A split decision -- on table one the Capellans crushed the FedSuns defenders, while on table two the reverse happened.
On table one, the Capellans brought a swarm of Warhammers, and while they took heavy damage, once the Nightstar went down it was all over. The Nightstar got one gauss rifle critted; explosion -> 2 pilot hits -> failed consciousness roll. 'Mech falls (third pilot hit). Physical phase: kick, floating crit, other arm -> other gauss goes boom -> two more pilot hits. Good night, sweet prince, and may angels sing thee to thy rest... The game was called with it close on points, but the Templar was inches away from being crippled (and a round of solid fire away from scrap), while the Capellans still had several functional Warhammers.
Table two had the Capellans unable to win initiative most of the battle, foiling their attempt to overwhelm the defenders with speed and numbers. Also, the FedSuns average to-hit roll looked to be about an 8, maybe 8.5. The Capellans had the FedSuns' Stalker on the ropes when they took out a leg -- but it stood up the next turn (needing a 10)! Figuring their only hope was to put that beast down for good, they threw more fire on it, forcing a PSR (at 11). Stalker remains up, and the game was called with 2/3 of a Marauder selling itself to cover the retreat of the Wraith (the remainder of the Capellan force was already lying in pieces on the snow).