Author Topic: BNC-8Z - *BONK*  (Read 333 times)

Breetai

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BNC-8Z - *BONK*
« on: 19 April 2024, 01:49:32 »
Code: [Select]
Banshee BNC-8Z

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 3067
Cost: 13,618,053 C-Bills
Battle Value: 2,171

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
    2  Snub-Nose PPCs
    1  ER Medium Laser
    1  Medium Pulse Laser
    1  Medium Laser
    1  Hatchet
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 9 LT, 5 RT
Engine:             Fusion Engine                380                      41.00
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Light Ferro-Fibrous          AV - 293                 17.50
    Armor Locations: 7 LA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  15       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           32       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Hatchet                                      RA        -         7         7.00
Snub-Nose PPC                                RT        10        2         6.00
Snub-Nose PPC                                LT        10        2         6.00
Medium Laser                                 LT        3         1         1.00
ER Medium Laser                              CT        5         1         1.00
Medium Pulse Laser                           CT        4         1         2.00
Small Laser                                  HD        1         1         0.50
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 22
4          3       3       0       0      4     0   Structure:  8
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA


It can take 2 Gauss Rifle shots to any location (3 to the centre torso), moves 4(5)/6(8) without an XL Engine, has multiple pathways to TSM activation, hits you for 38 damage in a singe location, and hammers you with a couple of PPCs while closing.

RUN.

Breetai

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Re: BNC-8Z - *BONK*
« Reply #1 on: 19 April 2024, 01:58:00 »
Just test ran it. Second round, pristine opponent:

Code: [Select]
Physical attacks for Banshee BNC-8Z (Breetai)
    Hatchet attack on Rifleman RFL-3N (Princess); needs 5, rolls 9 : hits CT
        Rifleman RFL-3N (Princess) takes 38 damage to CT.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
            CRITICAL HIT on AC/5 Ammo (17).
            *** AC/5 Ammo EXPLODES!  85 DAMAGE! ***        >Rifleman RFL-3N (Princess) suffers catastrophic damage, but the autoeject system was engaged.
   
Rifleman RFL-3N (Princess) must make a piloting skill check (landing in clear terrain).
    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.                    The pilot ejects safely!
*** Rifleman RFL-3N (Princess) DESTROYED by ejection! ***
        Rifleman RFL-3N (Princess) takes 85 damage to CT.
 SECTION DESTROYED,
        Rifleman RFL-3N (Princess) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
            Critical hit on CT. Roll is 7; no effect.


Edit: Round 3  :bruce6sg::

Code: [Select]
Physical attacks for Banshee BNC-8Z (Breetai)
    Hatchet attack on JagerMech JM6-S (Princess); needs 1, rolls 2 : hits (using Rear table) CTR
        JagerMech JM6-S (Princess) takes 38 damage to CTR.
 SECTION DESTROYED,
        JagerMech JM6-S (Princess) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 5.
        Engine safety systems remain in place.
*** JagerMech JM6-S (Princess) DESTROYED by damage! ***
*** MechWarrior Sam Wilson (Princess) was trapped in the wreckage. ***
            Critical hit on CT. Roll is 5; no effect.
« Last Edit: 19 April 2024, 02:00:10 by Breetai »

Lycanphoenix

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Re: BNC-8Z - *BONK*
« Reply #2 on: 19 April 2024, 16:43:38 »
Does it drink radioactive fruit punch from a can?

Lagrange

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Re: BNC-8Z - *BONK*
« Reply #3 on: 19 April 2024, 16:57:35 »
A standard counter to TSM monsters is heat-causing weapons.  If you max out the +15 from external heat (fairly easy via inferno SRMs), then the heat rises to 24 reducing move to 1/2 with an 8+  shutdown avoid and a +4 modifier to fire.   

Dave Talley

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Re: BNC-8Z - *BONK*
« Reply #4 on: 19 April 2024, 17:36:25 »
Despite being an early fan I think that hatchets are a waste of tonnage. You could easily add a ppc  or just a third snubbie, for more power on the way to hand to hand,
It will still be 2-19 point punches, or a 38 point kick
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Lycanphoenix

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Re: BNC-8Z - *BONK*
« Reply #5 on: 19 April 2024, 20:07:36 »
The Scout doesn't kick! /s

I don't think OP is going for optimal, I think he's going for a theme.

Breetai

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Re: BNC-8Z - *BONK*
« Reply #6 on: 20 April 2024, 20:27:13 »
A standard counter to TSM monsters is heat-causing weapons.  If you max out the +15 from external heat (fairly easy via inferno SRMs), then the heat rises to 24 reducing move to 1/2 with an 8+  shutdown avoid and a +4 modifier to fire.

*BONK*

Despite being an early fan I think that hatchets are a waste of tonnage. You could easily add a ppc  or just a third snubbie, for more power on the way to hand to hand,
It will still be 2-19 point punches, or a 38 point kick

*BONK*

The Scout doesn't kick! /s

I don't think OP is going for optimal, I think he's going for a theme.

 :smilie_party_cheers:

Dave Talley

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Re: BNC-8Z - *BONK*
« Reply #7 on: 20 April 2024, 20:57:21 »
Just pickup a girder as needed
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Dakkath

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Re: BNC-8Z - *BONK*
« Reply #8 on: 20 April 2024, 23:25:53 »
BONK
Guns may be a right, but kneecaps are a privilege.

Charistoph

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Re: BNC-8Z - *BONK*
« Reply #9 on: 20 April 2024, 23:52:23 »
Despite being an early fan I think that hatchets are a waste of tonnage. You could easily add a ppc  or just a third snubbie, for more power on the way to hand to hand,
It will still be 2-19 point punches, or a 38 point kick

Hatchets can hit the Head when a Kick cannot. 

Hatchets also generate no Heat while PPCs add considerable amounts.

Hatchets also have really low BV, making it easier to fit in to lists.

It can take 2 Gauss Rifle shots to any location (3 to the centre torso), moves 4(5)/6(8) without an XL Engine, has multiple pathways to TSM activation, hits you for 38 damage in a singe location, and hammers you with a couple of PPCs while closing.

RUN.

My biggest concern would just be the lack of Jump Jets.  That ability to maneuver (as well as generate more Heat while moving) is important for a Melee Monster to catch its prey.

And I'm saying this as one who made his own bonk-monster, and didn't listen to this advice.

Are you a Wolf, a Sheep, or a Hound?
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They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

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AngryButler with a KNIFE!

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Re: BNC-8Z - *BONK*
« Reply #10 on: 21 April 2024, 11:13:37 »
Does it drink radioactive fruit punch from a can?
POWERTHIRST!

*ahem*
*cough*

Sorry
I love my Wiesel XII. Yes, yes I do.

Lycanphoenix

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Re: BNC-8Z - *BONK*
« Reply #11 on: 22 April 2024, 07:59:01 »
Ooooh, you could also do a "Sandman" subvariant which mounts a TSEMP.

 

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