well came up with a game fusion of candyland and battletech last night
candy land board few dice and alpha strike cards along with some minis to move you spin the color wheel to move
only time you can fire is when you land on red(if more than 2 players you must call out the target), yellow is dodge( even you dodge odd you fail to dodge), blue you fall and loose a turn
roll 2 dice to see if you hit even = hit, odd= miss
if you are within 6 spaces of finish you must roll odd to advance a space.spinning wheel is not used within 6 spaces of the end
each unit gets 12 hit points,
(when on red space)weapon fire (3 through 11)2 dice even if roll is all even 2 hits if it is all odds 1 hit
snake eyes and 12 = miss
damage is 1 point per hit
record keeping is 2 dice on top of the alpha strike card (1 point is removed per hit)if you are at 2 points you remove the die and leave 1 die with one facing up remove the die when you loose it game over or when you reach the end
if players get to end at same time in that case person with most armor points left from 12 points wins
if you have 1 armor point left and opponent is within 2 spaces of you you can self destruct causing 3 points of damage this can be used only if you have 1 armor point left. even roll you destruct odd you fail to destruct. can be used only once cant try to destruct again if you fail the first time
when you have 3 hit points left you can roll the dice 3 times to fire at target when you land on red but only once...and have to call it as alpha strike! firing rules apply exception is when you roll 12 or snake eyes 2 times its an instant kill. it must happen 2 times out of 3 rolls it does not matter if its in sequence or not as long as snake eyes or 12 comes up 2 times out of 3 rolls
after all rolls are taken roll to see if you survived the alpha strike after firing weapons even you live odd you blow up
made that one on a spot last night the neighbors kids i baby sit played it until almost 1 am hey its not school night and their mom got good rest she needs...