wolves as needed - or load the troops in the light helicopters, and fill the Chinooks with fuel bladders for long trips.

I think tanker aircraft are a stretch too far for Mriya Slaviya; I'd like to have them to extend the range of my helicopter forces but I just don't see them being a thing.  Considering the desert region of the continent is a scattering of small, widespread settlements, I'll say that there's light airstrips aplenty out there instead.  They'd be easier to build collectively than a road network for the early colonists, though such a network did eventually get built.  That means it's not uncommon at all to see a transport landing at a civilian airstrip to refuel and continue its trip across the country.

EDIT 4:

Reorganized the Sky Wolves platoon to fit the transport assets better.  40 personnel in the platoon was too large, so a few troops had to go.  Now it's a nice and neat 36 personnel in total.
« Last Edit: 21 June 2024, 15:23:04 by ANS Kamas P81 »
Der Hölle Rache kocht in meinem Herzen,
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Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Daryk

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Could I interest you in the HMMWV replacement? https://www.youtube.com/watch?v=70v9ojzqP4s

ANS Kamas P81

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Finished organizing the Mriya Slaviyan Land Forces, Air Force, and Special Operations Command.  This is final, I'm putting this particular dog bone away as far as changing things further.  At least, unless I've gone and done something completely wrong and it needs changes, but here's the force structure for the three branches.

MSLF
Mechanized Infantry Brigade (x6)
  Mechanized Infantry Battalion (x3)
    Mechanized Infantry Company (x3)
      HQ Section (Ratel 20 x2, Ratel Command x3, Ratel 81 x2)
      Mechanized Infantry Platoon (x2) (Ratel 20 x4, RT2 x6, HWT/GM-L x2)
      Mechanized Infantry Platoon (Ratel 90 x4, RT2 x6, HWT/GM-L x2)
      ATGMV Section (Ratel-ZT3 x2)
      Recon Platoon (LRDPV x4)
  Artillery Battalion
    155mm Tube Artillery Battery (x2) (G6 Rhino x6)
    122mm Rocket Artillery Battery (BM-21 Grad x6)
Air Cavalry Brigade
  Air Cavalry Squadron (x3)
    Air Cavalry Troop (x3)
      Command Group (UH-1D x2)
      Aeroscout Platoon (OH-58A x9)
      Gunship Platoon (UH-1C x4, OH-58A x4)
      Transport Platoon (UH-1H x5)
      Transport Platoon (UH-1H x5)
      Infantry Platoon (RT2 x7, HWT/MMG x2, HWT/RCLR)
      Infantry Platoon (RT2 x7, HWT/MMG x2, HWT/RCLR)

MSAF
Helicopter Brigade
  Aviation Battalion
    Attack Helicopter Squadron (Rooivalk x24)
    Transport Squadron (UH-1H x24)
    Scout Squadron (OH-58A x12)
  Aviation Battalion
    Attack Helicopter Squadron (UH-1C x24)
    Transport Squadron (UH-1H x24)
    Scout Squadron (OH-58A x12)
  Transport Battalion
    Heavy Transport Squadron (CH-47 x24)
    Transport Squadron (UH-1H x24)
    Transport Squadron (UH-1H x24)
Tactical Aviation Brigade
  Air Combat Battalion
    Fighter Squadron (Gripen x12)
    Fighter Squadron (x2) (J-7 x12)
  Air Combat Battalion (x2)
    Attack Squadron (x3) (Pucara x12)
Air Service Brigade
  Transport Battalion
    Heavy Transport Squadron (Il-76 x12)
    VIP Transport Squadron (707 x2)
    VIP Transport Squadron (Gulfstream II x4)
  Transport Battalion
    Transport Squadron (An-12 x9)
    Transport Squadron (An-12 x9)
    Transport Squadron (An-12 x9)
  Training Battalion
    Training Squadron (L-39 x6)
    Training Squadron (EMB-312 x14)
    Training Squadron (EMB-312 x14)
    Training Squadron (EMB-121 x8)
    Training Squadron (H-13 x18)

MSSOC
Sky Wolf Battalion
  Ranger Company (x3)
    Ranger Platoon (x3) (RT2 x7, HWT/MMG x2)
    Recon Platoon (LRDPV x4)
    ATGM Platoon (LRDPV-ZT3 x4)
Perun Squadron
  Attack Platoon (Rooivalk x9)
  Scout Platoon (OH-58A x9)
  Transport Platoon (UH-1H x9)
  Heavy Transport Platoon (CH-47 x12)
  Heavy Transport Platoon (CH-47 x9)

The transport and training fixed-wing aircraft I'm roughly basing on Australia's own, as far as numbers, and adjusting for size.  The Aussies don't operate helicopters in their Air Force, so I added a squadron of old H-13s as trainers for chopper pilots after their basic time in an Embraer 312.  The Air Combat Battalion got some extra fighters to support the Gripens; I'm still a fan of the Chengdu J-7 and its cranked-delta wing and overall slick look.  I thought about F-5s, but I'm pretty heavy into American aircraft as it is, and I wanted a hi-lo mix of fighters that could operate with the Gripen as the hi and something else as the lo.

It comes to 210 helicopters and 163 fixed-wing aircraft and 10,500 personnel in the MSAF in total.  Perun Squadron is between 1,000-1,100 personnel, and Sky Wolf's personnel count is classified.  The MSLF regulars number approximately 115,000.

Anything I haven't covered or should rework, or is there anything that deserves more elaboration?

Daryk, the JTLV is a great vehicle, and would be perfect for light forces in the Fringe.  Any weapons system you can mount on a HMMWV - and that's a lot, see previous photos - you can stick on a JLTV.  They're 10.5 metric tons, so a bit heavy, and you only get four people onboard one so you're kind of stuck with the vehicle crew being a dismountable rifle team...but that leaves the vehicle and its weapons unmanned.  You could put four vehicles to a squad, and split a four-man fire team into the back seats of the JLTV and leaving two troopers in each vehicle as a driver and gunner combo, but that means you're using a LOT of vehicles in a single platoon.

Matsimus put out a video on the JLTV, it's pretty in-depth over here.  https://www.youtube.com/watch?v=ZCVuPi532JQ

A bonus point in the JLTV's favor is that you can get miniatures of them from GHQ: https://www.ghqmodels.com/products/jltv?_pos=1&_sid=ef6e97bc0&_ss=r
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Daryk

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That's a great video, thanks! :)

It's funny that they're right about the 10-ton mark of the bog-standard BT APCs... :D

Failure16

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Start giving it a shot, Elmoth.

Love the way this part of MS has turned out. Was also glad to see some of the initial world-building and wouldn't bde sad to see morpe of that, too, Kamas.

Daryk, if I could, I'd buy you a JLTV for your birthday. It sure is a looker...

But I would very careful about making all these nominally "light-infantry" units with organic vehicles. Before long--and I mean a step or two later down that very long path--you won't have a light infantry force, you will have a motorized-wanna-be-mechanized infantry force. I mean no disrespect to the mounted-infantrymen out there, but even they know in their hearts that their fieldcraft and dismounted tactics are somewhat...at a different level than the light fighters*. Why? Because they spend an inordinate time in the motorpool doing mechanical things, and when they are in the field, they are learning how to operate with their vehicles, not traipsing through the woods for twenty hours on end for two weeks behind a compass and a gunsight. And they depend on their vehicles, just as light fighters depend on, well, the fact they have nothing else to depend on but each other (that is a rough thing to say respectfully, but I think both groups get it if they are being honest with themselves and each other).

You stick a bunch of light, air assault, or airborne infantrymen in a unit with a bunch of proto-IFVS and I wholeheartedly believe you won't have a platoon of what you had before, you will have a platoon of troopers who think more about their vehicles than they do moving as a fireteam and squad through a hundred permutations of different kinds of terrain, weather, and lighting conditions.

None of this is intrinsically bad, it just is. Just do not be under an illusion that a lighter vehicle changes anything other than maybe buy-in cost and probably survivability. And I have made dozens of units or militaries in the Fringe that are basically motorized infantry as adjuncts to heavier maneuver forces, or mechanized infantry in full truth. Or toyed heavily with the concept of armored vehicles with integral infantry support. I just have to remind myself that those infantry forces are there to support their carriers, such as they are just as the carriers are also there to support their broods IOT complete the mission.

And for those of you toying with airmobile infantry outfits, just make sure you do not send them into an area where the enemy is in position to interdict or engage them. Apologies for story time: During a rotation at NTC, there was once an entire air-assault brigade of an American air-assault division that was almost literally destroyed during a brigade attack, losing 27 out of 30 helos in the first wave alone. Those numbers did not improve with succeeding waves and the entire battle had to be reset--which is exceedingly rare, and costs a lot of money, time, and energy to do. The obvious moral of the story: be very careful where you send your helicopters!

*And that is okay, because I have seen US Army light infantrymen light up friendly Bradleys in a thankfully-non-livefire exercise because they thought they were Bad Guys. The reason being: they lacked the experience and training around mechanized forces at that time and the IFVs appeared to be charging the infantry position when all they were doing was advancing towards a hill. Everyone has different strengths and weaknesses brought about by their culture, their exposures and experiences, their training, and their desires.



And just because it is not something you see everyday, how about a camoed-up OH-58? Those things were/are little devils. It is amazing how one of those things can sneak up on you in a desert, but they can...good choice for a force on a shoestring, and I believe the US Army will be missing theirs in the near future.

Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

Daryk

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Well, now I'm crossing my fingers for YOUR lottery tickets too! :D

ANS Kamas P81

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F16, your comments about motorizing light infantry are on point - the unit becomes more about its vehicles than its infantry.  My airborne brigade is doing okay in that regard, though they're heavily involved with their aircraft.

Story time is always listened to, and the point is made - don't try to deploy an air cav unit right into the teeth of a hostile force.  Be sneaky around the sides of the battlefield and try to drop your troops in the enemy's rear area forcing them to turn back to deal with you.  Vertical envelopment of an OPFOR means putting your troops on more than one side of a target, cutting them off from reinforcements and giving them a dilemma of a situation.

Okay, the comments on vehicles also make me wonder.  Should the Sky Wolves give up their armed sandrails in their recon and ATGM platoons?  I know the SEALs use them in their force, but according to the video I linked on the Rangers they don't have vehicles like that in their force.  They do have a company of Strykers, but I think that is a mistake for the Rangers to use.  It turns them into a mechanized infantry unit, and having their weapons squad be the vehicle crews doubles down on the error because it ties up the supporting elements when the Rangers dismount.

An argument for keeping the LRDPVs in the Sky Wolves is giving them a rapid-attack capability...hm, perhaps I should split off the LRDPVs into their own raider battalion, and leave the Sky Wolves as a pure nine-platoon light air-assault infantry force.  They could still be a part of the special operations command, just a motorized force that uses light tactical vehicles and their onboard weapons in the reconnaissance and raiding roles.  I can shuffle the helicopter force around a bit to accomodate extra vehicles to make the Moroz's Maroders Battalion.  MSSOC would look like this:

MSSOC
Sky Wolf Battalion
  Ranger Company (x3)
    Ranger Platoon (x3) (RT2 x7, HWT/MMG x2)
Moroz's Maroders Battalion
  Raider Company (x3)
    Fast Attack Platoon (x2) (LRDPV x4)
    ATGM Platoon (LRDPV-ZTE x4)
Perun Squadron
  Attack Platoon (Rooivalk x9)
  Scout Platoon (OH-58A x9)
  Transport Platoon (UH-1H x9)
  Heavy Transport Platoon (Sky Wolves) (CH-47 x9)
  Heavy Transport Platoon (Maroders) (CH-47 x9)
  Heavy Transport Platoon (Maroders) (CH-47 x9)



There's a Mad Max aspect to it, with the desert vehicles from the second movie.  They'd be a separate unit from the Sky Wolves, more in line with the Long Range Desert Group as an intel and strike force.  They're purely motorized, dismounting from their vehicles only as needed and trained heavily in navigating the deserts of the Mriya Slaviyan continent.  That segregation avoids the problem of losing light infantry skills like you mentioned, and still gives me my desert pirates as a cohesive force.

I had to add nine Chinooks to Perun Squadron, bringing the total assigned to the Maroders to eighteen.  With two vehicles per chopper, that's enough to airlift the whole battalion to a target location along with their crews.

Moroz's Maroders would also be on the list for cutting-edge tech as part of MSSOC.  Nightvision systems, laser designators, digital radios, advanced body  armor; all the goodies that the Sky Wolves get are shared with the Maroders.  The tech base of it all is built around printed circuits instead of transistors, and that's a technological leap that Mriya Slaviya is just making now with foreign help - they're in the tools-to-build-the-tools phase right now on a general level.

I'm going to call the LRDPV the Pavuk.  It translates to "spider" and fits the speedy, camouflaged strikes of the vehicle's design.  I can jokingly call the camo nets spread across the vehicles their "web" as well.  The Pavuk platoons are pretty simple, with each company made of two platoons of standard models and one platoon of ATGM carriers.

Does this seem like a good plan?

And F16, if you win the lottery I want a JLTV too. 
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Daryk

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I've been listening to Kaliban's Saladin, and it's making me think of a Carribean flavored world with sufficient tech for GEV assault guns... perhaps named "Dominica"? ;D

ANS Kamas P81

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GEVs would be a good choice to scoot between islands on Fhloston Paradise.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Daryk

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It took me longer than I expected, but I found F16's star map.  Neuvo Hispaniola could be the colonizing world, kind of like Cherkasy for Mriya Slaviya.  Or, you know, Neuvo Hispaniola could BE the world! :)

Failure16

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Always open for a new world with a neat culture to start tearing itself apart. There is at least one island world in the canon (a Pacific/Asian world named Oceana), and I think another one that I have yet to find the notes on (but I did make a couple of patrol boats and a hydrofoil way back I also have yet to uncover). I think a Caribbean-inspired world would be neat and it is certainly a missing link in the chain of the Fringe.

Hmmm. Fhloston Paradise Perdition. Where competing entertainment and travel firms end up hiring mercenaries to enforce their claims on ports-of-call. Ride your GEV across sun-kissed waves and sandy beaches to glory and then take your hard-earned leave amidst the wreckage of five-star hotels and restaurants.


Have a Unit Brief of the Mourning Stars, an aircav unit composed of Rockawayan expats doing their best under trying circumstances. They will be converting soon to a different line of VTOLs as their ex-natively-produced AviTex products begin to age out.

EDIT: This was written from a 2500ish perspective and therefore leaves out later information. Also, I'll probably redo their patch/insignia because it borrows too much from the Doomsayers' black-sun-and-stormcloud. Still, it gives you an easy template to draw up a usable force, one that should only take you a half-hour or so to write up.

EDIT2: It also states they have completed one contract, but by 2500 they had two under their belts. (The first was on Valcamonica where they fought with the Luddington Combat Group--thanks, chanman!--to save the planetary government from some scruffy rebels). The file was updated, if anyone cares.
« Last Edit: 22 June 2024, 11:33:43 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

ANS Kamas P81

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Neat read, I can totally see such a military force going merc under those conditions.  I see the organization of an Air Cav unit in the red/white/blue platoons, though I'd love to hear more about your VTOL selection.  Did you base them on real-world helicopters, or are you going with something more sci-fi since you have bounce infantry in the unit?
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Failure16

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I'll have to dig out the TRO from HMV on the old computer.

They are derived from very old GZG models (directed thrust VTOLs vice actual helicopters):

The utility craft are generally these:


The attack craft are these:


I am not exactly tracking airframes, but the ships in Mourning Star use were developed in the 2460s because most of the inhabited areas of Rockaway are characterized by treacherous, if low, mountainous ranges. Which means the craft were probably old during the 2497ish invasion. Service life for active mercenaries is probably pretty tough--sitting idle on the tarmac or in a hanger for maintenance cycles doesn't pay the bills, after all! So, they will need to upgrade their gear sooner rather than later. Now, because they are so insular an organization, I think that they may well start making use of drones for things like their scouting role and maybe other roles as well. So, that will give me a reason to bone up on the drone rules in D&F.
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

ANS Kamas P81

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Drone rules would be interesting, especially with things like loitering munitions and FPV attack drones as well as surveillance units.  Might be kind of complex though.

I dig the VTOLs; I'm reminded of the AV-4 from the old Cyberpunk 2020 RPG.  M113s with jet engines instead of tracks!

Can't freaking stop chewing on this bone.  I'm going to choke on it aren't I.

I feel like the military of Mriya Slaviya's a bit too large overall - the Fringe is about small forces, not overwhelming amounts of firepower being brought in peer nation conflicts.  The population of the planet is only 2.6 million, and while it's got exportable resources (the gem and rare-earth mines) it's still just a small continent on a water world.  It doesn't have the military-industrial complex to build a massive armed force, even with simpler vehicles like the Ratel IFVs.

I'm looking at a few options, trying to get to a number that feels better for Mriya Slaviya's military.  My first thought is axing it to 1/3 of its current size, with two mechanized infantry brigades and a single air-cavalry battalion, and cutting the special operations command down to just Moroz's Maroders.  The Air Cav guys would be akin to a Ranger battalion with heavy helicopter support, kind of a mix of the two concepts.  I'd also take a big whack at the Air Force's size, cutting it at least by half.  I feel like that's a better fit for the Fringe.  It also means going with a more volunteer military, instead of a large army of conscripts.  Save the big armies for the high-tech, long-colonized worlds.

Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!

Failure16

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There are no hard-restrictions on airpower in the Fringe. There are no hard restrictions on anything, really, but Tankreator, for instance, has built-in stops that effectively preclude certain things from being built because they simply cannot exist anyways, but there is nothing like a fifty-tonne cap on hovercraft, or eighty for wheeled vehicles, for example.

Still, in the Outer Fringe--as a sector of space within the Settled or Known Worlds--itself, airpower may even be a thing. If a world has flight and things like cropdusters or robust personal or municipal aircraft, someone is going to put a weapon on one when pressed. But, well, and to steal a phrase from Steve Jackson himself, airpower isn't. Once someone shows up with computer-directed air-defense laser batteries tied to multi/full spectrum sensor arrays, things will start falling out of the sky, and they will do it quickly. This includes artillery munitions, too, so you can imagine even A-10s and F-22s will be having a bad day.

I do believe VTOLs will continue, but they will operate a lot like conventional vehicles in the warzone: operating much lower and slower than they do today, but still acting tactically as they do today. Or, going the route of the Ukrainian experience in which case they will simply be some form of esoteric artillery strike insofar as a gameboard is concerned.

Indeed, drones in use in Ukraine and the Middle East can probably best be simulated as a very directed, off-board point-target fire-support munition. In effect, a player would get a certain amount of "drone strikes" akin to fire-support missions and that is that. Maybe they can swap out kinetic strikes for loitering surveillance drones and get some kind of a bonus to initiative or reduction of fog-of-war effects. But before a strike, or during a portion of a turn, air-defense batteries will get a chance to swat these assets out of the sky.

MS can be any size you want, but I figure only a handful of the oldest planets--the Core Worlds--have large populations and technology that really rival our own. They have been around for 2-3 centuries, but have dealt with some tough times during those years. The mid-grade worlds are just that--a lot like Earth, but with even less time for development, and without the cushion of the older worlds to cushion the shocks that have come. The Fringe Worlds have had even less time to develop and if they are older, then they had even less of a cushion to help them through the lean times after the Interstellar War and the Second Troubles.

But, they can be as big or developed as you want them, just so long as they are not "better" than the established Core Worlds (Hochstadt, Gronfalt, Novosibirsk, etc.). Vereeniging is a good example of a moderate planet: old enough to have some 'seniority' amidst interstellar discourse and the tech-tree, but with substantial problems at home that they are trying to mitigate through foreign adventurism and sales and internal security measures, all of which curtails their ability to really jumpstart their native technology to Core World standards.

As I have said before, The Slammerverse and Firefly 'Verse gets much of the feel of the Fringe right: starships landing and being loaded by diesel trucks passing by horse-drawn carts with maybe some hovertanks fighting it out with natively produced armored cars in the far distance as lasers slash artillery out of the sky. But some of those worlds will look a lot like NYC, LA, Hong Kong, Tokyo, or Dubai.

But one day, things will come crashing down for them, too, you know...even the Foreign Service Regiment will not live forever.
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

Failure16

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Spurred on by Kamas's ruminations about MS, here are some links regarding climate and worlds different than our own:

https://news.climate.columbia.edu/2020/12/01/climate-supercontinent-deep-future/
https://visgallery.ucar.edu/weather-systems-in-a-world-without-land-or-seasons/
https://phys.org/news/2017-10-atmospheres-worlds.html
https://phys.org/news/2017-04-earth-sized-tatooine-planets-habitable.html

I am not convinced a waterworld would have milder weather patterns, I am firmly in the belief that oceans unfettered by inconvenient landmasses would lead to some crazy aquatic wildlife and even wilder weather. EDIT: But the last link does throw a bone to the contention of less destructive weather via less cloud-cover.
« Last Edit: 22 June 2024, 19:43:38 by Failure16 »
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

ANS Kamas P81

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F16, those links were some interesting reading.  I found this thread:
https://www.reddit.com/r/askscience/comments/1djbmu/what_would_weather_patterns_on_an_ocean_planet_be/
which is where I got the idea that storms wouldn't be huge on Mriya Slaviya.  It depends on the ocean flows from the equator to the poles, and the heat transfer - if things are more stabilized, and there's not a major difference in water temperatures, then there's not a lot of energy going into the atmosphere.

You know what, I'm going to argue the shape of the land under the water is enough to interrupt those currents, and keep the equatorial waters from losing their energy to the equator-pole cycle.  That plus a strong jet stream keeping polar air up where it belongs, though that jet stream does cross the northern part of the continent allowing for cold weather and snow in winter in Gensoukyou.

If I put an island chain off to the east of the main continent, something heavily actively volcanic and unpopulated because of it, then I'd have a nice atmospheric disturbance point to start generating cyclones...and with the generally warmer temperature of Mriya Slaviya and equally warmer waters, the heat engine that powers storms would churn up some doozys.  So that gives me my big storms back, and brings back the heavy architecture to resist those storms.  Hooray neo-brutalism!

And now some changes to the military and a blob of historical fluff:

Yeah, I felt like the Mriya Slaviyan military was getting on the level of the big worlds, and it was irritating me.  Especially the Air Force, which was getting far too large for such a planet.  Considering there's nowhere to go but the outback, I just don't need most of the heavy transports I had.

VTOLs I could see two modes of operation for - and they're both low NOE flights.  One is a low-tech bird with rockets and machine guns making passes over a target as low and fast as possible to minimize return fire, and hopefully with a quiet enough helicopter to do it.  Looking at you, Kiowa.  The other option for higher tech militaries is hiding choppers in terrain, either among trees or behind a hillside, lofting heavy missiles over that terrain in an ersatz artillery strike on infantry-designated targets.  Stealth systems for helicopters would become a thing, and the Core Worlds would probably be operating aircraft like the Comanche or the FARA prototypes.



A damn shame that aircraft program was canceled, but drone technology arguably was more preferable.  Endurance, loiter time, and not risking an aircraft crew to hostile fire; same reasons the Kiowa Warrior's in the bin nowadays as well.

As far as shrinking the MS Armed Forces...

All these headcounts include administrative and support staff, Two mechanized brigades comes to 16,600 personnel each.  A single air cavalry battalion would be about 1/6 of that, giving the Sky Wolves about 2,800 personnel.  The special forces command would be Moroz's Maroders, plus a helicopter transport element; I figure around 2,800 in total.  That brings me to 38,800...say around 5,000 for an Air Force, about 1/4 that of the real Australia.  That's a total of 43,800 troops, or about 1.7% of the total population.

I'd split that as 0.6% active duty and 1.1% reserves, or 15,600 active and 28,200 reservists.  That's pretty close to Kuwait's percentages, so I've got a real-world analogue.  The Kuwaitis conscript their men into the military, so I suppose I've got the same going on but with a number of options for deferments.  General conscription is of most men turning 18, with women allowed to volunteer for service.  Total term of service in the military is three years active and six years reserve.  I'm likely conscripting more than just what's reflected above, so I can say that the other draftees serve in the Militia Federal Police and the Coast Guard, both of which I'm not going to bother detailing.

MSLF
Mechanized Infantry Brigade (x2)
  Mechanized Infantry Battalion (x3)
    Mechanized Infantry Company (x3)
      HQ Section (Ratel 20 x2, Ratel Command x3, Ratel 81 x2)
      Mechanized Infantry Platoon (x2) (Ratel 20 x4, RT2 x6, HWT/GM-L x2)
      Mechanized Infantry Platoon (Ratel 90 x4, RT2 x6, HWT/GM-L x2)
      ATGMV Section (Ratel-ZT3 x2)
      Recon Platoon (LRDPV x4)
      Mortar Platoon (Ratel 81 x4)
  Artillery Battalion
    155mm Tube Artillery Battery (x2) (G6 Rhino x6)
    122mm Rocket Artillery Battery (BM-21 Grad x6)
Sky Wolves Air Cavalry Squadron
  Air Cavalry Troop (x3)
    Command Group (UH-1D x2)
    Aeroscout Platoon (OH-58A x9)
    Gunship Platoon (UH-1C x4, OH-58A x4)
    Transport Platoon (UH-1H x5)
    Transport Platoon (UH-1H x5)
    Infantry Platoon (RT2 x7, HWT/MMG x2, HWT/RCLR)
    Infantry Platoon (RT2 x7, HWT/MMG x2, HWT/RCLR)

MSSOC
Moroz's Maroders Battalion
  Raider Company (x3)
    Fast Attack Platoon (x3) (LRDPV x3, LRDPV-ZTE)
Perun Squadron
  Attack Platoon (Rooivalk x9)
  Scout Platoon (OH-58A x9)
  Heavy Transport Platoon (CH-47 x9)
  Heavy Transport Platoon (CH-47 x9)

25 Ratels per company gives me a total of 450 AFVs, and a total of 108 Pavuks.  There's 24 Rhinos and 12 Grads providing artillery support.  Helicopters include 48 UH-1s, 48 OH-58s, 9 Rooivalks, and 18 CH-47s.  The Air Force has a nebulously small amount of transport planes, just enough to haul cargo and the occasional VIP around the country.  Tactical aviation includes one squadron of eight Gripens and three squadrons of eight Pucaras each.

Those numbers, outside of the imported Rooivalks and Gripens, feel buildable over time for the Mriya Slaviya Armed Forces.

Meanwhile, some fluff:

As a result of the planetary assault from Sapporo in the 2350s, Mriya Slaivya was blasted back to a near-pre-industrial state.  With the loss of communications and planetary coordination, many groups formed their own local governments in the wake of the devastation.  By 2380, many of these small polities had skirmished with each other in small wars, each striving for dominance.

One such city-state had reformed its government around a monarchy centered around the former governor's family, and created a nobility based around the founding families of the region.  The king was also a talented military leader, who quickly gathered victory after victory in the wars that plagued the planet.  Absorbing many of the small states that populated the coasts, the kingdom would reach a critical mass of military power that overwhelmed the remaining mini-states.  Mriya Slaviya would fight its civil war with the weapons of Earth's first World War.  The planet would find itself reunited by 2390 under this kingdom, with King Andrei I ruling the world.

Not all the various mini-states were conquered militarily; more than a few were absorbed in trade for recognizing their leadership as noble families and given priveleges above the standard common man.  This includes the Tomokomai-colonized mountainous northern region known as Gensoukyou, the Land of Illusions.  Many noble titles were handed out after the Reunification War ended, establishing a strong peerage and the potential of the commonfolk having accession to their ranks.  Noble titles such as knighthoods are common rewards for service to the nation, and can be inherited by a designated successor to the original title holder.

Most of the military's officer corps are volunteers in long-term service, many of them part of the noble families of Mriya Slaviya.  There's strong social pressure for the nobility to serve in the military; those who don't tend to be among the lower strata and are sometimes considered politically unreliable.  Meanwhile conscription fills in the enlisted ranks and the remainder of the officer corps, as those with high scores in the intake evaluation are routed to OCS.

In 2394, King Andrei I ordered the formation of a university system that would lead the world in technological research, to regain what was lost.  Progress was slow, with only a few researchers and engineers available to organize the effort.  By 2455, when the first starships reappeared over Mriya Slaviya and the world was reintroduced to the Fringe, technological capability had only advanced from 1920 to 1940.  The arrival of the Devil's Herd mercenaries and their occupation and thievery of the mines in 2458 was a turning point in Mriya Slaviyan history, and after driving the mercenaries from the world the kingdom looked to other worlds to build up their technology base into as modern a one as could be maintained.

By 2405, the nation had only advanced to approximately 1980's level of technology.  The planet is generally on the cusp of printed circuits and the information revolution, though there are small foreign-made factories turning out small amounts of more advanced technology.  Imported technology is popular amongst the nobility as a way of showing their wealth; having a flatscreen television is a popular means of it.

Public transport covers much of Mriya Slaviya, between buses and trains in the cities and a rail and road network that connects many of the small settlements in the outback to the coastal cities.  Car ownership has its own culture, though it is heavily regulated by the government.  Light aircraft are popular, used in various roles but mostly for agricultural duties.  Many small airports dot the nation, some of which are the only way to reach distant villages.

Governmentally, the planet is a constitutional monarchy in the executive with a democratically elected House of Lords for the legislative branch.  Every three years the population chooses those among the nobility to represent the general population; the small size of the population means that the elections are planetwide instead of by region.  The High Court is appointed by the House of Lords, and forms the national-level judiciary.

EDIT:

Crazy aquatic wildlife...well, there's that scene from Star Wars: The Phantom Menace; "there's always a bigger fish."  The apex predator in Mriya Slaviya's great ocean is the Giant Anglerfish, which feeds on shark and whale analogues and other large wildlife.  I mean, it's one butt-ugly fish to start with, so it makes for a good 'bad guy' sea life.  There'd also need to be something akin to the blue whale, some truly massive sea life feeding on MS's equivalent of plankton.  They don't come close to the shores, though, because there's a continental shelf that makes things rather shallow for sea life.  Once you get offshore in the deep, though, there's some wild stuff to be found.  Octosharks are a thing as well, because why not give a shark tentacles and camouflage abilities.  They need the latter to hide from the Giant Anglerfish.

Also a note on geology; Mriya Slaviya has the typical plate tectonics of an earthlike world.  The three moons exhibit quite a bit of pull on the world, so it gets some active quakes; the main continent of Mriya Slaviya is in the center of its plate so it doesn't ride the edge and suffer quakes like Earth's "ring of fire" does.  The volcanic islands off to the east are on a mid-ocean ridge, which makes for significant seismic and volcanic activity in the area.

I should name the main continent one of these days.  I could just call it Mriya Slaviya as well, but then you get confusion when talking about the continent or the planet.  I'll call it Nova Zemlya, "new land" in Ukrainian. 


EDIT 2:

I suppose I'll rethink the idea of no satellites for Mriya Slaviya.  They'd have to buy from foreign sources, and get help putting it in orbit.  With the reintroduction of the major hurricanes spawned and hitting the south and east coastlines, the idea of a weather satellite is just too obvious a thing to install.  Put it in geosynchronous orbit over Nova Zemlya, and it'd see enough of the ocean to give warning for major storm activity.

I suppose I'll put that along with a communication satellite to allow nationwide broadcasts and military communications; the Sky Wolves and Moroz's Maroders would be equipped with advanced directional radios as part of their imported equipment.  It'd give the reconnaissance platoons of the Maroders the chance to send signals from anywhere on Nova Zemlya to military HQ.  Mriya Slaviya can't afford a GPS constellation yet, so navigation is still done the hard way with maps and compasses.

EDIT 3:

Musings on Moroz's Maroders, and a slight change to their organization.

It's a pretty small force.  Each vehicle holds a crew of three, so there's only twelve Maroders in a platoon.  Across nine platoons of Pavuks, that's 108 personnel out of a total of 2,800.  There's a lot of specialists supporting the small unit; I imagine the maintenance elements are pretty big to keep the helicopters and dune buggies in top-performing shape.  The Rooivalks especially would draw a lot of technical attention.  There's probably more vehicle and helicopter crews than just the 108 seats, allowing readiness to be maintained at 100% at any time.

The Maroders are most equivalent to WWII's Long Range Desert Group in concept and execution.  The unit is also trained as a special operations force, able to operate away from their vehicles and performing raids on foot if required.  With their advanced radios, and the communications satellite in orbit, they act as the eyes of the army.  They're often used as OPFOR units in training in Nova Zemlya's outback region, because they know the broken desert well and can train the MSLF in dealing with asymmetric warfare.

Each platoon operates independently, with three Recon Pavuks and one ATGM Pavuk making up the individual unit.  This gives each platoon the capability to engage anything up to armored targets, with the ZT3 missile launcher in the ATGM Pavuk giving it heavy firepower.  The unit is trained heavily in night operations, using infrared lights and advanced nightvision goggles to operate in those conditions.

The unit patch is a desert-brown circle with a black spider on it over a silver sword.  Platoons are numbered 1-9 below the spider in red.  Helicopter crews are given a small pair of wings below the spider.  Personnel not directly attached to one of the platoons or the aviation wing have no red decoration on their unit patch.

EDIT 4:



A Rooivalk showing off its 20mm cannon, enough ATGMs to take out two platoons of tanks, and two Sidewinders for dealing with air threats.  In Mriya Slaviyan service, the latter is there to attack other helicopters primarily, though the AIM-9s can be used against enemy fixed-wing aircraft as well.  The Rooivalks are expensive and rare, so they need the protection.  With only 8 Gripens and 24 Pucaras, the MSAF is pretty light weight and can't be everywhere, so the Roos need their AAMs.
« Last Edit: 23 June 2024, 03:09:47 by ANS Kamas P81 »
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Failure16

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That is certainly a force to be proud of. And one that would be a handful for any potential invader.

And, yes, for a waterworld, I like big storms and I cannot lie. And I also like the conceptual underpinnings of NeoBrutalist Architecture!

It wouldn't be hard to imagine helos 2/3rds the size of our own with the same general look and capabilities because they don't have to waste time on a crew compartment. Though I also think by TL5(+...where the Core Worlds are, going rapidly towards 6) it will be more ducted fans, NOTAR, and SFish thruster packs to reduce the reliance on balky and vulnerable rotor systems.

Love the SF group. I still believe what I said earlier, but it doesn't specifically apply to a small special-operations group/organization. They have the bandwidth and budget to focus on mastering several methods of operation whereas your line units simply do not (and they also lack the distractions inherent to a line unit in garrison; things like being tasked to do things around the post, funeral details or outreach programs in the community, etc.).

There is definitely room for a Desert Rats/LRDG-style outfit in the Fringe. After all, the Black Devils mercenary outfit, hailing from Vereeninging, is conceptually and very directly descended from the Rhodesian Armored Corps (and maybe a little bit of the WWII 1st Polish Armored Division).  It wouldn't surprise me if the Devils (formed in 2493) spent some time on MS with the Maroders at some point, mutually sharing some doctrinal concepts.
« Last Edit: 23 June 2024, 12:24:21 by Failure16 »
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ANS Kamas P81

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Brutalist architecture can be weird.




But there's something about it, especially in that second picture, that I just like.  Can't really explain it, but Mriya Slaviya would be easily recognizable to a modern Eastern European.  The Soviet architecture's copied for good reason with the kind of storms that strike; it's better to resist strongly than bend in the breeze.

Drone helicopters...the Fire Scout is definitely leading the way in that regard.



Though I think you're right as to the future of drone technologies, and how they'll be more based around directed thrusters - stealth systems would be a thing for the Core Worlds, and rotors are big reflectors for radar.

I can totally see the Black Devils being hired by the Mriya Slaviyans as a training mission to teach them how to properly mechanize a force and how to operate properly in a desert environment.  They'd also be able to teach the Mriyans about fighting in other environments, since they'd have been around the stars for a few years before being hired by MS to train forces.

It's probably a pretty cushy job for the Black Devils, too, since they're not risking much with simulated combat.  Almost as good as a garrison contract for fattening the coffers, and you're not as bored since you're getting your game on in exercises from time to time.
Der Hölle Rache kocht in meinem Herzen,
Tod und Verzweiflung flammet um mich her!
Fühlt nicht durch dich Jadefalke Todesschmerzen,
So bist du meine Tochter nimmermehr!